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  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • Juanchilivundefined Juanchiliv

    Ultimateman I mean about a gsc file to eliminate lava damage, because the old zm_transit_lava.gsc does not work to me. Do you know what i can do?
    Thanks for your time.

    Ultimatemanundefined Offline
    Ultimatemanundefined Offline
    Ultimateman
    wrote on last edited by
    #261

    Juanchiliv check out my tranzit revamped mod. it has a file called "sq_fire_boots". It will have func in step 3 that disabled lava damage for said playa 👍

    1 Reply Last reply
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    • leonzoundefined Offline
      leonzoundefined Offline
      leonzo
      wrote on last edited by
      #262

      how to dwoland

      Ultimatemanundefined 1 Reply Last reply
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      • leonzoundefined leonzo

        how to dwoland

        Ultimatemanundefined Offline
        Ultimatemanundefined Offline
        Ultimateman
        wrote on last edited by
        #263

        leonzo I don't recommend downloading this anymore since Tranzit Revamped is out. Check it out from my profile instead. 👍
        However if you want to use this version, just dl it from the forum link or from github

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        • Szeiniundefined Offline
          Szeiniundefined Offline
          Szeini
          wrote on last edited by
          #264

          Hey man, first of all thank u so much for this massive mod, second, I had to re-download BO2 and when I tried to insert the folders in their right place idk why but the game its the same. And I know u have a new Tranzit mod (which is also awesome, I've tried it) but I just liked the map so much with no lava, the blue-ish colour instead of red and so on. Can u help why it just doesnt work?

          Ultimatemanundefined 1 Reply Last reply
          1
          • Szeiniundefined Szeini

            Hey man, first of all thank u so much for this massive mod, second, I had to re-download BO2 and when I tried to insert the folders in their right place idk why but the game its the same. And I know u have a new Tranzit mod (which is also awesome, I've tried it) but I just liked the map so much with no lava, the blue-ish colour instead of red and so on. Can u help why it just doesnt work?

            Ultimatemanundefined Offline
            Ultimatemanundefined Offline
            Ultimateman
            wrote on last edited by Xerxes
            #265

            Szeini Yeah so I think plutonium finally scrapped the t6r folder method.
            Send me a msg on our discord server and ill get back to you with a new way of loading the old tranzit mod 👍

            name: ultimateman

            Ultimatemanundefined 1 Reply Last reply
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            • Ultimatemanundefined Ultimateman

              Szeini Yeah so I think plutonium finally scrapped the t6r folder method.
              Send me a msg on our discord server and ill get back to you with a new way of loading the old tranzit mod 👍

              name: ultimateman

              Ultimatemanundefined Offline
              Ultimatemanundefined Offline
              Ultimateman
              wrote on last edited by
              #266
              This post is deleted!
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              • Szeiniundefined Offline
                Szeiniundefined Offline
                Szeini
                wrote on last edited by
                #267

                I've sent you a friend request, my user is: manthie

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                • H3X1Cundefined Offline
                  H3X1Cundefined Offline
                  H3X1C
                  Plutonium Staff
                  wrote on last edited by
                  #268

                  Please do not post discord invite links, this violates rule 8 of the forum rules regarding advertisement

                  AdrX003undefined 1 Reply Last reply
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                  • H3X1Cundefined H3X1C

                    Please do not post discord invite links, this violates rule 8 of the forum rules regarding advertisement

                    AdrX003undefined Offline
                    AdrX003undefined Offline
                    AdrX003
                    wrote on last edited by
                    #269

                    H3X1C Sad.

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                    • Whale_Nundefined Offline
                      Whale_Nundefined Offline
                      Whale_N
                      wrote on last edited by
                      #270

                      Is there anyway of getting the script for the PAP door to remain open by itself. I am new to this whole thing and don't really know what I am looking at

                      Ultimatemanundefined 1 Reply Last reply
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                      • Whale_Nundefined Whale_N

                        Is there anyway of getting the script for the PAP door to remain open by itself. I am new to this whole thing and don't really know what I am looking at

                        Ultimatemanundefined Offline
                        Ultimatemanundefined Offline
                        Ultimateman
                        wrote on last edited by
                        #271

                        Whale_N yeah there is, you can look thru the source codes that I have on my github but here's the vairable that needs to go inside of init()

                        level.power_local_doors_globally = true;
                        
                        Whale_Nundefined 1 Reply Last reply
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                        • Ultimatemanundefined Ultimateman

                          Whale_N yeah there is, you can look thru the source codes that I have on my github but here's the vairable that needs to go inside of init()

                          level.power_local_doors_globally = true;
                          
                          Whale_Nundefined Offline
                          Whale_Nundefined Offline
                          Whale_N
                          wrote on last edited by
                          #272

                          Ultimateman Thanks brother that worked!

                          1 Reply Last reply
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                          • Ultimatemanundefined Ultimateman

                            [ BO2 TranZit 2.0 Reimagined Release ]

                            NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                            https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                            Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                            FEATURES

                            • No fog
                            • No denizens
                            • Custom day & night cycle for each player
                            • Rotating sky box
                            • No lava / lava damage
                            • Unlimited stamina
                            • Player speed increased by 35 units per second
                            • Jetgun has unlimited ammo ( lovely )
                            • Jetgun can be used by everyone at the same time ( no jetgun limit )
                            • Pack a Punch door stays open forever once players have turned on the power
                            • Turbine doors stay open once players have turned on the power
                            • Custom placed models ( +- 200 ) around the map to make the map look more believable
                            • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                            • Electric Trap & Turret no longer need Turbine
                            • Electric Trap's health increased from 60 to 180
                            • Unique player character looks
                            • Custom Pack a Punch Camo
                            • Over 190 custom textures

                            Download links

                            git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                            mega:
                            SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                            COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                            mediafire:
                            SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                            COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                            Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                            Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                            Gzmorz: Helped with model array & log printing

                            Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                            Thank you for checking out my mod! 🙂

                            Amount of time that went into creating this mod: ~500 hours

                            Image 1

                            Image 2

                            Image 3

                            Image 4

                            noPerkSlayerundefined Offline
                            noPerkSlayerundefined Offline
                            noPerkSlayer
                            wrote last edited by
                            #273

                            Ultimateman SO COOL MAN, thank you for the hard work.

                            Ultimatemanundefined 1 Reply Last reply
                            1
                            • noPerkSlayerundefined noPerkSlayer

                              Ultimateman SO COOL MAN, thank you for the hard work.

                              Ultimatemanundefined Offline
                              Ultimatemanundefined Offline
                              Ultimateman
                              wrote last edited by
                              #274

                              @SpadesNJM no problem, glad you like it! 🔥

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