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  3. [ZM] T6 Perkaholic Mod

[ZM] T6 Perkaholic Mod

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  • hindercanrunundefined Offline
    hindercanrunundefined Offline
    hindercanrun
    replied to RyhHD on last edited by
    #2

    ps9 hmm interesting this would be nice

    1 Reply Last reply
    1
    • GhostRider0125undefined Offline
      GhostRider0125undefined Offline
      GhostRider0125
      wrote on last edited by
      #3

      its over 9000!!!

      1 Reply Last reply
      1
      • WolflexZundefined Offline
        WolflexZundefined Offline
        WolflexZ Contributor
        replied to RyhHD on last edited by
        #4

        ps9 pass'em, those camos.

        RyhHDundefined 1 Reply Last reply
        1
        • RyhHDundefined Offline
          RyhHDundefined Offline
          RyhHD
          replied to WolflexZ on last edited by
          #5

          WolflexZ https://forum.plutonium.pw/topic/17660/zm-1-tentha-s-reflective-rainbow-texture-pack

          1 Reply Last reply
          1
          • Ewhiiiundefined Offline
            Ewhiiiundefined Offline
            Ewhiii
            replied to RyhHD on last edited by
            #6

            ps9 i need a tutorial

            hindercanrunundefined _Eddy-_-undefined 2 Replies Last reply
            0
            • hindercanrunundefined Offline
              hindercanrunundefined Offline
              hindercanrun
              replied to Ewhiii on last edited by
              #7

              @R3vengeYT it’s very simple to set up

              1 Reply Last reply
              0
              • MyBadiKilledYouundefined Offline
                MyBadiKilledYouundefined Offline
                MyBadiKilledYou
                wrote on last edited by
                #8

                Hey man great job, sadly it doesn't work on mob of the dead. Once the game starts and you are in afterlife you lose all perks.

                Any idea how to fix that?

                hindercanrunundefined chicken emojiundefined 2 Replies Last reply
                0
                • hindercanrunundefined Offline
                  hindercanrunundefined Offline
                  hindercanrun
                  replied to MyBadiKilledYou on last edited by
                  #9

                  MyBadiKilledYou oh it’s gonna be hard with afterlife in the way, maybe it someone could make the perks appear on round 2 or something, idk.

                  1 Reply Last reply
                  0
                  • SrCatundefined Offline
                    SrCatundefined Offline
                    SrCat
                    wrote on last edited by
                    #10

                    no problem the 'director's cut' by teh bandit does actually give you all of them even in motd

                    1 Reply Last reply
                    0
                    • chicken emojiundefined Offline
                      chicken emojiundefined Offline
                      chicken emoji
                      replied to MyBadiKilledYou on last edited by
                      #11

                      MyBadiKilledYou if you can edit the file you can add this before it gives the perks

                      flag_wait("initial_players_connected");
                      while(isdefined(self.afterlife) && self.afterlife){
                      	wait 0.05;
                      }
                      

                      it will wait specifically before the first spawn phase os over if you play on mob

                      1 Reply Last reply
                      0
                      • _Eddy-_-undefined Offline
                        _Eddy-_-undefined Offline
                        _Eddy-_-
                        replied to Ewhiii on last edited by
                        #12

                        @R3vengeYT me too fr need a tutorial on howe to set up

                        1 Reply Last reply
                        0
                        • _Eddy-_-undefined Offline
                          _Eddy-_-undefined Offline
                          _Eddy-_-
                          wrote on last edited by
                          #13

                          can someone make a video on how to get this to work

                          1 Reply Last reply
                          0
                          • hindercanrunundefined Offline
                            hindercanrunundefined Offline
                            hindercanrun
                            wrote on last edited by
                            #14

                            It’s so simple
                            if u need a tutorial for this then your brain is small

                            1 Reply Last reply
                            2
                            • leapyleafundefined Offline
                              leapyleafundefined Offline
                              leapyleaf
                              wrote on last edited by
                              #15

                              Can you link the perk icons ps9

                              RyhHDundefined 1 Reply Last reply
                              0
                              • RyhHDundefined Offline
                                RyhHDundefined Offline
                                RyhHD
                                replied to leapyleaf on last edited by
                                #16

                                @oppastomppa dont have the link to it anymore but i use these now
                                https://forum.plutonium.pw/topic/16641/soe-perk-icons

                                1 Reply Last reply
                                0
                                • Damoclesundefined Offline
                                  Damoclesundefined Offline
                                  Damocles
                                  wrote on last edited by
                                  #17

                                  Quick question, can you release the source for this? Wanted to do some edits.

                                  RyhHDundefined 1 Reply Last reply
                                  0
                                  • RyhHDundefined Offline
                                    RyhHDundefined Offline
                                    RyhHD
                                    replied to Damocles on last edited by
                                    #18

                                    Damocles https://github.com/RyhZM/

                                    Damoclesundefined 1 Reply Last reply
                                    2
                                    • 916katakanundefined Offline
                                      916katakanundefined Offline
                                      916katakan
                                      wrote on last edited by
                                      #19
                                      This post is deleted!
                                      1 Reply Last reply
                                      0
                                      • Damoclesundefined Offline
                                        Damoclesundefined Offline
                                        Damocles
                                        replied to RyhHD on last edited by
                                        #20

                                        @s0uthstar Thank you!

                                        1 Reply Last reply
                                        0
                                        • contrabandgottiundefined Offline
                                          contrabandgottiundefined Offline
                                          contrabandgotti
                                          wrote on last edited by
                                          #21

                                          Thanks to chicken emoji
                                          I made @s0uthstar script work on MOTD too
                                          If you want to download directly the gsc file > Download

                                          The source code is below

                                          #include maps/mp/zombies/_zm_utility;
                                          #include maps/mp/_utility;
                                          #include common_scripts/utility;
                                          #include maps/mp/zombies/_zm_perks;
                                          init()
                                          {
                                          	level thread on_player_connect();
                                          
                                          }
                                          
                                          on_player_connect()
                                          {
                                          	level endon( "end_game" );
                                          	while( 1 )
                                          	{
                                          		level waittill( "connected", player );
                                          		player thread on_player_spawned();
                                          		player thread sq_give_player_all_perks();
                                          	}
                                          
                                          }
                                          
                                          on_player_spawned()
                                          {
                                          	level endon( "end_game" );
                                          	self endon( "disconnect" );
                                          	while( 1 )
                                          	{
                                          		self waittill( "spawned_player" );
                                          	}
                                          
                                          }
                                          
                                          sq_give_player_all_perks()
                                          {
                                          
                                          	flag_wait( "initial_blackscreen_passed" );
                                          	flag_wait("initial_players_connected");
                                          	while(isdefined(self.afterlife) && self.afterlife){
                                          	wait 0.05;
                                          }
                                          	if( level.script != "zm_tomb" )
                                          	{
                                          		machines = getentarray( "zombie_vending", "targetname" );
                                          		perks = [];
                                          		i = 0;
                                          		while( i < machines.size )
                                          		{
                                          			if( machines[ i].script_noteworthy == "specialty_weapupgrade" )
                                          			{
                                          				i++;
                                          				continue;
                                          			}
                                          			perks[perks.size] = machines[ i].script_noteworthy;
                                          			i++;
                                          		}
                                          	}
                                          	else
                                          	{
                                          		perks = level._random_perk_machine_perk_list;
                                          	}
                                          	foreach( perk in perks )
                                          	{
                                          		if( self.perk_purchased == perk && IsDefined( self.perk_purchased ) )
                                          		{
                                          		}
                                          		else
                                          		{
                                          			if( self has_perk_paused( perk ) || self hasperk( perk ) )
                                          			{
                                          			}
                                          			else
                                          			{
                                          				self give_perk( perk, 0 );
                                          				wait 0.25;
                                          			}
                                          		}
                                          	}
                                          	if( getdvarint( "players_keep_perks_permanently" ) == 1 )
                                          	{
                                          		if( !(is_true( self._retain_perks )) )
                                          		{
                                          			self thread watch_for_respawn();
                                          			self._retain_perks = 1;
                                          		}
                                          	}
                                          
                                          }
                                          
                                          watch_for_respawn()
                                          {
                                          	level endon( "end_game" );
                                          	self endon( "disconnect" );
                                          	while( 1 )
                                          	{
                                          		self waittill_either( "spawned_player", "player_revived" );
                                          		wait_network_frame();
                                          		self thread sq_give_player_all_perks();
                                          		self setmaxhealth( level.zombie_vars[ "zombie_perk_juggernaut_health"] );
                                          	}
                                          
                                          }
                                          
                                          
                                          
                                          RyhHDundefined 1 Reply Last reply
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