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  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • Ultimatemanundefined Ultimateman

    [ BO2 TranZit 2.0 Reimagined Release ]

    NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
    https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

    Hey yall! This is my Tranzit mod which changes plenty of things in the map.

    FEATURES

    • No fog
    • No denizens
    • Custom day & night cycle for each player
    • Rotating sky box
    • No lava / lava damage
    • Unlimited stamina
    • Player speed increased by 35 units per second
    • Jetgun has unlimited ammo ( lovely )
    • Jetgun can be used by everyone at the same time ( no jetgun limit )
    • Pack a Punch door stays open forever once players have turned on the power
    • Turbine doors stay open once players have turned on the power
    • Custom placed models ( +- 200 ) around the map to make the map look more believable
    • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
    • Electric Trap & Turret no longer need Turbine
    • Electric Trap's health increased from 60 to 180
    • Unique player character looks
    • Custom Pack a Punch Camo
    • Over 190 custom textures

    Download links

    git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
    mega:
    SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
    COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
    mediafire:
    SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
    COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

    Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

    Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

    Gzmorz: Helped with model array & log printing

    Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

    Thank you for checking out my mod! 🙂

    Amount of time that went into creating this mod: ~500 hours

    Image 1

    Image 2

    Image 3

    Image 4

    leapyleafundefined Offline
    leapyleafundefined Offline
    leapyleaf
    wrote on last edited by
    #158

    Ultimateman wheres the gun textures pack

    Ultimatemanundefined 1 Reply Last reply
    0
    • hindercanrunundefined hindercanrun

      Ultimateman
      i think i made a mistake
      Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

      GhostRider0125undefined Offline
      GhostRider0125undefined Offline
      GhostRider0125
      wrote on last edited by
      #159

      hindercanrun holy parkor 😆

      hindercanrunundefined 1 Reply Last reply
      0
      • GhostRider0125undefined GhostRider0125

        hindercanrun holy parkor 😆

        hindercanrunundefined Offline
        hindercanrunundefined Offline
        hindercanrun
        wrote on last edited by
        #160

        GhostRider0125 I should try that
        I had too much fun just messing around

        1 Reply Last reply
        1
        • leapyleafundefined leapyleaf

          Ultimateman wheres the gun textures pack

          Ultimatemanundefined Offline
          Ultimatemanundefined Offline
          Ultimateman
          wrote on last edited by
          #161

          @sicklyicy in the images folder, this mod only includes 1 weapon skin modification & that's pap camo. My other weapon camo files can be downloaded from my City Of Mars ( nuketown reimagined ) mod

          1 Reply Last reply
          0
          • Ultimatemanundefined Ultimateman

            [ BO2 TranZit 2.0 Reimagined Release ]

            NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
            https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

            Hey yall! This is my Tranzit mod which changes plenty of things in the map.

            FEATURES

            • No fog
            • No denizens
            • Custom day & night cycle for each player
            • Rotating sky box
            • No lava / lava damage
            • Unlimited stamina
            • Player speed increased by 35 units per second
            • Jetgun has unlimited ammo ( lovely )
            • Jetgun can be used by everyone at the same time ( no jetgun limit )
            • Pack a Punch door stays open forever once players have turned on the power
            • Turbine doors stay open once players have turned on the power
            • Custom placed models ( +- 200 ) around the map to make the map look more believable
            • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
            • Electric Trap & Turret no longer need Turbine
            • Electric Trap's health increased from 60 to 180
            • Unique player character looks
            • Custom Pack a Punch Camo
            • Over 190 custom textures

            Download links

            git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
            mega:
            SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
            COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
            mediafire:
            SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
            COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

            Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

            Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

            Gzmorz: Helped with model array & log printing

            Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

            Thank you for checking out my mod! 🙂

            Amount of time that went into creating this mod: ~500 hours

            Image 1

            Image 2

            Image 3

            Image 4

            A Former User? Offline
            A Former User? Offline
            A Former User
            wrote on last edited by
            #162

            Ultimateman How do you disable night time (Day and night cycle)? The source code is compiled and I cannot uncompile clients_ids. Can you help me on that one? Sadly my players keep leaving because of that for some reasons

            1 Reply Last reply
            1
            • Ultimatemanundefined Ultimateman

              [ BO2 TranZit 2.0 Reimagined Release ]

              NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
              https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

              Hey yall! This is my Tranzit mod which changes plenty of things in the map.

              FEATURES

              • No fog
              • No denizens
              • Custom day & night cycle for each player
              • Rotating sky box
              • No lava / lava damage
              • Unlimited stamina
              • Player speed increased by 35 units per second
              • Jetgun has unlimited ammo ( lovely )
              • Jetgun can be used by everyone at the same time ( no jetgun limit )
              • Pack a Punch door stays open forever once players have turned on the power
              • Turbine doors stay open once players have turned on the power
              • Custom placed models ( +- 200 ) around the map to make the map look more believable
              • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
              • Electric Trap & Turret no longer need Turbine
              • Electric Trap's health increased from 60 to 180
              • Unique player character looks
              • Custom Pack a Punch Camo
              • Over 190 custom textures

              Download links

              git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
              mega:
              SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
              COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
              mediafire:
              SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
              COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

              Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

              Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

              Gzmorz: Helped with model array & log printing

              Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

              Thank you for checking out my mod! 🙂

              Amount of time that went into creating this mod: ~500 hours

              Image 1

              Image 2

              Image 3

              Image 4

              VicBoxxundefined Offline
              VicBoxxundefined Offline
              VicBoxx
              wrote on last edited by
              #163

              Ultimateman can the easter egg be done?

              Jack Dempseyundefined 1 Reply Last reply
              0
              • VicBoxxundefined VicBoxx

                Ultimateman can the easter egg be done?

                Jack Dempseyundefined Offline
                Jack Dempseyundefined Offline
                Jack Dempsey
                wrote on last edited by
                #164

                VicBoxx Yes, but only Maxis Side.

                1 Reply Last reply
                0
                • Sorexundefined Sorex

                  @Espitiax you can use a public decompiler to get the source code

                  Gera_exeundefined Offline
                  Gera_exeundefined Offline
                  Gera_exe
                  wrote on last edited by
                  #165

                  Sorex x2

                  1 Reply Last reply
                  0
                  • Ultimatemanundefined Ultimateman

                    [ BO2 TranZit 2.0 Reimagined Release ]

                    NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                    https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                    Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                    FEATURES

                    • No fog
                    • No denizens
                    • Custom day & night cycle for each player
                    • Rotating sky box
                    • No lava / lava damage
                    • Unlimited stamina
                    • Player speed increased by 35 units per second
                    • Jetgun has unlimited ammo ( lovely )
                    • Jetgun can be used by everyone at the same time ( no jetgun limit )
                    • Pack a Punch door stays open forever once players have turned on the power
                    • Turbine doors stay open once players have turned on the power
                    • Custom placed models ( +- 200 ) around the map to make the map look more believable
                    • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                    • Electric Trap & Turret no longer need Turbine
                    • Electric Trap's health increased from 60 to 180
                    • Unique player character looks
                    • Custom Pack a Punch Camo
                    • Over 190 custom textures

                    Download links

                    git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                    mega:
                    SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                    COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                    mediafire:
                    SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                    COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                    Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                    Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                    Gzmorz: Helped with model array & log printing

                    Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                    Thank you for checking out my mod! 🙂

                    Amount of time that went into creating this mod: ~500 hours

                    Image 1

                    Image 2

                    Image 3

                    Image 4

                    Itz_Felix63undefined Offline
                    Itz_Felix63undefined Offline
                    Itz_Felix63
                    wrote on last edited by
                    #166

                    Ultimateman the game crashes mid game every time i play normal tranzit, is this something caused by the mod or its a problem from my pc?

                    Ultimatemanundefined 1 Reply Last reply
                    0
                    • Itz_Felix63undefined Itz_Felix63

                      Ultimateman the game crashes mid game every time i play normal tranzit, is this something caused by the mod or its a problem from my pc?

                      Ultimatemanundefined Offline
                      Ultimatemanundefined Offline
                      Ultimateman
                      wrote on last edited by
                      #167

                      Itz_Felix63 you could join in on our discord server where you could post screenshots of your script folder and we could look into the issue over there more easily. Oh, tranzit reimagined is getting a massive overhaul soon with plenty of things added

                      1 Reply Last reply
                      0
                      • Chunkychungaundefined Offline
                        Chunkychungaundefined Offline
                        Chunkychunga
                        wrote on last edited by Chunkychunga
                        #168

                        Ultimateman do you know what files I can delete so I could return the main menu to the original where it has the asteroid ring instead of the prestige icons and to get the globe back. Its just a personal preference and love the mod by the way 10 stars out of 5 lol.

                        1 Reply Last reply
                        0
                        • Ultimatemanundefined Offline
                          Ultimatemanundefined Offline
                          Ultimateman
                          wrote on last edited by
                          #169

                          Haha not a problem. Thanks tho I do appreciate the kind comment!
                          Here's a list of all the textures that I modified for menu view;

                          • menu_zm_transit_zclassic_transit / map preview in the tv shaped thing when in custom games settings
                          • menu_zm_title_screen / cod zombies logo in main menu
                          • menu_zm_map_transit_large_blur / part of tranzit's menu selection
                          • menu_zm_map_transit_large / part of tranzit's menu selection
                          • menu_zm_map_transit_blit_town / part of tranzit's menu selection
                          • menu_zm_map_transit_blit_farm / part of tranzit's menu selection
                          • menu_zm_map_transit_blit_power / part of tranzit's menu selection
                          • menu_zm_map_transit_blit_diner / part of tranzit's menu selection
                          • menu_zm_map_transit_blit_depot / part of tranzit's menu selection
                          • menu_vis_bracket_small_zm / when something is hovered over, displays brackets around the text
                          • globe_map_zm / the spinning globe in main menu
                          • lui_bkg_zm_rocks_front_forward / asteroids from left to right ( front row )
                          • lui_bkg_zm_rocks_front / asteroids from left to right ( second row )
                          • lui_bkg_zm_rocks_back / asteroids from right to left ( behind all asteroid rows )
                          • lui_bkg_zm_sun / the sun explo displayed behind, next to globe
                          • lui_bkg_zm_flare / flare line around the globe
                          • lui_bkg_zm_flare_left / smaller flare line on the left side of globe
                          • lui_bkg_zm / main background image behind every other element

                          I might of had missed something coz I'm at work and had to download the mod to my work pc. However I think I found all the files that you needed.
                          Oh and btw.. keep an eye out for the mega update for tranzit reimagined. This is a "game changer". It's even bigger project than my Nuketown zombies reimagination City Of Mars project.

                          Chunkychungaundefined 1 Reply Last reply
                          0
                          • Ultimatemanundefined Ultimateman

                            Haha not a problem. Thanks tho I do appreciate the kind comment!
                            Here's a list of all the textures that I modified for menu view;

                            • menu_zm_transit_zclassic_transit / map preview in the tv shaped thing when in custom games settings
                            • menu_zm_title_screen / cod zombies logo in main menu
                            • menu_zm_map_transit_large_blur / part of tranzit's menu selection
                            • menu_zm_map_transit_large / part of tranzit's menu selection
                            • menu_zm_map_transit_blit_town / part of tranzit's menu selection
                            • menu_zm_map_transit_blit_farm / part of tranzit's menu selection
                            • menu_zm_map_transit_blit_power / part of tranzit's menu selection
                            • menu_zm_map_transit_blit_diner / part of tranzit's menu selection
                            • menu_zm_map_transit_blit_depot / part of tranzit's menu selection
                            • menu_vis_bracket_small_zm / when something is hovered over, displays brackets around the text
                            • globe_map_zm / the spinning globe in main menu
                            • lui_bkg_zm_rocks_front_forward / asteroids from left to right ( front row )
                            • lui_bkg_zm_rocks_front / asteroids from left to right ( second row )
                            • lui_bkg_zm_rocks_back / asteroids from right to left ( behind all asteroid rows )
                            • lui_bkg_zm_sun / the sun explo displayed behind, next to globe
                            • lui_bkg_zm_flare / flare line around the globe
                            • lui_bkg_zm_flare_left / smaller flare line on the left side of globe
                            • lui_bkg_zm / main background image behind every other element

                            I might of had missed something coz I'm at work and had to download the mod to my work pc. However I think I found all the files that you needed.
                            Oh and btw.. keep an eye out for the mega update for tranzit reimagined. This is a "game changer". It's even bigger project than my Nuketown zombies reimagination City Of Mars project.

                            Chunkychungaundefined Offline
                            Chunkychungaundefined Offline
                            Chunkychunga
                            wrote on last edited by
                            #170

                            Ultimateman appreciate the detailed list and don't worry I can't wait to see what you've been cooking up, keep it up man.

                            1 Reply Last reply
                            1
                            • Nakulemonade204undefined Offline
                              Nakulemonade204undefined Offline
                              Nakulemonade204
                              wrote on last edited by
                              #171

                              yo anyone know how to get this to work, ive tried but all i get is the textures. the scripts arent functional

                              1 Reply Last reply
                              0
                              • dodger944undefined Offline
                                dodger944undefined Offline
                                dodger944
                                wrote on last edited by
                                #172

                                Is there any way to make the portals under the lampposts without the denizens in this mod?

                                Ultimatemanundefined 1 Reply Last reply
                                0
                                • dodger944undefined dodger944

                                  Is there any way to make the portals under the lampposts without the denizens in this mod?

                                  Ultimatemanundefined Offline
                                  Ultimatemanundefined Offline
                                  Ultimateman
                                  wrote on last edited by
                                  #173

                                  dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

                                  dodger944undefined 2 Replies Last reply
                                  0
                                  • Ultimatemanundefined Ultimateman

                                    dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

                                    dodger944undefined Offline
                                    dodger944undefined Offline
                                    dodger944
                                    wrote on last edited by
                                    #174

                                    Ultimateman If you're open to suggestions It would be cool for the portal to appear when the lamppost is EMP'ed.
                                    The reason I'm asking is that I wanted to try using the solo EE mod with this version, which on the Richtofen side means EMP-ing one lamppost, jumping through the portal and EMP-ing another.

                                    1 Reply Last reply
                                    1
                                    • Ultimatemanundefined Ultimateman

                                      dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

                                      dodger944undefined Offline
                                      dodger944undefined Offline
                                      dodger944
                                      wrote on last edited by
                                      #175

                                      Ultimateman I think the Jet Gun's infinite health might also be interfering with the Richtofen EE. You're supposed to fire the Jet gun until it breaks, but in 2.0 it never seems to be "hot enough" no matter how long you fire it for.

                                      1 Reply Last reply
                                      1
                                      • jellyfishiXDundefined Offline
                                        jellyfishiXDundefined Offline
                                        jellyfishiXD
                                        wrote on last edited by
                                        #176

                                        fb29cac4-266a-476b-8f32-5ae8a99699ec-image.png

                                        hey is it normal that the planet not shows up and when yes can anyone get a file for me to replace it?`

                                        Ultimatemanundefined 1 Reply Last reply
                                        0
                                        • jellyfishiXDundefined jellyfishiXD

                                          fb29cac4-266a-476b-8f32-5ae8a99699ec-image.png

                                          hey is it normal that the planet not shows up and when yes can anyone get a file for me to replace it?`

                                          Ultimatemanundefined Offline
                                          Ultimatemanundefined Offline
                                          Ultimateman
                                          wrote on last edited by
                                          #177

                                          jellyfishiXD check the comment #169

                                          jellyfishiXDundefined 1 Reply Last reply
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