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  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • Ultimatemanundefined Offline
    Ultimatemanundefined Offline
    Ultimateman
    replied to Froggyyy on last edited by
    #141

    Froggyyy not released afaik, been only thrown around thru different scripters including me

    1 Reply Last reply
    0
    • GerardS0406undefined Offline
      GerardS0406undefined Offline
      GerardS0406 VIP
      replied to Froggyyy on last edited by
      #142

      Froggyyy https://forum.plutonium.pw/topic/23726/release-zm-sliding

      1 Reply Last reply
      1
      • robairik_undefined Offline
        robairik_undefined Offline
        robairik_
        replied to InFeRniCaLHot on last edited by
        #143

        InFeRniCaLHot piece of fucking shit you're jealous of my face fat pedophile sack of shit

        1 Reply Last reply
        1
        • Script_doctor7undefined Offline
          Script_doctor7undefined Offline
          Script_doctor7
          replied to Ultimateman on last edited by
          #144

          Ultimateman hey would you like to help me an my mod team make our next bo2 mod we have a discord il give it to you if you wanna help

          Ultimatemanundefined 1 Reply Last reply
          0
          • AdrX003undefined Offline
            AdrX003undefined Offline
            AdrX003
            wrote on last edited by AdrX003
            #145
            This post is deleted!
            1 Reply Last reply
            0
            • OwN Avengedundefined Offline
              OwN Avengedundefined Offline
              OwN Avenged Contributor
              replied to Ultimateman on last edited by
              #146

              Ultimateman Installed the mod, everything works perfectly except the fact that Denizens still spawn. Know how to fix that? The lava is gone, the fog is gone, but the denizens still fuck you over.

              Ultimatemanundefined 1 Reply Last reply
              0
              • Ultimatemanundefined Offline
                Ultimatemanundefined Offline
                Ultimateman
                replied to OwN Avenged on last edited by
                #147

                OwN Avenged where did you install the files at?

                1 Reply Last reply
                0
                • Ultimatemanundefined Offline
                  Ultimatemanundefined Offline
                  Ultimateman
                  replied to Script_doctor7 on last edited by
                  #148

                  Script_doctor7 would like to hear from it over at dc but I can't promise anything yet 👍

                  Script_doctor7undefined 1 Reply Last reply
                  0
                  • AdrX003undefined Offline
                    AdrX003undefined Offline
                    AdrX003
                    wrote on last edited by
                    #149

                    on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha

                    Ultimatemanundefined 1 Reply Last reply
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                    • maxzasterundefined Offline
                      maxzasterundefined Offline
                      maxzaster
                      wrote on last edited by
                      #150

                      Ultimateman u rock

                      Ultimatemanundefined 1 Reply Last reply
                      1
                      • Ultimatemanundefined Offline
                        Ultimatemanundefined Offline
                        Ultimateman
                        replied to AdrX003 on last edited by
                        #151

                        AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

                        AdrX003undefined 1 Reply Last reply
                        0
                        • Ultimatemanundefined Offline
                          Ultimatemanundefined Offline
                          Ultimateman
                          replied to maxzaster on last edited by
                          #152

                          maxzaster I appreciate it!

                          1 Reply Last reply
                          0
                          • hindercanrunundefined Offline
                            hindercanrunundefined Offline
                            hindercanrun
                            replied to Ultimateman on last edited by hindercanrun
                            #153

                            Ultimateman
                            i think i made a mistake
                            Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                            Ultimatemanundefined GhostRider0125undefined 2 Replies Last reply
                            1
                            • AdrX003undefined Offline
                              AdrX003undefined Offline
                              AdrX003
                              replied to Ultimateman on last edited by
                              #154

                              Ultimateman oh so theres something specific on the code that end up needing this. i use to write down these details somewere so the GSC gets some nice docs for me, future modders and all that if you wanna help explaing it
                              but tnx anyway

                              1 Reply Last reply
                              0
                              • Ultimatemanundefined Offline
                                Ultimatemanundefined Offline
                                Ultimateman
                                replied to hindercanrun on last edited by
                                #155

                                hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

                                hindercanrunundefined 1 Reply Last reply
                                0
                                • hindercanrunundefined Offline
                                  hindercanrunundefined Offline
                                  hindercanrun
                                  replied to Ultimateman on last edited by hindercanrun
                                  #156

                                  Ultimateman if u see the hands in the first screenshot im stuhlinger
                                  I did use the t6r way but im pretty sure i put some files in the wrong place

                                  Ultimatemanundefined 1 Reply Last reply
                                  0
                                  • Ultimatemanundefined Offline
                                    Ultimatemanundefined Offline
                                    Ultimateman
                                    replied to hindercanrun on last edited by
                                    #157

                                    hindercanrun ahh true. Yeah t6r is the correct way to load this mod so far till I've updated it. Also I've noticed that tranzit 2.0 tends to break a lot while having other mods running in the background. Same goes for nuke 2.0.

                                    1 Reply Last reply
                                    0
                                    • leapyleafundefined Offline
                                      leapyleafundefined Offline
                                      leapyleaf
                                      replied to Ultimateman on last edited by
                                      #158

                                      Ultimateman wheres the gun textures pack

                                      Ultimatemanundefined 1 Reply Last reply
                                      0
                                      • GhostRider0125undefined Offline
                                        GhostRider0125undefined Offline
                                        GhostRider0125
                                        replied to hindercanrun on last edited by
                                        #159

                                        hindercanrun holy parkor 😆

                                        hindercanrunundefined 1 Reply Last reply
                                        0
                                        • hindercanrunundefined Offline
                                          hindercanrunundefined Offline
                                          hindercanrun
                                          replied to GhostRider0125 on last edited by
                                          #160

                                          GhostRider0125 I should try that
                                          I had too much fun just messing around

                                          1 Reply Last reply
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