[ BO2 TranZit 2.0 Reimagined Release ]
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Ultimateman wheres the gun textures pack
@sicklyicy in the images folder, this mod only includes 1 weapon skin modification & that's pap camo. My other weapon camo files can be downloaded from my City Of Mars ( nuketown reimagined ) mod
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[ BO2 TranZit 2.0 Reimagined Release ]
NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-updateHey yall! This is my Tranzit mod which changes plenty of things in the map.
FEATURES
- No fog
- No denizens
- Custom day & night cycle for each player
- Rotating sky box
- No lava / lava damage
- Unlimited stamina
- Player speed increased by 35 units per second
- Jetgun has unlimited ammo ( lovely )
- Jetgun can be used by everyone at the same time ( no jetgun limit )
- Pack a Punch door stays open forever once players have turned on the power
- Turbine doors stay open once players have turned on the power
- Custom placed models ( +- 200 ) around the map to make the map look more believable
- Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
- Electric Trap & Turret no longer need Turbine
- Electric Trap's health increased from 60 to 180
- Unique player character looks
- Custom Pack a Punch Camo
- Over 190 custom textures
Download links
git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
mega:
SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
mediafire:
SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/fileTombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard
Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit
Gzmorz: Helped with model array & log printing
Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s
Thank you for checking out my mod!
Amount of time that went into creating this mod: ~500 hours
Ultimateman How do you disable night time (Day and night cycle)? The source code is compiled and I cannot uncompile clients_ids. Can you help me on that one? Sadly my players keep leaving because of that for some reasons
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[ BO2 TranZit 2.0 Reimagined Release ]
NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-updateHey yall! This is my Tranzit mod which changes plenty of things in the map.
FEATURES
- No fog
- No denizens
- Custom day & night cycle for each player
- Rotating sky box
- No lava / lava damage
- Unlimited stamina
- Player speed increased by 35 units per second
- Jetgun has unlimited ammo ( lovely )
- Jetgun can be used by everyone at the same time ( no jetgun limit )
- Pack a Punch door stays open forever once players have turned on the power
- Turbine doors stay open once players have turned on the power
- Custom placed models ( +- 200 ) around the map to make the map look more believable
- Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
- Electric Trap & Turret no longer need Turbine
- Electric Trap's health increased from 60 to 180
- Unique player character looks
- Custom Pack a Punch Camo
- Over 190 custom textures
Download links
git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
mega:
SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
mediafire:
SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/fileTombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard
Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit
Gzmorz: Helped with model array & log printing
Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s
Thank you for checking out my mod!
Amount of time that went into creating this mod: ~500 hours
Ultimateman can the easter egg be done?
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Ultimateman can the easter egg be done?
VicBoxx Yes, but only Maxis Side.
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Sorex x2
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[ BO2 TranZit 2.0 Reimagined Release ]
NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-updateHey yall! This is my Tranzit mod which changes plenty of things in the map.
FEATURES
- No fog
- No denizens
- Custom day & night cycle for each player
- Rotating sky box
- No lava / lava damage
- Unlimited stamina
- Player speed increased by 35 units per second
- Jetgun has unlimited ammo ( lovely )
- Jetgun can be used by everyone at the same time ( no jetgun limit )
- Pack a Punch door stays open forever once players have turned on the power
- Turbine doors stay open once players have turned on the power
- Custom placed models ( +- 200 ) around the map to make the map look more believable
- Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
- Electric Trap & Turret no longer need Turbine
- Electric Trap's health increased from 60 to 180
- Unique player character looks
- Custom Pack a Punch Camo
- Over 190 custom textures
Download links
git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
mega:
SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
mediafire:
SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/fileTombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard
Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit
Gzmorz: Helped with model array & log printing
Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s
Thank you for checking out my mod!
Amount of time that went into creating this mod: ~500 hours
Ultimateman the game crashes mid game every time i play normal tranzit, is this something caused by the mod or its a problem from my pc?
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Ultimateman the game crashes mid game every time i play normal tranzit, is this something caused by the mod or its a problem from my pc?
Itz_Felix63 you could join in on our discord server where you could post screenshots of your script folder and we could look into the issue over there more easily. Oh, tranzit reimagined is getting a massive overhaul soon with plenty of things added
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Ultimateman do you know what files I can delete so I could return the main menu to the original where it has the asteroid ring instead of the prestige icons and to get the globe back. Its just a personal preference and love the mod by the way 10 stars out of 5 lol.
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Haha not a problem. Thanks tho I do appreciate the kind comment!
Here's a list of all the textures that I modified for menu view;- menu_zm_transit_zclassic_transit / map preview in the tv shaped thing when in custom games settings
- menu_zm_title_screen / cod zombies logo in main menu
- menu_zm_map_transit_large_blur / part of tranzit's menu selection
- menu_zm_map_transit_large / part of tranzit's menu selection
- menu_zm_map_transit_blit_town / part of tranzit's menu selection
- menu_zm_map_transit_blit_farm / part of tranzit's menu selection
- menu_zm_map_transit_blit_power / part of tranzit's menu selection
- menu_zm_map_transit_blit_diner / part of tranzit's menu selection
- menu_zm_map_transit_blit_depot / part of tranzit's menu selection
- menu_vis_bracket_small_zm / when something is hovered over, displays brackets around the text
- globe_map_zm / the spinning globe in main menu
- lui_bkg_zm_rocks_front_forward / asteroids from left to right ( front row )
- lui_bkg_zm_rocks_front / asteroids from left to right ( second row )
- lui_bkg_zm_rocks_back / asteroids from right to left ( behind all asteroid rows )
- lui_bkg_zm_sun / the sun explo displayed behind, next to globe
- lui_bkg_zm_flare / flare line around the globe
- lui_bkg_zm_flare_left / smaller flare line on the left side of globe
- lui_bkg_zm / main background image behind every other element
I might of had missed something coz I'm at work and had to download the mod to my work pc. However I think I found all the files that you needed.
Oh and btw.. keep an eye out for the mega update for tranzit reimagined. This is a "game changer". It's even bigger project than my Nuketown zombies reimagination City Of Mars project. -
Haha not a problem. Thanks tho I do appreciate the kind comment!
Here's a list of all the textures that I modified for menu view;- menu_zm_transit_zclassic_transit / map preview in the tv shaped thing when in custom games settings
- menu_zm_title_screen / cod zombies logo in main menu
- menu_zm_map_transit_large_blur / part of tranzit's menu selection
- menu_zm_map_transit_large / part of tranzit's menu selection
- menu_zm_map_transit_blit_town / part of tranzit's menu selection
- menu_zm_map_transit_blit_farm / part of tranzit's menu selection
- menu_zm_map_transit_blit_power / part of tranzit's menu selection
- menu_zm_map_transit_blit_diner / part of tranzit's menu selection
- menu_zm_map_transit_blit_depot / part of tranzit's menu selection
- menu_vis_bracket_small_zm / when something is hovered over, displays brackets around the text
- globe_map_zm / the spinning globe in main menu
- lui_bkg_zm_rocks_front_forward / asteroids from left to right ( front row )
- lui_bkg_zm_rocks_front / asteroids from left to right ( second row )
- lui_bkg_zm_rocks_back / asteroids from right to left ( behind all asteroid rows )
- lui_bkg_zm_sun / the sun explo displayed behind, next to globe
- lui_bkg_zm_flare / flare line around the globe
- lui_bkg_zm_flare_left / smaller flare line on the left side of globe
- lui_bkg_zm / main background image behind every other element
I might of had missed something coz I'm at work and had to download the mod to my work pc. However I think I found all the files that you needed.
Oh and btw.. keep an eye out for the mega update for tranzit reimagined. This is a "game changer". It's even bigger project than my Nuketown zombies reimagination City Of Mars project.Ultimateman appreciate the detailed list and don't worry I can't wait to see what you've been cooking up, keep it up man.
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yo anyone know how to get this to work, ive tried but all i get is the textures. the scripts arent functional
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Is there any way to make the portals under the lampposts without the denizens in this mod?
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Is there any way to make the portals under the lampposts without the denizens in this mod?
dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!
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dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!
Ultimateman If you're open to suggestions It would be cool for the portal to appear when the lamppost is EMP'ed.
The reason I'm asking is that I wanted to try using the solo EE mod with this version, which on the Richtofen side means EMP-ing one lamppost, jumping through the portal and EMP-ing another. -
dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!
Ultimateman I think the Jet Gun's infinite health might also be interfering with the Richtofen EE. You're supposed to fire the Jet gun until it breaks, but in 2.0 it never seems to be "hot enough" no matter how long you fire it for.
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hey is it normal that the planet not shows up and when yes can anyone get a file for me to replace it?`
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hey is it normal that the planet not shows up and when yes can anyone get a file for me to replace it?`
jellyfishiXD check the comment #169
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jellyfishiXD check the comment #169
Ultimateman ah,okey thx
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is there a way to revert the pap camo to the base game version?
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is there a way to revert the pap camo to the base game version?
Arthur-Ford150 Ye, just delete the pap camo files.
The V2 update will change the pap camo to a newer one upon release.