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  3. TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025

TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • GhostRider0125undefined GhostRider0125

    hindercanrun holy parkor 😆

    hindercanrunundefined Offline
    hindercanrunundefined Offline
    hindercanrun
    wrote on last edited by
    #160

    GhostRider0125 I should try that
    I had too much fun just messing around

    1 Reply Last reply
    1
    • leapyleafundefined leapyleaf

      Ultimateman wheres the gun textures pack

      Ultimatemanundefined Offline
      Ultimatemanundefined Offline
      Ultimateman
      wrote on last edited by
      #161

      @sicklyicy in the images folder, this mod only includes 1 weapon skin modification & that's pap camo. My other weapon camo files can be downloaded from my City Of Mars ( nuketown reimagined ) mod

      1 Reply Last reply
      0
      • Ultimatemanundefined Ultimateman

        [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

        Updated July 17th, 2025
        Original 2020 Version to load from "mod list":
        https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

        NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
        https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

        Hey yall! This is my Tranzit mod which changes plenty of things in the map.

        FEATURES

        • No fog
        • No denizens
        • Custom day & night cycle for each player
        • Rotating sky box
        • No lava / lava damage
        • Unlimited stamina
        • Player speed increased by 35 units per second
        • Jetgun has unlimited ammo ( lovely )
        • Jetgun can be used by everyone at the same time ( no jetgun limit )
        • Pack a Punch door stays open forever once players have turned on the power
        • Turbine doors stay open once players have turned on the power
        • Custom placed models ( +- 200 ) around the map to make the map look more believable
        • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
        • Electric Trap & Turret no longer need Turbine
        • Electric Trap's health increased from 60 to 180
        • Unique player character looks
        • Custom Pack a Punch Camo
        • Over 190 custom textures

        Download links

        git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

        Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

        Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

        Gzmorz: Helped with model array & log printing

        Thank you for checking out my mod! 🙂

        Amount of time that went into creating this mod: ~500 hours

        Image 1

        Image 2

        Image 3

        Image 4

        A Former User? Offline
        A Former User? Offline
        A Former User
        wrote on last edited by
        #162

        Ultimateman How do you disable night time (Day and night cycle)? The source code is compiled and I cannot uncompile clients_ids. Can you help me on that one? Sadly my players keep leaving because of that for some reasons

        1 Reply Last reply
        1
        • Ultimatemanundefined Ultimateman

          [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

          Updated July 17th, 2025
          Original 2020 Version to load from "mod list":
          https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

          NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
          https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

          Hey yall! This is my Tranzit mod which changes plenty of things in the map.

          FEATURES

          • No fog
          • No denizens
          • Custom day & night cycle for each player
          • Rotating sky box
          • No lava / lava damage
          • Unlimited stamina
          • Player speed increased by 35 units per second
          • Jetgun has unlimited ammo ( lovely )
          • Jetgun can be used by everyone at the same time ( no jetgun limit )
          • Pack a Punch door stays open forever once players have turned on the power
          • Turbine doors stay open once players have turned on the power
          • Custom placed models ( +- 200 ) around the map to make the map look more believable
          • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
          • Electric Trap & Turret no longer need Turbine
          • Electric Trap's health increased from 60 to 180
          • Unique player character looks
          • Custom Pack a Punch Camo
          • Over 190 custom textures

          Download links

          git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

          Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

          Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

          Gzmorz: Helped with model array & log printing

          Thank you for checking out my mod! 🙂

          Amount of time that went into creating this mod: ~500 hours

          Image 1

          Image 2

          Image 3

          Image 4

          VicBoxxundefined Offline
          VicBoxxundefined Offline
          VicBoxx
          wrote on last edited by
          #163

          Ultimateman can the easter egg be done?

          Jack Dempseyundefined 1 Reply Last reply
          0
          • VicBoxxundefined VicBoxx

            Ultimateman can the easter egg be done?

            Jack Dempseyundefined Offline
            Jack Dempseyundefined Offline
            Jack Dempsey
            wrote on last edited by
            #164

            VicBoxx Yes, but only Maxis Side.

            1 Reply Last reply
            0
            • Sorexundefined Sorex

              @Espitiax you can use a public decompiler to get the source code

              Gera_exeundefined Offline
              Gera_exeundefined Offline
              Gera_exe
              wrote on last edited by
              #165

              Sorex x2

              1 Reply Last reply
              0
              • Ultimatemanundefined Ultimateman

                [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                Updated July 17th, 2025
                Original 2020 Version to load from "mod list":
                https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                FEATURES

                • No fog
                • No denizens
                • Custom day & night cycle for each player
                • Rotating sky box
                • No lava / lava damage
                • Unlimited stamina
                • Player speed increased by 35 units per second
                • Jetgun has unlimited ammo ( lovely )
                • Jetgun can be used by everyone at the same time ( no jetgun limit )
                • Pack a Punch door stays open forever once players have turned on the power
                • Turbine doors stay open once players have turned on the power
                • Custom placed models ( +- 200 ) around the map to make the map look more believable
                • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                • Electric Trap & Turret no longer need Turbine
                • Electric Trap's health increased from 60 to 180
                • Unique player character looks
                • Custom Pack a Punch Camo
                • Over 190 custom textures

                Download links

                git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                Gzmorz: Helped with model array & log printing

                Thank you for checking out my mod! 🙂

                Amount of time that went into creating this mod: ~500 hours

                Image 1

                Image 2

                Image 3

                Image 4

                Itz_Felix63undefined Offline
                Itz_Felix63undefined Offline
                Itz_Felix63
                wrote on last edited by
                #166

                Ultimateman the game crashes mid game every time i play normal tranzit, is this something caused by the mod or its a problem from my pc?

                Ultimatemanundefined 1 Reply Last reply
                0
                • Itz_Felix63undefined Itz_Felix63

                  Ultimateman the game crashes mid game every time i play normal tranzit, is this something caused by the mod or its a problem from my pc?

                  Ultimatemanundefined Offline
                  Ultimatemanundefined Offline
                  Ultimateman
                  wrote on last edited by
                  #167

                  Itz_Felix63 you could join in on our discord server where you could post screenshots of your script folder and we could look into the issue over there more easily. Oh, tranzit reimagined is getting a massive overhaul soon with plenty of things added

                  1 Reply Last reply
                  0
                  • Chunkychungaundefined Offline
                    Chunkychungaundefined Offline
                    Chunkychunga
                    wrote on last edited by Chunkychunga
                    #168

                    Ultimateman do you know what files I can delete so I could return the main menu to the original where it has the asteroid ring instead of the prestige icons and to get the globe back. Its just a personal preference and love the mod by the way 10 stars out of 5 lol.

                    1 Reply Last reply
                    0
                    • Ultimatemanundefined Offline
                      Ultimatemanundefined Offline
                      Ultimateman
                      wrote on last edited by
                      #169

                      Haha not a problem. Thanks tho I do appreciate the kind comment!
                      Here's a list of all the textures that I modified for menu view;

                      • menu_zm_transit_zclassic_transit / map preview in the tv shaped thing when in custom games settings
                      • menu_zm_title_screen / cod zombies logo in main menu
                      • menu_zm_map_transit_large_blur / part of tranzit's menu selection
                      • menu_zm_map_transit_large / part of tranzit's menu selection
                      • menu_zm_map_transit_blit_town / part of tranzit's menu selection
                      • menu_zm_map_transit_blit_farm / part of tranzit's menu selection
                      • menu_zm_map_transit_blit_power / part of tranzit's menu selection
                      • menu_zm_map_transit_blit_diner / part of tranzit's menu selection
                      • menu_zm_map_transit_blit_depot / part of tranzit's menu selection
                      • menu_vis_bracket_small_zm / when something is hovered over, displays brackets around the text
                      • globe_map_zm / the spinning globe in main menu
                      • lui_bkg_zm_rocks_front_forward / asteroids from left to right ( front row )
                      • lui_bkg_zm_rocks_front / asteroids from left to right ( second row )
                      • lui_bkg_zm_rocks_back / asteroids from right to left ( behind all asteroid rows )
                      • lui_bkg_zm_sun / the sun explo displayed behind, next to globe
                      • lui_bkg_zm_flare / flare line around the globe
                      • lui_bkg_zm_flare_left / smaller flare line on the left side of globe
                      • lui_bkg_zm / main background image behind every other element

                      I might of had missed something coz I'm at work and had to download the mod to my work pc. However I think I found all the files that you needed.
                      Oh and btw.. keep an eye out for the mega update for tranzit reimagined. This is a "game changer". It's even bigger project than my Nuketown zombies reimagination City Of Mars project.

                      Chunkychungaundefined 1 Reply Last reply
                      0
                      • Ultimatemanundefined Ultimateman

                        Haha not a problem. Thanks tho I do appreciate the kind comment!
                        Here's a list of all the textures that I modified for menu view;

                        • menu_zm_transit_zclassic_transit / map preview in the tv shaped thing when in custom games settings
                        • menu_zm_title_screen / cod zombies logo in main menu
                        • menu_zm_map_transit_large_blur / part of tranzit's menu selection
                        • menu_zm_map_transit_large / part of tranzit's menu selection
                        • menu_zm_map_transit_blit_town / part of tranzit's menu selection
                        • menu_zm_map_transit_blit_farm / part of tranzit's menu selection
                        • menu_zm_map_transit_blit_power / part of tranzit's menu selection
                        • menu_zm_map_transit_blit_diner / part of tranzit's menu selection
                        • menu_zm_map_transit_blit_depot / part of tranzit's menu selection
                        • menu_vis_bracket_small_zm / when something is hovered over, displays brackets around the text
                        • globe_map_zm / the spinning globe in main menu
                        • lui_bkg_zm_rocks_front_forward / asteroids from left to right ( front row )
                        • lui_bkg_zm_rocks_front / asteroids from left to right ( second row )
                        • lui_bkg_zm_rocks_back / asteroids from right to left ( behind all asteroid rows )
                        • lui_bkg_zm_sun / the sun explo displayed behind, next to globe
                        • lui_bkg_zm_flare / flare line around the globe
                        • lui_bkg_zm_flare_left / smaller flare line on the left side of globe
                        • lui_bkg_zm / main background image behind every other element

                        I might of had missed something coz I'm at work and had to download the mod to my work pc. However I think I found all the files that you needed.
                        Oh and btw.. keep an eye out for the mega update for tranzit reimagined. This is a "game changer". It's even bigger project than my Nuketown zombies reimagination City Of Mars project.

                        Chunkychungaundefined Offline
                        Chunkychungaundefined Offline
                        Chunkychunga
                        wrote on last edited by
                        #170

                        Ultimateman appreciate the detailed list and don't worry I can't wait to see what you've been cooking up, keep it up man.

                        1 Reply Last reply
                        1
                        • Nakulemonade204undefined Offline
                          Nakulemonade204undefined Offline
                          Nakulemonade204
                          wrote on last edited by
                          #171

                          yo anyone know how to get this to work, ive tried but all i get is the textures. the scripts arent functional

                          1 Reply Last reply
                          0
                          • dodger944undefined Offline
                            dodger944undefined Offline
                            dodger944
                            wrote on last edited by
                            #172

                            Is there any way to make the portals under the lampposts without the denizens in this mod?

                            Ultimatemanundefined 1 Reply Last reply
                            0
                            • dodger944undefined dodger944

                              Is there any way to make the portals under the lampposts without the denizens in this mod?

                              Ultimatemanundefined Offline
                              Ultimatemanundefined Offline
                              Ultimateman
                              wrote on last edited by
                              #173

                              dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

                              dodger944undefined 2 Replies Last reply
                              0
                              • Ultimatemanundefined Ultimateman

                                dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

                                dodger944undefined Offline
                                dodger944undefined Offline
                                dodger944
                                wrote on last edited by
                                #174

                                Ultimateman If you're open to suggestions It would be cool for the portal to appear when the lamppost is EMP'ed.
                                The reason I'm asking is that I wanted to try using the solo EE mod with this version, which on the Richtofen side means EMP-ing one lamppost, jumping through the portal and EMP-ing another.

                                1 Reply Last reply
                                1
                                • Ultimatemanundefined Ultimateman

                                  dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

                                  dodger944undefined Offline
                                  dodger944undefined Offline
                                  dodger944
                                  wrote on last edited by
                                  #175

                                  Ultimateman I think the Jet Gun's infinite health might also be interfering with the Richtofen EE. You're supposed to fire the Jet gun until it breaks, but in 2.0 it never seems to be "hot enough" no matter how long you fire it for.

                                  1 Reply Last reply
                                  1
                                  • jellyfishiXDundefined Offline
                                    jellyfishiXDundefined Offline
                                    jellyfishiXD
                                    wrote on last edited by
                                    #176

                                    fb29cac4-266a-476b-8f32-5ae8a99699ec-image.png

                                    hey is it normal that the planet not shows up and when yes can anyone get a file for me to replace it?`

                                    Ultimatemanundefined 1 Reply Last reply
                                    0
                                    • jellyfishiXDundefined jellyfishiXD

                                      fb29cac4-266a-476b-8f32-5ae8a99699ec-image.png

                                      hey is it normal that the planet not shows up and when yes can anyone get a file for me to replace it?`

                                      Ultimatemanundefined Offline
                                      Ultimatemanundefined Offline
                                      Ultimateman
                                      wrote on last edited by
                                      #177

                                      jellyfishiXD check the comment #169

                                      jellyfishiXDundefined 1 Reply Last reply
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                                      • Ultimatemanundefined Ultimateman

                                        jellyfishiXD check the comment #169

                                        jellyfishiXDundefined Offline
                                        jellyfishiXDundefined Offline
                                        jellyfishiXD
                                        wrote on last edited by
                                        #178

                                        Ultimateman ah,okey thx

                                        1 Reply Last reply
                                        0
                                        • Arthur-Ford150undefined Offline
                                          Arthur-Ford150undefined Offline
                                          Arthur-Ford150
                                          wrote on last edited by
                                          #179

                                          is there a way to revert the pap camo to the base game version?

                                          Ultimatemanundefined 1 Reply Last reply
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