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  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • Ultimatemanundefined Ultimateman

    jellyfishiXD check the comment #169

    jellyfishiXDundefined Offline
    jellyfishiXDundefined Offline
    jellyfishiXD
    wrote on last edited by
    #178

    Ultimateman ah,okey thx

    1 Reply Last reply
    0
    • Arthur-Ford150undefined Offline
      Arthur-Ford150undefined Offline
      Arthur-Ford150
      wrote on last edited by
      #179

      is there a way to revert the pap camo to the base game version?

      Ultimatemanundefined 1 Reply Last reply
      0
      • Arthur-Ford150undefined Arthur-Ford150

        is there a way to revert the pap camo to the base game version?

        Ultimatemanundefined Offline
        Ultimatemanundefined Offline
        Ultimateman
        wrote on last edited by
        #180

        Arthur-Ford150 Ye, just delete the pap camo files.
        The V2 update will change the pap camo to a newer one upon release.

        1 Reply Last reply
        0
        • C0NFU510Nundefined Offline
          C0NFU510Nundefined Offline
          C0NFU510N
          wrote on last edited by
          #181

          i still have denizens on tranzit with the mod can i have some help or explanation to help fix this?

          Ultimatemanundefined 1 Reply Last reply
          1
          • C0NFU510Nundefined Offline
            C0NFU510Nundefined Offline
            C0NFU510N
            wrote on last edited by
            #182

            and jet gun keeps breaking

            1 Reply Last reply
            0
            • Ultimatemanundefined Ultimateman

              Script_doctor7 would like to hear from it over at dc but I can't promise anything yet 👍

              Script_doctor7undefined Offline
              Script_doctor7undefined Offline
              Script_doctor7
              wrote on last edited by
              #183

              Ultimateman for sure man ps. sorry for the VERY LATE response but if you want to il try a time for us to hop into a vc to brainstorm an plan if your down

              1 Reply Last reply
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              • C0NFU510Nundefined C0NFU510N

                i still have denizens on tranzit with the mod can i have some help or explanation to help fix this?

                Ultimatemanundefined Offline
                Ultimatemanundefined Offline
                Ultimateman
                wrote on last edited by Xerxes
                #184

                C0NFU510N You haven't installed the mod correctly then. You could try posting a screenshot of your scripts folder in our dc group -

                1 Reply Last reply
                0
                • rodrigo_freefireundefined Offline
                  rodrigo_freefireundefined Offline
                  rodrigo_freefire
                  wrote on last edited by
                  #185

                  When you look where the sun should be, a very large square white spot appears. could you fix it?

                  Ultimatemanundefined 1 Reply Last reply
                  1
                  • rodrigo_freefireundefined rodrigo_freefire

                    When you look where the sun should be, a very large square white spot appears. could you fix it?

                    Ultimatemanundefined Offline
                    Ultimatemanundefined Offline
                    Ultimateman
                    wrote on last edited by
                    #186

                    rodrigo_freefire hi. you could remove the texture called "sun_zombie.iwi" from the images folder. This will fix the bug but it will make the sun visible again.

                    rodrigo_freefireundefined 1 Reply Last reply
                    0
                    • Ultimatemanundefined Ultimateman

                      rodrigo_freefire hi. you could remove the texture called "sun_zombie.iwi" from the images folder. This will fix the bug but it will make the sun visible again.

                      rodrigo_freefireundefined Offline
                      rodrigo_freefireundefined Offline
                      rodrigo_freefire
                      wrote on last edited by
                      #187

                      Ultimateman I deleted the two textures of the sun for not reading the message, I haven't seen any inconvenience, thank you

                      1 Reply Last reply
                      1
                      • Ultimatemanundefined Ultimateman

                        [ BO2 TranZit 2.0 Reimagined Release ]

                        NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                        https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                        Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                        FEATURES

                        • No fog
                        • No denizens
                        • Custom day & night cycle for each player
                        • Rotating sky box
                        • No lava / lava damage
                        • Unlimited stamina
                        • Player speed increased by 35 units per second
                        • Jetgun has unlimited ammo ( lovely )
                        • Jetgun can be used by everyone at the same time ( no jetgun limit )
                        • Pack a Punch door stays open forever once players have turned on the power
                        • Turbine doors stay open once players have turned on the power
                        • Custom placed models ( +- 200 ) around the map to make the map look more believable
                        • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                        • Electric Trap & Turret no longer need Turbine
                        • Electric Trap's health increased from 60 to 180
                        • Unique player character looks
                        • Custom Pack a Punch Camo
                        • Over 190 custom textures

                        Download links

                        git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                        mega:
                        SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                        COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                        mediafire:
                        SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                        COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                        Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                        Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                        Gzmorz: Helped with model array & log printing

                        Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                        Thank you for checking out my mod! 🙂

                        Amount of time that went into creating this mod: ~500 hours

                        Image 1

                        Image 2

                        Image 3

                        Image 4

                        Jeniussmortundefined Offline
                        Jeniussmortundefined Offline
                        Jeniussmort
                        wrote on last edited by
                        #188
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • Ultimatemanundefined Ultimateman

                          [ BO2 TranZit 2.0 Reimagined Release ]

                          NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                          https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                          Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                          FEATURES

                          • No fog
                          • No denizens
                          • Custom day & night cycle for each player
                          • Rotating sky box
                          • No lava / lava damage
                          • Unlimited stamina
                          • Player speed increased by 35 units per second
                          • Jetgun has unlimited ammo ( lovely )
                          • Jetgun can be used by everyone at the same time ( no jetgun limit )
                          • Pack a Punch door stays open forever once players have turned on the power
                          • Turbine doors stay open once players have turned on the power
                          • Custom placed models ( +- 200 ) around the map to make the map look more believable
                          • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                          • Electric Trap & Turret no longer need Turbine
                          • Electric Trap's health increased from 60 to 180
                          • Unique player character looks
                          • Custom Pack a Punch Camo
                          • Over 190 custom textures

                          Download links

                          git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                          mega:
                          SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                          COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                          mediafire:
                          SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                          COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                          Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                          Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                          Gzmorz: Helped with model array & log printing

                          Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                          Thank you for checking out my mod! 🙂

                          Amount of time that went into creating this mod: ~500 hours

                          Image 1

                          Image 2

                          Image 3

                          Image 4

                          Jeniussmortundefined Offline
                          Jeniussmortundefined Offline
                          Jeniussmort
                          wrote on last edited by
                          #189

                          Ultimateman how do i disable the lighting and enable the denizens?

                          Ultimatemanundefined 1 Reply Last reply
                          0
                          • Jeniussmortundefined Jeniussmort

                            Ultimateman how do i disable the lighting and enable the denizens?

                            Ultimatemanundefined Offline
                            Ultimatemanundefined Offline
                            Ultimateman
                            wrote on last edited by
                            #190

                            Jeniussmort Comment out the following

                            //this
                            thread set_transit_visuals();
                            
                            // && this
                            level.is_player_in_screecher_zone = ::hook_is_player_in_screecher_zone;
                            

                            Hope this helps 😃

                            Jeniussmortundefined 1 Reply Last reply
                            1
                            • Ultimatemanundefined Ultimateman

                              Jeniussmort Comment out the following

                              //this
                              thread set_transit_visuals();
                              
                              // && this
                              level.is_player_in_screecher_zone = ::hook_is_player_in_screecher_zone;
                              

                              Hope this helps 😃

                              Jeniussmortundefined Offline
                              Jeniussmortundefined Offline
                              Jeniussmort
                              wrote on last edited by
                              #191

                              Ultimateman sorry but can u simplify this a bit please? I just wanna remove the mods shaders and enable the denizens so is there any lines of code in the files i can just delete to do that? Again sorry if this is an inconvenience.

                              Ultimatemanundefined 1 Reply Last reply
                              0
                              • Jeniussmortundefined Jeniussmort

                                Ultimateman sorry but can u simplify this a bit please? I just wanna remove the mods shaders and enable the denizens so is there any lines of code in the files i can just delete to do that? Again sorry if this is an inconvenience.

                                Ultimatemanundefined Offline
                                Ultimatemanundefined Offline
                                Ultimateman
                                wrote on last edited by
                                #192

                                Jeniussmort my bad, did u wanna remove everything that comes with tranzit 2.0 or what? then you can simply delete the images folder and every script file 👍

                                1 Reply Last reply
                                1
                                • santyagod1000undefined Offline
                                  santyagod1000undefined Offline
                                  santyagod1000
                                  wrote on last edited by
                                  #193

                                  Hhfhjjg

                                  1 Reply Last reply
                                  0
                                  • TarusLykoiundefined Offline
                                    TarusLykoiundefined Offline
                                    TarusLykoi
                                    wrote on last edited by
                                    #194

                                    please only scrip for jetgun

                                    1 Reply Last reply
                                    0
                                    • Stank Bootyundefined Offline
                                      Stank Bootyundefined Offline
                                      Stank Booty
                                      wrote on last edited by
                                      #195

                                      does anyone know why origins or any other map wont load on bo2 zombies??

                                      1 Reply Last reply
                                      0
                                      • Eberniteundefined Offline
                                        Eberniteundefined Offline
                                        Ebernite
                                        wrote on last edited by
                                        #196

                                        So you took tranzit, and removed the tranzit part

                                        Ultimatemanundefined 1 Reply Last reply
                                        0
                                        • Eberniteundefined Ebernite

                                          So you took tranzit, and removed the tranzit part

                                          Ultimatemanundefined Offline
                                          Ultimatemanundefined Offline
                                          Ultimateman
                                          wrote on last edited by
                                          #197

                                          Ebernite pretty much

                                          1 Reply Last reply
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