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  3. [Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Jeezuzundefined Offline
    Jeezuzundefined Offline
    Jeezuz
    wrote last edited by
    #14

    so you actually did it

    1 Reply Last reply
    1
    • xXPatrickStarXxundefined xXPatrickStarXx

      sehteria I have an custom weapon on bo2 multiplayer that I would like to be added to that, the l96a1 port from bo1. Could you add it to the mod?

      sehteriaundefined Offline
      sehteriaundefined Offline
      sehteria
      wrote last edited by sehteria
      #15

      xXPatrickStarXx I could look into it for an addition or an idea for a later mod, I haven’t really looked into the current state of OAT about what is & isn’t possible. You can message me on my Discord (sehteria) and we’ll see from there! 🙂

      xXPatrickStarXxundefined AdrX003undefined 2 Replies Last reply
      1
      • sehteriaundefined sehteria

        xXPatrickStarXx I could look into it for an addition or an idea for a later mod, I haven’t really looked into the current state of OAT about what is & isn’t possible. You can message me on my Discord (sehteria) and we’ll see from there! 🙂

        xXPatrickStarXxundefined Offline
        xXPatrickStarXxundefined Offline
        xXPatrickStarXx
        wrote last edited by
        #16

        sehteria its ported already

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        1
        • sehteriaundefined sehteria

          xXPatrickStarXx I could look into it for an addition or an idea for a later mod, I haven’t really looked into the current state of OAT about what is & isn’t possible. You can message me on my Discord (sehteria) and we’ll see from there! 🙂

          AdrX003undefined Offline
          AdrX003undefined Offline
          AdrX003
          wrote last edited by
          #17
          This post is deleted!
          1 Reply Last reply
          0
          • Ramirez501stundefined Offline
            Ramirez501stundefined Offline
            Ramirez501st
            wrote last edited by
            #18
            This post is deleted!
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            0
            • Juanchi1899undefined Offline
              Juanchi1899undefined Offline
              Juanchi1899
              wrote last edited by
              #19

              A question, do you plan to add more perks to the town map? because I have seen that more perks can be added

              1 Reply Last reply
              2
              • ToruUzumakiundefined Offline
                ToruUzumakiundefined Offline
                ToruUzumaki
                wrote last edited by ToruUzumaki
                #20

                Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

                sehteriaundefined 1 Reply Last reply
                0
                • Maximizer Blakeundefined Offline
                  Maximizer Blakeundefined Offline
                  Maximizer Blake
                  wrote last edited by
                  #21

                  Please add campaign and multiplayer weapons.

                  1 Reply Last reply
                  2
                  • ToruUzumakiundefined ToruUzumaki

                    Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

                    sehteriaundefined Offline
                    sehteriaundefined Offline
                    sehteria
                    wrote last edited by
                    #22

                    ToruUzumaki No

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                    0
                    • SavoyHpundefined Offline
                      SavoyHpundefined Offline
                      SavoyHp
                      wrote last edited by
                      #23

                      is there a way to remove perk limit or, will it be removed soon? sorry idk anything about T6 modding

                      1 Reply Last reply
                      0
                      • kanadianborn1undefined Offline
                        kanadianborn1undefined Offline
                        kanadianborn1
                        wrote last edited by
                        #24

                        awesome mod maybe you could add this too if you want. https://forum.plutonium.pw/topic/42285/release-t6zm-parts-t6-declassified-some-t5-ports-for-t6

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                        • Sray Audicundefined Offline
                          Sray Audicundefined Offline
                          Sray Audic
                          wrote last edited by
                          #25

                          Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                          DirkRockfaceundefined 1 Reply Last reply
                          0
                          • Sray Audicundefined Sray Audic

                            Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                            DirkRockfaceundefined Offline
                            DirkRockfaceundefined Offline
                            DirkRockface
                            Contributor
                            wrote last edited by
                            #26

                            Sray Audic yes this can be done with gsc scripts with functions like:

                                        if(self actionslotonebuttonpressed())
                                            self weapon_give( "galil_zm" );
                                        if(self actionslotthreebuttonpressed())
                                            self weapon_give( "galil_upgraded_zm" );
                                        if(self actionslottwobuttonpressed())
                                            self weapon_give( "raygun_mark2_zm" );
                                        if(self actionslotfourbuttonpressed())
                                            self weapon_give( "raygun_mark2_upgraded_zm" );
                            

                            and

                            if(self adsButtonPressed())
                                powerup = level specific_powerup_drop("full_ammo", self.origin);
                            

                            (this is bo2 example)

                            1 Reply Last reply
                            1
                            • Sray Audicundefined Offline
                              Sray Audicundefined Offline
                              Sray Audic
                              wrote last edited by
                              #27

                              and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                              DirkRockfaceundefined 1 Reply Last reply
                              0
                              • Sray Audicundefined Sray Audic

                                and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                                DirkRockfaceundefined Offline
                                DirkRockfaceundefined Offline
                                DirkRockface
                                Contributor
                                wrote last edited by DirkRockface
                                #28

                                Sray Audic you can do that with something like this:

                                self.PowerupSelected = whichPowerUp();
                                
                                if(self adsButtonPressed())
                                    powerup = level specific_powerup_drop(self.PowerupSelected, self.origin);
                                
                                whichPowerUp()
                                {
                                    powerups[0] = "nuke";
                                    powerups[1] = "insta_kill";
                                    powerups[2] = "double_points";
                                    powerups[3] = "full_ammo";
                                    return powerups[ randomInt(powerups.size) ];
                                }
                                
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