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  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • dodger944undefined dodger944

    Is there any way to make the portals under the lampposts without the denizens in this mod?

    Ultimatemanundefined Offline
    Ultimatemanundefined Offline
    Ultimateman
    wrote on last edited by
    #173

    dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

    dodger944undefined 2 Replies Last reply
    0
    • Ultimatemanundefined Ultimateman

      dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

      dodger944undefined Offline
      dodger944undefined Offline
      dodger944
      wrote on last edited by
      #174

      Ultimateman If you're open to suggestions It would be cool for the portal to appear when the lamppost is EMP'ed.
      The reason I'm asking is that I wanted to try using the solo EE mod with this version, which on the Richtofen side means EMP-ing one lamppost, jumping through the portal and EMP-ing another.

      1 Reply Last reply
      1
      • Ultimatemanundefined Ultimateman

        dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

        dodger944undefined Offline
        dodger944undefined Offline
        dodger944
        wrote on last edited by
        #175

        Ultimateman I think the Jet Gun's infinite health might also be interfering with the Richtofen EE. You're supposed to fire the Jet gun until it breaks, but in 2.0 it never seems to be "hot enough" no matter how long you fire it for.

        1 Reply Last reply
        1
        • jellyfishiXDundefined Offline
          jellyfishiXDundefined Offline
          jellyfishiXD
          wrote on last edited by
          #176

          fb29cac4-266a-476b-8f32-5ae8a99699ec-image.png

          hey is it normal that the planet not shows up and when yes can anyone get a file for me to replace it?`

          Ultimatemanundefined 1 Reply Last reply
          0
          • jellyfishiXDundefined jellyfishiXD

            fb29cac4-266a-476b-8f32-5ae8a99699ec-image.png

            hey is it normal that the planet not shows up and when yes can anyone get a file for me to replace it?`

            Ultimatemanundefined Offline
            Ultimatemanundefined Offline
            Ultimateman
            wrote on last edited by
            #177

            jellyfishiXD check the comment #169

            jellyfishiXDundefined 1 Reply Last reply
            0
            • Ultimatemanundefined Ultimateman

              jellyfishiXD check the comment #169

              jellyfishiXDundefined Offline
              jellyfishiXDundefined Offline
              jellyfishiXD
              wrote on last edited by
              #178

              Ultimateman ah,okey thx

              1 Reply Last reply
              0
              • Arthur-Ford150undefined Offline
                Arthur-Ford150undefined Offline
                Arthur-Ford150
                wrote on last edited by
                #179

                is there a way to revert the pap camo to the base game version?

                Ultimatemanundefined 1 Reply Last reply
                0
                • Arthur-Ford150undefined Arthur-Ford150

                  is there a way to revert the pap camo to the base game version?

                  Ultimatemanundefined Offline
                  Ultimatemanundefined Offline
                  Ultimateman
                  wrote on last edited by
                  #180

                  Arthur-Ford150 Ye, just delete the pap camo files.
                  The V2 update will change the pap camo to a newer one upon release.

                  1 Reply Last reply
                  0
                  • C0NFU510Nundefined Offline
                    C0NFU510Nundefined Offline
                    C0NFU510N
                    wrote on last edited by
                    #181

                    i still have denizens on tranzit with the mod can i have some help or explanation to help fix this?

                    Ultimatemanundefined 1 Reply Last reply
                    1
                    • C0NFU510Nundefined Offline
                      C0NFU510Nundefined Offline
                      C0NFU510N
                      wrote on last edited by
                      #182

                      and jet gun keeps breaking

                      1 Reply Last reply
                      0
                      • Ultimatemanundefined Ultimateman

                        Script_doctor7 would like to hear from it over at dc but I can't promise anything yet 👍

                        Script_doctor7undefined Offline
                        Script_doctor7undefined Offline
                        Script_doctor7
                        wrote on last edited by
                        #183

                        Ultimateman for sure man ps. sorry for the VERY LATE response but if you want to il try a time for us to hop into a vc to brainstorm an plan if your down

                        1 Reply Last reply
                        0
                        • C0NFU510Nundefined C0NFU510N

                          i still have denizens on tranzit with the mod can i have some help or explanation to help fix this?

                          Ultimatemanundefined Offline
                          Ultimatemanundefined Offline
                          Ultimateman
                          wrote on last edited by Xerxes
                          #184

                          C0NFU510N You haven't installed the mod correctly then. You could try posting a screenshot of your scripts folder in our dc group -

                          1 Reply Last reply
                          0
                          • rodrigo_freefireundefined Offline
                            rodrigo_freefireundefined Offline
                            rodrigo_freefire
                            wrote on last edited by
                            #185

                            When you look where the sun should be, a very large square white spot appears. could you fix it?

                            Ultimatemanundefined 1 Reply Last reply
                            1
                            • rodrigo_freefireundefined rodrigo_freefire

                              When you look where the sun should be, a very large square white spot appears. could you fix it?

                              Ultimatemanundefined Offline
                              Ultimatemanundefined Offline
                              Ultimateman
                              wrote on last edited by
                              #186

                              rodrigo_freefire hi. you could remove the texture called "sun_zombie.iwi" from the images folder. This will fix the bug but it will make the sun visible again.

                              rodrigo_freefireundefined 1 Reply Last reply
                              0
                              • Ultimatemanundefined Ultimateman

                                rodrigo_freefire hi. you could remove the texture called "sun_zombie.iwi" from the images folder. This will fix the bug but it will make the sun visible again.

                                rodrigo_freefireundefined Offline
                                rodrigo_freefireundefined Offline
                                rodrigo_freefire
                                wrote on last edited by
                                #187

                                Ultimateman I deleted the two textures of the sun for not reading the message, I haven't seen any inconvenience, thank you

                                1 Reply Last reply
                                1
                                • Ultimatemanundefined Ultimateman

                                  [ BO2 TranZit 2.0 Reimagined Release ]

                                  NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                                  https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                  Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                  FEATURES

                                  • No fog
                                  • No denizens
                                  • Custom day & night cycle for each player
                                  • Rotating sky box
                                  • No lava / lava damage
                                  • Unlimited stamina
                                  • Player speed increased by 35 units per second
                                  • Jetgun has unlimited ammo ( lovely )
                                  • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                  • Pack a Punch door stays open forever once players have turned on the power
                                  • Turbine doors stay open once players have turned on the power
                                  • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                  • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                  • Electric Trap & Turret no longer need Turbine
                                  • Electric Trap's health increased from 60 to 180
                                  • Unique player character looks
                                  • Custom Pack a Punch Camo
                                  • Over 190 custom textures

                                  Download links

                                  git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                                  mega:
                                  SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                                  COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                                  mediafire:
                                  SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                                  COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                                  Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                  Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                  Gzmorz: Helped with model array & log printing

                                  Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                                  Thank you for checking out my mod! 🙂

                                  Amount of time that went into creating this mod: ~500 hours

                                  Image 1

                                  Image 2

                                  Image 3

                                  Image 4

                                  Jeniussmortundefined Offline
                                  Jeniussmortundefined Offline
                                  Jeniussmort
                                  wrote on last edited by
                                  #188
                                  This post is deleted!
                                  1 Reply Last reply
                                  0
                                  • Ultimatemanundefined Ultimateman

                                    [ BO2 TranZit 2.0 Reimagined Release ]

                                    NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                                    https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                    Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                    FEATURES

                                    • No fog
                                    • No denizens
                                    • Custom day & night cycle for each player
                                    • Rotating sky box
                                    • No lava / lava damage
                                    • Unlimited stamina
                                    • Player speed increased by 35 units per second
                                    • Jetgun has unlimited ammo ( lovely )
                                    • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                    • Pack a Punch door stays open forever once players have turned on the power
                                    • Turbine doors stay open once players have turned on the power
                                    • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                    • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                    • Electric Trap & Turret no longer need Turbine
                                    • Electric Trap's health increased from 60 to 180
                                    • Unique player character looks
                                    • Custom Pack a Punch Camo
                                    • Over 190 custom textures

                                    Download links

                                    git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                                    mega:
                                    SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                                    COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                                    mediafire:
                                    SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                                    COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                                    Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                    Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                    Gzmorz: Helped with model array & log printing

                                    Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                                    Thank you for checking out my mod! 🙂

                                    Amount of time that went into creating this mod: ~500 hours

                                    Image 1

                                    Image 2

                                    Image 3

                                    Image 4

                                    Jeniussmortundefined Offline
                                    Jeniussmortundefined Offline
                                    Jeniussmort
                                    wrote on last edited by
                                    #189

                                    Ultimateman how do i disable the lighting and enable the denizens?

                                    Ultimatemanundefined 1 Reply Last reply
                                    0
                                    • Jeniussmortundefined Jeniussmort

                                      Ultimateman how do i disable the lighting and enable the denizens?

                                      Ultimatemanundefined Offline
                                      Ultimatemanundefined Offline
                                      Ultimateman
                                      wrote on last edited by
                                      #190

                                      Jeniussmort Comment out the following

                                      //this
                                      thread set_transit_visuals();
                                      
                                      // && this
                                      level.is_player_in_screecher_zone = ::hook_is_player_in_screecher_zone;
                                      

                                      Hope this helps 😃

                                      Jeniussmortundefined 1 Reply Last reply
                                      1
                                      • Ultimatemanundefined Ultimateman

                                        Jeniussmort Comment out the following

                                        //this
                                        thread set_transit_visuals();
                                        
                                        // && this
                                        level.is_player_in_screecher_zone = ::hook_is_player_in_screecher_zone;
                                        

                                        Hope this helps 😃

                                        Jeniussmortundefined Offline
                                        Jeniussmortundefined Offline
                                        Jeniussmort
                                        wrote on last edited by
                                        #191

                                        Ultimateman sorry but can u simplify this a bit please? I just wanna remove the mods shaders and enable the denizens so is there any lines of code in the files i can just delete to do that? Again sorry if this is an inconvenience.

                                        Ultimatemanundefined 1 Reply Last reply
                                        0
                                        • Jeniussmortundefined Jeniussmort

                                          Ultimateman sorry but can u simplify this a bit please? I just wanna remove the mods shaders and enable the denizens so is there any lines of code in the files i can just delete to do that? Again sorry if this is an inconvenience.

                                          Ultimatemanundefined Offline
                                          Ultimatemanundefined Offline
                                          Ultimateman
                                          wrote on last edited by
                                          #192

                                          Jeniussmort my bad, did u wanna remove everything that comes with tranzit 2.0 or what? then you can simply delete the images folder and every script file 👍

                                          1 Reply Last reply
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