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  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • Nakulemonade204undefined Offline
    Nakulemonade204undefined Offline
    Nakulemonade204
    wrote on last edited by
    #171

    yo anyone know how to get this to work, ive tried but all i get is the textures. the scripts arent functional

    1 Reply Last reply
    0
    • dodger944undefined Offline
      dodger944undefined Offline
      dodger944
      wrote on last edited by
      #172

      Is there any way to make the portals under the lampposts without the denizens in this mod?

      Ultimatemanundefined 1 Reply Last reply
      0
      • dodger944undefined dodger944

        Is there any way to make the portals under the lampposts without the denizens in this mod?

        Ultimatemanundefined Offline
        Ultimatemanundefined Offline
        Ultimateman
        wrote on last edited by
        #173

        dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

        dodger944undefined 2 Replies Last reply
        0
        • Ultimatemanundefined Ultimateman

          dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

          dodger944undefined Offline
          dodger944undefined Offline
          dodger944
          wrote on last edited by
          #174

          Ultimateman If you're open to suggestions It would be cool for the portal to appear when the lamppost is EMP'ed.
          The reason I'm asking is that I wanted to try using the solo EE mod with this version, which on the Richtofen side means EMP-ing one lamppost, jumping through the portal and EMP-ing another.

          1 Reply Last reply
          1
          • Ultimatemanundefined Ultimateman

            dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

            dodger944undefined Offline
            dodger944undefined Offline
            dodger944
            wrote on last edited by
            #175

            Ultimateman I think the Jet Gun's infinite health might also be interfering with the Richtofen EE. You're supposed to fire the Jet gun until it breaks, but in 2.0 it never seems to be "hot enough" no matter how long you fire it for.

            1 Reply Last reply
            1
            • jellyfishiXDundefined Offline
              jellyfishiXDundefined Offline
              jellyfishiXD
              wrote on last edited by
              #176

              fb29cac4-266a-476b-8f32-5ae8a99699ec-image.png

              hey is it normal that the planet not shows up and when yes can anyone get a file for me to replace it?`

              Ultimatemanundefined 1 Reply Last reply
              0
              • jellyfishiXDundefined jellyfishiXD

                fb29cac4-266a-476b-8f32-5ae8a99699ec-image.png

                hey is it normal that the planet not shows up and when yes can anyone get a file for me to replace it?`

                Ultimatemanundefined Offline
                Ultimatemanundefined Offline
                Ultimateman
                wrote on last edited by
                #177

                jellyfishiXD check the comment #169

                jellyfishiXDundefined 1 Reply Last reply
                0
                • Ultimatemanundefined Ultimateman

                  jellyfishiXD check the comment #169

                  jellyfishiXDundefined Offline
                  jellyfishiXDundefined Offline
                  jellyfishiXD
                  wrote on last edited by
                  #178

                  Ultimateman ah,okey thx

                  1 Reply Last reply
                  0
                  • Arthur-Ford150undefined Offline
                    Arthur-Ford150undefined Offline
                    Arthur-Ford150
                    wrote on last edited by
                    #179

                    is there a way to revert the pap camo to the base game version?

                    Ultimatemanundefined 1 Reply Last reply
                    0
                    • Arthur-Ford150undefined Arthur-Ford150

                      is there a way to revert the pap camo to the base game version?

                      Ultimatemanundefined Offline
                      Ultimatemanundefined Offline
                      Ultimateman
                      wrote on last edited by
                      #180

                      Arthur-Ford150 Ye, just delete the pap camo files.
                      The V2 update will change the pap camo to a newer one upon release.

                      1 Reply Last reply
                      0
                      • C0NFU510Nundefined Offline
                        C0NFU510Nundefined Offline
                        C0NFU510N
                        wrote on last edited by
                        #181

                        i still have denizens on tranzit with the mod can i have some help or explanation to help fix this?

                        Ultimatemanundefined 1 Reply Last reply
                        1
                        • C0NFU510Nundefined Offline
                          C0NFU510Nundefined Offline
                          C0NFU510N
                          wrote on last edited by
                          #182

                          and jet gun keeps breaking

                          1 Reply Last reply
                          0
                          • Ultimatemanundefined Ultimateman

                            Script_doctor7 would like to hear from it over at dc but I can't promise anything yet 👍

                            Script_doctor7undefined Offline
                            Script_doctor7undefined Offline
                            Script_doctor7
                            wrote on last edited by
                            #183

                            Ultimateman for sure man ps. sorry for the VERY LATE response but if you want to il try a time for us to hop into a vc to brainstorm an plan if your down

                            1 Reply Last reply
                            0
                            • C0NFU510Nundefined C0NFU510N

                              i still have denizens on tranzit with the mod can i have some help or explanation to help fix this?

                              Ultimatemanundefined Offline
                              Ultimatemanundefined Offline
                              Ultimateman
                              wrote on last edited by Xerxes
                              #184

                              C0NFU510N You haven't installed the mod correctly then. You could try posting a screenshot of your scripts folder in our dc group -

                              1 Reply Last reply
                              0
                              • rodrigo_freefireundefined Offline
                                rodrigo_freefireundefined Offline
                                rodrigo_freefire
                                wrote on last edited by
                                #185

                                When you look where the sun should be, a very large square white spot appears. could you fix it?

                                Ultimatemanundefined 1 Reply Last reply
                                1
                                • rodrigo_freefireundefined rodrigo_freefire

                                  When you look where the sun should be, a very large square white spot appears. could you fix it?

                                  Ultimatemanundefined Offline
                                  Ultimatemanundefined Offline
                                  Ultimateman
                                  wrote on last edited by
                                  #186

                                  rodrigo_freefire hi. you could remove the texture called "sun_zombie.iwi" from the images folder. This will fix the bug but it will make the sun visible again.

                                  rodrigo_freefireundefined 1 Reply Last reply
                                  0
                                  • Ultimatemanundefined Ultimateman

                                    rodrigo_freefire hi. you could remove the texture called "sun_zombie.iwi" from the images folder. This will fix the bug but it will make the sun visible again.

                                    rodrigo_freefireundefined Offline
                                    rodrigo_freefireundefined Offline
                                    rodrigo_freefire
                                    wrote on last edited by
                                    #187

                                    Ultimateman I deleted the two textures of the sun for not reading the message, I haven't seen any inconvenience, thank you

                                    1 Reply Last reply
                                    1
                                    • Ultimatemanundefined Ultimateman

                                      [ BO2 TranZit 2.0 Reimagined Release ]

                                      NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                                      https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                      Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                      FEATURES

                                      • No fog
                                      • No denizens
                                      • Custom day & night cycle for each player
                                      • Rotating sky box
                                      • No lava / lava damage
                                      • Unlimited stamina
                                      • Player speed increased by 35 units per second
                                      • Jetgun has unlimited ammo ( lovely )
                                      • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                      • Pack a Punch door stays open forever once players have turned on the power
                                      • Turbine doors stay open once players have turned on the power
                                      • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                      • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                      • Electric Trap & Turret no longer need Turbine
                                      • Electric Trap's health increased from 60 to 180
                                      • Unique player character looks
                                      • Custom Pack a Punch Camo
                                      • Over 190 custom textures

                                      Download links

                                      git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                                      mega:
                                      SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                                      COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                                      mediafire:
                                      SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                                      COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                                      Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                      Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                      Gzmorz: Helped with model array & log printing

                                      Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                                      Thank you for checking out my mod! 🙂

                                      Amount of time that went into creating this mod: ~500 hours

                                      Image 1

                                      Image 2

                                      Image 3

                                      Image 4

                                      Jeniussmortundefined Offline
                                      Jeniussmortundefined Offline
                                      Jeniussmort
                                      wrote on last edited by
                                      #188
                                      This post is deleted!
                                      1 Reply Last reply
                                      0
                                      • Ultimatemanundefined Ultimateman

                                        [ BO2 TranZit 2.0 Reimagined Release ]

                                        NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                                        https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                        Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                        FEATURES

                                        • No fog
                                        • No denizens
                                        • Custom day & night cycle for each player
                                        • Rotating sky box
                                        • No lava / lava damage
                                        • Unlimited stamina
                                        • Player speed increased by 35 units per second
                                        • Jetgun has unlimited ammo ( lovely )
                                        • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                        • Pack a Punch door stays open forever once players have turned on the power
                                        • Turbine doors stay open once players have turned on the power
                                        • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                        • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                        • Electric Trap & Turret no longer need Turbine
                                        • Electric Trap's health increased from 60 to 180
                                        • Unique player character looks
                                        • Custom Pack a Punch Camo
                                        • Over 190 custom textures

                                        Download links

                                        git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                                        mega:
                                        SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                                        COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                                        mediafire:
                                        SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                                        COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                                        Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                        Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                        Gzmorz: Helped with model array & log printing

                                        Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                                        Thank you for checking out my mod! 🙂

                                        Amount of time that went into creating this mod: ~500 hours

                                        Image 1

                                        Image 2

                                        Image 3

                                        Image 4

                                        Jeniussmortundefined Offline
                                        Jeniussmortundefined Offline
                                        Jeniussmort
                                        wrote on last edited by
                                        #189

                                        Ultimateman how do i disable the lighting and enable the denizens?

                                        Ultimatemanundefined 1 Reply Last reply
                                        0
                                        • Jeniussmortundefined Jeniussmort

                                          Ultimateman how do i disable the lighting and enable the denizens?

                                          Ultimatemanundefined Offline
                                          Ultimatemanundefined Offline
                                          Ultimateman
                                          wrote on last edited by
                                          #190

                                          Jeniussmort Comment out the following

                                          //this
                                          thread set_transit_visuals();
                                          
                                          // && this
                                          level.is_player_in_screecher_zone = ::hook_is_player_in_screecher_zone;
                                          

                                          Hope this helps 😃

                                          Jeniussmortundefined 1 Reply Last reply
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