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  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • Ultimatemanundefined Offline
    Ultimatemanundefined Offline
    Ultimateman
    replied to hindercanrun on last edited by
    #157

    hindercanrun ahh true. Yeah t6r is the correct way to load this mod so far till I've updated it. Also I've noticed that tranzit 2.0 tends to break a lot while having other mods running in the background. Same goes for nuke 2.0.

    1 Reply Last reply
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    • leapyleafundefined Offline
      leapyleafundefined Offline
      leapyleaf
      replied to Ultimateman on last edited by
      #158

      Ultimateman wheres the gun textures pack

      Ultimatemanundefined 1 Reply Last reply
      0
      • GhostRider0125undefined Offline
        GhostRider0125undefined Offline
        GhostRider0125
        replied to hindercanrun on last edited by
        #159

        hindercanrun holy parkor 😆

        hindercanrunundefined 1 Reply Last reply
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        • hindercanrunundefined Offline
          hindercanrunundefined Offline
          hindercanrun
          replied to GhostRider0125 on last edited by
          #160

          GhostRider0125 I should try that
          I had too much fun just messing around

          1 Reply Last reply
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          • Ultimatemanundefined Offline
            Ultimatemanundefined Offline
            Ultimateman
            replied to leapyleaf on last edited by
            #161

            @sicklyicy in the images folder, this mod only includes 1 weapon skin modification & that's pap camo. My other weapon camo files can be downloaded from my City Of Mars ( nuketown reimagined ) mod

            1 Reply Last reply
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            • A Former User? Offline
              A Former User? Offline
              A Former User
              replied to Ultimateman on last edited by
              #162

              Ultimateman How do you disable night time (Day and night cycle)? The source code is compiled and I cannot uncompile clients_ids. Can you help me on that one? Sadly my players keep leaving because of that for some reasons

              1 Reply Last reply
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              • VicBoxxundefined Offline
                VicBoxxundefined Offline
                VicBoxx
                replied to Ultimateman on last edited by
                #163

                Ultimateman can the easter egg be done?

                Jack Dempseyundefined 1 Reply Last reply
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                • Jack Dempseyundefined Offline
                  Jack Dempseyundefined Offline
                  Jack Dempsey
                  replied to VicBoxx on last edited by
                  #164

                  VicBoxx Yes, but only Maxis Side.

                  1 Reply Last reply
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                  • Gera_exeundefined Offline
                    Gera_exeundefined Offline
                    Gera_exe
                    replied to Sorex on last edited by
                    #165

                    Sorex x2

                    1 Reply Last reply
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                    • Itz_Felix63undefined Offline
                      Itz_Felix63undefined Offline
                      Itz_Felix63
                      replied to Ultimateman on last edited by
                      #166

                      Ultimateman the game crashes mid game every time i play normal tranzit, is this something caused by the mod or its a problem from my pc?

                      Ultimatemanundefined 1 Reply Last reply
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                      • Ultimatemanundefined Offline
                        Ultimatemanundefined Offline
                        Ultimateman
                        replied to Itz_Felix63 on last edited by
                        #167

                        Itz_Felix63 you could join in on our discord server where you could post screenshots of your script folder and we could look into the issue over there more easily. Oh, tranzit reimagined is getting a massive overhaul soon with plenty of things added

                        1 Reply Last reply
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                        • Chunkychungaundefined Offline
                          Chunkychungaundefined Offline
                          Chunkychunga
                          wrote on last edited by Chunkychunga
                          #168

                          Ultimateman do you know what files I can delete so I could return the main menu to the original where it has the asteroid ring instead of the prestige icons and to get the globe back. Its just a personal preference and love the mod by the way 10 stars out of 5 lol.

                          1 Reply Last reply
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                          • Ultimatemanundefined Offline
                            Ultimatemanundefined Offline
                            Ultimateman
                            wrote on last edited by
                            #169

                            Haha not a problem. Thanks tho I do appreciate the kind comment!
                            Here's a list of all the textures that I modified for menu view;

                            • menu_zm_transit_zclassic_transit / map preview in the tv shaped thing when in custom games settings
                            • menu_zm_title_screen / cod zombies logo in main menu
                            • menu_zm_map_transit_large_blur / part of tranzit's menu selection
                            • menu_zm_map_transit_large / part of tranzit's menu selection
                            • menu_zm_map_transit_blit_town / part of tranzit's menu selection
                            • menu_zm_map_transit_blit_farm / part of tranzit's menu selection
                            • menu_zm_map_transit_blit_power / part of tranzit's menu selection
                            • menu_zm_map_transit_blit_diner / part of tranzit's menu selection
                            • menu_zm_map_transit_blit_depot / part of tranzit's menu selection
                            • menu_vis_bracket_small_zm / when something is hovered over, displays brackets around the text
                            • globe_map_zm / the spinning globe in main menu
                            • lui_bkg_zm_rocks_front_forward / asteroids from left to right ( front row )
                            • lui_bkg_zm_rocks_front / asteroids from left to right ( second row )
                            • lui_bkg_zm_rocks_back / asteroids from right to left ( behind all asteroid rows )
                            • lui_bkg_zm_sun / the sun explo displayed behind, next to globe
                            • lui_bkg_zm_flare / flare line around the globe
                            • lui_bkg_zm_flare_left / smaller flare line on the left side of globe
                            • lui_bkg_zm / main background image behind every other element

                            I might of had missed something coz I'm at work and had to download the mod to my work pc. However I think I found all the files that you needed.
                            Oh and btw.. keep an eye out for the mega update for tranzit reimagined. This is a "game changer". It's even bigger project than my Nuketown zombies reimagination City Of Mars project.

                            Chunkychungaundefined 1 Reply Last reply
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                            • Chunkychungaundefined Offline
                              Chunkychungaundefined Offline
                              Chunkychunga
                              replied to Ultimateman on last edited by
                              #170

                              Ultimateman appreciate the detailed list and don't worry I can't wait to see what you've been cooking up, keep it up man.

                              1 Reply Last reply
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                              • Nakulemonade204undefined Offline
                                Nakulemonade204undefined Offline
                                Nakulemonade204
                                wrote on last edited by
                                #171

                                yo anyone know how to get this to work, ive tried but all i get is the textures. the scripts arent functional

                                1 Reply Last reply
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                                • dodger944undefined Offline
                                  dodger944undefined Offline
                                  dodger944
                                  wrote on last edited by
                                  #172

                                  Is there any way to make the portals under the lampposts without the denizens in this mod?

                                  Ultimatemanundefined 1 Reply Last reply
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                                  • Ultimatemanundefined Offline
                                    Ultimatemanundefined Offline
                                    Ultimateman
                                    replied to dodger944 on last edited by
                                    #173

                                    dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

                                    dodger944undefined 2 Replies Last reply
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                                    • dodger944undefined Offline
                                      dodger944undefined Offline
                                      dodger944
                                      replied to Ultimateman on last edited by
                                      #174

                                      Ultimateman If you're open to suggestions It would be cool for the portal to appear when the lamppost is EMP'ed.
                                      The reason I'm asking is that I wanted to try using the solo EE mod with this version, which on the Richtofen side means EMP-ing one lamppost, jumping through the portal and EMP-ing another.

                                      1 Reply Last reply
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                                      • dodger944undefined Offline
                                        dodger944undefined Offline
                                        dodger944
                                        replied to Ultimateman on last edited by
                                        #175

                                        Ultimateman I think the Jet Gun's infinite health might also be interfering with the Richtofen EE. You're supposed to fire the Jet gun until it breaks, but in 2.0 it never seems to be "hot enough" no matter how long you fire it for.

                                        1 Reply Last reply
                                        1
                                        • jellyfishiXDundefined Offline
                                          jellyfishiXDundefined Offline
                                          jellyfishiXD
                                          wrote on last edited by
                                          #176

                                          fb29cac4-266a-476b-8f32-5ae8a99699ec-image.png

                                          hey is it normal that the planet not shows up and when yes can anyone get a file for me to replace it?`

                                          Ultimatemanundefined 1 Reply Last reply
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