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  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • Froggyyyundefined Froggyyy

    Ultimateman oof thats a bit sad, still i wanna see it maybe it isnt so bad. is it released? i cant really find it

    Ultimatemanundefined Offline
    Ultimatemanundefined Offline
    Ultimateman
    wrote on last edited by
    #141

    Froggyyy not released afaik, been only thrown around thru different scripters including me

    1 Reply Last reply
    0
    • Froggyyyundefined Froggyyy

      Ultimateman oof thats a bit sad, still i wanna see it maybe it isnt so bad. is it released? i cant really find it

      GerardS0406undefined Offline
      GerardS0406undefined Offline
      GerardS0406
      VIP
      wrote on last edited by
      #142

      Froggyyy https://forum.plutonium.pw/topic/23726/release-zm-sliding

      1 Reply Last reply
      1
      • InFeRniCaLHotundefined InFeRniCaLHot

        Ultimateman Hello Ultimate, I have a question regarding this mod as it is great but have you recently updated it or something that it now has snow textures? On YouTube there's this video called ''Round 100 on Tranzit in 2022'' and it was uploaded only 2 months ago and in the vid he doesn't have those white snow like textures so I'm wondering if it is my game who has the problem or if it was just you updating it. Thanks.

        robairik_undefined Offline
        robairik_undefined Offline
        robairik_
        wrote on last edited by
        #143

        InFeRniCaLHot piece of fucking shit you're jealous of my face fat pedophile sack of shit

        1 Reply Last reply
        1
        • Ultimatemanundefined Ultimateman

          teh_bandit you know it boss!

          Script_doctor7undefined Offline
          Script_doctor7undefined Offline
          Script_doctor7
          wrote on last edited by
          #144

          Ultimateman hey would you like to help me an my mod team make our next bo2 mod we have a discord il give it to you if you wanna help

          Ultimatemanundefined 1 Reply Last reply
          0
          • AdrX003undefined Offline
            AdrX003undefined Offline
            AdrX003
            wrote on last edited by AdrX003
            #145
            This post is deleted!
            1 Reply Last reply
            0
            • Ultimatemanundefined Ultimateman

              [ BO2 TranZit 2.0 Reimagined Release ]

              NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
              https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

              Hey yall! This is my Tranzit mod which changes plenty of things in the map.

              FEATURES

              • No fog
              • No denizens
              • Custom day & night cycle for each player
              • Rotating sky box
              • No lava / lava damage
              • Unlimited stamina
              • Player speed increased by 35 units per second
              • Jetgun has unlimited ammo ( lovely )
              • Jetgun can be used by everyone at the same time ( no jetgun limit )
              • Pack a Punch door stays open forever once players have turned on the power
              • Turbine doors stay open once players have turned on the power
              • Custom placed models ( +- 200 ) around the map to make the map look more believable
              • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
              • Electric Trap & Turret no longer need Turbine
              • Electric Trap's health increased from 60 to 180
              • Unique player character looks
              • Custom Pack a Punch Camo
              • Over 190 custom textures

              Download links

              git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
              mega:
              SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
              COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
              mediafire:
              SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
              COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

              Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

              Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

              Gzmorz: Helped with model array & log printing

              Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

              Thank you for checking out my mod! 🙂

              Amount of time that went into creating this mod: ~500 hours

              Image 1

              Image 2

              Image 3

              Image 4

              OwN Avengedundefined Offline
              OwN Avengedundefined Offline
              OwN Avenged
              Contributor
              wrote on last edited by
              #146

              Ultimateman Installed the mod, everything works perfectly except the fact that Denizens still spawn. Know how to fix that? The lava is gone, the fog is gone, but the denizens still fuck you over.

              Ultimatemanundefined 1 Reply Last reply
              0
              • OwN Avengedundefined OwN Avenged

                Ultimateman Installed the mod, everything works perfectly except the fact that Denizens still spawn. Know how to fix that? The lava is gone, the fog is gone, but the denizens still fuck you over.

                Ultimatemanundefined Offline
                Ultimatemanundefined Offline
                Ultimateman
                wrote on last edited by
                #147

                OwN Avenged where did you install the files at?

                1 Reply Last reply
                0
                • Script_doctor7undefined Script_doctor7

                  Ultimateman hey would you like to help me an my mod team make our next bo2 mod we have a discord il give it to you if you wanna help

                  Ultimatemanundefined Offline
                  Ultimatemanundefined Offline
                  Ultimateman
                  wrote on last edited by
                  #148

                  Script_doctor7 would like to hear from it over at dc but I can't promise anything yet 👍

                  Script_doctor7undefined 1 Reply Last reply
                  0
                  • AdrX003undefined Offline
                    AdrX003undefined Offline
                    AdrX003
                    wrote on last edited by
                    #149

                    on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha

                    Ultimatemanundefined 1 Reply Last reply
                    0
                    • maxzasterundefined Offline
                      maxzasterundefined Offline
                      maxzaster
                      wrote on last edited by
                      #150

                      Ultimateman u rock

                      Ultimatemanundefined 1 Reply Last reply
                      1
                      • AdrX003undefined AdrX003

                        on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha

                        Ultimatemanundefined Offline
                        Ultimatemanundefined Offline
                        Ultimateman
                        wrote on last edited by
                        #151

                        AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

                        AdrX003undefined 1 Reply Last reply
                        0
                        • maxzasterundefined maxzaster

                          Ultimateman u rock

                          Ultimatemanundefined Offline
                          Ultimatemanundefined Offline
                          Ultimateman
                          wrote on last edited by
                          #152

                          maxzaster I appreciate it!

                          1 Reply Last reply
                          0
                          • Ultimatemanundefined Ultimateman

                            [ BO2 TranZit 2.0 Reimagined Release ]

                            NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                            https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                            Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                            FEATURES

                            • No fog
                            • No denizens
                            • Custom day & night cycle for each player
                            • Rotating sky box
                            • No lava / lava damage
                            • Unlimited stamina
                            • Player speed increased by 35 units per second
                            • Jetgun has unlimited ammo ( lovely )
                            • Jetgun can be used by everyone at the same time ( no jetgun limit )
                            • Pack a Punch door stays open forever once players have turned on the power
                            • Turbine doors stay open once players have turned on the power
                            • Custom placed models ( +- 200 ) around the map to make the map look more believable
                            • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                            • Electric Trap & Turret no longer need Turbine
                            • Electric Trap's health increased from 60 to 180
                            • Unique player character looks
                            • Custom Pack a Punch Camo
                            • Over 190 custom textures

                            Download links

                            git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                            mega:
                            SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                            COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                            mediafire:
                            SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                            COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                            Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                            Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                            Gzmorz: Helped with model array & log printing

                            Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                            Thank you for checking out my mod! 🙂

                            Amount of time that went into creating this mod: ~500 hours

                            Image 1

                            Image 2

                            Image 3

                            Image 4

                            hindercanrunundefined Offline
                            hindercanrunundefined Offline
                            hindercanrun
                            wrote on last edited by hindercanrun
                            #153

                            Ultimateman
                            i think i made a mistake
                            Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                            Ultimatemanundefined GhostRider0125undefined 2 Replies Last reply
                            1
                            • Ultimatemanundefined Ultimateman

                              AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

                              AdrX003undefined Offline
                              AdrX003undefined Offline
                              AdrX003
                              wrote on last edited by
                              #154

                              Ultimateman oh so theres something specific on the code that end up needing this. i use to write down these details somewere so the GSC gets some nice docs for me, future modders and all that if you wanna help explaing it
                              but tnx anyway

                              1 Reply Last reply
                              0
                              • hindercanrunundefined hindercanrun

                                Ultimateman
                                i think i made a mistake
                                Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                                Ultimatemanundefined Offline
                                Ultimatemanundefined Offline
                                Ultimateman
                                wrote on last edited by
                                #155

                                hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

                                hindercanrunundefined 1 Reply Last reply
                                0
                                • Ultimatemanundefined Ultimateman

                                  hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

                                  hindercanrunundefined Offline
                                  hindercanrunundefined Offline
                                  hindercanrun
                                  wrote on last edited by hindercanrun
                                  #156

                                  Ultimateman if u see the hands in the first screenshot im stuhlinger
                                  I did use the t6r way but im pretty sure i put some files in the wrong place

                                  Ultimatemanundefined 1 Reply Last reply
                                  0
                                  • hindercanrunundefined hindercanrun

                                    Ultimateman if u see the hands in the first screenshot im stuhlinger
                                    I did use the t6r way but im pretty sure i put some files in the wrong place

                                    Ultimatemanundefined Offline
                                    Ultimatemanundefined Offline
                                    Ultimateman
                                    wrote on last edited by
                                    #157

                                    hindercanrun ahh true. Yeah t6r is the correct way to load this mod so far till I've updated it. Also I've noticed that tranzit 2.0 tends to break a lot while having other mods running in the background. Same goes for nuke 2.0.

                                    1 Reply Last reply
                                    0
                                    • Ultimatemanundefined Ultimateman

                                      [ BO2 TranZit 2.0 Reimagined Release ]

                                      NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                                      https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                      Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                      FEATURES

                                      • No fog
                                      • No denizens
                                      • Custom day & night cycle for each player
                                      • Rotating sky box
                                      • No lava / lava damage
                                      • Unlimited stamina
                                      • Player speed increased by 35 units per second
                                      • Jetgun has unlimited ammo ( lovely )
                                      • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                      • Pack a Punch door stays open forever once players have turned on the power
                                      • Turbine doors stay open once players have turned on the power
                                      • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                      • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                      • Electric Trap & Turret no longer need Turbine
                                      • Electric Trap's health increased from 60 to 180
                                      • Unique player character looks
                                      • Custom Pack a Punch Camo
                                      • Over 190 custom textures

                                      Download links

                                      git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                                      mega:
                                      SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                                      COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                                      mediafire:
                                      SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                                      COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                                      Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                      Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                      Gzmorz: Helped with model array & log printing

                                      Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                                      Thank you for checking out my mod! 🙂

                                      Amount of time that went into creating this mod: ~500 hours

                                      Image 1

                                      Image 2

                                      Image 3

                                      Image 4

                                      leapyleafundefined Offline
                                      leapyleafundefined Offline
                                      leapyleaf
                                      wrote on last edited by
                                      #158

                                      Ultimateman wheres the gun textures pack

                                      Ultimatemanundefined 1 Reply Last reply
                                      0
                                      • hindercanrunundefined hindercanrun

                                        Ultimateman
                                        i think i made a mistake
                                        Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                                        GhostRider0125undefined Offline
                                        GhostRider0125undefined Offline
                                        GhostRider0125
                                        wrote on last edited by
                                        #159

                                        hindercanrun holy parkor 😆

                                        hindercanrunundefined 1 Reply Last reply
                                        0
                                        • GhostRider0125undefined GhostRider0125

                                          hindercanrun holy parkor 😆

                                          hindercanrunundefined Offline
                                          hindercanrunundefined Offline
                                          hindercanrun
                                          wrote on last edited by
                                          #160

                                          GhostRider0125 I should try that
                                          I had too much fun just messing around

                                          1 Reply Last reply
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