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  3. TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025

TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025

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bo2bo2 zombiesreimaginedtranzit
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  • maxzasterundefined Offline
    maxzasterundefined Offline
    maxzaster
    wrote on last edited by
    #150

    Ultimateman u rock

    Ultimatemanundefined 1 Reply Last reply
    1
    • AdrX003undefined AdrX003

      on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha

      Ultimatemanundefined Offline
      Ultimatemanundefined Offline
      Ultimateman
      wrote on last edited by
      #151

      AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

      AdrX003undefined 1 Reply Last reply
      0
      • maxzasterundefined maxzaster

        Ultimateman u rock

        Ultimatemanundefined Offline
        Ultimatemanundefined Offline
        Ultimateman
        wrote on last edited by
        #152

        maxzaster I appreciate it!

        1 Reply Last reply
        0
        • Ultimatemanundefined Ultimateman

          [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

          Updated July 17th, 2025
          Original 2020 Version to load from "mod list":
          https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

          NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
          https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

          Hey yall! This is my Tranzit mod which changes plenty of things in the map.

          FEATURES

          • No fog
          • No denizens
          • Custom day & night cycle for each player
          • Rotating sky box
          • No lava / lava damage
          • Unlimited stamina
          • Player speed increased by 35 units per second
          • Jetgun has unlimited ammo ( lovely )
          • Jetgun can be used by everyone at the same time ( no jetgun limit )
          • Pack a Punch door stays open forever once players have turned on the power
          • Turbine doors stay open once players have turned on the power
          • Custom placed models ( +- 200 ) around the map to make the map look more believable
          • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
          • Electric Trap & Turret no longer need Turbine
          • Electric Trap's health increased from 60 to 180
          • Unique player character looks
          • Custom Pack a Punch Camo
          • Over 190 custom textures

          Download links

          git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

          Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

          Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

          Gzmorz: Helped with model array & log printing

          Thank you for checking out my mod! 🙂

          Amount of time that went into creating this mod: ~500 hours

          Image 1

          Image 2

          Image 3

          Image 4

          hindercanrunundefined Offline
          hindercanrunundefined Offline
          hindercanrun
          wrote on last edited by hindercanrun
          #153

          Ultimateman
          i think i made a mistake
          Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

          Ultimatemanundefined GhostRider0125undefined 2 Replies Last reply
          1
          • Ultimatemanundefined Ultimateman

            AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

            AdrX003undefined Offline
            AdrX003undefined Offline
            AdrX003
            wrote on last edited by
            #154

            Ultimateman oh so theres something specific on the code that end up needing this. i use to write down these details somewere so the GSC gets some nice docs for me, future modders and all that if you wanna help explaing it
            but tnx anyway

            1 Reply Last reply
            0
            • hindercanrunundefined hindercanrun

              Ultimateman
              i think i made a mistake
              Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

              Ultimatemanundefined Offline
              Ultimatemanundefined Offline
              Ultimateman
              wrote on last edited by
              #155

              hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

              hindercanrunundefined 1 Reply Last reply
              0
              • Ultimatemanundefined Ultimateman

                hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

                hindercanrunundefined Offline
                hindercanrunundefined Offline
                hindercanrun
                wrote on last edited by hindercanrun
                #156

                Ultimateman if u see the hands in the first screenshot im stuhlinger
                I did use the t6r way but im pretty sure i put some files in the wrong place

                Ultimatemanundefined 1 Reply Last reply
                0
                • hindercanrunundefined hindercanrun

                  Ultimateman if u see the hands in the first screenshot im stuhlinger
                  I did use the t6r way but im pretty sure i put some files in the wrong place

                  Ultimatemanundefined Offline
                  Ultimatemanundefined Offline
                  Ultimateman
                  wrote on last edited by
                  #157

                  hindercanrun ahh true. Yeah t6r is the correct way to load this mod so far till I've updated it. Also I've noticed that tranzit 2.0 tends to break a lot while having other mods running in the background. Same goes for nuke 2.0.

                  1 Reply Last reply
                  0
                  • Ultimatemanundefined Ultimateman

                    [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                    Updated July 17th, 2025
                    Original 2020 Version to load from "mod list":
                    https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                    NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                    https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                    Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                    FEATURES

                    • No fog
                    • No denizens
                    • Custom day & night cycle for each player
                    • Rotating sky box
                    • No lava / lava damage
                    • Unlimited stamina
                    • Player speed increased by 35 units per second
                    • Jetgun has unlimited ammo ( lovely )
                    • Jetgun can be used by everyone at the same time ( no jetgun limit )
                    • Pack a Punch door stays open forever once players have turned on the power
                    • Turbine doors stay open once players have turned on the power
                    • Custom placed models ( +- 200 ) around the map to make the map look more believable
                    • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                    • Electric Trap & Turret no longer need Turbine
                    • Electric Trap's health increased from 60 to 180
                    • Unique player character looks
                    • Custom Pack a Punch Camo
                    • Over 190 custom textures

                    Download links

                    git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                    Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                    Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                    Gzmorz: Helped with model array & log printing

                    Thank you for checking out my mod! 🙂

                    Amount of time that went into creating this mod: ~500 hours

                    Image 1

                    Image 2

                    Image 3

                    Image 4

                    leapyleafundefined Offline
                    leapyleafundefined Offline
                    leapyleaf
                    wrote on last edited by
                    #158

                    Ultimateman wheres the gun textures pack

                    Ultimatemanundefined 1 Reply Last reply
                    0
                    • hindercanrunundefined hindercanrun

                      Ultimateman
                      i think i made a mistake
                      Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                      GhostRider0125undefined Offline
                      GhostRider0125undefined Offline
                      GhostRider0125
                      wrote on last edited by
                      #159

                      hindercanrun holy parkor 😆

                      hindercanrunundefined 1 Reply Last reply
                      0
                      • GhostRider0125undefined GhostRider0125

                        hindercanrun holy parkor 😆

                        hindercanrunundefined Offline
                        hindercanrunundefined Offline
                        hindercanrun
                        wrote on last edited by
                        #160

                        GhostRider0125 I should try that
                        I had too much fun just messing around

                        1 Reply Last reply
                        1
                        • leapyleafundefined leapyleaf

                          Ultimateman wheres the gun textures pack

                          Ultimatemanundefined Offline
                          Ultimatemanundefined Offline
                          Ultimateman
                          wrote on last edited by
                          #161

                          @sicklyicy in the images folder, this mod only includes 1 weapon skin modification & that's pap camo. My other weapon camo files can be downloaded from my City Of Mars ( nuketown reimagined ) mod

                          1 Reply Last reply
                          0
                          • Ultimatemanundefined Ultimateman

                            [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                            Updated July 17th, 2025
                            Original 2020 Version to load from "mod list":
                            https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                            NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                            https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                            Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                            FEATURES

                            • No fog
                            • No denizens
                            • Custom day & night cycle for each player
                            • Rotating sky box
                            • No lava / lava damage
                            • Unlimited stamina
                            • Player speed increased by 35 units per second
                            • Jetgun has unlimited ammo ( lovely )
                            • Jetgun can be used by everyone at the same time ( no jetgun limit )
                            • Pack a Punch door stays open forever once players have turned on the power
                            • Turbine doors stay open once players have turned on the power
                            • Custom placed models ( +- 200 ) around the map to make the map look more believable
                            • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                            • Electric Trap & Turret no longer need Turbine
                            • Electric Trap's health increased from 60 to 180
                            • Unique player character looks
                            • Custom Pack a Punch Camo
                            • Over 190 custom textures

                            Download links

                            git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                            Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                            Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                            Gzmorz: Helped with model array & log printing

                            Thank you for checking out my mod! 🙂

                            Amount of time that went into creating this mod: ~500 hours

                            Image 1

                            Image 2

                            Image 3

                            Image 4

                            A Former User? Offline
                            A Former User? Offline
                            A Former User
                            wrote on last edited by
                            #162

                            Ultimateman How do you disable night time (Day and night cycle)? The source code is compiled and I cannot uncompile clients_ids. Can you help me on that one? Sadly my players keep leaving because of that for some reasons

                            1 Reply Last reply
                            1
                            • Ultimatemanundefined Ultimateman

                              [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                              Updated July 17th, 2025
                              Original 2020 Version to load from "mod list":
                              https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                              NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                              https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                              Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                              FEATURES

                              • No fog
                              • No denizens
                              • Custom day & night cycle for each player
                              • Rotating sky box
                              • No lava / lava damage
                              • Unlimited stamina
                              • Player speed increased by 35 units per second
                              • Jetgun has unlimited ammo ( lovely )
                              • Jetgun can be used by everyone at the same time ( no jetgun limit )
                              • Pack a Punch door stays open forever once players have turned on the power
                              • Turbine doors stay open once players have turned on the power
                              • Custom placed models ( +- 200 ) around the map to make the map look more believable
                              • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                              • Electric Trap & Turret no longer need Turbine
                              • Electric Trap's health increased from 60 to 180
                              • Unique player character looks
                              • Custom Pack a Punch Camo
                              • Over 190 custom textures

                              Download links

                              git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                              Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                              Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                              Gzmorz: Helped with model array & log printing

                              Thank you for checking out my mod! 🙂

                              Amount of time that went into creating this mod: ~500 hours

                              Image 1

                              Image 2

                              Image 3

                              Image 4

                              VicBoxxundefined Offline
                              VicBoxxundefined Offline
                              VicBoxx
                              wrote on last edited by
                              #163

                              Ultimateman can the easter egg be done?

                              Jack Dempseyundefined 1 Reply Last reply
                              0
                              • VicBoxxundefined VicBoxx

                                Ultimateman can the easter egg be done?

                                Jack Dempseyundefined Offline
                                Jack Dempseyundefined Offline
                                Jack Dempsey
                                wrote on last edited by
                                #164

                                VicBoxx Yes, but only Maxis Side.

                                1 Reply Last reply
                                0
                                • Sorexundefined Sorex

                                  @Espitiax you can use a public decompiler to get the source code

                                  Gera_exeundefined Offline
                                  Gera_exeundefined Offline
                                  Gera_exe
                                  wrote on last edited by
                                  #165

                                  Sorex x2

                                  1 Reply Last reply
                                  0
                                  • Ultimatemanundefined Ultimateman

                                    [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                                    Updated July 17th, 2025
                                    Original 2020 Version to load from "mod list":
                                    https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                                    NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                                    https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                    Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                    FEATURES

                                    • No fog
                                    • No denizens
                                    • Custom day & night cycle for each player
                                    • Rotating sky box
                                    • No lava / lava damage
                                    • Unlimited stamina
                                    • Player speed increased by 35 units per second
                                    • Jetgun has unlimited ammo ( lovely )
                                    • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                    • Pack a Punch door stays open forever once players have turned on the power
                                    • Turbine doors stay open once players have turned on the power
                                    • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                    • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                    • Electric Trap & Turret no longer need Turbine
                                    • Electric Trap's health increased from 60 to 180
                                    • Unique player character looks
                                    • Custom Pack a Punch Camo
                                    • Over 190 custom textures

                                    Download links

                                    git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                                    Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                    Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                    Gzmorz: Helped with model array & log printing

                                    Thank you for checking out my mod! 🙂

                                    Amount of time that went into creating this mod: ~500 hours

                                    Image 1

                                    Image 2

                                    Image 3

                                    Image 4

                                    Itz_Felix63undefined Offline
                                    Itz_Felix63undefined Offline
                                    Itz_Felix63
                                    wrote on last edited by
                                    #166

                                    Ultimateman the game crashes mid game every time i play normal tranzit, is this something caused by the mod or its a problem from my pc?

                                    Ultimatemanundefined 1 Reply Last reply
                                    0
                                    • Itz_Felix63undefined Itz_Felix63

                                      Ultimateman the game crashes mid game every time i play normal tranzit, is this something caused by the mod or its a problem from my pc?

                                      Ultimatemanundefined Offline
                                      Ultimatemanundefined Offline
                                      Ultimateman
                                      wrote on last edited by
                                      #167

                                      Itz_Felix63 you could join in on our discord server where you could post screenshots of your script folder and we could look into the issue over there more easily. Oh, tranzit reimagined is getting a massive overhaul soon with plenty of things added

                                      1 Reply Last reply
                                      0
                                      • Chunkychungaundefined Offline
                                        Chunkychungaundefined Offline
                                        Chunkychunga
                                        wrote on last edited by Chunkychunga
                                        #168

                                        Ultimateman do you know what files I can delete so I could return the main menu to the original where it has the asteroid ring instead of the prestige icons and to get the globe back. Its just a personal preference and love the mod by the way 10 stars out of 5 lol.

                                        1 Reply Last reply
                                        0
                                        • Ultimatemanundefined Offline
                                          Ultimatemanundefined Offline
                                          Ultimateman
                                          wrote on last edited by
                                          #169

                                          Haha not a problem. Thanks tho I do appreciate the kind comment!
                                          Here's a list of all the textures that I modified for menu view;

                                          • menu_zm_transit_zclassic_transit / map preview in the tv shaped thing when in custom games settings
                                          • menu_zm_title_screen / cod zombies logo in main menu
                                          • menu_zm_map_transit_large_blur / part of tranzit's menu selection
                                          • menu_zm_map_transit_large / part of tranzit's menu selection
                                          • menu_zm_map_transit_blit_town / part of tranzit's menu selection
                                          • menu_zm_map_transit_blit_farm / part of tranzit's menu selection
                                          • menu_zm_map_transit_blit_power / part of tranzit's menu selection
                                          • menu_zm_map_transit_blit_diner / part of tranzit's menu selection
                                          • menu_zm_map_transit_blit_depot / part of tranzit's menu selection
                                          • menu_vis_bracket_small_zm / when something is hovered over, displays brackets around the text
                                          • globe_map_zm / the spinning globe in main menu
                                          • lui_bkg_zm_rocks_front_forward / asteroids from left to right ( front row )
                                          • lui_bkg_zm_rocks_front / asteroids from left to right ( second row )
                                          • lui_bkg_zm_rocks_back / asteroids from right to left ( behind all asteroid rows )
                                          • lui_bkg_zm_sun / the sun explo displayed behind, next to globe
                                          • lui_bkg_zm_flare / flare line around the globe
                                          • lui_bkg_zm_flare_left / smaller flare line on the left side of globe
                                          • lui_bkg_zm / main background image behind every other element

                                          I might of had missed something coz I'm at work and had to download the mod to my work pc. However I think I found all the files that you needed.
                                          Oh and btw.. keep an eye out for the mega update for tranzit reimagined. This is a "game changer". It's even bigger project than my Nuketown zombies reimagination City Of Mars project.

                                          Chunkychungaundefined 1 Reply Last reply
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