[Release] [Zombies] Configuration Mod for dedicated servers
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the dvars for deadshot, reload speed, double tap firerate, and the bleedout time and revive radius arent working
@Hobo-Tim I released an update you'll have to use the new mod with the new server config but it should be working now.
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max health still isnt working for me lol. I set it in the _clientids And in dedicated_zm
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max health still isnt working for me lol. I set it in the _clientids And in dedicated_zm
@Hobo-Tim IT Should be working now with the latest update if not its less likely to be on my end since I did successfully test the max health setter myself and it works from the config.
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JezuzLizard think you could take some time to directly help me? it would be nice to get it working. If not i understand though lol
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JezuzLizard think you could take some time to directly help me? it would be nice to get it working. If not i understand though lol
@Hobo-Tim Sure my discord is JezuzLizard#7864 if you would like to dm. Hopefully if I can fix your issues it will mean my mod can updated with any fixes I end up using to help you.
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Source:
https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/Configuration Mod
Full description of each dvar is also included in the code itself.Full List of Features:
Equipment Dvars
:::
Set the shields hitpoints
:::Level Dvars
:::
Set the round number to any value between 1-255 WARNING: players do not get a similar bonus to starting points like gts startRound would give
Disable the end game check so the game doesn't end if everyone dies
Disable solo mode so players don't have 3 afterlifes on MoTD
Change the time it takes before the game over screen ends
Change the wait time between rounds
Enable a counter that delays the game starting for time specified
Disable spectator respawning
:::Perk Dvars
:::
Set the amount of health granted by juggernog and perma jugg
Set Phd's min and max damage as well as its damage radius
Set double taps fire rate
Set speed colas reload rate
Set deadshots accuracy modifier
:::Player Dvars
:::
Set all players starting points WARNING: overrides gts startRound starting points
Set the player perk purchase limit
Set the default laststand weapon for coop and solo
Set the starting weapon for all players
Set all players max health WARNING: buying jugg will override this value
Set the amount of points players lose when a teammate bleeds out
Set the amount of points a player loses when they go down
Set the amount of points a player loses when they bleedout
Set the players starting lives
//these dvars values contribute to the drop increment
Set the amount of points players gain depending on how many players are in the lobby for a kill
Set the amount of points given for light and normal attacks
Set the bonus granted for each kind of kill
Enable players turning into the zombie when they bleedout WARNING: very buggy
Set the revive trigger radius
Set the player laststand bleedout time
:::Powerup Dvars
:::
Disable powerup drops
Set the max drops per round
Set the drop increment value which determines guaranteed drops this value uses points earned by players for its calculations
Set whether every zombie should drop a powerup
//these dvars require the modded _zm_powerups.gsc to be installed
Set the random drop chance
Set the time powerups last in the field before starting to blink
Set the duration of fire sale, double points, and insta kill
Set the double points point scalar
Set the points granted by a carpenter and nuke
Set whether nukes should instantly kill zombies
Set the min and max time a nuke takes to kill zombies
Set whether max ammo affects downed players
:::Team Dvars
:::
Set the points scalar for each team axis and allies
:::Weapon Dvars
:::
Set emps perk off time
Set emps perk off radius NOTE: if you set this to 1 emps will do nothing when thrown
:::Zombie Dvars
:::
Set the max amount of zombies that can out at once NOTE: maximum value is 32
Set the max amount of zombies and zombie corpses that the game will allow
Set whether hellhounds will spawn midround on tranzit survival maps
Set the zombies move speed value won't stop the game from increasing it
Lock the zombies move speed to a value so it won't increase past that value
Set a cap to the zombies move speed
Directly set the zombies move animation, can set the move animation to super_sprint, and chase_bus
Set the new runner interval for easy and normal
Set the movespeed multiplier for easy and normal that affects how quickly zombies speed up thru the rounds
Set the zombies in a round permanently
Set the zombies health for every round permanently
Set a health cap to the zombies
Disable walkers
Set the zombie spawn rate
Set the spawn rate multiplier used every round to increase the spawn rate
Lock the spawn rate
Set two parameter of the zombies per round formula to increase or decrease the amount of zombies there are per round per player
Change the flat health increase that happens up to round 10
Change the multiplier zombie health uses every round
Set the zombie starting health
:::If you would like a feature added or have a bug to report feel free to post or message me on discord JezuzLizard#7864.
JezuzLizard how can i install this mod? srry for noob question
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JezuzLizard how can i install this mod? srry for noob question
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Hey Jesus,
Don't suppose you know how to make the Gun Locker and Bank Work in Zombie maps?
Talking about Buried / Die RiseCheers!
MiguelitoS2 he said that this is "outside the scope of the configuration mod" but also"there are .gscs dedicated to the weapon locker and bank
shouldn't be too hard to find them and modify them
or figure out a way to set players banks/weapon lockers"im also looking for that
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i got an error with your mod normally i done everything right Exception Code: 0xC0000005
Exception Address: 0x00624570 -
i got an error with your mod normally i done everything right Exception Code: 0xC0000005
Exception Address: 0x00624570TTV_WIZEQC Did you modify the mod? I just tested on the current production build and the mod still loads fine.
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nop i modified nothing... i just have download files and put it on my server and i got this error
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nop i modified nothing... i just have download files and put it on my server and i got this error
TTV_WIZEQC What dvars are you setting?
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i changed nothing in dvar thats why its weird
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i changed nothing in dvar thats why its weird
TTV_WIZEQC You are following this guide to install https://forum.plutonium.pw/topic/10/tutorial-loading-custom-gsc-scripts correct?
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JezuzLizard I need help i cant find where to put the mod as i dont have maps/mp/gametypes_zm, or if i do i dont know where to find it.
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How can i only use bleedout time for a mod .gcs
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Trying to set the zombies speed higher but the dvars relating to setting the zombie speed only work on round 1 so I tried to set their speed to the chase_bus speed for tranzit but when I change it it doesn't seem to do anything. im changing the dvar like this
level.cmZombieMoveAnimation = getDvar( "chase_bus" );
. The speed multiplier for easy and normal work but the max zombie speed isn't very fast on tranzit. -
Where is the maps folder...?
How does someone install this? I tried just putting the compiled gsc files in the scripts folder but my server just keeps on crashing... -
Source:
https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/Configuration Mod
Full description of each dvar is also included in the code itself.Full List of Features:
Equipment Dvars
:::
Set the shields hitpoints
:::Level Dvars
:::
Set the round number to any value between 1-255 WARNING: players do not get a similar bonus to starting points like gts startRound would give
Disable the end game check so the game doesn't end if everyone dies
Disable solo mode so players don't have 3 afterlifes on MoTD
Change the time it takes before the game over screen ends
Change the wait time between rounds
Enable a counter that delays the game starting for time specified
Disable spectator respawning
:::Perk Dvars
:::
Set the amount of health granted by juggernog and perma jugg
Set Phd's min and max damage as well as its damage radius
Set double taps fire rate
Set speed colas reload rate
Set deadshots accuracy modifier
:::Player Dvars
:::
Set all players starting points WARNING: overrides gts startRound starting points
Set the player perk purchase limit
Set the default laststand weapon for coop and solo
Set the starting weapon for all players
Set all players max health WARNING: buying jugg will override this value
Set the amount of points players lose when a teammate bleeds out
Set the amount of points a player loses when they go down
Set the amount of points a player loses when they bleedout
Set the players starting lives
//these dvars values contribute to the drop increment
Set the amount of points players gain depending on how many players are in the lobby for a kill
Set the amount of points given for light and normal attacks
Set the bonus granted for each kind of kill
Enable players turning into the zombie when they bleedout WARNING: very buggy
Set the revive trigger radius
Set the player laststand bleedout time
:::Powerup Dvars
:::
Disable powerup drops
Set the max drops per round
Set the drop increment value which determines guaranteed drops this value uses points earned by players for its calculations
Set whether every zombie should drop a powerup
//these dvars require the modded _zm_powerups.gsc to be installed
Set the random drop chance
Set the time powerups last in the field before starting to blink
Set the duration of fire sale, double points, and insta kill
Set the double points point scalar
Set the points granted by a carpenter and nuke
Set whether nukes should instantly kill zombies
Set the min and max time a nuke takes to kill zombies
Set whether max ammo affects downed players
:::Team Dvars
:::
Set the points scalar for each team axis and allies
:::Weapon Dvars
:::
Set emps perk off time
Set emps perk off radius NOTE: if you set this to 1 emps will do nothing when thrown
:::Zombie Dvars
:::
Set the max amount of zombies that can out at once NOTE: maximum value is 32
Set the max amount of zombies and zombie corpses that the game will allow
Set whether hellhounds will spawn midround on tranzit survival maps
Set the zombies move speed value won't stop the game from increasing it
Lock the zombies move speed to a value so it won't increase past that value
Set a cap to the zombies move speed
Directly set the zombies move animation, can set the move animation to super_sprint, and chase_bus
Set the new runner interval for easy and normal
Set the movespeed multiplier for easy and normal that affects how quickly zombies speed up thru the rounds
Set the zombies in a round permanently
Set the zombies health for every round permanently
Set a health cap to the zombies
Disable walkers
Set the zombie spawn rate
Set the spawn rate multiplier used every round to increase the spawn rate
Lock the spawn rate
Set two parameter of the zombies per round formula to increase or decrease the amount of zombies there are per round per player
Change the flat health increase that happens up to round 10
Change the multiplier zombie health uses every round
Set the zombie starting health
:::If you would like a feature added or have a bug to report feel free to post or message me on discord JezuzLizard#7864.
JezuzLizard Is it possible to update this to be a script gsc?