[ BO2 TranZit 2.0 Reimagined Release ]
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InFeRniCaLHot piece of fucking shit you're jealous of my face fat pedophile sack of shit
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Ultimateman hey would you like to help me an my mod team make our next bo2 mod we have a discord il give it to you if you wanna help
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This post is deleted!
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Ultimateman Installed the mod, everything works perfectly except the fact that Denizens still spawn. Know how to fix that? The lava is gone, the fog is gone, but the denizens still fuck you over.
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OwN Avenged where did you install the files at?
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Script_doctor7 would like to hear from it over at dc but I can't promise anything yet
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on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha
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Ultimateman u rock
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AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.
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maxzaster I appreciate it!
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Ultimateman
i think i made a mistake
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Ultimateman oh so theres something specific on the code that end up needing this. i use to write down these details somewere so the GSC gets some nice docs for me, future modders and all that if you wanna help explaing it
but tnx anyway -
hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too.
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Ultimateman if u see the hands in the first screenshot im stuhlinger
I did use the t6r way but im pretty sure i put some files in the wrong place -
hindercanrun ahh true. Yeah t6r is the correct way to load this mod so far till I've updated it. Also I've noticed that tranzit 2.0 tends to break a lot while having other mods running in the background. Same goes for nuke 2.0.
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Ultimateman wheres the gun textures pack
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hindercanrun holy parkor
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GhostRider0125 I should try that
I had too much fun just messing around -
@sicklyicy in the images folder, this mod only includes 1 weapon skin modification & that's pap camo. My other weapon camo files can be downloaded from my City Of Mars ( nuketown reimagined ) mod
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Ultimateman How do you disable night time (Day and night cycle)? The source code is compiled and I cannot uncompile clients_ids. Can you help me on that one? Sadly my players keep leaving because of that for some reasons