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  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • Ultimatemanundefined Ultimateman

    [ BO2 TranZit 2.0 Reimagined Release ]

    NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
    https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

    Hey yall! This is my Tranzit mod which changes plenty of things in the map.

    FEATURES

    • No fog
    • No denizens
    • Custom day & night cycle for each player
    • Rotating sky box
    • No lava / lava damage
    • Unlimited stamina
    • Player speed increased by 35 units per second
    • Jetgun has unlimited ammo ( lovely )
    • Jetgun can be used by everyone at the same time ( no jetgun limit )
    • Pack a Punch door stays open forever once players have turned on the power
    • Turbine doors stay open once players have turned on the power
    • Custom placed models ( +- 200 ) around the map to make the map look more believable
    • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
    • Electric Trap & Turret no longer need Turbine
    • Electric Trap's health increased from 60 to 180
    • Unique player character looks
    • Custom Pack a Punch Camo
    • Over 190 custom textures

    Download links

    git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
    mega:
    SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
    COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
    mediafire:
    SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
    COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

    Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

    Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

    Gzmorz: Helped with model array & log printing

    Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

    Thank you for checking out my mod! 🙂

    Amount of time that went into creating this mod: ~500 hours

    Image 1

    Image 2

    Image 3

    Image 4

    VicBoxxundefined Offline
    VicBoxxundefined Offline
    VicBoxx
    wrote on last edited by
    #163

    Ultimateman can the easter egg be done?

    Jack Dempseyundefined 1 Reply Last reply
    0
    • VicBoxxundefined VicBoxx

      Ultimateman can the easter egg be done?

      Jack Dempseyundefined Offline
      Jack Dempseyundefined Offline
      Jack Dempsey
      wrote on last edited by
      #164

      VicBoxx Yes, but only Maxis Side.

      1 Reply Last reply
      0
      • Sorexundefined Sorex

        @Espitiax you can use a public decompiler to get the source code

        Gera_exeundefined Offline
        Gera_exeundefined Offline
        Gera_exe
        wrote on last edited by
        #165

        Sorex x2

        1 Reply Last reply
        0
        • Ultimatemanundefined Ultimateman

          [ BO2 TranZit 2.0 Reimagined Release ]

          NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
          https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

          Hey yall! This is my Tranzit mod which changes plenty of things in the map.

          FEATURES

          • No fog
          • No denizens
          • Custom day & night cycle for each player
          • Rotating sky box
          • No lava / lava damage
          • Unlimited stamina
          • Player speed increased by 35 units per second
          • Jetgun has unlimited ammo ( lovely )
          • Jetgun can be used by everyone at the same time ( no jetgun limit )
          • Pack a Punch door stays open forever once players have turned on the power
          • Turbine doors stay open once players have turned on the power
          • Custom placed models ( +- 200 ) around the map to make the map look more believable
          • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
          • Electric Trap & Turret no longer need Turbine
          • Electric Trap's health increased from 60 to 180
          • Unique player character looks
          • Custom Pack a Punch Camo
          • Over 190 custom textures

          Download links

          git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
          mega:
          SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
          COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
          mediafire:
          SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
          COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

          Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

          Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

          Gzmorz: Helped with model array & log printing

          Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

          Thank you for checking out my mod! 🙂

          Amount of time that went into creating this mod: ~500 hours

          Image 1

          Image 2

          Image 3

          Image 4

          Itz_Felix63undefined Offline
          Itz_Felix63undefined Offline
          Itz_Felix63
          wrote on last edited by
          #166

          Ultimateman the game crashes mid game every time i play normal tranzit, is this something caused by the mod or its a problem from my pc?

          Ultimatemanundefined 1 Reply Last reply
          0
          • Itz_Felix63undefined Itz_Felix63

            Ultimateman the game crashes mid game every time i play normal tranzit, is this something caused by the mod or its a problem from my pc?

            Ultimatemanundefined Offline
            Ultimatemanundefined Offline
            Ultimateman
            wrote on last edited by
            #167

            Itz_Felix63 you could join in on our discord server where you could post screenshots of your script folder and we could look into the issue over there more easily. Oh, tranzit reimagined is getting a massive overhaul soon with plenty of things added

            1 Reply Last reply
            0
            • Chunkychungaundefined Offline
              Chunkychungaundefined Offline
              Chunkychunga
              wrote on last edited by Chunkychunga
              #168

              Ultimateman do you know what files I can delete so I could return the main menu to the original where it has the asteroid ring instead of the prestige icons and to get the globe back. Its just a personal preference and love the mod by the way 10 stars out of 5 lol.

              1 Reply Last reply
              0
              • Ultimatemanundefined Offline
                Ultimatemanundefined Offline
                Ultimateman
                wrote on last edited by
                #169

                Haha not a problem. Thanks tho I do appreciate the kind comment!
                Here's a list of all the textures that I modified for menu view;

                • menu_zm_transit_zclassic_transit / map preview in the tv shaped thing when in custom games settings
                • menu_zm_title_screen / cod zombies logo in main menu
                • menu_zm_map_transit_large_blur / part of tranzit's menu selection
                • menu_zm_map_transit_large / part of tranzit's menu selection
                • menu_zm_map_transit_blit_town / part of tranzit's menu selection
                • menu_zm_map_transit_blit_farm / part of tranzit's menu selection
                • menu_zm_map_transit_blit_power / part of tranzit's menu selection
                • menu_zm_map_transit_blit_diner / part of tranzit's menu selection
                • menu_zm_map_transit_blit_depot / part of tranzit's menu selection
                • menu_vis_bracket_small_zm / when something is hovered over, displays brackets around the text
                • globe_map_zm / the spinning globe in main menu
                • lui_bkg_zm_rocks_front_forward / asteroids from left to right ( front row )
                • lui_bkg_zm_rocks_front / asteroids from left to right ( second row )
                • lui_bkg_zm_rocks_back / asteroids from right to left ( behind all asteroid rows )
                • lui_bkg_zm_sun / the sun explo displayed behind, next to globe
                • lui_bkg_zm_flare / flare line around the globe
                • lui_bkg_zm_flare_left / smaller flare line on the left side of globe
                • lui_bkg_zm / main background image behind every other element

                I might of had missed something coz I'm at work and had to download the mod to my work pc. However I think I found all the files that you needed.
                Oh and btw.. keep an eye out for the mega update for tranzit reimagined. This is a "game changer". It's even bigger project than my Nuketown zombies reimagination City Of Mars project.

                Chunkychungaundefined 1 Reply Last reply
                0
                • Ultimatemanundefined Ultimateman

                  Haha not a problem. Thanks tho I do appreciate the kind comment!
                  Here's a list of all the textures that I modified for menu view;

                  • menu_zm_transit_zclassic_transit / map preview in the tv shaped thing when in custom games settings
                  • menu_zm_title_screen / cod zombies logo in main menu
                  • menu_zm_map_transit_large_blur / part of tranzit's menu selection
                  • menu_zm_map_transit_large / part of tranzit's menu selection
                  • menu_zm_map_transit_blit_town / part of tranzit's menu selection
                  • menu_zm_map_transit_blit_farm / part of tranzit's menu selection
                  • menu_zm_map_transit_blit_power / part of tranzit's menu selection
                  • menu_zm_map_transit_blit_diner / part of tranzit's menu selection
                  • menu_zm_map_transit_blit_depot / part of tranzit's menu selection
                  • menu_vis_bracket_small_zm / when something is hovered over, displays brackets around the text
                  • globe_map_zm / the spinning globe in main menu
                  • lui_bkg_zm_rocks_front_forward / asteroids from left to right ( front row )
                  • lui_bkg_zm_rocks_front / asteroids from left to right ( second row )
                  • lui_bkg_zm_rocks_back / asteroids from right to left ( behind all asteroid rows )
                  • lui_bkg_zm_sun / the sun explo displayed behind, next to globe
                  • lui_bkg_zm_flare / flare line around the globe
                  • lui_bkg_zm_flare_left / smaller flare line on the left side of globe
                  • lui_bkg_zm / main background image behind every other element

                  I might of had missed something coz I'm at work and had to download the mod to my work pc. However I think I found all the files that you needed.
                  Oh and btw.. keep an eye out for the mega update for tranzit reimagined. This is a "game changer". It's even bigger project than my Nuketown zombies reimagination City Of Mars project.

                  Chunkychungaundefined Offline
                  Chunkychungaundefined Offline
                  Chunkychunga
                  wrote on last edited by
                  #170

                  Ultimateman appreciate the detailed list and don't worry I can't wait to see what you've been cooking up, keep it up man.

                  1 Reply Last reply
                  1
                  • Nakulemonade204undefined Offline
                    Nakulemonade204undefined Offline
                    Nakulemonade204
                    wrote on last edited by
                    #171

                    yo anyone know how to get this to work, ive tried but all i get is the textures. the scripts arent functional

                    1 Reply Last reply
                    0
                    • dodger944undefined Offline
                      dodger944undefined Offline
                      dodger944
                      wrote on last edited by
                      #172

                      Is there any way to make the portals under the lampposts without the denizens in this mod?

                      Ultimatemanundefined 1 Reply Last reply
                      0
                      • dodger944undefined dodger944

                        Is there any way to make the portals under the lampposts without the denizens in this mod?

                        Ultimatemanundefined Offline
                        Ultimatemanundefined Offline
                        Ultimateman
                        wrote on last edited by
                        #173

                        dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

                        dodger944undefined 2 Replies Last reply
                        0
                        • Ultimatemanundefined Ultimateman

                          dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

                          dodger944undefined Offline
                          dodger944undefined Offline
                          dodger944
                          wrote on last edited by
                          #174

                          Ultimateman If you're open to suggestions It would be cool for the portal to appear when the lamppost is EMP'ed.
                          The reason I'm asking is that I wanted to try using the solo EE mod with this version, which on the Richtofen side means EMP-ing one lamppost, jumping through the portal and EMP-ing another.

                          1 Reply Last reply
                          1
                          • Ultimatemanundefined Ultimateman

                            dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

                            dodger944undefined Offline
                            dodger944undefined Offline
                            dodger944
                            wrote on last edited by
                            #175

                            Ultimateman I think the Jet Gun's infinite health might also be interfering with the Richtofen EE. You're supposed to fire the Jet gun until it breaks, but in 2.0 it never seems to be "hot enough" no matter how long you fire it for.

                            1 Reply Last reply
                            1
                            • jellyfishiXDundefined Offline
                              jellyfishiXDundefined Offline
                              jellyfishiXD
                              wrote on last edited by
                              #176

                              fb29cac4-266a-476b-8f32-5ae8a99699ec-image.png

                              hey is it normal that the planet not shows up and when yes can anyone get a file for me to replace it?`

                              Ultimatemanundefined 1 Reply Last reply
                              0
                              • jellyfishiXDundefined jellyfishiXD

                                fb29cac4-266a-476b-8f32-5ae8a99699ec-image.png

                                hey is it normal that the planet not shows up and when yes can anyone get a file for me to replace it?`

                                Ultimatemanundefined Offline
                                Ultimatemanundefined Offline
                                Ultimateman
                                wrote on last edited by
                                #177

                                jellyfishiXD check the comment #169

                                jellyfishiXDundefined 1 Reply Last reply
                                0
                                • Ultimatemanundefined Ultimateman

                                  jellyfishiXD check the comment #169

                                  jellyfishiXDundefined Offline
                                  jellyfishiXDundefined Offline
                                  jellyfishiXD
                                  wrote on last edited by
                                  #178

                                  Ultimateman ah,okey thx

                                  1 Reply Last reply
                                  0
                                  • Arthur-Ford150undefined Offline
                                    Arthur-Ford150undefined Offline
                                    Arthur-Ford150
                                    wrote on last edited by
                                    #179

                                    is there a way to revert the pap camo to the base game version?

                                    Ultimatemanundefined 1 Reply Last reply
                                    0
                                    • Arthur-Ford150undefined Arthur-Ford150

                                      is there a way to revert the pap camo to the base game version?

                                      Ultimatemanundefined Offline
                                      Ultimatemanundefined Offline
                                      Ultimateman
                                      wrote on last edited by
                                      #180

                                      Arthur-Ford150 Ye, just delete the pap camo files.
                                      The V2 update will change the pap camo to a newer one upon release.

                                      1 Reply Last reply
                                      0
                                      • C0NFU510Nundefined Offline
                                        C0NFU510Nundefined Offline
                                        C0NFU510N
                                        wrote on last edited by
                                        #181

                                        i still have denizens on tranzit with the mod can i have some help or explanation to help fix this?

                                        Ultimatemanundefined 1 Reply Last reply
                                        1
                                        • C0NFU510Nundefined Offline
                                          C0NFU510Nundefined Offline
                                          C0NFU510N
                                          wrote on last edited by
                                          #182

                                          and jet gun keeps breaking

                                          1 Reply Last reply
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