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  3. TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025

TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • dodger944undefined Offline
    dodger944undefined Offline
    dodger944
    wrote on last edited by
    #172

    Is there any way to make the portals under the lampposts without the denizens in this mod?

    Ultimatemanundefined 1 Reply Last reply
    0
    • dodger944undefined dodger944

      Is there any way to make the portals under the lampposts without the denizens in this mod?

      Ultimatemanundefined Offline
      Ultimatemanundefined Offline
      Ultimateman
      wrote on last edited by
      #173

      dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

      dodger944undefined 2 Replies Last reply
      0
      • Ultimatemanundefined Ultimateman

        dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

        dodger944undefined Offline
        dodger944undefined Offline
        dodger944
        wrote on last edited by
        #174

        Ultimateman If you're open to suggestions It would be cool for the portal to appear when the lamppost is EMP'ed.
        The reason I'm asking is that I wanted to try using the solo EE mod with this version, which on the Richtofen side means EMP-ing one lamppost, jumping through the portal and EMP-ing another.

        1 Reply Last reply
        1
        • Ultimatemanundefined Ultimateman

          dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

          dodger944undefined Offline
          dodger944undefined Offline
          dodger944
          wrote on last edited by
          #175

          Ultimateman I think the Jet Gun's infinite health might also be interfering with the Richtofen EE. You're supposed to fire the Jet gun until it breaks, but in 2.0 it never seems to be "hot enough" no matter how long you fire it for.

          1 Reply Last reply
          1
          • jellyfishiXDundefined Offline
            jellyfishiXDundefined Offline
            jellyfishiXD
            wrote on last edited by
            #176

            fb29cac4-266a-476b-8f32-5ae8a99699ec-image.png

            hey is it normal that the planet not shows up and when yes can anyone get a file for me to replace it?`

            Ultimatemanundefined 1 Reply Last reply
            0
            • jellyfishiXDundefined jellyfishiXD

              fb29cac4-266a-476b-8f32-5ae8a99699ec-image.png

              hey is it normal that the planet not shows up and when yes can anyone get a file for me to replace it?`

              Ultimatemanundefined Offline
              Ultimatemanundefined Offline
              Ultimateman
              wrote on last edited by
              #177

              jellyfishiXD check the comment #169

              jellyfishiXDundefined 1 Reply Last reply
              0
              • Ultimatemanundefined Ultimateman

                jellyfishiXD check the comment #169

                jellyfishiXDundefined Offline
                jellyfishiXDundefined Offline
                jellyfishiXD
                wrote on last edited by
                #178

                Ultimateman ah,okey thx

                1 Reply Last reply
                0
                • Arthur-Ford150undefined Offline
                  Arthur-Ford150undefined Offline
                  Arthur-Ford150
                  wrote on last edited by
                  #179

                  is there a way to revert the pap camo to the base game version?

                  Ultimatemanundefined 1 Reply Last reply
                  0
                  • Arthur-Ford150undefined Arthur-Ford150

                    is there a way to revert the pap camo to the base game version?

                    Ultimatemanundefined Offline
                    Ultimatemanundefined Offline
                    Ultimateman
                    wrote on last edited by
                    #180

                    Arthur-Ford150 Ye, just delete the pap camo files.
                    The V2 update will change the pap camo to a newer one upon release.

                    1 Reply Last reply
                    0
                    • C0NFU510Nundefined Offline
                      C0NFU510Nundefined Offline
                      C0NFU510N
                      wrote on last edited by
                      #181

                      i still have denizens on tranzit with the mod can i have some help or explanation to help fix this?

                      Ultimatemanundefined 1 Reply Last reply
                      1
                      • C0NFU510Nundefined Offline
                        C0NFU510Nundefined Offline
                        C0NFU510N
                        wrote on last edited by
                        #182

                        and jet gun keeps breaking

                        1 Reply Last reply
                        0
                        • Ultimatemanundefined Ultimateman

                          Script_doctor7 would like to hear from it over at dc but I can't promise anything yet 👍

                          Script_doctor7undefined Offline
                          Script_doctor7undefined Offline
                          Script_doctor7
                          wrote on last edited by
                          #183

                          Ultimateman for sure man ps. sorry for the VERY LATE response but if you want to il try a time for us to hop into a vc to brainstorm an plan if your down

                          1 Reply Last reply
                          0
                          • C0NFU510Nundefined C0NFU510N

                            i still have denizens on tranzit with the mod can i have some help or explanation to help fix this?

                            Ultimatemanundefined Offline
                            Ultimatemanundefined Offline
                            Ultimateman
                            wrote on last edited by Xerxes
                            #184

                            C0NFU510N You haven't installed the mod correctly then. You could try posting a screenshot of your scripts folder in our dc group -

                            1 Reply Last reply
                            0
                            • rodrigo_freefireundefined Offline
                              rodrigo_freefireundefined Offline
                              rodrigo_freefire
                              wrote on last edited by
                              #185

                              When you look where the sun should be, a very large square white spot appears. could you fix it?

                              Ultimatemanundefined 1 Reply Last reply
                              1
                              • rodrigo_freefireundefined rodrigo_freefire

                                When you look where the sun should be, a very large square white spot appears. could you fix it?

                                Ultimatemanundefined Offline
                                Ultimatemanundefined Offline
                                Ultimateman
                                wrote on last edited by
                                #186

                                rodrigo_freefire hi. you could remove the texture called "sun_zombie.iwi" from the images folder. This will fix the bug but it will make the sun visible again.

                                rodrigo_freefireundefined 1 Reply Last reply
                                0
                                • Ultimatemanundefined Ultimateman

                                  rodrigo_freefire hi. you could remove the texture called "sun_zombie.iwi" from the images folder. This will fix the bug but it will make the sun visible again.

                                  rodrigo_freefireundefined Offline
                                  rodrigo_freefireundefined Offline
                                  rodrigo_freefire
                                  wrote on last edited by
                                  #187

                                  Ultimateman I deleted the two textures of the sun for not reading the message, I haven't seen any inconvenience, thank you

                                  1 Reply Last reply
                                  1
                                  • Ultimatemanundefined Ultimateman

                                    [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                                    Updated July 17th, 2025
                                    Original 2020 Version to load from "mod list":
                                    https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                                    NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                                    https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                    Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                    FEATURES

                                    • No fog
                                    • No denizens
                                    • Custom day & night cycle for each player
                                    • Rotating sky box
                                    • No lava / lava damage
                                    • Unlimited stamina
                                    • Player speed increased by 35 units per second
                                    • Jetgun has unlimited ammo ( lovely )
                                    • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                    • Pack a Punch door stays open forever once players have turned on the power
                                    • Turbine doors stay open once players have turned on the power
                                    • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                    • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                    • Electric Trap & Turret no longer need Turbine
                                    • Electric Trap's health increased from 60 to 180
                                    • Unique player character looks
                                    • Custom Pack a Punch Camo
                                    • Over 190 custom textures

                                    Download links

                                    git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                                    Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                    Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                    Gzmorz: Helped with model array & log printing

                                    Thank you for checking out my mod! 🙂

                                    Amount of time that went into creating this mod: ~500 hours

                                    Image 1

                                    Image 2

                                    Image 3

                                    Image 4

                                    Jeniussmortundefined Offline
                                    Jeniussmortundefined Offline
                                    Jeniussmort
                                    wrote on last edited by
                                    #188
                                    This post is deleted!
                                    1 Reply Last reply
                                    0
                                    • Ultimatemanundefined Ultimateman

                                      [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                                      Updated July 17th, 2025
                                      Original 2020 Version to load from "mod list":
                                      https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                                      NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                                      https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                      Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                      FEATURES

                                      • No fog
                                      • No denizens
                                      • Custom day & night cycle for each player
                                      • Rotating sky box
                                      • No lava / lava damage
                                      • Unlimited stamina
                                      • Player speed increased by 35 units per second
                                      • Jetgun has unlimited ammo ( lovely )
                                      • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                      • Pack a Punch door stays open forever once players have turned on the power
                                      • Turbine doors stay open once players have turned on the power
                                      • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                      • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                      • Electric Trap & Turret no longer need Turbine
                                      • Electric Trap's health increased from 60 to 180
                                      • Unique player character looks
                                      • Custom Pack a Punch Camo
                                      • Over 190 custom textures

                                      Download links

                                      git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                                      Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                      Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                      Gzmorz: Helped with model array & log printing

                                      Thank you for checking out my mod! 🙂

                                      Amount of time that went into creating this mod: ~500 hours

                                      Image 1

                                      Image 2

                                      Image 3

                                      Image 4

                                      Jeniussmortundefined Offline
                                      Jeniussmortundefined Offline
                                      Jeniussmort
                                      wrote on last edited by
                                      #189

                                      Ultimateman how do i disable the lighting and enable the denizens?

                                      Ultimatemanundefined 1 Reply Last reply
                                      0
                                      • Jeniussmortundefined Jeniussmort

                                        Ultimateman how do i disable the lighting and enable the denizens?

                                        Ultimatemanundefined Offline
                                        Ultimatemanundefined Offline
                                        Ultimateman
                                        wrote on last edited by
                                        #190

                                        Jeniussmort Comment out the following

                                        //this
                                        thread set_transit_visuals();
                                        
                                        // && this
                                        level.is_player_in_screecher_zone = ::hook_is_player_in_screecher_zone;
                                        

                                        Hope this helps 😃

                                        Jeniussmortundefined 1 Reply Last reply
                                        1
                                        • Ultimatemanundefined Ultimateman

                                          Jeniussmort Comment out the following

                                          //this
                                          thread set_transit_visuals();
                                          
                                          // && this
                                          level.is_player_in_screecher_zone = ::hook_is_player_in_screecher_zone;
                                          

                                          Hope this helps 😃

                                          Jeniussmortundefined Offline
                                          Jeniussmortundefined Offline
                                          Jeniussmort
                                          wrote on last edited by
                                          #191

                                          Ultimateman sorry but can u simplify this a bit please? I just wanna remove the mods shaders and enable the denizens so is there any lines of code in the files i can just delete to do that? Again sorry if this is an inconvenience.

                                          Ultimatemanundefined 1 Reply Last reply
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