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  3. [Release] BO2 Zombie Hitmarkers

[Release] BO2 Zombie Hitmarkers

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  • Sorexundefined Sorex

    mikey JezuzLizard
    The zm_spawner.gsc can't be used in origins. Im testing your script on my Zombies servers and on origin make the server crash after a few seconds, add an if to ignore origin to fix it.
    Is pretty cool script, i like it ❤

    mikzyundefined Offline
    mikzyundefined Offline
    mikzy
    Banned
    wrote on last edited by
    #8

    Sorex was there a specific error? i can try to see if i can fix it.

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    • Sorexundefined Offline
      Sorexundefined Offline
      Sorex
      Contributor
      wrote on last edited by Sorex
      #9

      mikey There a maximum number of child server script variables

      37ab2124-d9f6-44c3-a10c-5c025da787e3-image.png

      mikzyundefined 1 Reply Last reply
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      • Sorexundefined Sorex

        mikey There a maximum number of child server script variables

        37ab2124-d9f6-44c3-a10c-5c025da787e3-image.png

        mikzyundefined Offline
        mikzyundefined Offline
        mikzy
        Banned
        wrote on last edited by
        #10

        Sorex does this only happen on origins?

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        • Sorexundefined Offline
          Sorexundefined Offline
          Sorex
          Contributor
          wrote on last edited by
          #11

          mikey For now yes. Burried and Motd are fine

          mikzyundefined 1 Reply Last reply
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          • Sorexundefined Sorex

            mikey For now yes. Burried and Motd are fine

            mikzyundefined Offline
            mikzyundefined Offline
            mikzy
            Banned
            wrote on last edited by
            #12

            Sorex does your server console says its parsing it when the only map being loaded is Origins?

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            • Sorexundefined Offline
              Sorexundefined Offline
              Sorex
              Contributor
              wrote on last edited by
              #13

              mikey Yes, get parsed. I removed the file and now work fine. Idk what zm_spawner do but also without this file the htm work fine

              mikzyundefined 1 Reply Last reply
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              • Sorexundefined Sorex

                mikey Yes, get parsed. I removed the file and now work fine. Idk what zm_spawner do but also without this file the htm work fine

                mikzyundefined Offline
                mikzyundefined Offline
                mikzy
                Banned
                wrote on last edited by
                #14

                Sorex updated post with working method.

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                • CxRiseundefined CxRise

                  it works great but one issue i noticed is that insta kill is no longer instant

                  mikzyundefined Offline
                  mikzyundefined Offline
                  mikzy
                  Banned
                  wrote on last edited by
                  #15

                  CxRise try now. all bugs should be basically gone.

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                  • mikzyundefined mikzy

                    Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                    Issues:

                    • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                    to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                    RED HITMARKERS:
                    Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                    set redHitmarkers 1

                    mikzyundefined Offline
                    mikzyundefined Offline
                    mikzy
                    Banned
                    wrote on last edited by mikzy
                    #16
                    This post is deleted!
                    Cahzundefined 1 Reply Last reply
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                    • mikzyundefined mikzy

                      This post is deleted!

                      Cahzundefined Offline
                      Cahzundefined Offline
                      Cahz
                      VIP
                      wrote on last edited by
                      #17

                      mikey Updated the github that fixes the damage wrapper issues. never experienced any problems with instakills, but fixed
                      the Leroy issues without needing the extra dvar

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                      • thebx2undefined Offline
                        thebx2undefined Offline
                        thebx2
                        wrote on last edited by thebx2
                        #18

                        Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.

                        could you maybe post a pic of what I'm missing out on? thanks!

                        EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds

                        mikzyundefined 1 Reply Last reply
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                        • thebx2undefined thebx2

                          Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.

                          could you maybe post a pic of what I'm missing out on? thanks!

                          EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds

                          mikzyundefined Offline
                          mikzyundefined Offline
                          mikzy
                          Banned
                          wrote on last edited by mikzy
                          #19

                          thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

                          thebx2undefined 1 Reply Last reply
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                          • mikzyundefined mikzy

                            thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

                            thebx2undefined Offline
                            thebx2undefined Offline
                            thebx2
                            wrote on last edited by
                            #20

                            mikey hey man, thanks for looking into it 🙂

                            just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

                            Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

                            mikzyundefined 1 Reply Last reply
                            0
                            • thebx2undefined thebx2

                              mikey hey man, thanks for looking into it 🙂

                              just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

                              Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

                              mikzyundefined Offline
                              mikzyundefined Offline
                              mikzy
                              Banned
                              wrote on last edited by
                              #21

                              thebx2 Idk how its not working..

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                              • mikzyundefined mikzy

                                Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                                Issues:

                                • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                                to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                                RED HITMARKERS:
                                Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                                set redHitmarkers 1

                                Xeratoneundefined Offline
                                Xeratoneundefined Offline
                                Xeratone
                                wrote on last edited by
                                #22

                                mikey Please make a video tutorial on this the instructions are confusing to me.

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                                • mikzyundefined Offline
                                  mikzyundefined Offline
                                  mikzy
                                  Banned
                                  wrote on last edited by
                                  #23

                                  @Sklaxtik
                                  click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

                                  Xeratoneundefined AZE_Hidayetundefined 2 Replies Last reply
                                  0
                                  • mikzyundefined mikzy

                                    @Sklaxtik
                                    click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

                                    Xeratoneundefined Offline
                                    Xeratoneundefined Offline
                                    Xeratone
                                    wrote on last edited by
                                    #24

                                    mikey What about the red hitmarkers thing?

                                    mikzyundefined 1 Reply Last reply
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                                    • Xeratoneundefined Xeratone

                                      mikey What about the red hitmarkers thing?

                                      mikzyundefined Offline
                                      mikzyundefined Offline
                                      mikzy
                                      Banned
                                      wrote on last edited by
                                      #25

                                      @Sklaxtik
                                      Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                                      set redHitmarkers 1

                                      Xeratoneundefined 1 Reply Last reply
                                      0
                                      • mikzyundefined mikzy

                                        @Sklaxtik
                                        Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                                        set redHitmarkers 1

                                        Xeratoneundefined Offline
                                        Xeratoneundefined Offline
                                        Xeratone
                                        wrote on last edited by
                                        #26

                                        mikey Where is the dedicated CFG?

                                        mikzyundefined 1 Reply Last reply
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                                        • Xeratoneundefined Xeratone

                                          mikey Where is the dedicated CFG?

                                          mikzyundefined Offline
                                          mikzyundefined Offline
                                          mikzy
                                          Banned
                                          wrote on last edited by
                                          #27

                                          @Sklaxtik dedicated.cfg is a CFG your server should have. If you are not on a server, putting set redHitmarkers 1 in your in-game console should work.

                                          also, make sure to update to the most recent version as it fixes everything.

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