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  3. [Release] [ZM] BO1 Remix Mod

[Release] [ZM] BO1 Remix Mod

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • DNO93undefined Offline
    DNO93undefined Offline
    DNO93
    wrote on last edited by
    #29
    This post is deleted!
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    • DNO93undefined Offline
      DNO93undefined Offline
      DNO93
      wrote on last edited by
      #30
      This post is deleted!
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      • DNO93undefined Offline
        DNO93undefined Offline
        DNO93
        wrote on last edited by
        #31

        would also love a feature that stops the sprint round one, or even a menu to enable/disable the features individually

        1 Reply Last reply
        1
        • Sniper Strixundefined Offline
          Sniper Strixundefined Offline
          Sniper Strix
          wrote on last edited by
          #32

          can someone point me to the code for double tap 2.0. I can't find it

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          0
          • TheKiller66undefined Offline
            TheKiller66undefined Offline
            TheKiller66
            wrote on last edited by
            #33

            Stupid question. How can I add this to my own T5 server?

            1 Reply Last reply
            1
            • 5and5undefined 5and5

              Call of Duty: Black Ops Zombies - Remix

              This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

              Created by 5and5

              YouTube - Twitch - Twitter

              2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

              Download

              Download

              How to Install

              Automatic

              Manual

              Leaderboards

              Leaderboards

              Change Notes

              General

              • Zombies start running at round 1
              • Weapon limit increased from 2 to 3
              • Removed Mulekick
              • Starting points changed from 500 to 555
              • Enabled sprint while drinking perks
              • Removed player quotes
              • "Reset" now happens at exactly 12 hours

              HUD

              • /hud_pluto 1 offsets timers for pluto logo
              • Yellow points added stack on top of each other
              • In game timer
              • Round timer (shows at the end of a round - can be toggled to show mid round)
              • Seconds per horde (shows at the end of a round)
              • Total time (shows at the beginning a round - for round srs)
              • Predicted round (shows at the beginning a round)
              • Zombie remaining counter / Zombie kill counter (No Man's Land)
              • Zone name
              • Health bar
              • Drop cycle tracker
              • COTD: VR11 insta kill timer
              • COTD: George health bar
              • Moon: Oxygen timer
              • Moon: Excavator timer

              Spawn Delay

              • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
              • Spawn delay now caps out at round 50 instead of 63

              Special Rounds

              Insta Kill Rounds

              • Insta kill rounds happen every other round after:
              • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

              Dogs

              • First dog round is always on round 5
              • Always 4 rounds between dog rounds

              Thief

              • First thief round is always the next odd round after you turn on power
              • Always 4 rounds between theif rounds

              Monkeys

              • First monkey round is always the next odd round after you turn on power and have purchased a perk
              • Always 4 rounds between theif rounds

              George

              • No longer zaps you from a distance
              • Always give a max every 4 rounds

              Weapons

              General

              • Zombies lose collision as soon as they are killed
              • Increased explosive scaling (raygun buff)

              Grenades

              • Increased frag grenade throw speed
              • Increased semtex throw speed

              Gewerh43

              • Buffed to do the same damage as the m14

              Wunderwaffe

              • Added Wunderwaffe to Verruckt box
              • Added Wunderwaffe powerup to Five as thief reward
              • Increased upgraded version's max kills from 10 to 12

              Thunder Gun

              • Fails less
              • Changed zombie fling angle

              VR11

              • Un-upgraded can also gives players instakill
              • Can now be used on yourself by shooting the ground
              • No longer gives players invisibility

              Scavenger

              • Will always kill zombies in at least two shots

              Baby Gun

              • Increased range of un-upgraded version
              • Zombie will not give power ups if ran over with the baby gun out

              Wave Gun

              • Electrocutes zombies instead of mircowaving them
              • Increased range
              • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

              Mystery Box

              Shared box

              • knifing the box will allow any player to take the weapon

              Boxes Weapons

              • Added PPSH
              • Added AK47
              • Added Stoner63
              • Removed Python
              • Removed Spas-12
              • Removed HS10
              • Removed Dragunov
              • Removed l96a1
              • Removed Fal
              • Removed China Lake

              Animations

              • Decreased weapon pickup time from 12 to 10 seconds
              • Decreased box opening and closing from 0.5 to 0.3 seconds
              • Decreased weapon spinning time from 4 to 2 seconds
              • Decreased time after grabbing weapon from 3 to 1 seconds

              Teddy Bear

              • Increased minimum number of hit before a teddy bear from 4 to 5
              • Decreased probaility of box moving early

              Weighted Weapons

              • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
              • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
              • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

              Kino box locations presets

              • Dining first box in Speed Cola
              • Dining removed boxes: PM63, Alley, Control Room
              • Hellroom first box set in MPL
              • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
              • No Power first box set in MPL
              • No Power removed boxes: Theater (middle)

              Equipment

              Monkey Bombs

              • Always work if thrown in a playable area
              • Zombie are attracted immediately

              Gersches

              • Zombie are attracted immediately

              Claymores

              • Now do 50% of zombies max health
              • Limited to 10 on the map at one time

              Boucing Bettys

              • Now do 50% of zombies max health
              • Now explodes in 1 second instead of 2 seconds
              • Limited to 10 on the map at one time

              Traps

              General

              • Trap lights no longer gets glitched by hitting there switches to early

              Electric Trap (Kino and Shi No Numa)

              • Reduced recharge time to 25 seconds
              • Reduced shell shock time from 2.5 to 1.25 seconds
              • Reduced zombie burn time from random 1.25 to 0.5 seconds

              Fire Trap (Kino)

              • Reduced cooldown from 60 to 50 seconds

              Turret (Kino and Ascension)

              • Kills zombies in 2 bullets at any round
              • No longer damages players

              Centrifuge (Ascension)

              • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
              • Maximum time between spins reduced to 48 seconds from 90

              Perks

              Double Tap

              • Double Tap 2.0

              Mule kick

              • Removed

              Power Ups

              General

              • Increased random drop rate from 3% to 5%
              • Added a 50000 point cap till next point based drop
              • Added custom effect to last drop of a cycle
              • First cycle of the game is always double points, nuke, insta kill, max ammo

              Carpenters

              • Removed

              Firesales

              • Added to powerup cycle on round 5
              • Removed from powerup cycle after first box moves

              Death Machines

              • Added to powerup on round 60
              • Kills zombies in 3 body shots or 2 head shots
              • Switching weapons ends powerup
              • Powerup duration now stacks

              Double Points

              • Powerup duration now stacks
              • Removed from powerup cycle when death machines are added

              Insta kill

              • Powerup duration now stacks

              Nuke

              • Nukes now kill zombies twice as fast

              Perk Bottles

              • Always gives jug if you the players doesn't already have it

              Maps

              Nacht Der Untoten

              • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
              • Replaced Mulekick with Speedcola

              Verruckt

              • Added Wunderwaffe to the box
              • Added mp5 wall buy in the speed cola room
              • Toilet will take an stg-44 when pressed, this allows players to only have two guns

              Shi-no-numa

              • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
              • Removed fishing hut box location
              • Disabled door to fishing hut
              • Once all other huts are open, double tap will spawn in front of fishing hut
              • Decreased electric traps recharge time from 90 to 25
              • Changed the spawn zones of the main building to only include it self

              Der Riese

              • Pack-a-punch only requires two of the three teleporter to open
              • Removed catwalk box location
              • Disabled door to catwalk area
              • Turning on power gives all players the bowie knife
              • Moved quick revive to mp40
              • Fixed getting stuck on most curbs
              • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
              • Changed the spawn zone of power to not include jug

              Kino Der Toten

              • Meteor in the starting room now turns on power
              • Removed nova crawlers
              • Moved double tap machine to stage
              • Changed the spawn zone of the spawn room to only include it self (4 windows)
              • Removed double tap spawn when inside hell room
              • Initial box and active box locations presets

              Five

              • Set windows
              • Set power room teleporter to always take you up stairs
              • Set initial box to the dead guy room
              • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
              • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
              • Fixed thief pathing glitch that causes zombies to avoid traps
              • Removed alarm from theif round to fix audio glitching from killing the theif too fast

              Ascension

              • Monkeys health caps out at 1500
              • Monkeys taking revive doesn't count as a down
              • Moved Stamin up to underneath power
              • Changed the spawn zone of the m16 room to only include it self (3 windows)

              Call of the Dead

              • Removed initial spawn delay on round 1
              • VR11 un-upgraded now also gives players instakill
              • VR11 can now be used on yourself by shooting the ground
              • VR11 no longer gives players invisibility
              • Flinger now kills zombies instead of respawning them
              • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
              • Set initial box to on top of flopper

              Shangri-la

              • First drop of the game will always be a max ammo
              • Monkeys will go for drops at any round
              • Running over shrunken zombies with the baby gun out will no longer give powerups
              • Ceiling spawner fall much faster now
              • Pack-a-punch stone will always be in spawn
              • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
              • Increased the range of the un upgraded and upgraded babygun
              • Spike traps kill zombies
              • Set initial box to ak room

              Moon

              • Astronaut removed
              • Wave gun now electrocutes zombies and has increased range
              • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
              • Glass windows can no longer be broken
              • Turning on power will launch the rockets that blow up earth (does not give perm perks)
              • Hacking a max ammos turns into a perk bottle instead of a firesale
              • Hacking a box loaction will always last 5 rounds
              • Set initial box to spawn room

              No Mans Land

              • Always jug start
              • increased initial spawn rate
              • Removed periods of no zombie spawns

              Winter Wunderland

              • /map zombie_ww in the console to load the map
              • Thundergun, Wonder Waffe and Blundergat are in the box
              • Blundergat is not limited
              • Mulekick increases weapon swap speed
              • Buyable raygun for 5000 in Power Room
              • Three teddybear song easter egg
              • HD textures download

              winter_wunderland_loadscreen_distressed.png

              Custom Menu

              • Open menu -> settings -> game
                2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

              Console

              Custom Dvars

              • /hud_pluto - enables/disable timer offset for pluto logo
              • /hud_round_timer - enables/disable round timer
              • /hud_health_bar - enables/disable health bar
              • /hud_remaining - enables/disable zombies counter
              • /hud_drops - enables/disable drop tracker
              • /hud_george_bar - enables/disable George health bar
              • /hud_oxygen_timer - enables/disable oxygen timer on Moon
              • /hud_excavator_timer - enables/disable excavator timer on Moon
              • /hud_oxygen_timer - enables/disable oxygen timer on Moon
              • /hud_zone_name_on - enables/disable displaying of zone names
              • /night_mode - enables/disable Shangri-la's night mode
              • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
              • /start_round <round number> - can be used to change start round for strat tester
              • /player_quotes 0 - can be used to enable player quotes

              Config

              Enable Custom HUD

              seta hud_health_bar "1"
              seta hud_drops "1"
              seta hud_remaining "1"
              seta hud_round_timer "1"
              seta hud_george_bar "1"
              seta hud_round_timer "1"
              seta hud_excavator_timer "1"
              seta hud_oxygen_timer "1"
              seta hud_zone_name_on "1"
              

              Shout out to:

              • SE2Dev - For making LinkerMod
              • Nukem - For making LinkerMod
              • Treyarch - For making the best zombie game of all time
              • Clippy95 - For adding the mp5 to verruckt
              • Demonz - For testing and helping with some scripting
              • Ziomix - For testing and helping with some scripting
              • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

              Source Code:

              • https://github.com/5and5/BO1-Remix
              NiSt3Rundefined Offline
              NiSt3Rundefined Offline
              NiSt3R
              wrote on last edited by
              #34

              5and5 said in [Release] [ZM] BO1 Remix Mod:

              • HD textures [download]

              The link is down 😞

              1 Reply Last reply
              0
              • PompZeRundefined Offline
                PompZeRundefined Offline
                PompZeR
                wrote on last edited by
                #35

                Hi!

                Is it possible to disable the thief round?

                1 Reply Last reply
                0
                • MThorp777undefined Offline
                  MThorp777undefined Offline
                  MThorp777
                  wrote on last edited by
                  #36
                  This post is deleted!
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                  • bhfffundefined bhfff referenced this topic on
                  • exiled revengerundefined Offline
                    exiled revengerundefined Offline
                    exiled revenger
                    wrote on last edited by
                    #37
                    This post is deleted!
                    1 Reply Last reply
                    0
                    • 5and5undefined 5and5

                      Call of Duty: Black Ops Zombies - Remix

                      This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                      Created by 5and5

                      YouTube - Twitch - Twitter

                      2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                      Download

                      Download

                      How to Install

                      Automatic

                      Manual

                      Leaderboards

                      Leaderboards

                      Change Notes

                      General

                      • Zombies start running at round 1
                      • Weapon limit increased from 2 to 3
                      • Removed Mulekick
                      • Starting points changed from 500 to 555
                      • Enabled sprint while drinking perks
                      • Removed player quotes
                      • "Reset" now happens at exactly 12 hours

                      HUD

                      • /hud_pluto 1 offsets timers for pluto logo
                      • Yellow points added stack on top of each other
                      • In game timer
                      • Round timer (shows at the end of a round - can be toggled to show mid round)
                      • Seconds per horde (shows at the end of a round)
                      • Total time (shows at the beginning a round - for round srs)
                      • Predicted round (shows at the beginning a round)
                      • Zombie remaining counter / Zombie kill counter (No Man's Land)
                      • Zone name
                      • Health bar
                      • Drop cycle tracker
                      • COTD: VR11 insta kill timer
                      • COTD: George health bar
                      • Moon: Oxygen timer
                      • Moon: Excavator timer

                      Spawn Delay

                      • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                      • Spawn delay now caps out at round 50 instead of 63

                      Special Rounds

                      Insta Kill Rounds

                      • Insta kill rounds happen every other round after:
                      • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                      Dogs

                      • First dog round is always on round 5
                      • Always 4 rounds between dog rounds

                      Thief

                      • First thief round is always the next odd round after you turn on power
                      • Always 4 rounds between theif rounds

                      Monkeys

                      • First monkey round is always the next odd round after you turn on power and have purchased a perk
                      • Always 4 rounds between theif rounds

                      George

                      • No longer zaps you from a distance
                      • Always give a max every 4 rounds

                      Weapons

                      General

                      • Zombies lose collision as soon as they are killed
                      • Increased explosive scaling (raygun buff)

                      Grenades

                      • Increased frag grenade throw speed
                      • Increased semtex throw speed

                      Gewerh43

                      • Buffed to do the same damage as the m14

                      Wunderwaffe

                      • Added Wunderwaffe to Verruckt box
                      • Added Wunderwaffe powerup to Five as thief reward
                      • Increased upgraded version's max kills from 10 to 12

                      Thunder Gun

                      • Fails less
                      • Changed zombie fling angle

                      VR11

                      • Un-upgraded can also gives players instakill
                      • Can now be used on yourself by shooting the ground
                      • No longer gives players invisibility

                      Scavenger

                      • Will always kill zombies in at least two shots

                      Baby Gun

                      • Increased range of un-upgraded version
                      • Zombie will not give power ups if ran over with the baby gun out

                      Wave Gun

                      • Electrocutes zombies instead of mircowaving them
                      • Increased range
                      • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                      Mystery Box

                      Shared box

                      • knifing the box will allow any player to take the weapon

                      Boxes Weapons

                      • Added PPSH
                      • Added AK47
                      • Added Stoner63
                      • Removed Python
                      • Removed Spas-12
                      • Removed HS10
                      • Removed Dragunov
                      • Removed l96a1
                      • Removed Fal
                      • Removed China Lake

                      Animations

                      • Decreased weapon pickup time from 12 to 10 seconds
                      • Decreased box opening and closing from 0.5 to 0.3 seconds
                      • Decreased weapon spinning time from 4 to 2 seconds
                      • Decreased time after grabbing weapon from 3 to 1 seconds

                      Teddy Bear

                      • Increased minimum number of hit before a teddy bear from 4 to 5
                      • Decreased probaility of box moving early

                      Weighted Weapons

                      • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                      • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                      • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                      Kino box locations presets

                      • Dining first box in Speed Cola
                      • Dining removed boxes: PM63, Alley, Control Room
                      • Hellroom first box set in MPL
                      • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                      • No Power first box set in MPL
                      • No Power removed boxes: Theater (middle)

                      Equipment

                      Monkey Bombs

                      • Always work if thrown in a playable area
                      • Zombie are attracted immediately

                      Gersches

                      • Zombie are attracted immediately

                      Claymores

                      • Now do 50% of zombies max health
                      • Limited to 10 on the map at one time

                      Boucing Bettys

                      • Now do 50% of zombies max health
                      • Now explodes in 1 second instead of 2 seconds
                      • Limited to 10 on the map at one time

                      Traps

                      General

                      • Trap lights no longer gets glitched by hitting there switches to early

                      Electric Trap (Kino and Shi No Numa)

                      • Reduced recharge time to 25 seconds
                      • Reduced shell shock time from 2.5 to 1.25 seconds
                      • Reduced zombie burn time from random 1.25 to 0.5 seconds

                      Fire Trap (Kino)

                      • Reduced cooldown from 60 to 50 seconds

                      Turret (Kino and Ascension)

                      • Kills zombies in 2 bullets at any round
                      • No longer damages players

                      Centrifuge (Ascension)

                      • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                      • Maximum time between spins reduced to 48 seconds from 90

                      Perks

                      Double Tap

                      • Double Tap 2.0

                      Mule kick

                      • Removed

                      Power Ups

                      General

                      • Increased random drop rate from 3% to 5%
                      • Added a 50000 point cap till next point based drop
                      • Added custom effect to last drop of a cycle
                      • First cycle of the game is always double points, nuke, insta kill, max ammo

                      Carpenters

                      • Removed

                      Firesales

                      • Added to powerup cycle on round 5
                      • Removed from powerup cycle after first box moves

                      Death Machines

                      • Added to powerup on round 60
                      • Kills zombies in 3 body shots or 2 head shots
                      • Switching weapons ends powerup
                      • Powerup duration now stacks

                      Double Points

                      • Powerup duration now stacks
                      • Removed from powerup cycle when death machines are added

                      Insta kill

                      • Powerup duration now stacks

                      Nuke

                      • Nukes now kill zombies twice as fast

                      Perk Bottles

                      • Always gives jug if you the players doesn't already have it

                      Maps

                      Nacht Der Untoten

                      • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                      • Replaced Mulekick with Speedcola

                      Verruckt

                      • Added Wunderwaffe to the box
                      • Added mp5 wall buy in the speed cola room
                      • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                      Shi-no-numa

                      • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                      • Removed fishing hut box location
                      • Disabled door to fishing hut
                      • Once all other huts are open, double tap will spawn in front of fishing hut
                      • Decreased electric traps recharge time from 90 to 25
                      • Changed the spawn zones of the main building to only include it self

                      Der Riese

                      • Pack-a-punch only requires two of the three teleporter to open
                      • Removed catwalk box location
                      • Disabled door to catwalk area
                      • Turning on power gives all players the bowie knife
                      • Moved quick revive to mp40
                      • Fixed getting stuck on most curbs
                      • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                      • Changed the spawn zone of power to not include jug

                      Kino Der Toten

                      • Meteor in the starting room now turns on power
                      • Removed nova crawlers
                      • Moved double tap machine to stage
                      • Changed the spawn zone of the spawn room to only include it self (4 windows)
                      • Removed double tap spawn when inside hell room
                      • Initial box and active box locations presets

                      Five

                      • Set windows
                      • Set power room teleporter to always take you up stairs
                      • Set initial box to the dead guy room
                      • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                      • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                      • Fixed thief pathing glitch that causes zombies to avoid traps
                      • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                      Ascension

                      • Monkeys health caps out at 1500
                      • Monkeys taking revive doesn't count as a down
                      • Moved Stamin up to underneath power
                      • Changed the spawn zone of the m16 room to only include it self (3 windows)

                      Call of the Dead

                      • Removed initial spawn delay on round 1
                      • VR11 un-upgraded now also gives players instakill
                      • VR11 can now be used on yourself by shooting the ground
                      • VR11 no longer gives players invisibility
                      • Flinger now kills zombies instead of respawning them
                      • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                      • Set initial box to on top of flopper

                      Shangri-la

                      • First drop of the game will always be a max ammo
                      • Monkeys will go for drops at any round
                      • Running over shrunken zombies with the baby gun out will no longer give powerups
                      • Ceiling spawner fall much faster now
                      • Pack-a-punch stone will always be in spawn
                      • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                      • Increased the range of the un upgraded and upgraded babygun
                      • Spike traps kill zombies
                      • Set initial box to ak room

                      Moon

                      • Astronaut removed
                      • Wave gun now electrocutes zombies and has increased range
                      • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                      • Glass windows can no longer be broken
                      • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                      • Hacking a max ammos turns into a perk bottle instead of a firesale
                      • Hacking a box loaction will always last 5 rounds
                      • Set initial box to spawn room

                      No Mans Land

                      • Always jug start
                      • increased initial spawn rate
                      • Removed periods of no zombie spawns

                      Winter Wunderland

                      • /map zombie_ww in the console to load the map
                      • Thundergun, Wonder Waffe and Blundergat are in the box
                      • Blundergat is not limited
                      • Mulekick increases weapon swap speed
                      • Buyable raygun for 5000 in Power Room
                      • Three teddybear song easter egg
                      • HD textures download

                      winter_wunderland_loadscreen_distressed.png

                      Custom Menu

                      • Open menu -> settings -> game
                        2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                      Console

                      Custom Dvars

                      • /hud_pluto - enables/disable timer offset for pluto logo
                      • /hud_round_timer - enables/disable round timer
                      • /hud_health_bar - enables/disable health bar
                      • /hud_remaining - enables/disable zombies counter
                      • /hud_drops - enables/disable drop tracker
                      • /hud_george_bar - enables/disable George health bar
                      • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                      • /hud_excavator_timer - enables/disable excavator timer on Moon
                      • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                      • /hud_zone_name_on - enables/disable displaying of zone names
                      • /night_mode - enables/disable Shangri-la's night mode
                      • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                      • /start_round <round number> - can be used to change start round for strat tester
                      • /player_quotes 0 - can be used to enable player quotes

                      Config

                      Enable Custom HUD

                      seta hud_health_bar "1"
                      seta hud_drops "1"
                      seta hud_remaining "1"
                      seta hud_round_timer "1"
                      seta hud_george_bar "1"
                      seta hud_round_timer "1"
                      seta hud_excavator_timer "1"
                      seta hud_oxygen_timer "1"
                      seta hud_zone_name_on "1"
                      

                      Shout out to:

                      • SE2Dev - For making LinkerMod
                      • Nukem - For making LinkerMod
                      • Treyarch - For making the best zombie game of all time
                      • Clippy95 - For adding the mp5 to verruckt
                      • Demonz - For testing and helping with some scripting
                      • Ziomix - For testing and helping with some scripting
                      • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                      Source Code:

                      • https://github.com/5and5/BO1-Remix
                      Adnamnundefined Offline
                      Adnamnundefined Offline
                      Adnamn
                      wrote on last edited by
                      #38

                      5and5 you were so close to making the perfect mod but decided to make the runners an unchangeable thing. FIX THIS SHIT

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                      0
                      • CeZrZundefined Offline
                        CeZrZundefined Offline
                        CeZrZ
                        wrote on last edited by
                        #39

                        can i disable running zombie??

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                        0
                        • Fgackoundefined Offline
                          Fgackoundefined Offline
                          Fgacko
                          wrote on last edited by
                          #40

                          running zombies kinda ruined this mod, otherwise great one

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                          0
                          • flashkid1984undefined Offline
                            flashkid1984undefined Offline
                            flashkid1984
                            wrote on last edited by
                            #41

                            hey uh this mod doesn't work for me at all. if i could get some help it would be highly appreciated like ³⁄₁₀₀ of the mod works and i really want this mod to work any help would be appreciated if anyone asks questions about my issue to help me ill get back to you asap

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