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  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • OwN Avengedundefined OwN Avenged

    Ultimateman Installed the mod, everything works perfectly except the fact that Denizens still spawn. Know how to fix that? The lava is gone, the fog is gone, but the denizens still fuck you over.

    Ultimatemanundefined Offline
    Ultimatemanundefined Offline
    Ultimateman
    wrote on last edited by
    #147

    OwN Avenged where did you install the files at?

    1 Reply Last reply
    0
    • Script_doctor7undefined Script_doctor7

      Ultimateman hey would you like to help me an my mod team make our next bo2 mod we have a discord il give it to you if you wanna help

      Ultimatemanundefined Offline
      Ultimatemanundefined Offline
      Ultimateman
      wrote on last edited by
      #148

      Script_doctor7 would like to hear from it over at dc but I can't promise anything yet 👍

      Script_doctor7undefined 1 Reply Last reply
      0
      • AdrX003undefined Offline
        AdrX003undefined Offline
        AdrX003
        wrote on last edited by
        #149

        on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha

        Ultimatemanundefined 1 Reply Last reply
        0
        • maxzasterundefined Offline
          maxzasterundefined Offline
          maxzaster
          wrote on last edited by
          #150

          Ultimateman u rock

          Ultimatemanundefined 1 Reply Last reply
          1
          • AdrX003undefined AdrX003

            on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha

            Ultimatemanundefined Offline
            Ultimatemanundefined Offline
            Ultimateman
            wrote on last edited by
            #151

            AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

            AdrX003undefined 1 Reply Last reply
            0
            • maxzasterundefined maxzaster

              Ultimateman u rock

              Ultimatemanundefined Offline
              Ultimatemanundefined Offline
              Ultimateman
              wrote on last edited by
              #152

              maxzaster I appreciate it!

              1 Reply Last reply
              0
              • Ultimatemanundefined Ultimateman

                [ BO2 TranZit 2.0 Reimagined Release ]

                NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                FEATURES

                • No fog
                • No denizens
                • Custom day & night cycle for each player
                • Rotating sky box
                • No lava / lava damage
                • Unlimited stamina
                • Player speed increased by 35 units per second
                • Jetgun has unlimited ammo ( lovely )
                • Jetgun can be used by everyone at the same time ( no jetgun limit )
                • Pack a Punch door stays open forever once players have turned on the power
                • Turbine doors stay open once players have turned on the power
                • Custom placed models ( +- 200 ) around the map to make the map look more believable
                • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                • Electric Trap & Turret no longer need Turbine
                • Electric Trap's health increased from 60 to 180
                • Unique player character looks
                • Custom Pack a Punch Camo
                • Over 190 custom textures

                Download links

                git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                mega:
                SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                mediafire:
                SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                Gzmorz: Helped with model array & log printing

                Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                Thank you for checking out my mod! 🙂

                Amount of time that went into creating this mod: ~500 hours

                Image 1

                Image 2

                Image 3

                Image 4

                hindercanrunundefined Offline
                hindercanrunundefined Offline
                hindercanrun
                wrote on last edited by hindercanrun
                #153

                Ultimateman
                i think i made a mistake
                Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                Ultimatemanundefined GhostRider0125undefined 2 Replies Last reply
                1
                • Ultimatemanundefined Ultimateman

                  AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

                  AdrX003undefined Offline
                  AdrX003undefined Offline
                  AdrX003
                  wrote on last edited by
                  #154

                  Ultimateman oh so theres something specific on the code that end up needing this. i use to write down these details somewere so the GSC gets some nice docs for me, future modders and all that if you wanna help explaing it
                  but tnx anyway

                  1 Reply Last reply
                  0
                  • hindercanrunundefined hindercanrun

                    Ultimateman
                    i think i made a mistake
                    Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                    Ultimatemanundefined Offline
                    Ultimatemanundefined Offline
                    Ultimateman
                    wrote on last edited by
                    #155

                    hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

                    hindercanrunundefined 1 Reply Last reply
                    0
                    • Ultimatemanundefined Ultimateman

                      hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

                      hindercanrunundefined Offline
                      hindercanrunundefined Offline
                      hindercanrun
                      wrote on last edited by hindercanrun
                      #156

                      Ultimateman if u see the hands in the first screenshot im stuhlinger
                      I did use the t6r way but im pretty sure i put some files in the wrong place

                      Ultimatemanundefined 1 Reply Last reply
                      0
                      • hindercanrunundefined hindercanrun

                        Ultimateman if u see the hands in the first screenshot im stuhlinger
                        I did use the t6r way but im pretty sure i put some files in the wrong place

                        Ultimatemanundefined Offline
                        Ultimatemanundefined Offline
                        Ultimateman
                        wrote on last edited by
                        #157

                        hindercanrun ahh true. Yeah t6r is the correct way to load this mod so far till I've updated it. Also I've noticed that tranzit 2.0 tends to break a lot while having other mods running in the background. Same goes for nuke 2.0.

                        1 Reply Last reply
                        0
                        • Ultimatemanundefined Ultimateman

                          [ BO2 TranZit 2.0 Reimagined Release ]

                          NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                          https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                          Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                          FEATURES

                          • No fog
                          • No denizens
                          • Custom day & night cycle for each player
                          • Rotating sky box
                          • No lava / lava damage
                          • Unlimited stamina
                          • Player speed increased by 35 units per second
                          • Jetgun has unlimited ammo ( lovely )
                          • Jetgun can be used by everyone at the same time ( no jetgun limit )
                          • Pack a Punch door stays open forever once players have turned on the power
                          • Turbine doors stay open once players have turned on the power
                          • Custom placed models ( +- 200 ) around the map to make the map look more believable
                          • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                          • Electric Trap & Turret no longer need Turbine
                          • Electric Trap's health increased from 60 to 180
                          • Unique player character looks
                          • Custom Pack a Punch Camo
                          • Over 190 custom textures

                          Download links

                          git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                          mega:
                          SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                          COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                          mediafire:
                          SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                          COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                          Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                          Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                          Gzmorz: Helped with model array & log printing

                          Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                          Thank you for checking out my mod! 🙂

                          Amount of time that went into creating this mod: ~500 hours

                          Image 1

                          Image 2

                          Image 3

                          Image 4

                          leapyleafundefined Offline
                          leapyleafundefined Offline
                          leapyleaf
                          wrote on last edited by
                          #158

                          Ultimateman wheres the gun textures pack

                          Ultimatemanundefined 1 Reply Last reply
                          0
                          • hindercanrunundefined hindercanrun

                            Ultimateman
                            i think i made a mistake
                            Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                            GhostRider0125undefined Offline
                            GhostRider0125undefined Offline
                            GhostRider0125
                            wrote on last edited by
                            #159

                            hindercanrun holy parkor 😆

                            hindercanrunundefined 1 Reply Last reply
                            0
                            • GhostRider0125undefined GhostRider0125

                              hindercanrun holy parkor 😆

                              hindercanrunundefined Offline
                              hindercanrunundefined Offline
                              hindercanrun
                              wrote on last edited by
                              #160

                              GhostRider0125 I should try that
                              I had too much fun just messing around

                              1 Reply Last reply
                              1
                              • leapyleafundefined leapyleaf

                                Ultimateman wheres the gun textures pack

                                Ultimatemanundefined Offline
                                Ultimatemanundefined Offline
                                Ultimateman
                                wrote on last edited by
                                #161

                                @sicklyicy in the images folder, this mod only includes 1 weapon skin modification & that's pap camo. My other weapon camo files can be downloaded from my City Of Mars ( nuketown reimagined ) mod

                                1 Reply Last reply
                                0
                                • Ultimatemanundefined Ultimateman

                                  [ BO2 TranZit 2.0 Reimagined Release ]

                                  NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                                  https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                  Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                  FEATURES

                                  • No fog
                                  • No denizens
                                  • Custom day & night cycle for each player
                                  • Rotating sky box
                                  • No lava / lava damage
                                  • Unlimited stamina
                                  • Player speed increased by 35 units per second
                                  • Jetgun has unlimited ammo ( lovely )
                                  • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                  • Pack a Punch door stays open forever once players have turned on the power
                                  • Turbine doors stay open once players have turned on the power
                                  • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                  • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                  • Electric Trap & Turret no longer need Turbine
                                  • Electric Trap's health increased from 60 to 180
                                  • Unique player character looks
                                  • Custom Pack a Punch Camo
                                  • Over 190 custom textures

                                  Download links

                                  git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                                  mega:
                                  SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                                  COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                                  mediafire:
                                  SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                                  COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                                  Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                  Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                  Gzmorz: Helped with model array & log printing

                                  Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                                  Thank you for checking out my mod! 🙂

                                  Amount of time that went into creating this mod: ~500 hours

                                  Image 1

                                  Image 2

                                  Image 3

                                  Image 4

                                  A Former User? Offline
                                  A Former User? Offline
                                  A Former User
                                  wrote on last edited by
                                  #162

                                  Ultimateman How do you disable night time (Day and night cycle)? The source code is compiled and I cannot uncompile clients_ids. Can you help me on that one? Sadly my players keep leaving because of that for some reasons

                                  1 Reply Last reply
                                  1
                                  • Ultimatemanundefined Ultimateman

                                    [ BO2 TranZit 2.0 Reimagined Release ]

                                    NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                                    https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                    Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                    FEATURES

                                    • No fog
                                    • No denizens
                                    • Custom day & night cycle for each player
                                    • Rotating sky box
                                    • No lava / lava damage
                                    • Unlimited stamina
                                    • Player speed increased by 35 units per second
                                    • Jetgun has unlimited ammo ( lovely )
                                    • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                    • Pack a Punch door stays open forever once players have turned on the power
                                    • Turbine doors stay open once players have turned on the power
                                    • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                    • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                    • Electric Trap & Turret no longer need Turbine
                                    • Electric Trap's health increased from 60 to 180
                                    • Unique player character looks
                                    • Custom Pack a Punch Camo
                                    • Over 190 custom textures

                                    Download links

                                    git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                                    mega:
                                    SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                                    COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                                    mediafire:
                                    SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                                    COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                                    Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                    Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                    Gzmorz: Helped with model array & log printing

                                    Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                                    Thank you for checking out my mod! 🙂

                                    Amount of time that went into creating this mod: ~500 hours

                                    Image 1

                                    Image 2

                                    Image 3

                                    Image 4

                                    VicBoxxundefined Offline
                                    VicBoxxundefined Offline
                                    VicBoxx
                                    wrote on last edited by
                                    #163

                                    Ultimateman can the easter egg be done?

                                    Jack Dempseyundefined 1 Reply Last reply
                                    0
                                    • VicBoxxundefined VicBoxx

                                      Ultimateman can the easter egg be done?

                                      Jack Dempseyundefined Offline
                                      Jack Dempseyundefined Offline
                                      Jack Dempsey
                                      wrote on last edited by
                                      #164

                                      VicBoxx Yes, but only Maxis Side.

                                      1 Reply Last reply
                                      0
                                      • Sorexundefined Sorex

                                        @Espitiax you can use a public decompiler to get the source code

                                        Gera_exeundefined Offline
                                        Gera_exeundefined Offline
                                        Gera_exe
                                        wrote on last edited by
                                        #165

                                        Sorex x2

                                        1 Reply Last reply
                                        0
                                        • Ultimatemanundefined Ultimateman

                                          [ BO2 TranZit 2.0 Reimagined Release ]

                                          NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                                          https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                          Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                          FEATURES

                                          • No fog
                                          • No denizens
                                          • Custom day & night cycle for each player
                                          • Rotating sky box
                                          • No lava / lava damage
                                          • Unlimited stamina
                                          • Player speed increased by 35 units per second
                                          • Jetgun has unlimited ammo ( lovely )
                                          • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                          • Pack a Punch door stays open forever once players have turned on the power
                                          • Turbine doors stay open once players have turned on the power
                                          • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                          • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                          • Electric Trap & Turret no longer need Turbine
                                          • Electric Trap's health increased from 60 to 180
                                          • Unique player character looks
                                          • Custom Pack a Punch Camo
                                          • Over 190 custom textures

                                          Download links

                                          git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                                          mega:
                                          SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                                          COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                                          mediafire:
                                          SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                                          COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                                          Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                          Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                          Gzmorz: Helped with model array & log printing

                                          Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                                          Thank you for checking out my mod! 🙂

                                          Amount of time that went into creating this mod: ~500 hours

                                          Image 1

                                          Image 2

                                          Image 3

                                          Image 4

                                          Itz_Felix63undefined Offline
                                          Itz_Felix63undefined Offline
                                          Itz_Felix63
                                          wrote on last edited by
                                          #166

                                          Ultimateman the game crashes mid game every time i play normal tranzit, is this something caused by the mod or its a problem from my pc?

                                          Ultimatemanundefined 1 Reply Last reply
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