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  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • Ultimatemanundefined Ultimateman

    Haha not a problem. Thanks tho I do appreciate the kind comment!
    Here's a list of all the textures that I modified for menu view;

    • menu_zm_transit_zclassic_transit / map preview in the tv shaped thing when in custom games settings
    • menu_zm_title_screen / cod zombies logo in main menu
    • menu_zm_map_transit_large_blur / part of tranzit's menu selection
    • menu_zm_map_transit_large / part of tranzit's menu selection
    • menu_zm_map_transit_blit_town / part of tranzit's menu selection
    • menu_zm_map_transit_blit_farm / part of tranzit's menu selection
    • menu_zm_map_transit_blit_power / part of tranzit's menu selection
    • menu_zm_map_transit_blit_diner / part of tranzit's menu selection
    • menu_zm_map_transit_blit_depot / part of tranzit's menu selection
    • menu_vis_bracket_small_zm / when something is hovered over, displays brackets around the text
    • globe_map_zm / the spinning globe in main menu
    • lui_bkg_zm_rocks_front_forward / asteroids from left to right ( front row )
    • lui_bkg_zm_rocks_front / asteroids from left to right ( second row )
    • lui_bkg_zm_rocks_back / asteroids from right to left ( behind all asteroid rows )
    • lui_bkg_zm_sun / the sun explo displayed behind, next to globe
    • lui_bkg_zm_flare / flare line around the globe
    • lui_bkg_zm_flare_left / smaller flare line on the left side of globe
    • lui_bkg_zm / main background image behind every other element

    I might of had missed something coz I'm at work and had to download the mod to my work pc. However I think I found all the files that you needed.
    Oh and btw.. keep an eye out for the mega update for tranzit reimagined. This is a "game changer". It's even bigger project than my Nuketown zombies reimagination City Of Mars project.

    Chunkychungaundefined Offline
    Chunkychungaundefined Offline
    Chunkychunga
    wrote on last edited by
    #170

    Ultimateman appreciate the detailed list and don't worry I can't wait to see what you've been cooking up, keep it up man.

    1 Reply Last reply
    1
    • Nakulemonade204undefined Offline
      Nakulemonade204undefined Offline
      Nakulemonade204
      wrote on last edited by
      #171

      yo anyone know how to get this to work, ive tried but all i get is the textures. the scripts arent functional

      1 Reply Last reply
      0
      • dodger944undefined Offline
        dodger944undefined Offline
        dodger944
        wrote on last edited by
        #172

        Is there any way to make the portals under the lampposts without the denizens in this mod?

        Ultimatemanundefined 1 Reply Last reply
        0
        • dodger944undefined dodger944

          Is there any way to make the portals under the lampposts without the denizens in this mod?

          Ultimatemanundefined Offline
          Ultimatemanundefined Offline
          Ultimateman
          wrote on last edited by
          #173

          dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

          dodger944undefined 2 Replies Last reply
          0
          • Ultimatemanundefined Ultimateman

            dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

            dodger944undefined Offline
            dodger944undefined Offline
            dodger944
            wrote on last edited by
            #174

            Ultimateman If you're open to suggestions It would be cool for the portal to appear when the lamppost is EMP'ed.
            The reason I'm asking is that I wanted to try using the solo EE mod with this version, which on the Richtofen side means EMP-ing one lamppost, jumping through the portal and EMP-ing another.

            1 Reply Last reply
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            • Ultimatemanundefined Ultimateman

              dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

              dodger944undefined Offline
              dodger944undefined Offline
              dodger944
              wrote on last edited by
              #175

              Ultimateman I think the Jet Gun's infinite health might also be interfering with the Richtofen EE. You're supposed to fire the Jet gun until it breaks, but in 2.0 it never seems to be "hot enough" no matter how long you fire it for.

              1 Reply Last reply
              1
              • jellyfishiXDundefined Offline
                jellyfishiXDundefined Offline
                jellyfishiXD
                wrote on last edited by
                #176

                fb29cac4-266a-476b-8f32-5ae8a99699ec-image.png

                hey is it normal that the planet not shows up and when yes can anyone get a file for me to replace it?`

                Ultimatemanundefined 1 Reply Last reply
                0
                • jellyfishiXDundefined jellyfishiXD

                  fb29cac4-266a-476b-8f32-5ae8a99699ec-image.png

                  hey is it normal that the planet not shows up and when yes can anyone get a file for me to replace it?`

                  Ultimatemanundefined Offline
                  Ultimatemanundefined Offline
                  Ultimateman
                  wrote on last edited by
                  #177

                  jellyfishiXD check the comment #169

                  jellyfishiXDundefined 1 Reply Last reply
                  0
                  • Ultimatemanundefined Ultimateman

                    jellyfishiXD check the comment #169

                    jellyfishiXDundefined Offline
                    jellyfishiXDundefined Offline
                    jellyfishiXD
                    wrote on last edited by
                    #178

                    Ultimateman ah,okey thx

                    1 Reply Last reply
                    0
                    • Arthur-Ford150undefined Offline
                      Arthur-Ford150undefined Offline
                      Arthur-Ford150
                      wrote on last edited by
                      #179

                      is there a way to revert the pap camo to the base game version?

                      Ultimatemanundefined 1 Reply Last reply
                      0
                      • Arthur-Ford150undefined Arthur-Ford150

                        is there a way to revert the pap camo to the base game version?

                        Ultimatemanundefined Offline
                        Ultimatemanundefined Offline
                        Ultimateman
                        wrote on last edited by
                        #180

                        Arthur-Ford150 Ye, just delete the pap camo files.
                        The V2 update will change the pap camo to a newer one upon release.

                        1 Reply Last reply
                        0
                        • C0NFU510Nundefined Offline
                          C0NFU510Nundefined Offline
                          C0NFU510N
                          wrote on last edited by
                          #181

                          i still have denizens on tranzit with the mod can i have some help or explanation to help fix this?

                          Ultimatemanundefined 1 Reply Last reply
                          1
                          • C0NFU510Nundefined Offline
                            C0NFU510Nundefined Offline
                            C0NFU510N
                            wrote on last edited by
                            #182

                            and jet gun keeps breaking

                            1 Reply Last reply
                            0
                            • Ultimatemanundefined Ultimateman

                              Script_doctor7 would like to hear from it over at dc but I can't promise anything yet 👍

                              Script_doctor7undefined Offline
                              Script_doctor7undefined Offline
                              Script_doctor7
                              wrote on last edited by
                              #183

                              Ultimateman for sure man ps. sorry for the VERY LATE response but if you want to il try a time for us to hop into a vc to brainstorm an plan if your down

                              1 Reply Last reply
                              0
                              • C0NFU510Nundefined C0NFU510N

                                i still have denizens on tranzit with the mod can i have some help or explanation to help fix this?

                                Ultimatemanundefined Offline
                                Ultimatemanundefined Offline
                                Ultimateman
                                wrote on last edited by Xerxes
                                #184

                                C0NFU510N You haven't installed the mod correctly then. You could try posting a screenshot of your scripts folder in our dc group -

                                1 Reply Last reply
                                0
                                • rodrigo_freefireundefined Offline
                                  rodrigo_freefireundefined Offline
                                  rodrigo_freefire
                                  wrote on last edited by
                                  #185

                                  When you look where the sun should be, a very large square white spot appears. could you fix it?

                                  Ultimatemanundefined 1 Reply Last reply
                                  1
                                  • rodrigo_freefireundefined rodrigo_freefire

                                    When you look where the sun should be, a very large square white spot appears. could you fix it?

                                    Ultimatemanundefined Offline
                                    Ultimatemanundefined Offline
                                    Ultimateman
                                    wrote on last edited by
                                    #186

                                    rodrigo_freefire hi. you could remove the texture called "sun_zombie.iwi" from the images folder. This will fix the bug but it will make the sun visible again.

                                    rodrigo_freefireundefined 1 Reply Last reply
                                    0
                                    • Ultimatemanundefined Ultimateman

                                      rodrigo_freefire hi. you could remove the texture called "sun_zombie.iwi" from the images folder. This will fix the bug but it will make the sun visible again.

                                      rodrigo_freefireundefined Offline
                                      rodrigo_freefireundefined Offline
                                      rodrigo_freefire
                                      wrote on last edited by
                                      #187

                                      Ultimateman I deleted the two textures of the sun for not reading the message, I haven't seen any inconvenience, thank you

                                      1 Reply Last reply
                                      1
                                      • Ultimatemanundefined Ultimateman

                                        [ BO2 TranZit 2.0 Reimagined Release ]

                                        NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                                        https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                        Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                        FEATURES

                                        • No fog
                                        • No denizens
                                        • Custom day & night cycle for each player
                                        • Rotating sky box
                                        • No lava / lava damage
                                        • Unlimited stamina
                                        • Player speed increased by 35 units per second
                                        • Jetgun has unlimited ammo ( lovely )
                                        • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                        • Pack a Punch door stays open forever once players have turned on the power
                                        • Turbine doors stay open once players have turned on the power
                                        • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                        • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                        • Electric Trap & Turret no longer need Turbine
                                        • Electric Trap's health increased from 60 to 180
                                        • Unique player character looks
                                        • Custom Pack a Punch Camo
                                        • Over 190 custom textures

                                        Download links

                                        git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                                        mega:
                                        SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                                        COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                                        mediafire:
                                        SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                                        COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                                        Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                        Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                        Gzmorz: Helped with model array & log printing

                                        Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                                        Thank you for checking out my mod! 🙂

                                        Amount of time that went into creating this mod: ~500 hours

                                        Image 1

                                        Image 2

                                        Image 3

                                        Image 4

                                        Jeniussmortundefined Offline
                                        Jeniussmortundefined Offline
                                        Jeniussmort
                                        wrote on last edited by
                                        #188
                                        This post is deleted!
                                        1 Reply Last reply
                                        0
                                        • Ultimatemanundefined Ultimateman

                                          [ BO2 TranZit 2.0 Reimagined Release ]

                                          NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                                          https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                          Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                          FEATURES

                                          • No fog
                                          • No denizens
                                          • Custom day & night cycle for each player
                                          • Rotating sky box
                                          • No lava / lava damage
                                          • Unlimited stamina
                                          • Player speed increased by 35 units per second
                                          • Jetgun has unlimited ammo ( lovely )
                                          • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                          • Pack a Punch door stays open forever once players have turned on the power
                                          • Turbine doors stay open once players have turned on the power
                                          • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                          • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                          • Electric Trap & Turret no longer need Turbine
                                          • Electric Trap's health increased from 60 to 180
                                          • Unique player character looks
                                          • Custom Pack a Punch Camo
                                          • Over 190 custom textures

                                          Download links

                                          git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                                          mega:
                                          SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                                          COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                                          mediafire:
                                          SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                                          COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                                          Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                          Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                          Gzmorz: Helped with model array & log printing

                                          Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                                          Thank you for checking out my mod! 🙂

                                          Amount of time that went into creating this mod: ~500 hours

                                          Image 1

                                          Image 2

                                          Image 3

                                          Image 4

                                          Jeniussmortundefined Offline
                                          Jeniussmortundefined Offline
                                          Jeniussmort
                                          wrote on last edited by
                                          #189

                                          Ultimateman how do i disable the lighting and enable the denizens?

                                          Ultimatemanundefined 1 Reply Last reply
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