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  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • OwN Avengedundefined Offline
    OwN Avengedundefined Offline
    OwN Avenged Contributor
    replied to Ultimateman on last edited by
    #146

    Ultimateman Installed the mod, everything works perfectly except the fact that Denizens still spawn. Know how to fix that? The lava is gone, the fog is gone, but the denizens still fuck you over.

    Ultimatemanundefined 1 Reply Last reply
    0
    • Ultimatemanundefined Offline
      Ultimatemanundefined Offline
      Ultimateman
      replied to OwN Avenged on last edited by
      #147

      OwN Avenged where did you install the files at?

      1 Reply Last reply
      0
      • Ultimatemanundefined Offline
        Ultimatemanundefined Offline
        Ultimateman
        replied to Script_doctor7 on last edited by
        #148

        Script_doctor7 would like to hear from it over at dc but I can't promise anything yet 👍

        Script_doctor7undefined 1 Reply Last reply
        0
        • AdrX003undefined Offline
          AdrX003undefined Offline
          AdrX003
          wrote on last edited by
          #149

          on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha

          Ultimatemanundefined 1 Reply Last reply
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          • maxzasterundefined Offline
            maxzasterundefined Offline
            maxzaster
            wrote on last edited by
            #150

            Ultimateman u rock

            Ultimatemanundefined 1 Reply Last reply
            1
            • Ultimatemanundefined Offline
              Ultimatemanundefined Offline
              Ultimateman
              replied to AdrX003 on last edited by
              #151

              AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

              AdrX003undefined 1 Reply Last reply
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              • Ultimatemanundefined Offline
                Ultimatemanundefined Offline
                Ultimateman
                replied to maxzaster on last edited by
                #152

                maxzaster I appreciate it!

                1 Reply Last reply
                0
                • hindercanrunundefined Offline
                  hindercanrunundefined Offline
                  hindercanrun
                  replied to Ultimateman on last edited by hindercanrun
                  #153

                  Ultimateman
                  i think i made a mistake
                  Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                  Ultimatemanundefined GhostRider0125undefined 2 Replies Last reply
                  1
                  • AdrX003undefined Offline
                    AdrX003undefined Offline
                    AdrX003
                    replied to Ultimateman on last edited by
                    #154

                    Ultimateman oh so theres something specific on the code that end up needing this. i use to write down these details somewere so the GSC gets some nice docs for me, future modders and all that if you wanna help explaing it
                    but tnx anyway

                    1 Reply Last reply
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                    • Ultimatemanundefined Offline
                      Ultimatemanundefined Offline
                      Ultimateman
                      replied to hindercanrun on last edited by
                      #155

                      hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

                      hindercanrunundefined 1 Reply Last reply
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                      • hindercanrunundefined Offline
                        hindercanrunundefined Offline
                        hindercanrun
                        replied to Ultimateman on last edited by hindercanrun
                        #156

                        Ultimateman if u see the hands in the first screenshot im stuhlinger
                        I did use the t6r way but im pretty sure i put some files in the wrong place

                        Ultimatemanundefined 1 Reply Last reply
                        0
                        • Ultimatemanundefined Offline
                          Ultimatemanundefined Offline
                          Ultimateman
                          replied to hindercanrun on last edited by
                          #157

                          hindercanrun ahh true. Yeah t6r is the correct way to load this mod so far till I've updated it. Also I've noticed that tranzit 2.0 tends to break a lot while having other mods running in the background. Same goes for nuke 2.0.

                          1 Reply Last reply
                          0
                          • leapyleafundefined Offline
                            leapyleafundefined Offline
                            leapyleaf
                            replied to Ultimateman on last edited by
                            #158

                            Ultimateman wheres the gun textures pack

                            Ultimatemanundefined 1 Reply Last reply
                            0
                            • GhostRider0125undefined Offline
                              GhostRider0125undefined Offline
                              GhostRider0125
                              replied to hindercanrun on last edited by
                              #159

                              hindercanrun holy parkor 😆

                              hindercanrunundefined 1 Reply Last reply
                              0
                              • hindercanrunundefined Offline
                                hindercanrunundefined Offline
                                hindercanrun
                                replied to GhostRider0125 on last edited by
                                #160

                                GhostRider0125 I should try that
                                I had too much fun just messing around

                                1 Reply Last reply
                                1
                                • Ultimatemanundefined Offline
                                  Ultimatemanundefined Offline
                                  Ultimateman
                                  replied to leapyleaf on last edited by
                                  #161

                                  @sicklyicy in the images folder, this mod only includes 1 weapon skin modification & that's pap camo. My other weapon camo files can be downloaded from my City Of Mars ( nuketown reimagined ) mod

                                  1 Reply Last reply
                                  0
                                  • A Former User? Offline
                                    A Former User? Offline
                                    A Former User
                                    replied to Ultimateman on last edited by
                                    #162

                                    Ultimateman How do you disable night time (Day and night cycle)? The source code is compiled and I cannot uncompile clients_ids. Can you help me on that one? Sadly my players keep leaving because of that for some reasons

                                    1 Reply Last reply
                                    1
                                    • VicBoxxundefined Offline
                                      VicBoxxundefined Offline
                                      VicBoxx
                                      replied to Ultimateman on last edited by
                                      #163

                                      Ultimateman can the easter egg be done?

                                      Jack Dempseyundefined 1 Reply Last reply
                                      0
                                      • Jack Dempseyundefined Offline
                                        Jack Dempseyundefined Offline
                                        Jack Dempsey
                                        replied to VicBoxx on last edited by
                                        #164

                                        VicBoxx Yes, but only Maxis Side.

                                        1 Reply Last reply
                                        0
                                        • Gera_exeundefined Offline
                                          Gera_exeundefined Offline
                                          Gera_exe
                                          replied to Sorex on last edited by
                                          #165

                                          Sorex x2

                                          1 Reply Last reply
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