[ BO2 TranZit 2.0 Reimagined Release ]
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maxzaster I appreciate it!
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Ultimateman
i think i made a mistake
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Ultimateman oh so theres something specific on the code that end up needing this. i use to write down these details somewere so the GSC gets some nice docs for me, future modders and all that if you wanna help explaing it
but tnx anyway -
hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too.
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Ultimateman if u see the hands in the first screenshot im stuhlinger
I did use the t6r way but im pretty sure i put some files in the wrong place -
hindercanrun ahh true. Yeah t6r is the correct way to load this mod so far till I've updated it. Also I've noticed that tranzit 2.0 tends to break a lot while having other mods running in the background. Same goes for nuke 2.0.
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Ultimateman wheres the gun textures pack
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hindercanrun holy parkor
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GhostRider0125 I should try that
I had too much fun just messing around -
@sicklyicy in the images folder, this mod only includes 1 weapon skin modification & that's pap camo. My other weapon camo files can be downloaded from my City Of Mars ( nuketown reimagined ) mod
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Ultimateman How do you disable night time (Day and night cycle)? The source code is compiled and I cannot uncompile clients_ids. Can you help me on that one? Sadly my players keep leaving because of that for some reasons
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Ultimateman can the easter egg be done?
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VicBoxx Yes, but only Maxis Side.
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Sorex x2
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Ultimateman the game crashes mid game every time i play normal tranzit, is this something caused by the mod or its a problem from my pc?
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Itz_Felix63 you could join in on our discord server where you could post screenshots of your script folder and we could look into the issue over there more easily. Oh, tranzit reimagined is getting a massive overhaul soon with plenty of things added
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Ultimateman do you know what files I can delete so I could return the main menu to the original where it has the asteroid ring instead of the prestige icons and to get the globe back. Its just a personal preference and love the mod by the way 10 stars out of 5 lol.
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Haha not a problem. Thanks tho I do appreciate the kind comment!
Here's a list of all the textures that I modified for menu view;- menu_zm_transit_zclassic_transit / map preview in the tv shaped thing when in custom games settings
- menu_zm_title_screen / cod zombies logo in main menu
- menu_zm_map_transit_large_blur / part of tranzit's menu selection
- menu_zm_map_transit_large / part of tranzit's menu selection
- menu_zm_map_transit_blit_town / part of tranzit's menu selection
- menu_zm_map_transit_blit_farm / part of tranzit's menu selection
- menu_zm_map_transit_blit_power / part of tranzit's menu selection
- menu_zm_map_transit_blit_diner / part of tranzit's menu selection
- menu_zm_map_transit_blit_depot / part of tranzit's menu selection
- menu_vis_bracket_small_zm / when something is hovered over, displays brackets around the text
- globe_map_zm / the spinning globe in main menu
- lui_bkg_zm_rocks_front_forward / asteroids from left to right ( front row )
- lui_bkg_zm_rocks_front / asteroids from left to right ( second row )
- lui_bkg_zm_rocks_back / asteroids from right to left ( behind all asteroid rows )
- lui_bkg_zm_sun / the sun explo displayed behind, next to globe
- lui_bkg_zm_flare / flare line around the globe
- lui_bkg_zm_flare_left / smaller flare line on the left side of globe
- lui_bkg_zm / main background image behind every other element
I might of had missed something coz I'm at work and had to download the mod to my work pc. However I think I found all the files that you needed.
Oh and btw.. keep an eye out for the mega update for tranzit reimagined. This is a "game changer". It's even bigger project than my Nuketown zombies reimagination City Of Mars project. -
Ultimateman appreciate the detailed list and don't worry I can't wait to see what you've been cooking up, keep it up man.
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yo anyone know how to get this to work, ive tried but all i get is the textures. the scripts arent functional