[Release] Black ops II Mapvote for Zombies and Multiplayer
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This post is deleted!
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@CamouflageLvCat
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Sorex
any idea why this happens?
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Sorex Hey man, after the setting up, the server won't load past: "Loading fastfile seasonpass_load_mp", and if I try to connect it says: "Lost connection to host".
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Matheus14Silva
This issue seems unrelated to the mapvote. Could be related to others mods/script are you loading or it could e caused by a wrong full setup of any of this mods/script and server configuration.If you can prove that its caused by the mapvote i will look into it.
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hey ! I was a little confused about the mod. Specifically, I mean im confused about how to add multiple game types. When I try to run the server it works normally for the first game. But upon the map voting section all 3 maps are in FFA, and when going into the game the scoreboard does not work.
TL;DR,
I just want to add FFA, Domination, TDM, and CTF to the gametype rotation pool but im unsure how to do so.(I think its just me specifying the gametypes wrong in the CFG, probably malformatted.
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Sosuu
If you look at the guide is writtend how to do that there.To add support for multiple gametypes you need to edit the dvar like that :
set mv_gametypes "dm;freeforall.cfg war;mycustomtdm.cfg"
dm is the g_gametype and freeforall.cfg is the custom file to execute if you want set specific setting for that gamemode.
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Sorex said in [Release] Black ops II Mapvote for Zombies and Multiplayer:
dm;freeforall.cfg war;mycustomtdm.cfg
this seemed to fix the "free for all" issue, but now it is only playing the first specified gamemode on the line
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Sosuu This is the same issue I'm having currently.
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CopgunPlays same issue here. Managed to work around it by only giving the gamemodes („dm tdm gun“) but that fucks with some modes (like kill confirmed having 9999 points for each team and not being able to view the scoreboard)
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I'm unable to compile it using GSC Tool.
[ERROR]:compiler:mapvote.gsc:177:39: local variable 'g1' not found at mapvote.gsc
And before this I had another issue with encoding, but I figured it out, basically the file is UTF8 with BOM, I converted it to standard UTF8 and it is now able to at least parse it, however I have the above issue.
The error above may be caused by the original scripters using a different compiler, if so, why doesn't the readme/description specify which compiler instead of just saying "use a gsc compiler"? However, I'd prefer to just fix these compile errors using the GSC Tool, because it seems it's the most supported one now; I have no GSC experience at all, but I have a C, Java and C# background.
Any help is appreciated
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Sasino97 you don't have to use any compiler
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Resxt Thanks for the info, but it's just to make sure that it still works after any customization I make, and that there are no errors.
Btw the issue above was solved by using the master branch instead of release 1.0.0. -
Sasino97 the game has a compiler built-in
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Resxt Gotcha, but in case of errors where will the error messages show?
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Sasino97 in the middle of your screen lol
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I'm having trouble setting this up for zombies. I got transit to show on the vote thing but no other maps. I am also curious how I could run a custom cfg for a map
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Sorex Hi i'm still having issues getting this to work on zombies
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anyone know why its not working? every time when the rounds end you get the connection interrupted after killcam and idk why that is so. server doesnt give an error. using master branch ofc
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maxiking913 Could you detail the issue?
- Do the mapvote load?
- Do you have any other scripts? If yes try to remove all the other scripts and leave the mapvote and see if still crash
- Is your server cfg configurated as intended?
Check everything and let me know