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  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • InFeRniCaLHotundefined InFeRniCaLHot

    Ultimateman Hello Ultimate, I have a question regarding this mod as it is great but have you recently updated it or something that it now has snow textures? On YouTube there's this video called ''Round 100 on Tranzit in 2022'' and it was uploaded only 2 months ago and in the vid he doesn't have those white snow like textures so I'm wondering if it is my game who has the problem or if it was just you updating it. Thanks.

    robairik_undefined Offline
    robairik_undefined Offline
    robairik_
    wrote on last edited by
    #143

    InFeRniCaLHot piece of fucking shit you're jealous of my face fat pedophile sack of shit

    1 Reply Last reply
    1
    • Ultimatemanundefined Ultimateman

      teh_bandit you know it boss!

      Script_doctor7undefined Offline
      Script_doctor7undefined Offline
      Script_doctor7
      wrote on last edited by
      #144

      Ultimateman hey would you like to help me an my mod team make our next bo2 mod we have a discord il give it to you if you wanna help

      Ultimatemanundefined 1 Reply Last reply
      0
      • AdrX003undefined Offline
        AdrX003undefined Offline
        AdrX003
        wrote on last edited by AdrX003
        #145
        This post is deleted!
        1 Reply Last reply
        0
        • Ultimatemanundefined Ultimateman

          [ BO2 TranZit 2.0 Reimagined Release ]

          NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
          https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

          Hey yall! This is my Tranzit mod which changes plenty of things in the map.

          FEATURES

          • No fog
          • No denizens
          • Custom day & night cycle for each player
          • Rotating sky box
          • No lava / lava damage
          • Unlimited stamina
          • Player speed increased by 35 units per second
          • Jetgun has unlimited ammo ( lovely )
          • Jetgun can be used by everyone at the same time ( no jetgun limit )
          • Pack a Punch door stays open forever once players have turned on the power
          • Turbine doors stay open once players have turned on the power
          • Custom placed models ( +- 200 ) around the map to make the map look more believable
          • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
          • Electric Trap & Turret no longer need Turbine
          • Electric Trap's health increased from 60 to 180
          • Unique player character looks
          • Custom Pack a Punch Camo
          • Over 190 custom textures

          Download links

          git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
          mega:
          SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
          COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
          mediafire:
          SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
          COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

          Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

          Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

          Gzmorz: Helped with model array & log printing

          Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

          Thank you for checking out my mod! 🙂

          Amount of time that went into creating this mod: ~500 hours

          Image 1

          Image 2

          Image 3

          Image 4

          OwN Avengedundefined Offline
          OwN Avengedundefined Offline
          OwN Avenged
          Contributor
          wrote on last edited by
          #146

          Ultimateman Installed the mod, everything works perfectly except the fact that Denizens still spawn. Know how to fix that? The lava is gone, the fog is gone, but the denizens still fuck you over.

          Ultimatemanundefined 1 Reply Last reply
          0
          • OwN Avengedundefined OwN Avenged

            Ultimateman Installed the mod, everything works perfectly except the fact that Denizens still spawn. Know how to fix that? The lava is gone, the fog is gone, but the denizens still fuck you over.

            Ultimatemanundefined Offline
            Ultimatemanundefined Offline
            Ultimateman
            wrote on last edited by
            #147

            OwN Avenged where did you install the files at?

            1 Reply Last reply
            0
            • Script_doctor7undefined Script_doctor7

              Ultimateman hey would you like to help me an my mod team make our next bo2 mod we have a discord il give it to you if you wanna help

              Ultimatemanundefined Offline
              Ultimatemanundefined Offline
              Ultimateman
              wrote on last edited by
              #148

              Script_doctor7 would like to hear from it over at dc but I can't promise anything yet 👍

              Script_doctor7undefined 1 Reply Last reply
              0
              • AdrX003undefined Offline
                AdrX003undefined Offline
                AdrX003
                wrote on last edited by
                #149

                on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha

                Ultimatemanundefined 1 Reply Last reply
                0
                • maxzasterundefined Offline
                  maxzasterundefined Offline
                  maxzaster
                  wrote on last edited by
                  #150

                  Ultimateman u rock

                  Ultimatemanundefined 1 Reply Last reply
                  1
                  • AdrX003undefined AdrX003

                    on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha

                    Ultimatemanundefined Offline
                    Ultimatemanundefined Offline
                    Ultimateman
                    wrote on last edited by
                    #151

                    AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

                    AdrX003undefined 1 Reply Last reply
                    0
                    • maxzasterundefined maxzaster

                      Ultimateman u rock

                      Ultimatemanundefined Offline
                      Ultimatemanundefined Offline
                      Ultimateman
                      wrote on last edited by
                      #152

                      maxzaster I appreciate it!

                      1 Reply Last reply
                      0
                      • Ultimatemanundefined Ultimateman

                        [ BO2 TranZit 2.0 Reimagined Release ]

                        NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                        https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                        Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                        FEATURES

                        • No fog
                        • No denizens
                        • Custom day & night cycle for each player
                        • Rotating sky box
                        • No lava / lava damage
                        • Unlimited stamina
                        • Player speed increased by 35 units per second
                        • Jetgun has unlimited ammo ( lovely )
                        • Jetgun can be used by everyone at the same time ( no jetgun limit )
                        • Pack a Punch door stays open forever once players have turned on the power
                        • Turbine doors stay open once players have turned on the power
                        • Custom placed models ( +- 200 ) around the map to make the map look more believable
                        • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                        • Electric Trap & Turret no longer need Turbine
                        • Electric Trap's health increased from 60 to 180
                        • Unique player character looks
                        • Custom Pack a Punch Camo
                        • Over 190 custom textures

                        Download links

                        git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                        mega:
                        SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                        COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                        mediafire:
                        SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                        COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                        Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                        Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                        Gzmorz: Helped with model array & log printing

                        Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                        Thank you for checking out my mod! 🙂

                        Amount of time that went into creating this mod: ~500 hours

                        Image 1

                        Image 2

                        Image 3

                        Image 4

                        hindercanrunundefined Offline
                        hindercanrunundefined Offline
                        hindercanrun
                        wrote on last edited by hindercanrun
                        #153

                        Ultimateman
                        i think i made a mistake
                        Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                        Ultimatemanundefined GhostRider0125undefined 2 Replies Last reply
                        1
                        • Ultimatemanundefined Ultimateman

                          AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

                          AdrX003undefined Offline
                          AdrX003undefined Offline
                          AdrX003
                          wrote on last edited by
                          #154

                          Ultimateman oh so theres something specific on the code that end up needing this. i use to write down these details somewere so the GSC gets some nice docs for me, future modders and all that if you wanna help explaing it
                          but tnx anyway

                          1 Reply Last reply
                          0
                          • hindercanrunundefined hindercanrun

                            Ultimateman
                            i think i made a mistake
                            Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                            Ultimatemanundefined Offline
                            Ultimatemanundefined Offline
                            Ultimateman
                            wrote on last edited by
                            #155

                            hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

                            hindercanrunundefined 1 Reply Last reply
                            0
                            • Ultimatemanundefined Ultimateman

                              hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

                              hindercanrunundefined Offline
                              hindercanrunundefined Offline
                              hindercanrun
                              wrote on last edited by hindercanrun
                              #156

                              Ultimateman if u see the hands in the first screenshot im stuhlinger
                              I did use the t6r way but im pretty sure i put some files in the wrong place

                              Ultimatemanundefined 1 Reply Last reply
                              0
                              • hindercanrunundefined hindercanrun

                                Ultimateman if u see the hands in the first screenshot im stuhlinger
                                I did use the t6r way but im pretty sure i put some files in the wrong place

                                Ultimatemanundefined Offline
                                Ultimatemanundefined Offline
                                Ultimateman
                                wrote on last edited by
                                #157

                                hindercanrun ahh true. Yeah t6r is the correct way to load this mod so far till I've updated it. Also I've noticed that tranzit 2.0 tends to break a lot while having other mods running in the background. Same goes for nuke 2.0.

                                1 Reply Last reply
                                0
                                • Ultimatemanundefined Ultimateman

                                  [ BO2 TranZit 2.0 Reimagined Release ]

                                  NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                                  https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                  Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                  FEATURES

                                  • No fog
                                  • No denizens
                                  • Custom day & night cycle for each player
                                  • Rotating sky box
                                  • No lava / lava damage
                                  • Unlimited stamina
                                  • Player speed increased by 35 units per second
                                  • Jetgun has unlimited ammo ( lovely )
                                  • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                  • Pack a Punch door stays open forever once players have turned on the power
                                  • Turbine doors stay open once players have turned on the power
                                  • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                  • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                  • Electric Trap & Turret no longer need Turbine
                                  • Electric Trap's health increased from 60 to 180
                                  • Unique player character looks
                                  • Custom Pack a Punch Camo
                                  • Over 190 custom textures

                                  Download links

                                  git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                                  mega:
                                  SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                                  COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                                  mediafire:
                                  SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                                  COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                                  Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                  Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                  Gzmorz: Helped with model array & log printing

                                  Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                                  Thank you for checking out my mod! 🙂

                                  Amount of time that went into creating this mod: ~500 hours

                                  Image 1

                                  Image 2

                                  Image 3

                                  Image 4

                                  leapyleafundefined Offline
                                  leapyleafundefined Offline
                                  leapyleaf
                                  wrote on last edited by
                                  #158

                                  Ultimateman wheres the gun textures pack

                                  Ultimatemanundefined 1 Reply Last reply
                                  0
                                  • hindercanrunundefined hindercanrun

                                    Ultimateman
                                    i think i made a mistake
                                    Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                                    GhostRider0125undefined Offline
                                    GhostRider0125undefined Offline
                                    GhostRider0125
                                    wrote on last edited by
                                    #159

                                    hindercanrun holy parkor 😆

                                    hindercanrunundefined 1 Reply Last reply
                                    0
                                    • GhostRider0125undefined GhostRider0125

                                      hindercanrun holy parkor 😆

                                      hindercanrunundefined Offline
                                      hindercanrunundefined Offline
                                      hindercanrun
                                      wrote on last edited by
                                      #160

                                      GhostRider0125 I should try that
                                      I had too much fun just messing around

                                      1 Reply Last reply
                                      1
                                      • leapyleafundefined leapyleaf

                                        Ultimateman wheres the gun textures pack

                                        Ultimatemanundefined Offline
                                        Ultimatemanundefined Offline
                                        Ultimateman
                                        wrote on last edited by
                                        #161

                                        @sicklyicy in the images folder, this mod only includes 1 weapon skin modification & that's pap camo. My other weapon camo files can be downloaded from my City Of Mars ( nuketown reimagined ) mod

                                        1 Reply Last reply
                                        0
                                        • Ultimatemanundefined Ultimateman

                                          [ BO2 TranZit 2.0 Reimagined Release ]

                                          NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                                          https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                          Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                          FEATURES

                                          • No fog
                                          • No denizens
                                          • Custom day & night cycle for each player
                                          • Rotating sky box
                                          • No lava / lava damage
                                          • Unlimited stamina
                                          • Player speed increased by 35 units per second
                                          • Jetgun has unlimited ammo ( lovely )
                                          • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                          • Pack a Punch door stays open forever once players have turned on the power
                                          • Turbine doors stay open once players have turned on the power
                                          • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                          • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                          • Electric Trap & Turret no longer need Turbine
                                          • Electric Trap's health increased from 60 to 180
                                          • Unique player character looks
                                          • Custom Pack a Punch Camo
                                          • Over 190 custom textures

                                          Download links

                                          git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                                          mega:
                                          SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                                          COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                                          mediafire:
                                          SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                                          COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                                          Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                          Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                          Gzmorz: Helped with model array & log printing

                                          Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                                          Thank you for checking out my mod! 🙂

                                          Amount of time that went into creating this mod: ~500 hours

                                          Image 1

                                          Image 2

                                          Image 3

                                          Image 4

                                          A Former User? Offline
                                          A Former User? Offline
                                          A Former User
                                          wrote on last edited by
                                          #162

                                          Ultimateman How do you disable night time (Day and night cycle)? The source code is compiled and I cannot uncompile clients_ids. Can you help me on that one? Sadly my players keep leaving because of that for some reasons

                                          1 Reply Last reply
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