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  3. TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025

TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025

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  • Ultimatemanundefined Ultimateman

    [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

    Updated July 17th, 2025
    Original 2020 Version to load from "mod list":
    https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

    NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
    https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

    Hey yall! This is my Tranzit mod which changes plenty of things in the map.

    FEATURES

    • No fog
    • No denizens
    • Custom day & night cycle for each player
    • Rotating sky box
    • No lava / lava damage
    • Unlimited stamina
    • Player speed increased by 35 units per second
    • Jetgun has unlimited ammo ( lovely )
    • Jetgun can be used by everyone at the same time ( no jetgun limit )
    • Pack a Punch door stays open forever once players have turned on the power
    • Turbine doors stay open once players have turned on the power
    • Custom placed models ( +- 200 ) around the map to make the map look more believable
    • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
    • Electric Trap & Turret no longer need Turbine
    • Electric Trap's health increased from 60 to 180
    • Unique player character looks
    • Custom Pack a Punch Camo
    • Over 190 custom textures

    Download links

    git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

    Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

    Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

    Gzmorz: Helped with model array & log printing

    Thank you for checking out my mod! 🙂

    Amount of time that went into creating this mod: ~500 hours

    Image 1

    Image 2

    Image 3

    Image 4

    OwN Avengedundefined Offline
    OwN Avengedundefined Offline
    OwN Avenged
    Contributor
    wrote on last edited by
    #146

    Ultimateman Installed the mod, everything works perfectly except the fact that Denizens still spawn. Know how to fix that? The lava is gone, the fog is gone, but the denizens still fuck you over.

    Ultimatemanundefined 1 Reply Last reply
    0
    • OwN Avengedundefined OwN Avenged

      Ultimateman Installed the mod, everything works perfectly except the fact that Denizens still spawn. Know how to fix that? The lava is gone, the fog is gone, but the denizens still fuck you over.

      Ultimatemanundefined Offline
      Ultimatemanundefined Offline
      Ultimateman
      wrote on last edited by
      #147

      OwN Avenged where did you install the files at?

      1 Reply Last reply
      0
      • Script_doctor7undefined Script_doctor7

        Ultimateman hey would you like to help me an my mod team make our next bo2 mod we have a discord il give it to you if you wanna help

        Ultimatemanundefined Offline
        Ultimatemanundefined Offline
        Ultimateman
        wrote on last edited by
        #148

        Script_doctor7 would like to hear from it over at dc but I can't promise anything yet 👍

        Script_doctor7undefined 1 Reply Last reply
        0
        • AdrX003undefined Offline
          AdrX003undefined Offline
          AdrX003
          wrote on last edited by
          #149

          on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha

          Ultimatemanundefined 1 Reply Last reply
          0
          • maxzasterundefined Offline
            maxzasterundefined Offline
            maxzaster
            wrote on last edited by
            #150

            Ultimateman u rock

            Ultimatemanundefined 1 Reply Last reply
            1
            • AdrX003undefined AdrX003

              on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha

              Ultimatemanundefined Offline
              Ultimatemanundefined Offline
              Ultimateman
              wrote on last edited by
              #151

              AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

              AdrX003undefined 1 Reply Last reply
              0
              • maxzasterundefined maxzaster

                Ultimateman u rock

                Ultimatemanundefined Offline
                Ultimatemanundefined Offline
                Ultimateman
                wrote on last edited by
                #152

                maxzaster I appreciate it!

                1 Reply Last reply
                0
                • Ultimatemanundefined Ultimateman

                  [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                  Updated July 17th, 2025
                  Original 2020 Version to load from "mod list":
                  https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                  NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                  https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                  Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                  FEATURES

                  • No fog
                  • No denizens
                  • Custom day & night cycle for each player
                  • Rotating sky box
                  • No lava / lava damage
                  • Unlimited stamina
                  • Player speed increased by 35 units per second
                  • Jetgun has unlimited ammo ( lovely )
                  • Jetgun can be used by everyone at the same time ( no jetgun limit )
                  • Pack a Punch door stays open forever once players have turned on the power
                  • Turbine doors stay open once players have turned on the power
                  • Custom placed models ( +- 200 ) around the map to make the map look more believable
                  • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                  • Electric Trap & Turret no longer need Turbine
                  • Electric Trap's health increased from 60 to 180
                  • Unique player character looks
                  • Custom Pack a Punch Camo
                  • Over 190 custom textures

                  Download links

                  git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                  Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                  Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                  Gzmorz: Helped with model array & log printing

                  Thank you for checking out my mod! 🙂

                  Amount of time that went into creating this mod: ~500 hours

                  Image 1

                  Image 2

                  Image 3

                  Image 4

                  hindercanrunundefined Offline
                  hindercanrunundefined Offline
                  hindercanrun
                  wrote on last edited by hindercanrun
                  #153

                  Ultimateman
                  i think i made a mistake
                  Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                  Ultimatemanundefined GhostRider0125undefined 2 Replies Last reply
                  1
                  • Ultimatemanundefined Ultimateman

                    AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

                    AdrX003undefined Offline
                    AdrX003undefined Offline
                    AdrX003
                    wrote on last edited by
                    #154

                    Ultimateman oh so theres something specific on the code that end up needing this. i use to write down these details somewere so the GSC gets some nice docs for me, future modders and all that if you wanna help explaing it
                    but tnx anyway

                    1 Reply Last reply
                    0
                    • hindercanrunundefined hindercanrun

                      Ultimateman
                      i think i made a mistake
                      Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                      Ultimatemanundefined Offline
                      Ultimatemanundefined Offline
                      Ultimateman
                      wrote on last edited by
                      #155

                      hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

                      hindercanrunundefined 1 Reply Last reply
                      0
                      • Ultimatemanundefined Ultimateman

                        hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

                        hindercanrunundefined Offline
                        hindercanrunundefined Offline
                        hindercanrun
                        wrote on last edited by hindercanrun
                        #156

                        Ultimateman if u see the hands in the first screenshot im stuhlinger
                        I did use the t6r way but im pretty sure i put some files in the wrong place

                        Ultimatemanundefined 1 Reply Last reply
                        0
                        • hindercanrunundefined hindercanrun

                          Ultimateman if u see the hands in the first screenshot im stuhlinger
                          I did use the t6r way but im pretty sure i put some files in the wrong place

                          Ultimatemanundefined Offline
                          Ultimatemanundefined Offline
                          Ultimateman
                          wrote on last edited by
                          #157

                          hindercanrun ahh true. Yeah t6r is the correct way to load this mod so far till I've updated it. Also I've noticed that tranzit 2.0 tends to break a lot while having other mods running in the background. Same goes for nuke 2.0.

                          1 Reply Last reply
                          0
                          • Ultimatemanundefined Ultimateman

                            [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                            Updated July 17th, 2025
                            Original 2020 Version to load from "mod list":
                            https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                            NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                            https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                            Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                            FEATURES

                            • No fog
                            • No denizens
                            • Custom day & night cycle for each player
                            • Rotating sky box
                            • No lava / lava damage
                            • Unlimited stamina
                            • Player speed increased by 35 units per second
                            • Jetgun has unlimited ammo ( lovely )
                            • Jetgun can be used by everyone at the same time ( no jetgun limit )
                            • Pack a Punch door stays open forever once players have turned on the power
                            • Turbine doors stay open once players have turned on the power
                            • Custom placed models ( +- 200 ) around the map to make the map look more believable
                            • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                            • Electric Trap & Turret no longer need Turbine
                            • Electric Trap's health increased from 60 to 180
                            • Unique player character looks
                            • Custom Pack a Punch Camo
                            • Over 190 custom textures

                            Download links

                            git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                            Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                            Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                            Gzmorz: Helped with model array & log printing

                            Thank you for checking out my mod! 🙂

                            Amount of time that went into creating this mod: ~500 hours

                            Image 1

                            Image 2

                            Image 3

                            Image 4

                            leapyleafundefined Offline
                            leapyleafundefined Offline
                            leapyleaf
                            wrote on last edited by
                            #158

                            Ultimateman wheres the gun textures pack

                            Ultimatemanundefined 1 Reply Last reply
                            0
                            • hindercanrunundefined hindercanrun

                              Ultimateman
                              i think i made a mistake
                              Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                              GhostRider0125undefined Offline
                              GhostRider0125undefined Offline
                              GhostRider0125
                              wrote on last edited by
                              #159

                              hindercanrun holy parkor 😆

                              hindercanrunundefined 1 Reply Last reply
                              0
                              • GhostRider0125undefined GhostRider0125

                                hindercanrun holy parkor 😆

                                hindercanrunundefined Offline
                                hindercanrunundefined Offline
                                hindercanrun
                                wrote on last edited by
                                #160

                                GhostRider0125 I should try that
                                I had too much fun just messing around

                                1 Reply Last reply
                                1
                                • leapyleafundefined leapyleaf

                                  Ultimateman wheres the gun textures pack

                                  Ultimatemanundefined Offline
                                  Ultimatemanundefined Offline
                                  Ultimateman
                                  wrote on last edited by
                                  #161

                                  @sicklyicy in the images folder, this mod only includes 1 weapon skin modification & that's pap camo. My other weapon camo files can be downloaded from my City Of Mars ( nuketown reimagined ) mod

                                  1 Reply Last reply
                                  0
                                  • Ultimatemanundefined Ultimateman

                                    [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                                    Updated July 17th, 2025
                                    Original 2020 Version to load from "mod list":
                                    https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                                    NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                                    https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                    Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                    FEATURES

                                    • No fog
                                    • No denizens
                                    • Custom day & night cycle for each player
                                    • Rotating sky box
                                    • No lava / lava damage
                                    • Unlimited stamina
                                    • Player speed increased by 35 units per second
                                    • Jetgun has unlimited ammo ( lovely )
                                    • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                    • Pack a Punch door stays open forever once players have turned on the power
                                    • Turbine doors stay open once players have turned on the power
                                    • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                    • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                    • Electric Trap & Turret no longer need Turbine
                                    • Electric Trap's health increased from 60 to 180
                                    • Unique player character looks
                                    • Custom Pack a Punch Camo
                                    • Over 190 custom textures

                                    Download links

                                    git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                                    Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                    Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                    Gzmorz: Helped with model array & log printing

                                    Thank you for checking out my mod! 🙂

                                    Amount of time that went into creating this mod: ~500 hours

                                    Image 1

                                    Image 2

                                    Image 3

                                    Image 4

                                    A Former User? Offline
                                    A Former User? Offline
                                    A Former User
                                    wrote on last edited by
                                    #162

                                    Ultimateman How do you disable night time (Day and night cycle)? The source code is compiled and I cannot uncompile clients_ids. Can you help me on that one? Sadly my players keep leaving because of that for some reasons

                                    1 Reply Last reply
                                    1
                                    • Ultimatemanundefined Ultimateman

                                      [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                                      Updated July 17th, 2025
                                      Original 2020 Version to load from "mod list":
                                      https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                                      NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                                      https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                      Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                      FEATURES

                                      • No fog
                                      • No denizens
                                      • Custom day & night cycle for each player
                                      • Rotating sky box
                                      • No lava / lava damage
                                      • Unlimited stamina
                                      • Player speed increased by 35 units per second
                                      • Jetgun has unlimited ammo ( lovely )
                                      • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                      • Pack a Punch door stays open forever once players have turned on the power
                                      • Turbine doors stay open once players have turned on the power
                                      • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                      • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                      • Electric Trap & Turret no longer need Turbine
                                      • Electric Trap's health increased from 60 to 180
                                      • Unique player character looks
                                      • Custom Pack a Punch Camo
                                      • Over 190 custom textures

                                      Download links

                                      git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                                      Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                      Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                      Gzmorz: Helped with model array & log printing

                                      Thank you for checking out my mod! 🙂

                                      Amount of time that went into creating this mod: ~500 hours

                                      Image 1

                                      Image 2

                                      Image 3

                                      Image 4

                                      VicBoxxundefined Offline
                                      VicBoxxundefined Offline
                                      VicBoxx
                                      wrote on last edited by
                                      #163

                                      Ultimateman can the easter egg be done?

                                      Jack Dempseyundefined 1 Reply Last reply
                                      0
                                      • VicBoxxundefined VicBoxx

                                        Ultimateman can the easter egg be done?

                                        Jack Dempseyundefined Offline
                                        Jack Dempseyundefined Offline
                                        Jack Dempsey
                                        wrote on last edited by
                                        #164

                                        VicBoxx Yes, but only Maxis Side.

                                        1 Reply Last reply
                                        0
                                        • Sorexundefined Sorex

                                          @Espitiax you can use a public decompiler to get the source code

                                          Gera_exeundefined Offline
                                          Gera_exeundefined Offline
                                          Gera_exe
                                          wrote on last edited by
                                          #165

                                          Sorex x2

                                          1 Reply Last reply
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