Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
274 Posts 110 Posters 103.4k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Script_doctor7undefined Offline
    Script_doctor7undefined Offline
    Script_doctor7
    replied to Ultimateman on last edited by
    #144

    Ultimateman hey would you like to help me an my mod team make our next bo2 mod we have a discord il give it to you if you wanna help

    Ultimatemanundefined 1 Reply Last reply
    0
    • AdrX003undefined Offline
      AdrX003undefined Offline
      AdrX003
      wrote on last edited by AdrX003
      #145
      This post is deleted!
      1 Reply Last reply
      0
      • OwN Avengedundefined Offline
        OwN Avengedundefined Offline
        OwN Avenged Contributor
        replied to Ultimateman on last edited by
        #146

        Ultimateman Installed the mod, everything works perfectly except the fact that Denizens still spawn. Know how to fix that? The lava is gone, the fog is gone, but the denizens still fuck you over.

        Ultimatemanundefined 1 Reply Last reply
        0
        • Ultimatemanundefined Offline
          Ultimatemanundefined Offline
          Ultimateman
          replied to OwN Avenged on last edited by
          #147

          OwN Avenged where did you install the files at?

          1 Reply Last reply
          0
          • Ultimatemanundefined Offline
            Ultimatemanundefined Offline
            Ultimateman
            replied to Script_doctor7 on last edited by
            #148

            Script_doctor7 would like to hear from it over at dc but I can't promise anything yet ๐Ÿ‘

            Script_doctor7undefined 1 Reply Last reply
            0
            • AdrX003undefined Offline
              AdrX003undefined Offline
              AdrX003
              wrote on last edited by
              #149

              on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha

              Ultimatemanundefined 1 Reply Last reply
              0
              • maxzasterundefined Offline
                maxzasterundefined Offline
                maxzaster
                wrote on last edited by
                #150

                Ultimateman u rock

                Ultimatemanundefined 1 Reply Last reply
                1
                • Ultimatemanundefined Offline
                  Ultimatemanundefined Offline
                  Ultimateman
                  replied to AdrX003 on last edited by
                  #151

                  AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

                  AdrX003undefined 1 Reply Last reply
                  0
                  • Ultimatemanundefined Offline
                    Ultimatemanundefined Offline
                    Ultimateman
                    replied to maxzaster on last edited by
                    #152

                    maxzaster I appreciate it!

                    1 Reply Last reply
                    0
                    • hindercanrunundefined Offline
                      hindercanrunundefined Offline
                      hindercanrun
                      replied to Ultimateman on last edited by hindercanrun
                      #153

                      Ultimateman
                      i think i made a mistake
                      Call of Dutyยฎ_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Dutyยฎ_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                      Ultimatemanundefined GhostRider0125undefined 2 Replies Last reply
                      1
                      • AdrX003undefined Offline
                        AdrX003undefined Offline
                        AdrX003
                        replied to Ultimateman on last edited by
                        #154

                        Ultimateman oh so theres something specific on the code that end up needing this. i use to write down these details somewere so the GSC gets some nice docs for me, future modders and all that if you wanna help explaing it
                        but tnx anyway

                        1 Reply Last reply
                        0
                        • Ultimatemanundefined Offline
                          Ultimatemanundefined Offline
                          Ultimateman
                          replied to hindercanrun on last edited by
                          #155

                          hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. ๐Ÿ‘

                          hindercanrunundefined 1 Reply Last reply
                          0
                          • hindercanrunundefined Offline
                            hindercanrunundefined Offline
                            hindercanrun
                            replied to Ultimateman on last edited by hindercanrun
                            #156

                            Ultimateman if u see the hands in the first screenshot im stuhlinger
                            I did use the t6r way but im pretty sure i put some files in the wrong place

                            Ultimatemanundefined 1 Reply Last reply
                            0
                            • Ultimatemanundefined Offline
                              Ultimatemanundefined Offline
                              Ultimateman
                              replied to hindercanrun on last edited by
                              #157

                              hindercanrun ahh true. Yeah t6r is the correct way to load this mod so far till I've updated it. Also I've noticed that tranzit 2.0 tends to break a lot while having other mods running in the background. Same goes for nuke 2.0.

                              1 Reply Last reply
                              0
                              • leapyleafundefined Offline
                                leapyleafundefined Offline
                                leapyleaf
                                replied to Ultimateman on last edited by
                                #158

                                Ultimateman wheres the gun textures pack

                                Ultimatemanundefined 1 Reply Last reply
                                0
                                • GhostRider0125undefined Offline
                                  GhostRider0125undefined Offline
                                  GhostRider0125
                                  replied to hindercanrun on last edited by
                                  #159

                                  hindercanrun holy parkor ๐Ÿ˜†

                                  hindercanrunundefined 1 Reply Last reply
                                  0
                                  • hindercanrunundefined Offline
                                    hindercanrunundefined Offline
                                    hindercanrun
                                    replied to GhostRider0125 on last edited by
                                    #160

                                    GhostRider0125 I should try that
                                    I had too much fun just messing around

                                    1 Reply Last reply
                                    1
                                    • Ultimatemanundefined Offline
                                      Ultimatemanundefined Offline
                                      Ultimateman
                                      replied to leapyleaf on last edited by
                                      #161

                                      @sicklyicy in the images folder, this mod only includes 1 weapon skin modification & that's pap camo. My other weapon camo files can be downloaded from my City Of Mars ( nuketown reimagined ) mod

                                      1 Reply Last reply
                                      0
                                      • A Former User? Offline
                                        A Former User? Offline
                                        A Former User
                                        replied to Ultimateman on last edited by
                                        #162

                                        Ultimateman How do you disable night time (Day and night cycle)? The source code is compiled and I cannot uncompile clients_ids. Can you help me on that one? Sadly my players keep leaving because of that for some reasons

                                        1 Reply Last reply
                                        1
                                        • VicBoxxundefined Offline
                                          VicBoxxundefined Offline
                                          VicBoxx
                                          replied to Ultimateman on last edited by
                                          #163

                                          Ultimateman can the easter egg be done?

                                          Jack Dempseyundefined 1 Reply Last reply
                                          0

                                          • 1
                                          • 2
                                          • 6
                                          • 7
                                          • 8
                                          • 9
                                          • 10
                                          • 13
                                          • 14
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate