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  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • AdrX003undefined Offline
    AdrX003undefined Offline
    AdrX003
    replied to Ultimateman on last edited by
    #154

    Ultimateman oh so theres something specific on the code that end up needing this. i use to write down these details somewere so the GSC gets some nice docs for me, future modders and all that if you wanna help explaing it
    but tnx anyway

    1 Reply Last reply
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    • Ultimatemanundefined Offline
      Ultimatemanundefined Offline
      Ultimateman
      replied to hindercanrun on last edited by
      #155

      hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

      hindercanrunundefined 1 Reply Last reply
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      • hindercanrunundefined Offline
        hindercanrunundefined Offline
        hindercanrun
        replied to Ultimateman on last edited by hindercanrun
        #156

        Ultimateman if u see the hands in the first screenshot im stuhlinger
        I did use the t6r way but im pretty sure i put some files in the wrong place

        Ultimatemanundefined 1 Reply Last reply
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        • Ultimatemanundefined Offline
          Ultimatemanundefined Offline
          Ultimateman
          replied to hindercanrun on last edited by
          #157

          hindercanrun ahh true. Yeah t6r is the correct way to load this mod so far till I've updated it. Also I've noticed that tranzit 2.0 tends to break a lot while having other mods running in the background. Same goes for nuke 2.0.

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          • leapyleafundefined Offline
            leapyleafundefined Offline
            leapyleaf
            replied to Ultimateman on last edited by
            #158

            Ultimateman wheres the gun textures pack

            Ultimatemanundefined 1 Reply Last reply
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            • GhostRider0125undefined Offline
              GhostRider0125undefined Offline
              GhostRider0125
              replied to hindercanrun on last edited by
              #159

              hindercanrun holy parkor 😆

              hindercanrunundefined 1 Reply Last reply
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              • hindercanrunundefined Offline
                hindercanrunundefined Offline
                hindercanrun
                replied to GhostRider0125 on last edited by
                #160

                GhostRider0125 I should try that
                I had too much fun just messing around

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                • Ultimatemanundefined Offline
                  Ultimatemanundefined Offline
                  Ultimateman
                  replied to leapyleaf on last edited by
                  #161

                  @sicklyicy in the images folder, this mod only includes 1 weapon skin modification & that's pap camo. My other weapon camo files can be downloaded from my City Of Mars ( nuketown reimagined ) mod

                  1 Reply Last reply
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                  • A Former User? Offline
                    A Former User? Offline
                    A Former User
                    replied to Ultimateman on last edited by
                    #162

                    Ultimateman How do you disable night time (Day and night cycle)? The source code is compiled and I cannot uncompile clients_ids. Can you help me on that one? Sadly my players keep leaving because of that for some reasons

                    1 Reply Last reply
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                    • VicBoxxundefined Offline
                      VicBoxxundefined Offline
                      VicBoxx
                      replied to Ultimateman on last edited by
                      #163

                      Ultimateman can the easter egg be done?

                      Jack Dempseyundefined 1 Reply Last reply
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                      • Jack Dempseyundefined Offline
                        Jack Dempseyundefined Offline
                        Jack Dempsey
                        replied to VicBoxx on last edited by
                        #164

                        VicBoxx Yes, but only Maxis Side.

                        1 Reply Last reply
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                        • Gera_exeundefined Offline
                          Gera_exeundefined Offline
                          Gera_exe
                          replied to Sorex on last edited by
                          #165

                          Sorex x2

                          1 Reply Last reply
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                          • Itz_Felix63undefined Offline
                            Itz_Felix63undefined Offline
                            Itz_Felix63
                            replied to Ultimateman on last edited by
                            #166

                            Ultimateman the game crashes mid game every time i play normal tranzit, is this something caused by the mod or its a problem from my pc?

                            Ultimatemanundefined 1 Reply Last reply
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                            • Ultimatemanundefined Offline
                              Ultimatemanundefined Offline
                              Ultimateman
                              replied to Itz_Felix63 on last edited by
                              #167

                              Itz_Felix63 you could join in on our discord server where you could post screenshots of your script folder and we could look into the issue over there more easily. Oh, tranzit reimagined is getting a massive overhaul soon with plenty of things added

                              1 Reply Last reply
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                              • Chunkychungaundefined Offline
                                Chunkychungaundefined Offline
                                Chunkychunga
                                wrote on last edited by Chunkychunga
                                #168

                                Ultimateman do you know what files I can delete so I could return the main menu to the original where it has the asteroid ring instead of the prestige icons and to get the globe back. Its just a personal preference and love the mod by the way 10 stars out of 5 lol.

                                1 Reply Last reply
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                                • Ultimatemanundefined Offline
                                  Ultimatemanundefined Offline
                                  Ultimateman
                                  wrote on last edited by
                                  #169

                                  Haha not a problem. Thanks tho I do appreciate the kind comment!
                                  Here's a list of all the textures that I modified for menu view;

                                  • menu_zm_transit_zclassic_transit / map preview in the tv shaped thing when in custom games settings
                                  • menu_zm_title_screen / cod zombies logo in main menu
                                  • menu_zm_map_transit_large_blur / part of tranzit's menu selection
                                  • menu_zm_map_transit_large / part of tranzit's menu selection
                                  • menu_zm_map_transit_blit_town / part of tranzit's menu selection
                                  • menu_zm_map_transit_blit_farm / part of tranzit's menu selection
                                  • menu_zm_map_transit_blit_power / part of tranzit's menu selection
                                  • menu_zm_map_transit_blit_diner / part of tranzit's menu selection
                                  • menu_zm_map_transit_blit_depot / part of tranzit's menu selection
                                  • menu_vis_bracket_small_zm / when something is hovered over, displays brackets around the text
                                  • globe_map_zm / the spinning globe in main menu
                                  • lui_bkg_zm_rocks_front_forward / asteroids from left to right ( front row )
                                  • lui_bkg_zm_rocks_front / asteroids from left to right ( second row )
                                  • lui_bkg_zm_rocks_back / asteroids from right to left ( behind all asteroid rows )
                                  • lui_bkg_zm_sun / the sun explo displayed behind, next to globe
                                  • lui_bkg_zm_flare / flare line around the globe
                                  • lui_bkg_zm_flare_left / smaller flare line on the left side of globe
                                  • lui_bkg_zm / main background image behind every other element

                                  I might of had missed something coz I'm at work and had to download the mod to my work pc. However I think I found all the files that you needed.
                                  Oh and btw.. keep an eye out for the mega update for tranzit reimagined. This is a "game changer". It's even bigger project than my Nuketown zombies reimagination City Of Mars project.

                                  Chunkychungaundefined 1 Reply Last reply
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                                  • Chunkychungaundefined Offline
                                    Chunkychungaundefined Offline
                                    Chunkychunga
                                    replied to Ultimateman on last edited by
                                    #170

                                    Ultimateman appreciate the detailed list and don't worry I can't wait to see what you've been cooking up, keep it up man.

                                    1 Reply Last reply
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                                    • Nakulemonade204undefined Offline
                                      Nakulemonade204undefined Offline
                                      Nakulemonade204
                                      wrote on last edited by
                                      #171

                                      yo anyone know how to get this to work, ive tried but all i get is the textures. the scripts arent functional

                                      1 Reply Last reply
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                                      • dodger944undefined Offline
                                        dodger944undefined Offline
                                        dodger944
                                        wrote on last edited by
                                        #172

                                        Is there any way to make the portals under the lampposts without the denizens in this mod?

                                        Ultimatemanundefined 1 Reply Last reply
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                                        • Ultimatemanundefined Offline
                                          Ultimatemanundefined Offline
                                          Ultimateman
                                          replied to dodger944 on last edited by
                                          #173

                                          dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

                                          dodger944undefined 2 Replies Last reply
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