Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
274 Posts 110 Posters 118.9k Views 13 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Ultimatemanundefined Ultimateman

    [ BO2 TranZit 2.0 Reimagined Release ]

    NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
    https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

    Hey yall! This is my Tranzit mod which changes plenty of things in the map.

    FEATURES

    • No fog
    • No denizens
    • Custom day & night cycle for each player
    • Rotating sky box
    • No lava / lava damage
    • Unlimited stamina
    • Player speed increased by 35 units per second
    • Jetgun has unlimited ammo ( lovely )
    • Jetgun can be used by everyone at the same time ( no jetgun limit )
    • Pack a Punch door stays open forever once players have turned on the power
    • Turbine doors stay open once players have turned on the power
    • Custom placed models ( +- 200 ) around the map to make the map look more believable
    • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
    • Electric Trap & Turret no longer need Turbine
    • Electric Trap's health increased from 60 to 180
    • Unique player character looks
    • Custom Pack a Punch Camo
    • Over 190 custom textures

    Download links

    git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
    mega:
    SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
    COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
    mediafire:
    SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
    COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

    Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

    Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

    Gzmorz: Helped with model array & log printing

    Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

    Thank you for checking out my mod! 🙂

    Amount of time that went into creating this mod: ~500 hours

    Image 1

    Image 2

    Image 3

    Image 4

    hindercanrunundefined Offline
    hindercanrunundefined Offline
    hindercanrun
    wrote on last edited by hindercanrun
    #153

    Ultimateman
    i think i made a mistake
    Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

    Ultimatemanundefined GhostRider0125undefined 2 Replies Last reply
    1
    • Ultimatemanundefined Ultimateman

      AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

      AdrX003undefined Offline
      AdrX003undefined Offline
      AdrX003
      wrote on last edited by
      #154

      Ultimateman oh so theres something specific on the code that end up needing this. i use to write down these details somewere so the GSC gets some nice docs for me, future modders and all that if you wanna help explaing it
      but tnx anyway

      1 Reply Last reply
      0
      • hindercanrunundefined hindercanrun

        Ultimateman
        i think i made a mistake
        Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

        Ultimatemanundefined Offline
        Ultimatemanundefined Offline
        Ultimateman
        wrote on last edited by
        #155

        hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

        hindercanrunundefined 1 Reply Last reply
        0
        • Ultimatemanundefined Ultimateman

          hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

          hindercanrunundefined Offline
          hindercanrunundefined Offline
          hindercanrun
          wrote on last edited by hindercanrun
          #156

          Ultimateman if u see the hands in the first screenshot im stuhlinger
          I did use the t6r way but im pretty sure i put some files in the wrong place

          Ultimatemanundefined 1 Reply Last reply
          0
          • hindercanrunundefined hindercanrun

            Ultimateman if u see the hands in the first screenshot im stuhlinger
            I did use the t6r way but im pretty sure i put some files in the wrong place

            Ultimatemanundefined Offline
            Ultimatemanundefined Offline
            Ultimateman
            wrote on last edited by
            #157

            hindercanrun ahh true. Yeah t6r is the correct way to load this mod so far till I've updated it. Also I've noticed that tranzit 2.0 tends to break a lot while having other mods running in the background. Same goes for nuke 2.0.

            1 Reply Last reply
            0
            • Ultimatemanundefined Ultimateman

              [ BO2 TranZit 2.0 Reimagined Release ]

              NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
              https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

              Hey yall! This is my Tranzit mod which changes plenty of things in the map.

              FEATURES

              • No fog
              • No denizens
              • Custom day & night cycle for each player
              • Rotating sky box
              • No lava / lava damage
              • Unlimited stamina
              • Player speed increased by 35 units per second
              • Jetgun has unlimited ammo ( lovely )
              • Jetgun can be used by everyone at the same time ( no jetgun limit )
              • Pack a Punch door stays open forever once players have turned on the power
              • Turbine doors stay open once players have turned on the power
              • Custom placed models ( +- 200 ) around the map to make the map look more believable
              • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
              • Electric Trap & Turret no longer need Turbine
              • Electric Trap's health increased from 60 to 180
              • Unique player character looks
              • Custom Pack a Punch Camo
              • Over 190 custom textures

              Download links

              git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
              mega:
              SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
              COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
              mediafire:
              SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
              COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

              Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

              Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

              Gzmorz: Helped with model array & log printing

              Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

              Thank you for checking out my mod! 🙂

              Amount of time that went into creating this mod: ~500 hours

              Image 1

              Image 2

              Image 3

              Image 4

              leapyleafundefined Offline
              leapyleafundefined Offline
              leapyleaf
              wrote on last edited by
              #158

              Ultimateman wheres the gun textures pack

              Ultimatemanundefined 1 Reply Last reply
              0
              • hindercanrunundefined hindercanrun

                Ultimateman
                i think i made a mistake
                Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                GhostRider0125undefined Offline
                GhostRider0125undefined Offline
                GhostRider0125
                wrote on last edited by
                #159

                hindercanrun holy parkor 😆

                hindercanrunundefined 1 Reply Last reply
                0
                • GhostRider0125undefined GhostRider0125

                  hindercanrun holy parkor 😆

                  hindercanrunundefined Offline
                  hindercanrunundefined Offline
                  hindercanrun
                  wrote on last edited by
                  #160

                  GhostRider0125 I should try that
                  I had too much fun just messing around

                  1 Reply Last reply
                  1
                  • leapyleafundefined leapyleaf

                    Ultimateman wheres the gun textures pack

                    Ultimatemanundefined Offline
                    Ultimatemanundefined Offline
                    Ultimateman
                    wrote on last edited by
                    #161

                    @sicklyicy in the images folder, this mod only includes 1 weapon skin modification & that's pap camo. My other weapon camo files can be downloaded from my City Of Mars ( nuketown reimagined ) mod

                    1 Reply Last reply
                    0
                    • Ultimatemanundefined Ultimateman

                      [ BO2 TranZit 2.0 Reimagined Release ]

                      NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                      https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                      Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                      FEATURES

                      • No fog
                      • No denizens
                      • Custom day & night cycle for each player
                      • Rotating sky box
                      • No lava / lava damage
                      • Unlimited stamina
                      • Player speed increased by 35 units per second
                      • Jetgun has unlimited ammo ( lovely )
                      • Jetgun can be used by everyone at the same time ( no jetgun limit )
                      • Pack a Punch door stays open forever once players have turned on the power
                      • Turbine doors stay open once players have turned on the power
                      • Custom placed models ( +- 200 ) around the map to make the map look more believable
                      • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                      • Electric Trap & Turret no longer need Turbine
                      • Electric Trap's health increased from 60 to 180
                      • Unique player character looks
                      • Custom Pack a Punch Camo
                      • Over 190 custom textures

                      Download links

                      git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                      mega:
                      SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                      COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                      mediafire:
                      SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                      COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                      Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                      Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                      Gzmorz: Helped with model array & log printing

                      Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                      Thank you for checking out my mod! 🙂

                      Amount of time that went into creating this mod: ~500 hours

                      Image 1

                      Image 2

                      Image 3

                      Image 4

                      A Former User? Offline
                      A Former User? Offline
                      A Former User
                      wrote on last edited by
                      #162

                      Ultimateman How do you disable night time (Day and night cycle)? The source code is compiled and I cannot uncompile clients_ids. Can you help me on that one? Sadly my players keep leaving because of that for some reasons

                      1 Reply Last reply
                      1
                      • Ultimatemanundefined Ultimateman

                        [ BO2 TranZit 2.0 Reimagined Release ]

                        NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                        https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                        Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                        FEATURES

                        • No fog
                        • No denizens
                        • Custom day & night cycle for each player
                        • Rotating sky box
                        • No lava / lava damage
                        • Unlimited stamina
                        • Player speed increased by 35 units per second
                        • Jetgun has unlimited ammo ( lovely )
                        • Jetgun can be used by everyone at the same time ( no jetgun limit )
                        • Pack a Punch door stays open forever once players have turned on the power
                        • Turbine doors stay open once players have turned on the power
                        • Custom placed models ( +- 200 ) around the map to make the map look more believable
                        • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                        • Electric Trap & Turret no longer need Turbine
                        • Electric Trap's health increased from 60 to 180
                        • Unique player character looks
                        • Custom Pack a Punch Camo
                        • Over 190 custom textures

                        Download links

                        git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                        mega:
                        SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                        COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                        mediafire:
                        SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                        COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                        Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                        Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                        Gzmorz: Helped with model array & log printing

                        Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                        Thank you for checking out my mod! 🙂

                        Amount of time that went into creating this mod: ~500 hours

                        Image 1

                        Image 2

                        Image 3

                        Image 4

                        VicBoxxundefined Offline
                        VicBoxxundefined Offline
                        VicBoxx
                        wrote on last edited by
                        #163

                        Ultimateman can the easter egg be done?

                        Jack Dempseyundefined 1 Reply Last reply
                        0
                        • VicBoxxundefined VicBoxx

                          Ultimateman can the easter egg be done?

                          Jack Dempseyundefined Offline
                          Jack Dempseyundefined Offline
                          Jack Dempsey
                          wrote on last edited by
                          #164

                          VicBoxx Yes, but only Maxis Side.

                          1 Reply Last reply
                          0
                          • Sorexundefined Sorex

                            @Espitiax you can use a public decompiler to get the source code

                            Gera_exeundefined Offline
                            Gera_exeundefined Offline
                            Gera_exe
                            wrote on last edited by
                            #165

                            Sorex x2

                            1 Reply Last reply
                            0
                            • Ultimatemanundefined Ultimateman

                              [ BO2 TranZit 2.0 Reimagined Release ]

                              NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                              https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                              Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                              FEATURES

                              • No fog
                              • No denizens
                              • Custom day & night cycle for each player
                              • Rotating sky box
                              • No lava / lava damage
                              • Unlimited stamina
                              • Player speed increased by 35 units per second
                              • Jetgun has unlimited ammo ( lovely )
                              • Jetgun can be used by everyone at the same time ( no jetgun limit )
                              • Pack a Punch door stays open forever once players have turned on the power
                              • Turbine doors stay open once players have turned on the power
                              • Custom placed models ( +- 200 ) around the map to make the map look more believable
                              • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                              • Electric Trap & Turret no longer need Turbine
                              • Electric Trap's health increased from 60 to 180
                              • Unique player character looks
                              • Custom Pack a Punch Camo
                              • Over 190 custom textures

                              Download links

                              git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                              mega:
                              SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                              COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                              mediafire:
                              SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                              COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                              Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                              Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                              Gzmorz: Helped with model array & log printing

                              Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                              Thank you for checking out my mod! 🙂

                              Amount of time that went into creating this mod: ~500 hours

                              Image 1

                              Image 2

                              Image 3

                              Image 4

                              Itz_Felix63undefined Offline
                              Itz_Felix63undefined Offline
                              Itz_Felix63
                              wrote on last edited by
                              #166

                              Ultimateman the game crashes mid game every time i play normal tranzit, is this something caused by the mod or its a problem from my pc?

                              Ultimatemanundefined 1 Reply Last reply
                              0
                              • Itz_Felix63undefined Itz_Felix63

                                Ultimateman the game crashes mid game every time i play normal tranzit, is this something caused by the mod or its a problem from my pc?

                                Ultimatemanundefined Offline
                                Ultimatemanundefined Offline
                                Ultimateman
                                wrote on last edited by
                                #167

                                Itz_Felix63 you could join in on our discord server where you could post screenshots of your script folder and we could look into the issue over there more easily. Oh, tranzit reimagined is getting a massive overhaul soon with plenty of things added

                                1 Reply Last reply
                                0
                                • Chunkychungaundefined Online
                                  Chunkychungaundefined Online
                                  Chunkychunga
                                  wrote on last edited by Chunkychunga
                                  #168

                                  Ultimateman do you know what files I can delete so I could return the main menu to the original where it has the asteroid ring instead of the prestige icons and to get the globe back. Its just a personal preference and love the mod by the way 10 stars out of 5 lol.

                                  1 Reply Last reply
                                  0
                                  • Ultimatemanundefined Offline
                                    Ultimatemanundefined Offline
                                    Ultimateman
                                    wrote on last edited by
                                    #169

                                    Haha not a problem. Thanks tho I do appreciate the kind comment!
                                    Here's a list of all the textures that I modified for menu view;

                                    • menu_zm_transit_zclassic_transit / map preview in the tv shaped thing when in custom games settings
                                    • menu_zm_title_screen / cod zombies logo in main menu
                                    • menu_zm_map_transit_large_blur / part of tranzit's menu selection
                                    • menu_zm_map_transit_large / part of tranzit's menu selection
                                    • menu_zm_map_transit_blit_town / part of tranzit's menu selection
                                    • menu_zm_map_transit_blit_farm / part of tranzit's menu selection
                                    • menu_zm_map_transit_blit_power / part of tranzit's menu selection
                                    • menu_zm_map_transit_blit_diner / part of tranzit's menu selection
                                    • menu_zm_map_transit_blit_depot / part of tranzit's menu selection
                                    • menu_vis_bracket_small_zm / when something is hovered over, displays brackets around the text
                                    • globe_map_zm / the spinning globe in main menu
                                    • lui_bkg_zm_rocks_front_forward / asteroids from left to right ( front row )
                                    • lui_bkg_zm_rocks_front / asteroids from left to right ( second row )
                                    • lui_bkg_zm_rocks_back / asteroids from right to left ( behind all asteroid rows )
                                    • lui_bkg_zm_sun / the sun explo displayed behind, next to globe
                                    • lui_bkg_zm_flare / flare line around the globe
                                    • lui_bkg_zm_flare_left / smaller flare line on the left side of globe
                                    • lui_bkg_zm / main background image behind every other element

                                    I might of had missed something coz I'm at work and had to download the mod to my work pc. However I think I found all the files that you needed.
                                    Oh and btw.. keep an eye out for the mega update for tranzit reimagined. This is a "game changer". It's even bigger project than my Nuketown zombies reimagination City Of Mars project.

                                    Chunkychungaundefined 1 Reply Last reply
                                    0
                                    • Ultimatemanundefined Ultimateman

                                      Haha not a problem. Thanks tho I do appreciate the kind comment!
                                      Here's a list of all the textures that I modified for menu view;

                                      • menu_zm_transit_zclassic_transit / map preview in the tv shaped thing when in custom games settings
                                      • menu_zm_title_screen / cod zombies logo in main menu
                                      • menu_zm_map_transit_large_blur / part of tranzit's menu selection
                                      • menu_zm_map_transit_large / part of tranzit's menu selection
                                      • menu_zm_map_transit_blit_town / part of tranzit's menu selection
                                      • menu_zm_map_transit_blit_farm / part of tranzit's menu selection
                                      • menu_zm_map_transit_blit_power / part of tranzit's menu selection
                                      • menu_zm_map_transit_blit_diner / part of tranzit's menu selection
                                      • menu_zm_map_transit_blit_depot / part of tranzit's menu selection
                                      • menu_vis_bracket_small_zm / when something is hovered over, displays brackets around the text
                                      • globe_map_zm / the spinning globe in main menu
                                      • lui_bkg_zm_rocks_front_forward / asteroids from left to right ( front row )
                                      • lui_bkg_zm_rocks_front / asteroids from left to right ( second row )
                                      • lui_bkg_zm_rocks_back / asteroids from right to left ( behind all asteroid rows )
                                      • lui_bkg_zm_sun / the sun explo displayed behind, next to globe
                                      • lui_bkg_zm_flare / flare line around the globe
                                      • lui_bkg_zm_flare_left / smaller flare line on the left side of globe
                                      • lui_bkg_zm / main background image behind every other element

                                      I might of had missed something coz I'm at work and had to download the mod to my work pc. However I think I found all the files that you needed.
                                      Oh and btw.. keep an eye out for the mega update for tranzit reimagined. This is a "game changer". It's even bigger project than my Nuketown zombies reimagination City Of Mars project.

                                      Chunkychungaundefined Online
                                      Chunkychungaundefined Online
                                      Chunkychunga
                                      wrote on last edited by
                                      #170

                                      Ultimateman appreciate the detailed list and don't worry I can't wait to see what you've been cooking up, keep it up man.

                                      1 Reply Last reply
                                      1
                                      • Nakulemonade204undefined Offline
                                        Nakulemonade204undefined Offline
                                        Nakulemonade204
                                        wrote on last edited by
                                        #171

                                        yo anyone know how to get this to work, ive tried but all i get is the textures. the scripts arent functional

                                        1 Reply Last reply
                                        0
                                        • dodger944undefined Offline
                                          dodger944undefined Offline
                                          dodger944
                                          wrote on last edited by
                                          #172

                                          Is there any way to make the portals under the lampposts without the denizens in this mod?

                                          Ultimatemanundefined 1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 7
                                          • 8
                                          • 9
                                          • 10
                                          • 11
                                          • 12
                                          • 13
                                          • 14
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate