[Release] [ZM] [Mod] zm_perks - Adding all perks to maps
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sehteria Wow really nice mod, can you add electric cherry to all maps, (and stamin up to MOTD) please that be really cool btw i really love this mod you should be working in treyarch offices thank you so much i love this mod my favorite mod.
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sehteria Wow really nice mod, can you add electric cherry to all maps, (and stamin up to MOTD) please that be really cool btw i really love this mod you should be working in treyarch offices thank you so much i love this mod my favorite mod.
Mattlleo10 Glad you like it
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sehteria bro can you add electric cherry to all maps and stamin up to MOTD please thank you
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sehteria bro can you add electric cherry to all maps and stamin up to MOTD please thank you
Mattlleo10 This mod is still in development so yes the perks you're asking for may be added in the future
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think we could get staminup on mob and deadshot on die rise?
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W I like this
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Looking forward to when Electric Cherry, Who Who's and Vulture Aid be added (Also the Perks that have not yet been added to some maps, such as: Stamin-Up on Mob Of The Dead).
If it's possible, I think it wouldn't be a bad idea to add Der Wunderfizz to the other maps too (And if that doesn't make much sense since it will have every Perk on the maps, you can make an alternate version of this mod where adds only Der Wunderfizz to all maps. This way it would be something like some of the Zombie Chronicles maps where you can get some Perks that are not on the map via of it)!
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sehteria hey bro i just want to know when its it gonna be the next release or update of this mod?
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sehteria hey bro i just want to know when its it gonna be the next release or update of this mod?
Mattlleo10 Been busy lately, so I can't really give you an indication
Keep an eye on this topic, you'll find the latest information about the mod here
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Is PHD just immunity to explosive damage or is it bugged, sorry if this is a dumb question
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Is PHD just immunity to explosive damage or is it bugged, sorry if this is a dumb question
AssassinDehn I think it is just a bug from it being ported to the. I have another mod that also adds PHD and it functions the same way.
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T6ZM zm_perks
Adding all perks to all maps and adds Pack-a-Punch to the maps who are missing one.
Tranzit (including survival maps), Nuketown zombies, Die Rise, Mob of the Dead and Buried are the only maps currently supported.
Click here to read all the information you need about this mod
Showcase:
Tranzit ClassicDownload links:
Compiled: zm_perks
Source: zm_perksInstallation guide:
- Extract the zm_perks.zip
- Copy & Paste or drag the folder which contains the mod files to:
%localappdata%\Plutonium\storage\t6\mods (Windows Key + R) - You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_perks
Perks added to Tranzit:
- Deadshot Daiquiri
- Mule Kick
- PHD Flopper
Perks added to Bus Depot:
- Quick Revive
- Juggernog
- Speed Cola
- Double Tap Root Beer
- Stamin-Up
- Tombstone
- Deadshot Daiquiri
- Mule Kick
- PHD Flopper
- Pack-a-Punch
Perks added to Town:
- Deadshot Daiquiri
- Mule Kick
- PHD Flopper
Perks added to Farm:
- Stamin-Up
- Tombstone
- Deadshot Daiquiri
- Mule Kick
- PHD Flopper
- Pack-a-Punch
Perks added to Nuketown Zombies:
- Stamin-Up
- Deadshot Daiquiri
- Mule Kick
- PHD Flopper
Perks added to Die Rise:
- Stamin-Up
- PHD Flopper
Perks added to Mob of the Dead:
- Mule Kick
- PHD Flopper
Perks added to Buried:
- Deadshot Daiquiri
- PHD Flopper
Changes:
Quick Revive in Nuketown Zombies always lands inside the garage
Upcoming updates
Adding support for other maps & more perks
Credits
There are codes/functions/perk locations taken from BO2 Reimagined, made by JBleezy
sehteria Any chance we could get a version without the "Quick Revive in Nuketown Zombies always lands inside the garage" part?
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Is PHD just immunity to explosive damage or is it bugged, sorry if this is a dumb question
AssassinDehn Vitrolic Wither Did that intentionally, otherwise it removes the core element of Tranzit and Its survival maps (lava)
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sehteria Any chance we could get a version without the "Quick Revive in Nuketown Zombies always lands inside the garage" part?
Vitrolic Wither This was a decision made by the members of my Discord server to free up space for the new added perks. They had a choice to choose between the 4 regular spawns for Quick Revive and they choose the garage.
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Ok the reason I asked is because I was trying to use this mod with the Nuketown Perks Manager mod that lets you drop all the perks at the start of the game but quick spawning in the garage seem to break it. thx for getting back to me tho.
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I think I've discovered a bug with Deadshot Daiquiri, it appears that on the maps it has been added to, it does not remove scope idle sway from snipers (only works on MOTD and Origins where it is normally accessible)
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Addition to post above, it also seems to not function properly with most of its features, I will leave a list below:
Full list of Deadshot Daiquiri features for reference:
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Smaller crosshairs
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Aim assist locks onto head (CONTROLLER INPUT ONLY)
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Zero sway with sniper rifles
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Reduced weapon spread by 35%
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Melee lunges will be directed towards target's head
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sehteria Hey bro just want to know when its it gonna be the next release
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undefined Vitrolic Wither referenced this topic on
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undefined GhostRider0125 referenced this topic on
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Hey dude just want to know if the mod is finished can you merge it with zm_weapons we really love these two mods
(The hundredth comment)