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  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • maxzasterundefined Offline
    maxzasterundefined Offline
    maxzaster
    wrote on last edited by
    #150

    Ultimateman u rock

    Ultimatemanundefined 1 Reply Last reply
    1
    • Ultimatemanundefined Offline
      Ultimatemanundefined Offline
      Ultimateman
      replied to AdrX003 on last edited by
      #151

      AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

      AdrX003undefined 1 Reply Last reply
      0
      • Ultimatemanundefined Offline
        Ultimatemanundefined Offline
        Ultimateman
        replied to maxzaster on last edited by
        #152

        maxzaster I appreciate it!

        1 Reply Last reply
        0
        • hindercanrunundefined Offline
          hindercanrunundefined Offline
          hindercanrun
          replied to Ultimateman on last edited by hindercanrun
          #153

          Ultimateman
          i think i made a mistake
          Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

          Ultimatemanundefined GhostRider0125undefined 2 Replies Last reply
          1
          • AdrX003undefined Offline
            AdrX003undefined Offline
            AdrX003
            replied to Ultimateman on last edited by
            #154

            Ultimateman oh so theres something specific on the code that end up needing this. i use to write down these details somewere so the GSC gets some nice docs for me, future modders and all that if you wanna help explaing it
            but tnx anyway

            1 Reply Last reply
            0
            • Ultimatemanundefined Offline
              Ultimatemanundefined Offline
              Ultimateman
              replied to hindercanrun on last edited by
              #155

              hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

              hindercanrunundefined 1 Reply Last reply
              0
              • hindercanrunundefined Offline
                hindercanrunundefined Offline
                hindercanrun
                replied to Ultimateman on last edited by hindercanrun
                #156

                Ultimateman if u see the hands in the first screenshot im stuhlinger
                I did use the t6r way but im pretty sure i put some files in the wrong place

                Ultimatemanundefined 1 Reply Last reply
                0
                • Ultimatemanundefined Offline
                  Ultimatemanundefined Offline
                  Ultimateman
                  replied to hindercanrun on last edited by
                  #157

                  hindercanrun ahh true. Yeah t6r is the correct way to load this mod so far till I've updated it. Also I've noticed that tranzit 2.0 tends to break a lot while having other mods running in the background. Same goes for nuke 2.0.

                  1 Reply Last reply
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                  • leapyleafundefined Offline
                    leapyleafundefined Offline
                    leapyleaf
                    replied to Ultimateman on last edited by
                    #158

                    Ultimateman wheres the gun textures pack

                    Ultimatemanundefined 1 Reply Last reply
                    0
                    • GhostRider0125undefined Offline
                      GhostRider0125undefined Offline
                      GhostRider0125
                      replied to hindercanrun on last edited by
                      #159

                      hindercanrun holy parkor 😆

                      hindercanrunundefined 1 Reply Last reply
                      0
                      • hindercanrunundefined Offline
                        hindercanrunundefined Offline
                        hindercanrun
                        replied to GhostRider0125 on last edited by
                        #160

                        GhostRider0125 I should try that
                        I had too much fun just messing around

                        1 Reply Last reply
                        1
                        • Ultimatemanundefined Offline
                          Ultimatemanundefined Offline
                          Ultimateman
                          replied to leapyleaf on last edited by
                          #161

                          @sicklyicy in the images folder, this mod only includes 1 weapon skin modification & that's pap camo. My other weapon camo files can be downloaded from my City Of Mars ( nuketown reimagined ) mod

                          1 Reply Last reply
                          0
                          • A Former User? Offline
                            A Former User? Offline
                            A Former User
                            replied to Ultimateman on last edited by
                            #162

                            Ultimateman How do you disable night time (Day and night cycle)? The source code is compiled and I cannot uncompile clients_ids. Can you help me on that one? Sadly my players keep leaving because of that for some reasons

                            1 Reply Last reply
                            1
                            • VicBoxxundefined Offline
                              VicBoxxundefined Offline
                              VicBoxx
                              replied to Ultimateman on last edited by
                              #163

                              Ultimateman can the easter egg be done?

                              Jack Dempseyundefined 1 Reply Last reply
                              0
                              • Jack Dempseyundefined Offline
                                Jack Dempseyundefined Offline
                                Jack Dempsey
                                replied to VicBoxx on last edited by
                                #164

                                VicBoxx Yes, but only Maxis Side.

                                1 Reply Last reply
                                0
                                • Gera_exeundefined Offline
                                  Gera_exeundefined Offline
                                  Gera_exe
                                  replied to Sorex on last edited by
                                  #165

                                  Sorex x2

                                  1 Reply Last reply
                                  0
                                  • Itz_Felix63undefined Offline
                                    Itz_Felix63undefined Offline
                                    Itz_Felix63
                                    replied to Ultimateman on last edited by
                                    #166

                                    Ultimateman the game crashes mid game every time i play normal tranzit, is this something caused by the mod or its a problem from my pc?

                                    Ultimatemanundefined 1 Reply Last reply
                                    0
                                    • Ultimatemanundefined Offline
                                      Ultimatemanundefined Offline
                                      Ultimateman
                                      replied to Itz_Felix63 on last edited by
                                      #167

                                      Itz_Felix63 you could join in on our discord server where you could post screenshots of your script folder and we could look into the issue over there more easily. Oh, tranzit reimagined is getting a massive overhaul soon with plenty of things added

                                      1 Reply Last reply
                                      0
                                      • Chunkychungaundefined Offline
                                        Chunkychungaundefined Offline
                                        Chunkychunga
                                        wrote on last edited by Chunkychunga
                                        #168

                                        Ultimateman do you know what files I can delete so I could return the main menu to the original where it has the asteroid ring instead of the prestige icons and to get the globe back. Its just a personal preference and love the mod by the way 10 stars out of 5 lol.

                                        1 Reply Last reply
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                                        • Ultimatemanundefined Offline
                                          Ultimatemanundefined Offline
                                          Ultimateman
                                          wrote on last edited by
                                          #169

                                          Haha not a problem. Thanks tho I do appreciate the kind comment!
                                          Here's a list of all the textures that I modified for menu view;

                                          • menu_zm_transit_zclassic_transit / map preview in the tv shaped thing when in custom games settings
                                          • menu_zm_title_screen / cod zombies logo in main menu
                                          • menu_zm_map_transit_large_blur / part of tranzit's menu selection
                                          • menu_zm_map_transit_large / part of tranzit's menu selection
                                          • menu_zm_map_transit_blit_town / part of tranzit's menu selection
                                          • menu_zm_map_transit_blit_farm / part of tranzit's menu selection
                                          • menu_zm_map_transit_blit_power / part of tranzit's menu selection
                                          • menu_zm_map_transit_blit_diner / part of tranzit's menu selection
                                          • menu_zm_map_transit_blit_depot / part of tranzit's menu selection
                                          • menu_vis_bracket_small_zm / when something is hovered over, displays brackets around the text
                                          • globe_map_zm / the spinning globe in main menu
                                          • lui_bkg_zm_rocks_front_forward / asteroids from left to right ( front row )
                                          • lui_bkg_zm_rocks_front / asteroids from left to right ( second row )
                                          • lui_bkg_zm_rocks_back / asteroids from right to left ( behind all asteroid rows )
                                          • lui_bkg_zm_sun / the sun explo displayed behind, next to globe
                                          • lui_bkg_zm_flare / flare line around the globe
                                          • lui_bkg_zm_flare_left / smaller flare line on the left side of globe
                                          • lui_bkg_zm / main background image behind every other element

                                          I might of had missed something coz I'm at work and had to download the mod to my work pc. However I think I found all the files that you needed.
                                          Oh and btw.. keep an eye out for the mega update for tranzit reimagined. This is a "game changer". It's even bigger project than my Nuketown zombies reimagination City Of Mars project.

                                          Chunkychungaundefined 1 Reply Last reply
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