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  3. [Release] [ZM] BO1 Remix Mod

[Release] [ZM] BO1 Remix Mod

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • Elescopetaaundefined Offline
    Elescopetaaundefined Offline
    Elescopetaa
    wrote on last edited by
    #28

    5and5 Hi, I have a problem with the mod, where I can't play Easter Egg songs when I do the steps to activate them. It only happens when the mod is active, is there a way to solve this

    1 Reply Last reply
    0
    • DNO93undefined Offline
      DNO93undefined Offline
      DNO93
      wrote on last edited by
      #29
      This post is deleted!
      1 Reply Last reply
      0
      • DNO93undefined Offline
        DNO93undefined Offline
        DNO93
        wrote on last edited by
        #30
        This post is deleted!
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        0
        • DNO93undefined Offline
          DNO93undefined Offline
          DNO93
          wrote on last edited by
          #31

          would also love a feature that stops the sprint round one, or even a menu to enable/disable the features individually

          1 Reply Last reply
          1
          • Sniper Strixundefined Offline
            Sniper Strixundefined Offline
            Sniper Strix
            wrote on last edited by
            #32

            can someone point me to the code for double tap 2.0. I can't find it

            1 Reply Last reply
            0
            • TheKiller66undefined Offline
              TheKiller66undefined Offline
              TheKiller66
              wrote on last edited by
              #33

              Stupid question. How can I add this to my own T5 server?

              1 Reply Last reply
              1
              • 5and5undefined 5and5

                Call of Duty: Black Ops Zombies - Remix

                This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                Created by 5and5

                YouTube - Twitch - Twitter

                2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                Download

                Download

                How to Install

                Automatic

                Manual

                Leaderboards

                Leaderboards

                Change Notes

                General

                • Zombies start running at round 1
                • Weapon limit increased from 2 to 3
                • Removed Mulekick
                • Starting points changed from 500 to 555
                • Enabled sprint while drinking perks
                • Removed player quotes
                • "Reset" now happens at exactly 12 hours

                HUD

                • /hud_pluto 1 offsets timers for pluto logo
                • Yellow points added stack on top of each other
                • In game timer
                • Round timer (shows at the end of a round - can be toggled to show mid round)
                • Seconds per horde (shows at the end of a round)
                • Total time (shows at the beginning a round - for round srs)
                • Predicted round (shows at the beginning a round)
                • Zombie remaining counter / Zombie kill counter (No Man's Land)
                • Zone name
                • Health bar
                • Drop cycle tracker
                • COTD: VR11 insta kill timer
                • COTD: George health bar
                • Moon: Oxygen timer
                • Moon: Excavator timer

                Spawn Delay

                • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                • Spawn delay now caps out at round 50 instead of 63

                Special Rounds

                Insta Kill Rounds

                • Insta kill rounds happen every other round after:
                • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                Dogs

                • First dog round is always on round 5
                • Always 4 rounds between dog rounds

                Thief

                • First thief round is always the next odd round after you turn on power
                • Always 4 rounds between theif rounds

                Monkeys

                • First monkey round is always the next odd round after you turn on power and have purchased a perk
                • Always 4 rounds between theif rounds

                George

                • No longer zaps you from a distance
                • Always give a max every 4 rounds

                Weapons

                General

                • Zombies lose collision as soon as they are killed
                • Increased explosive scaling (raygun buff)

                Grenades

                • Increased frag grenade throw speed
                • Increased semtex throw speed

                Gewerh43

                • Buffed to do the same damage as the m14

                Wunderwaffe

                • Added Wunderwaffe to Verruckt box
                • Added Wunderwaffe powerup to Five as thief reward
                • Increased upgraded version's max kills from 10 to 12

                Thunder Gun

                • Fails less
                • Changed zombie fling angle

                VR11

                • Un-upgraded can also gives players instakill
                • Can now be used on yourself by shooting the ground
                • No longer gives players invisibility

                Scavenger

                • Will always kill zombies in at least two shots

                Baby Gun

                • Increased range of un-upgraded version
                • Zombie will not give power ups if ran over with the baby gun out

                Wave Gun

                • Electrocutes zombies instead of mircowaving them
                • Increased range
                • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                Mystery Box

                Shared box

                • knifing the box will allow any player to take the weapon

                Boxes Weapons

                • Added PPSH
                • Added AK47
                • Added Stoner63
                • Removed Python
                • Removed Spas-12
                • Removed HS10
                • Removed Dragunov
                • Removed l96a1
                • Removed Fal
                • Removed China Lake

                Animations

                • Decreased weapon pickup time from 12 to 10 seconds
                • Decreased box opening and closing from 0.5 to 0.3 seconds
                • Decreased weapon spinning time from 4 to 2 seconds
                • Decreased time after grabbing weapon from 3 to 1 seconds

                Teddy Bear

                • Increased minimum number of hit before a teddy bear from 4 to 5
                • Decreased probaility of box moving early

                Weighted Weapons

                • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                Kino box locations presets

                • Dining first box in Speed Cola
                • Dining removed boxes: PM63, Alley, Control Room
                • Hellroom first box set in MPL
                • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                • No Power first box set in MPL
                • No Power removed boxes: Theater (middle)

                Equipment

                Monkey Bombs

                • Always work if thrown in a playable area
                • Zombie are attracted immediately

                Gersches

                • Zombie are attracted immediately

                Claymores

                • Now do 50% of zombies max health
                • Limited to 10 on the map at one time

                Boucing Bettys

                • Now do 50% of zombies max health
                • Now explodes in 1 second instead of 2 seconds
                • Limited to 10 on the map at one time

                Traps

                General

                • Trap lights no longer gets glitched by hitting there switches to early

                Electric Trap (Kino and Shi No Numa)

                • Reduced recharge time to 25 seconds
                • Reduced shell shock time from 2.5 to 1.25 seconds
                • Reduced zombie burn time from random 1.25 to 0.5 seconds

                Fire Trap (Kino)

                • Reduced cooldown from 60 to 50 seconds

                Turret (Kino and Ascension)

                • Kills zombies in 2 bullets at any round
                • No longer damages players

                Centrifuge (Ascension)

                • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                • Maximum time between spins reduced to 48 seconds from 90

                Perks

                Double Tap

                • Double Tap 2.0

                Mule kick

                • Removed

                Power Ups

                General

                • Increased random drop rate from 3% to 5%
                • Added a 50000 point cap till next point based drop
                • Added custom effect to last drop of a cycle
                • First cycle of the game is always double points, nuke, insta kill, max ammo

                Carpenters

                • Removed

                Firesales

                • Added to powerup cycle on round 5
                • Removed from powerup cycle after first box moves

                Death Machines

                • Added to powerup on round 60
                • Kills zombies in 3 body shots or 2 head shots
                • Switching weapons ends powerup
                • Powerup duration now stacks

                Double Points

                • Powerup duration now stacks
                • Removed from powerup cycle when death machines are added

                Insta kill

                • Powerup duration now stacks

                Nuke

                • Nukes now kill zombies twice as fast

                Perk Bottles

                • Always gives jug if you the players doesn't already have it

                Maps

                Nacht Der Untoten

                • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                • Replaced Mulekick with Speedcola

                Verruckt

                • Added Wunderwaffe to the box
                • Added mp5 wall buy in the speed cola room
                • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                Shi-no-numa

                • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                • Removed fishing hut box location
                • Disabled door to fishing hut
                • Once all other huts are open, double tap will spawn in front of fishing hut
                • Decreased electric traps recharge time from 90 to 25
                • Changed the spawn zones of the main building to only include it self

                Der Riese

                • Pack-a-punch only requires two of the three teleporter to open
                • Removed catwalk box location
                • Disabled door to catwalk area
                • Turning on power gives all players the bowie knife
                • Moved quick revive to mp40
                • Fixed getting stuck on most curbs
                • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                • Changed the spawn zone of power to not include jug

                Kino Der Toten

                • Meteor in the starting room now turns on power
                • Removed nova crawlers
                • Moved double tap machine to stage
                • Changed the spawn zone of the spawn room to only include it self (4 windows)
                • Removed double tap spawn when inside hell room
                • Initial box and active box locations presets

                Five

                • Set windows
                • Set power room teleporter to always take you up stairs
                • Set initial box to the dead guy room
                • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                • Fixed thief pathing glitch that causes zombies to avoid traps
                • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                Ascension

                • Monkeys health caps out at 1500
                • Monkeys taking revive doesn't count as a down
                • Moved Stamin up to underneath power
                • Changed the spawn zone of the m16 room to only include it self (3 windows)

                Call of the Dead

                • Removed initial spawn delay on round 1
                • VR11 un-upgraded now also gives players instakill
                • VR11 can now be used on yourself by shooting the ground
                • VR11 no longer gives players invisibility
                • Flinger now kills zombies instead of respawning them
                • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                • Set initial box to on top of flopper

                Shangri-la

                • First drop of the game will always be a max ammo
                • Monkeys will go for drops at any round
                • Running over shrunken zombies with the baby gun out will no longer give powerups
                • Ceiling spawner fall much faster now
                • Pack-a-punch stone will always be in spawn
                • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                • Increased the range of the un upgraded and upgraded babygun
                • Spike traps kill zombies
                • Set initial box to ak room

                Moon

                • Astronaut removed
                • Wave gun now electrocutes zombies and has increased range
                • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                • Glass windows can no longer be broken
                • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                • Hacking a max ammos turns into a perk bottle instead of a firesale
                • Hacking a box loaction will always last 5 rounds
                • Set initial box to spawn room

                No Mans Land

                • Always jug start
                • increased initial spawn rate
                • Removed periods of no zombie spawns

                Winter Wunderland

                • /map zombie_ww in the console to load the map
                • Thundergun, Wonder Waffe and Blundergat are in the box
                • Blundergat is not limited
                • Mulekick increases weapon swap speed
                • Buyable raygun for 5000 in Power Room
                • Three teddybear song easter egg
                • HD textures download

                winter_wunderland_loadscreen_distressed.png

                Custom Menu

                • Open menu -> settings -> game
                  2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                Console

                Custom Dvars

                • /hud_pluto - enables/disable timer offset for pluto logo
                • /hud_round_timer - enables/disable round timer
                • /hud_health_bar - enables/disable health bar
                • /hud_remaining - enables/disable zombies counter
                • /hud_drops - enables/disable drop tracker
                • /hud_george_bar - enables/disable George health bar
                • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                • /hud_excavator_timer - enables/disable excavator timer on Moon
                • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                • /hud_zone_name_on - enables/disable displaying of zone names
                • /night_mode - enables/disable Shangri-la's night mode
                • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                • /start_round <round number> - can be used to change start round for strat tester
                • /player_quotes 0 - can be used to enable player quotes

                Config

                Enable Custom HUD

                seta hud_health_bar "1"
                seta hud_drops "1"
                seta hud_remaining "1"
                seta hud_round_timer "1"
                seta hud_george_bar "1"
                seta hud_round_timer "1"
                seta hud_excavator_timer "1"
                seta hud_oxygen_timer "1"
                seta hud_zone_name_on "1"
                

                Shout out to:

                • SE2Dev - For making LinkerMod
                • Nukem - For making LinkerMod
                • Treyarch - For making the best zombie game of all time
                • Clippy95 - For adding the mp5 to verruckt
                • Demonz - For testing and helping with some scripting
                • Ziomix - For testing and helping with some scripting
                • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                Source Code:

                • https://github.com/5and5/BO1-Remix
                NiSt3Rundefined Offline
                NiSt3Rundefined Offline
                NiSt3R
                wrote on last edited by
                #34

                5and5 said in [Release] [ZM] BO1 Remix Mod:

                • HD textures [download]

                The link is down 😞

                1 Reply Last reply
                0
                • PompZeRundefined Offline
                  PompZeRundefined Offline
                  PompZeR
                  wrote on last edited by
                  #35

                  Hi!

                  Is it possible to disable the thief round?

                  1 Reply Last reply
                  0
                  • MThorp777undefined Offline
                    MThorp777undefined Offline
                    MThorp777
                    wrote on last edited by
                    #36
                    This post is deleted!
                    1 Reply Last reply
                    0
                    • bhfffundefined bhfff referenced this topic on
                    • exiled revengerundefined Offline
                      exiled revengerundefined Offline
                      exiled revenger
                      wrote on last edited by
                      #37
                      This post is deleted!
                      1 Reply Last reply
                      0
                      • 5and5undefined 5and5

                        Call of Duty: Black Ops Zombies - Remix

                        This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                        Created by 5and5

                        YouTube - Twitch - Twitter

                        2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                        Download

                        Download

                        How to Install

                        Automatic

                        Manual

                        Leaderboards

                        Leaderboards

                        Change Notes

                        General

                        • Zombies start running at round 1
                        • Weapon limit increased from 2 to 3
                        • Removed Mulekick
                        • Starting points changed from 500 to 555
                        • Enabled sprint while drinking perks
                        • Removed player quotes
                        • "Reset" now happens at exactly 12 hours

                        HUD

                        • /hud_pluto 1 offsets timers for pluto logo
                        • Yellow points added stack on top of each other
                        • In game timer
                        • Round timer (shows at the end of a round - can be toggled to show mid round)
                        • Seconds per horde (shows at the end of a round)
                        • Total time (shows at the beginning a round - for round srs)
                        • Predicted round (shows at the beginning a round)
                        • Zombie remaining counter / Zombie kill counter (No Man's Land)
                        • Zone name
                        • Health bar
                        • Drop cycle tracker
                        • COTD: VR11 insta kill timer
                        • COTD: George health bar
                        • Moon: Oxygen timer
                        • Moon: Excavator timer

                        Spawn Delay

                        • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                        • Spawn delay now caps out at round 50 instead of 63

                        Special Rounds

                        Insta Kill Rounds

                        • Insta kill rounds happen every other round after:
                        • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                        Dogs

                        • First dog round is always on round 5
                        • Always 4 rounds between dog rounds

                        Thief

                        • First thief round is always the next odd round after you turn on power
                        • Always 4 rounds between theif rounds

                        Monkeys

                        • First monkey round is always the next odd round after you turn on power and have purchased a perk
                        • Always 4 rounds between theif rounds

                        George

                        • No longer zaps you from a distance
                        • Always give a max every 4 rounds

                        Weapons

                        General

                        • Zombies lose collision as soon as they are killed
                        • Increased explosive scaling (raygun buff)

                        Grenades

                        • Increased frag grenade throw speed
                        • Increased semtex throw speed

                        Gewerh43

                        • Buffed to do the same damage as the m14

                        Wunderwaffe

                        • Added Wunderwaffe to Verruckt box
                        • Added Wunderwaffe powerup to Five as thief reward
                        • Increased upgraded version's max kills from 10 to 12

                        Thunder Gun

                        • Fails less
                        • Changed zombie fling angle

                        VR11

                        • Un-upgraded can also gives players instakill
                        • Can now be used on yourself by shooting the ground
                        • No longer gives players invisibility

                        Scavenger

                        • Will always kill zombies in at least two shots

                        Baby Gun

                        • Increased range of un-upgraded version
                        • Zombie will not give power ups if ran over with the baby gun out

                        Wave Gun

                        • Electrocutes zombies instead of mircowaving them
                        • Increased range
                        • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                        Mystery Box

                        Shared box

                        • knifing the box will allow any player to take the weapon

                        Boxes Weapons

                        • Added PPSH
                        • Added AK47
                        • Added Stoner63
                        • Removed Python
                        • Removed Spas-12
                        • Removed HS10
                        • Removed Dragunov
                        • Removed l96a1
                        • Removed Fal
                        • Removed China Lake

                        Animations

                        • Decreased weapon pickup time from 12 to 10 seconds
                        • Decreased box opening and closing from 0.5 to 0.3 seconds
                        • Decreased weapon spinning time from 4 to 2 seconds
                        • Decreased time after grabbing weapon from 3 to 1 seconds

                        Teddy Bear

                        • Increased minimum number of hit before a teddy bear from 4 to 5
                        • Decreased probaility of box moving early

                        Weighted Weapons

                        • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                        • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                        • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                        Kino box locations presets

                        • Dining first box in Speed Cola
                        • Dining removed boxes: PM63, Alley, Control Room
                        • Hellroom first box set in MPL
                        • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                        • No Power first box set in MPL
                        • No Power removed boxes: Theater (middle)

                        Equipment

                        Monkey Bombs

                        • Always work if thrown in a playable area
                        • Zombie are attracted immediately

                        Gersches

                        • Zombie are attracted immediately

                        Claymores

                        • Now do 50% of zombies max health
                        • Limited to 10 on the map at one time

                        Boucing Bettys

                        • Now do 50% of zombies max health
                        • Now explodes in 1 second instead of 2 seconds
                        • Limited to 10 on the map at one time

                        Traps

                        General

                        • Trap lights no longer gets glitched by hitting there switches to early

                        Electric Trap (Kino and Shi No Numa)

                        • Reduced recharge time to 25 seconds
                        • Reduced shell shock time from 2.5 to 1.25 seconds
                        • Reduced zombie burn time from random 1.25 to 0.5 seconds

                        Fire Trap (Kino)

                        • Reduced cooldown from 60 to 50 seconds

                        Turret (Kino and Ascension)

                        • Kills zombies in 2 bullets at any round
                        • No longer damages players

                        Centrifuge (Ascension)

                        • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                        • Maximum time between spins reduced to 48 seconds from 90

                        Perks

                        Double Tap

                        • Double Tap 2.0

                        Mule kick

                        • Removed

                        Power Ups

                        General

                        • Increased random drop rate from 3% to 5%
                        • Added a 50000 point cap till next point based drop
                        • Added custom effect to last drop of a cycle
                        • First cycle of the game is always double points, nuke, insta kill, max ammo

                        Carpenters

                        • Removed

                        Firesales

                        • Added to powerup cycle on round 5
                        • Removed from powerup cycle after first box moves

                        Death Machines

                        • Added to powerup on round 60
                        • Kills zombies in 3 body shots or 2 head shots
                        • Switching weapons ends powerup
                        • Powerup duration now stacks

                        Double Points

                        • Powerup duration now stacks
                        • Removed from powerup cycle when death machines are added

                        Insta kill

                        • Powerup duration now stacks

                        Nuke

                        • Nukes now kill zombies twice as fast

                        Perk Bottles

                        • Always gives jug if you the players doesn't already have it

                        Maps

                        Nacht Der Untoten

                        • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                        • Replaced Mulekick with Speedcola

                        Verruckt

                        • Added Wunderwaffe to the box
                        • Added mp5 wall buy in the speed cola room
                        • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                        Shi-no-numa

                        • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                        • Removed fishing hut box location
                        • Disabled door to fishing hut
                        • Once all other huts are open, double tap will spawn in front of fishing hut
                        • Decreased electric traps recharge time from 90 to 25
                        • Changed the spawn zones of the main building to only include it self

                        Der Riese

                        • Pack-a-punch only requires two of the three teleporter to open
                        • Removed catwalk box location
                        • Disabled door to catwalk area
                        • Turning on power gives all players the bowie knife
                        • Moved quick revive to mp40
                        • Fixed getting stuck on most curbs
                        • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                        • Changed the spawn zone of power to not include jug

                        Kino Der Toten

                        • Meteor in the starting room now turns on power
                        • Removed nova crawlers
                        • Moved double tap machine to stage
                        • Changed the spawn zone of the spawn room to only include it self (4 windows)
                        • Removed double tap spawn when inside hell room
                        • Initial box and active box locations presets

                        Five

                        • Set windows
                        • Set power room teleporter to always take you up stairs
                        • Set initial box to the dead guy room
                        • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                        • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                        • Fixed thief pathing glitch that causes zombies to avoid traps
                        • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                        Ascension

                        • Monkeys health caps out at 1500
                        • Monkeys taking revive doesn't count as a down
                        • Moved Stamin up to underneath power
                        • Changed the spawn zone of the m16 room to only include it self (3 windows)

                        Call of the Dead

                        • Removed initial spawn delay on round 1
                        • VR11 un-upgraded now also gives players instakill
                        • VR11 can now be used on yourself by shooting the ground
                        • VR11 no longer gives players invisibility
                        • Flinger now kills zombies instead of respawning them
                        • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                        • Set initial box to on top of flopper

                        Shangri-la

                        • First drop of the game will always be a max ammo
                        • Monkeys will go for drops at any round
                        • Running over shrunken zombies with the baby gun out will no longer give powerups
                        • Ceiling spawner fall much faster now
                        • Pack-a-punch stone will always be in spawn
                        • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                        • Increased the range of the un upgraded and upgraded babygun
                        • Spike traps kill zombies
                        • Set initial box to ak room

                        Moon

                        • Astronaut removed
                        • Wave gun now electrocutes zombies and has increased range
                        • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                        • Glass windows can no longer be broken
                        • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                        • Hacking a max ammos turns into a perk bottle instead of a firesale
                        • Hacking a box loaction will always last 5 rounds
                        • Set initial box to spawn room

                        No Mans Land

                        • Always jug start
                        • increased initial spawn rate
                        • Removed periods of no zombie spawns

                        Winter Wunderland

                        • /map zombie_ww in the console to load the map
                        • Thundergun, Wonder Waffe and Blundergat are in the box
                        • Blundergat is not limited
                        • Mulekick increases weapon swap speed
                        • Buyable raygun for 5000 in Power Room
                        • Three teddybear song easter egg
                        • HD textures download

                        winter_wunderland_loadscreen_distressed.png

                        Custom Menu

                        • Open menu -> settings -> game
                          2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                        Console

                        Custom Dvars

                        • /hud_pluto - enables/disable timer offset for pluto logo
                        • /hud_round_timer - enables/disable round timer
                        • /hud_health_bar - enables/disable health bar
                        • /hud_remaining - enables/disable zombies counter
                        • /hud_drops - enables/disable drop tracker
                        • /hud_george_bar - enables/disable George health bar
                        • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                        • /hud_excavator_timer - enables/disable excavator timer on Moon
                        • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                        • /hud_zone_name_on - enables/disable displaying of zone names
                        • /night_mode - enables/disable Shangri-la's night mode
                        • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                        • /start_round <round number> - can be used to change start round for strat tester
                        • /player_quotes 0 - can be used to enable player quotes

                        Config

                        Enable Custom HUD

                        seta hud_health_bar "1"
                        seta hud_drops "1"
                        seta hud_remaining "1"
                        seta hud_round_timer "1"
                        seta hud_george_bar "1"
                        seta hud_round_timer "1"
                        seta hud_excavator_timer "1"
                        seta hud_oxygen_timer "1"
                        seta hud_zone_name_on "1"
                        

                        Shout out to:

                        • SE2Dev - For making LinkerMod
                        • Nukem - For making LinkerMod
                        • Treyarch - For making the best zombie game of all time
                        • Clippy95 - For adding the mp5 to verruckt
                        • Demonz - For testing and helping with some scripting
                        • Ziomix - For testing and helping with some scripting
                        • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                        Source Code:

                        • https://github.com/5and5/BO1-Remix
                        Adnamnundefined Offline
                        Adnamnundefined Offline
                        Adnamn
                        wrote on last edited by
                        #38

                        5and5 you were so close to making the perfect mod but decided to make the runners an unchangeable thing. FIX THIS SHIT

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                        0
                        • CeZrZundefined Offline
                          CeZrZundefined Offline
                          CeZrZ
                          wrote on last edited by
                          #39

                          can i disable running zombie??

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                          0
                          • Fgackoundefined Offline
                            Fgackoundefined Offline
                            Fgacko
                            wrote on last edited by
                            #40

                            running zombies kinda ruined this mod, otherwise great one

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                            0
                            • flashkid1984undefined Offline
                              flashkid1984undefined Offline
                              flashkid1984
                              wrote on last edited by
                              #41

                              hey uh this mod doesn't work for me at all. if i could get some help it would be highly appreciated like ³⁄₁₀₀ of the mod works and i really want this mod to work any help would be appreciated if anyone asks questions about my issue to help me ill get back to you asap

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