[ BO2 TranZit 2.0 Reimagined Release ]
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Is there any way to make the portals under the lampposts without the denizens in this mod?
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dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!
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Ultimateman If you're open to suggestions It would be cool for the portal to appear when the lamppost is EMP'ed.
The reason I'm asking is that I wanted to try using the solo EE mod with this version, which on the Richtofen side means EMP-ing one lamppost, jumping through the portal and EMP-ing another. -
Ultimateman I think the Jet Gun's infinite health might also be interfering with the Richtofen EE. You're supposed to fire the Jet gun until it breaks, but in 2.0 it never seems to be "hot enough" no matter how long you fire it for.
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hey is it normal that the planet not shows up and when yes can anyone get a file for me to replace it?`
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jellyfishiXD check the comment #169
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Ultimateman ah,okey thx
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is there a way to revert the pap camo to the base game version?
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Arthur-Ford150 Ye, just delete the pap camo files.
The V2 update will change the pap camo to a newer one upon release. -
i still have denizens on tranzit with the mod can i have some help or explanation to help fix this?
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and jet gun keeps breaking
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Ultimateman for sure man ps. sorry for the VERY LATE response but if you want to il try a time for us to hop into a vc to brainstorm an plan if your down
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C0NFU510N You haven't installed the mod correctly then. You could try posting a screenshot of your scripts folder in our dc group -
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When you look where the sun should be, a very large square white spot appears. could you fix it?
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rodrigo_freefire hi. you could remove the texture called "sun_zombie.iwi" from the images folder. This will fix the bug but it will make the sun visible again.
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Ultimateman I deleted the two textures of the sun for not reading the message, I haven't seen any inconvenience, thank you
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This post is deleted!
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Ultimateman how do i disable the lighting and enable the denizens?
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Jeniussmort Comment out the following
//this thread set_transit_visuals(); // && this level.is_player_in_screecher_zone = ::hook_is_player_in_screecher_zone;
Hope this helps
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Ultimateman sorry but can u simplify this a bit please? I just wanna remove the mods shaders and enable the denizens so is there any lines of code in the files i can just delete to do that? Again sorry if this is an inconvenience.