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  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • AdrX003undefined Offline
    AdrX003undefined Offline
    AdrX003
    wrote on last edited by AdrX003
    #145
    This post is deleted!
    1 Reply Last reply
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    • OwN Avengedundefined Offline
      OwN Avengedundefined Offline
      OwN Avenged Contributor
      replied to Ultimateman on last edited by
      #146

      Ultimateman Installed the mod, everything works perfectly except the fact that Denizens still spawn. Know how to fix that? The lava is gone, the fog is gone, but the denizens still fuck you over.

      Ultimatemanundefined 1 Reply Last reply
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      • Ultimatemanundefined Offline
        Ultimatemanundefined Offline
        Ultimateman
        replied to OwN Avenged on last edited by
        #147

        OwN Avenged where did you install the files at?

        1 Reply Last reply
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        • Ultimatemanundefined Offline
          Ultimatemanundefined Offline
          Ultimateman
          replied to Script_doctor7 on last edited by
          #148

          Script_doctor7 would like to hear from it over at dc but I can't promise anything yet 👍

          Script_doctor7undefined 1 Reply Last reply
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          • AdrX003undefined Offline
            AdrX003undefined Offline
            AdrX003
            wrote on last edited by
            #149

            on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha

            Ultimatemanundefined 1 Reply Last reply
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            • maxzasterundefined Offline
              maxzasterundefined Offline
              maxzaster
              wrote on last edited by
              #150

              Ultimateman u rock

              Ultimatemanundefined 1 Reply Last reply
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              • Ultimatemanundefined Offline
                Ultimatemanundefined Offline
                Ultimateman
                replied to AdrX003 on last edited by
                #151

                AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

                AdrX003undefined 1 Reply Last reply
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                • Ultimatemanundefined Offline
                  Ultimatemanundefined Offline
                  Ultimateman
                  replied to maxzaster on last edited by
                  #152

                  maxzaster I appreciate it!

                  1 Reply Last reply
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                  • hindercanrunundefined Offline
                    hindercanrunundefined Offline
                    hindercanrun
                    replied to Ultimateman on last edited by hindercanrun
                    #153

                    Ultimateman
                    i think i made a mistake
                    Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                    Ultimatemanundefined GhostRider0125undefined 2 Replies Last reply
                    1
                    • AdrX003undefined Offline
                      AdrX003undefined Offline
                      AdrX003
                      replied to Ultimateman on last edited by
                      #154

                      Ultimateman oh so theres something specific on the code that end up needing this. i use to write down these details somewere so the GSC gets some nice docs for me, future modders and all that if you wanna help explaing it
                      but tnx anyway

                      1 Reply Last reply
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                      • Ultimatemanundefined Offline
                        Ultimatemanundefined Offline
                        Ultimateman
                        replied to hindercanrun on last edited by
                        #155

                        hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

                        hindercanrunundefined 1 Reply Last reply
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                        • hindercanrunundefined Offline
                          hindercanrunundefined Offline
                          hindercanrun
                          replied to Ultimateman on last edited by hindercanrun
                          #156

                          Ultimateman if u see the hands in the first screenshot im stuhlinger
                          I did use the t6r way but im pretty sure i put some files in the wrong place

                          Ultimatemanundefined 1 Reply Last reply
                          0
                          • Ultimatemanundefined Offline
                            Ultimatemanundefined Offline
                            Ultimateman
                            replied to hindercanrun on last edited by
                            #157

                            hindercanrun ahh true. Yeah t6r is the correct way to load this mod so far till I've updated it. Also I've noticed that tranzit 2.0 tends to break a lot while having other mods running in the background. Same goes for nuke 2.0.

                            1 Reply Last reply
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                            • leapyleafundefined Offline
                              leapyleafundefined Offline
                              leapyleaf
                              replied to Ultimateman on last edited by
                              #158

                              Ultimateman wheres the gun textures pack

                              Ultimatemanundefined 1 Reply Last reply
                              0
                              • GhostRider0125undefined Offline
                                GhostRider0125undefined Offline
                                GhostRider0125
                                replied to hindercanrun on last edited by
                                #159

                                hindercanrun holy parkor 😆

                                hindercanrunundefined 1 Reply Last reply
                                0
                                • hindercanrunundefined Offline
                                  hindercanrunundefined Offline
                                  hindercanrun
                                  replied to GhostRider0125 on last edited by
                                  #160

                                  GhostRider0125 I should try that
                                  I had too much fun just messing around

                                  1 Reply Last reply
                                  1
                                  • Ultimatemanundefined Offline
                                    Ultimatemanundefined Offline
                                    Ultimateman
                                    replied to leapyleaf on last edited by
                                    #161

                                    @sicklyicy in the images folder, this mod only includes 1 weapon skin modification & that's pap camo. My other weapon camo files can be downloaded from my City Of Mars ( nuketown reimagined ) mod

                                    1 Reply Last reply
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                                    • A Former User? Offline
                                      A Former User? Offline
                                      A Former User
                                      replied to Ultimateman on last edited by
                                      #162

                                      Ultimateman How do you disable night time (Day and night cycle)? The source code is compiled and I cannot uncompile clients_ids. Can you help me on that one? Sadly my players keep leaving because of that for some reasons

                                      1 Reply Last reply
                                      1
                                      • VicBoxxundefined Offline
                                        VicBoxxundefined Offline
                                        VicBoxx
                                        replied to Ultimateman on last edited by
                                        #163

                                        Ultimateman can the easter egg be done?

                                        Jack Dempseyundefined 1 Reply Last reply
                                        0
                                        • Jack Dempseyundefined Offline
                                          Jack Dempseyundefined Offline
                                          Jack Dempsey
                                          replied to VicBoxx on last edited by
                                          #164

                                          VicBoxx Yes, but only Maxis Side.

                                          1 Reply Last reply
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