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  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • Arthur-Ford150undefined Offline
    Arthur-Ford150undefined Offline
    Arthur-Ford150
    wrote on last edited by
    #179

    is there a way to revert the pap camo to the base game version?

    Ultimatemanundefined 1 Reply Last reply
    0
    • Arthur-Ford150undefined Arthur-Ford150

      is there a way to revert the pap camo to the base game version?

      Ultimatemanundefined Offline
      Ultimatemanundefined Offline
      Ultimateman
      wrote on last edited by
      #180

      Arthur-Ford150 Ye, just delete the pap camo files.
      The V2 update will change the pap camo to a newer one upon release.

      1 Reply Last reply
      0
      • C0NFU510Nundefined Offline
        C0NFU510Nundefined Offline
        C0NFU510N
        wrote on last edited by
        #181

        i still have denizens on tranzit with the mod can i have some help or explanation to help fix this?

        Ultimatemanundefined 1 Reply Last reply
        1
        • C0NFU510Nundefined Offline
          C0NFU510Nundefined Offline
          C0NFU510N
          wrote on last edited by
          #182

          and jet gun keeps breaking

          1 Reply Last reply
          0
          • Ultimatemanundefined Ultimateman

            Script_doctor7 would like to hear from it over at dc but I can't promise anything yet πŸ‘

            Script_doctor7undefined Offline
            Script_doctor7undefined Offline
            Script_doctor7
            wrote on last edited by
            #183

            Ultimateman for sure man ps. sorry for the VERY LATE response but if you want to il try a time for us to hop into a vc to brainstorm an plan if your down

            1 Reply Last reply
            0
            • C0NFU510Nundefined C0NFU510N

              i still have denizens on tranzit with the mod can i have some help or explanation to help fix this?

              Ultimatemanundefined Offline
              Ultimatemanundefined Offline
              Ultimateman
              wrote on last edited by Xerxes
              #184

              C0NFU510N You haven't installed the mod correctly then. You could try posting a screenshot of your scripts folder in our dc group -

              1 Reply Last reply
              0
              • rodrigo_freefireundefined Offline
                rodrigo_freefireundefined Offline
                rodrigo_freefire
                wrote on last edited by
                #185

                When you look where the sun should be, a very large square white spot appears. could you fix it?

                Ultimatemanundefined 1 Reply Last reply
                1
                • rodrigo_freefireundefined rodrigo_freefire

                  When you look where the sun should be, a very large square white spot appears. could you fix it?

                  Ultimatemanundefined Offline
                  Ultimatemanundefined Offline
                  Ultimateman
                  wrote on last edited by
                  #186

                  rodrigo_freefire hi. you could remove the texture called "sun_zombie.iwi" from the images folder. This will fix the bug but it will make the sun visible again.

                  rodrigo_freefireundefined 1 Reply Last reply
                  0
                  • Ultimatemanundefined Ultimateman

                    rodrigo_freefire hi. you could remove the texture called "sun_zombie.iwi" from the images folder. This will fix the bug but it will make the sun visible again.

                    rodrigo_freefireundefined Offline
                    rodrigo_freefireundefined Offline
                    rodrigo_freefire
                    wrote on last edited by
                    #187

                    Ultimateman I deleted the two textures of the sun for not reading the message, I haven't seen any inconvenience, thank you

                    1 Reply Last reply
                    1
                    • Ultimatemanundefined Ultimateman

                      [ BO2 TranZit 2.0 Reimagined Release ]

                      NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                      https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                      Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                      FEATURES

                      • No fog
                      • No denizens
                      • Custom day & night cycle for each player
                      • Rotating sky box
                      • No lava / lava damage
                      • Unlimited stamina
                      • Player speed increased by 35 units per second
                      • Jetgun has unlimited ammo ( lovely )
                      • Jetgun can be used by everyone at the same time ( no jetgun limit )
                      • Pack a Punch door stays open forever once players have turned on the power
                      • Turbine doors stay open once players have turned on the power
                      • Custom placed models ( +- 200 ) around the map to make the map look more believable
                      • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                      • Electric Trap & Turret no longer need Turbine
                      • Electric Trap's health increased from 60 to 180
                      • Unique player character looks
                      • Custom Pack a Punch Camo
                      • Over 190 custom textures

                      Download links

                      git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                      mega:
                      SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                      COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                      mediafire:
                      SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                      COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                      Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                      Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                      Gzmorz: Helped with model array & log printing

                      Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                      Thank you for checking out my mod! πŸ™‚

                      Amount of time that went into creating this mod: ~500 hours

                      Image 1

                      Image 2

                      Image 3

                      Image 4

                      Jeniussmortundefined Offline
                      Jeniussmortundefined Offline
                      Jeniussmort
                      wrote on last edited by
                      #188
                      This post is deleted!
                      1 Reply Last reply
                      0
                      • Ultimatemanundefined Ultimateman

                        [ BO2 TranZit 2.0 Reimagined Release ]

                        NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                        https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                        Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                        FEATURES

                        • No fog
                        • No denizens
                        • Custom day & night cycle for each player
                        • Rotating sky box
                        • No lava / lava damage
                        • Unlimited stamina
                        • Player speed increased by 35 units per second
                        • Jetgun has unlimited ammo ( lovely )
                        • Jetgun can be used by everyone at the same time ( no jetgun limit )
                        • Pack a Punch door stays open forever once players have turned on the power
                        • Turbine doors stay open once players have turned on the power
                        • Custom placed models ( +- 200 ) around the map to make the map look more believable
                        • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                        • Electric Trap & Turret no longer need Turbine
                        • Electric Trap's health increased from 60 to 180
                        • Unique player character looks
                        • Custom Pack a Punch Camo
                        • Over 190 custom textures

                        Download links

                        git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                        mega:
                        SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                        COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                        mediafire:
                        SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                        COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                        Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                        Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                        Gzmorz: Helped with model array & log printing

                        Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                        Thank you for checking out my mod! πŸ™‚

                        Amount of time that went into creating this mod: ~500 hours

                        Image 1

                        Image 2

                        Image 3

                        Image 4

                        Jeniussmortundefined Offline
                        Jeniussmortundefined Offline
                        Jeniussmort
                        wrote on last edited by
                        #189

                        Ultimateman how do i disable the lighting and enable the denizens?

                        Ultimatemanundefined 1 Reply Last reply
                        0
                        • Jeniussmortundefined Jeniussmort

                          Ultimateman how do i disable the lighting and enable the denizens?

                          Ultimatemanundefined Offline
                          Ultimatemanundefined Offline
                          Ultimateman
                          wrote on last edited by
                          #190

                          Jeniussmort Comment out the following

                          //this
                          thread set_transit_visuals();
                          
                          // && this
                          level.is_player_in_screecher_zone = ::hook_is_player_in_screecher_zone;
                          

                          Hope this helps πŸ˜ƒ

                          Jeniussmortundefined 1 Reply Last reply
                          1
                          • Ultimatemanundefined Ultimateman

                            Jeniussmort Comment out the following

                            //this
                            thread set_transit_visuals();
                            
                            // && this
                            level.is_player_in_screecher_zone = ::hook_is_player_in_screecher_zone;
                            

                            Hope this helps πŸ˜ƒ

                            Jeniussmortundefined Offline
                            Jeniussmortundefined Offline
                            Jeniussmort
                            wrote on last edited by
                            #191

                            Ultimateman sorry but can u simplify this a bit please? I just wanna remove the mods shaders and enable the denizens so is there any lines of code in the files i can just delete to do that? Again sorry if this is an inconvenience.

                            Ultimatemanundefined 1 Reply Last reply
                            0
                            • Jeniussmortundefined Jeniussmort

                              Ultimateman sorry but can u simplify this a bit please? I just wanna remove the mods shaders and enable the denizens so is there any lines of code in the files i can just delete to do that? Again sorry if this is an inconvenience.

                              Ultimatemanundefined Offline
                              Ultimatemanundefined Offline
                              Ultimateman
                              wrote on last edited by
                              #192

                              Jeniussmort my bad, did u wanna remove everything that comes with tranzit 2.0 or what? then you can simply delete the images folder and every script file πŸ‘

                              1 Reply Last reply
                              1
                              • santyagod1000undefined Offline
                                santyagod1000undefined Offline
                                santyagod1000
                                wrote on last edited by
                                #193

                                Hhfhjjg

                                1 Reply Last reply
                                0
                                • TarusLykoiundefined Offline
                                  TarusLykoiundefined Offline
                                  TarusLykoi
                                  wrote on last edited by
                                  #194

                                  please only scrip for jetgun

                                  1 Reply Last reply
                                  0
                                  • Stank Bootyundefined Offline
                                    Stank Bootyundefined Offline
                                    Stank Booty
                                    wrote on last edited by
                                    #195

                                    does anyone know why origins or any other map wont load on bo2 zombies??

                                    1 Reply Last reply
                                    0
                                    • Eberniteundefined Offline
                                      Eberniteundefined Offline
                                      Ebernite
                                      wrote on last edited by
                                      #196

                                      So you took tranzit, and removed the tranzit part

                                      Ultimatemanundefined 1 Reply Last reply
                                      0
                                      • Eberniteundefined Ebernite

                                        So you took tranzit, and removed the tranzit part

                                        Ultimatemanundefined Offline
                                        Ultimatemanundefined Offline
                                        Ultimateman
                                        wrote on last edited by
                                        #197

                                        Ebernite pretty much

                                        1 Reply Last reply
                                        0
                                        • DoorknobBoyundefined Offline
                                          DoorknobBoyundefined Offline
                                          DoorknobBoy
                                          wrote on last edited by
                                          #198

                                          anyone know which file is the skybox file? or atleast what causes it to change because i hate the sudo day night cycle

                                          1 Reply Last reply
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