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Respawn on Saved Position Code?

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  • Duui YTundefined Duui YT

    TheHiddenHour can you fix the code

    TheHiddenHourundefined Offline
    TheHiddenHourundefined Offline
    TheHiddenHour
    Contributor
    wrote on last edited by
    #10

    Duui YT If you commission me to write it, test it, and ensure that you incorporate it into your project properly then yeah lmao.

    Here's a simple example that should get you started if you know how to script

    init() {
    	level thread onPlayerConnect();
    }
    
    onPlayerConnect() {
    	level waittill("connected", player);
    	
    	player thread onPlayerSpawned();
    }
    
    onPlayerSpawned() {
    	self endon("disconnect");
    	
    	for(;;) {
    		self waittill("spawned_player");
    		
    		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
    			self moveToSavedLocation();
    		}
    	}
    }
    
    // Set saved location 
    saveLocation() {
    	self.savedOrigin = self.origin;
    	self.savedAngles = self.angles;
    	
    	self iprintln("^1Saved location");
    }
    
    // Move entity to saved location 
    moveToSavedLocation() {
    	self setOrigin(self.savedOrigin);
    	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
    	
    	self iprintln("^1Moved to saved location");
    }
    
    // Erase saved location to prevent spawning on it 
    eraseSavedLocation() {
    	self.savedOrigin = undefined;
    	self.savedAngles = undefined;
    	
    	self iprintln("^1Saved location erased");
    }
    
    Duui YTundefined 2 Replies Last reply
    2
    • TheHiddenHourundefined TheHiddenHour

      Duui YT If you commission me to write it, test it, and ensure that you incorporate it into your project properly then yeah lmao.

      Here's a simple example that should get you started if you know how to script

      init() {
      	level thread onPlayerConnect();
      }
      
      onPlayerConnect() {
      	level waittill("connected", player);
      	
      	player thread onPlayerSpawned();
      }
      
      onPlayerSpawned() {
      	self endon("disconnect");
      	
      	for(;;) {
      		self waittill("spawned_player");
      		
      		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
      			self moveToSavedLocation();
      		}
      	}
      }
      
      // Set saved location 
      saveLocation() {
      	self.savedOrigin = self.origin;
      	self.savedAngles = self.angles;
      	
      	self iprintln("^1Saved location");
      }
      
      // Move entity to saved location 
      moveToSavedLocation() {
      	self setOrigin(self.savedOrigin);
      	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
      	
      	self iprintln("^1Moved to saved location");
      }
      
      // Erase saved location to prevent spawning on it 
      eraseSavedLocation() {
      	self.savedOrigin = undefined;
      	self.savedAngles = undefined;
      	
      	self iprintln("^1Saved location erased");
      }
      
      Duui YTundefined Offline
      Duui YTundefined Offline
      Duui YT
      wrote on last edited by
      #11

      TheHiddenHour idk any scripting

      1 Reply Last reply
      0
      • TheHiddenHourundefined TheHiddenHour

        Duui YT If you commission me to write it, test it, and ensure that you incorporate it into your project properly then yeah lmao.

        Here's a simple example that should get you started if you know how to script

        init() {
        	level thread onPlayerConnect();
        }
        
        onPlayerConnect() {
        	level waittill("connected", player);
        	
        	player thread onPlayerSpawned();
        }
        
        onPlayerSpawned() {
        	self endon("disconnect");
        	
        	for(;;) {
        		self waittill("spawned_player");
        		
        		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
        			self moveToSavedLocation();
        		}
        	}
        }
        
        // Set saved location 
        saveLocation() {
        	self.savedOrigin = self.origin;
        	self.savedAngles = self.angles;
        	
        	self iprintln("^1Saved location");
        }
        
        // Move entity to saved location 
        moveToSavedLocation() {
        	self setOrigin(self.savedOrigin);
        	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
        	
        	self iprintln("^1Moved to saved location");
        }
        
        // Erase saved location to prevent spawning on it 
        eraseSavedLocation() {
        	self.savedOrigin = undefined;
        	self.savedAngles = undefined;
        	
        	self iprintln("^1Saved location erased");
        }
        
        Duui YTundefined Offline
        Duui YTundefined Offline
        Duui YT
        wrote on last edited by Duui YT
        #12

        TheHiddenHour i tried to see if i can do it i can't do every time i do it is bad can you see if you can help me with it

        TheHiddenHourundefined 1 Reply Last reply
        0
        • Duui YTundefined Duui YT

          TheHiddenHour i tried to see if i can do it i can't do every time i do it is bad can you see if you can help me with it

          TheHiddenHourundefined Offline
          TheHiddenHourundefined Offline
          TheHiddenHour
          Contributor
          wrote on last edited by
          #13

          Duui YT Show me what you've got so far.

          1 Reply Last reply
          0
          • Duui YTundefined Offline
            Duui YTundefined Offline
            Duui YT
            wrote on last edited by Duui YT
            #14

            TheHiddenHour i got it in add to my menu but it still works as a save and load i have to do it like this bec when i just do saveloaction it dose not spawn me on savedpos on when i die

            self add_option("SubM10", "saveLocation", ::saveLocation);
            self add_option("SubM10", "Load", ::moveToSavedLocation); 
            
            TheHiddenHourundefined 1 Reply Last reply
            0
            • Duui YTundefined Duui YT

              TheHiddenHour i got it in add to my menu but it still works as a save and load i have to do it like this bec when i just do saveloaction it dose not spawn me on savedpos on when i die

              self add_option("SubM10", "saveLocation", ::saveLocation);
              self add_option("SubM10", "Load", ::moveToSavedLocation); 
              
              TheHiddenHourundefined Offline
              TheHiddenHourundefined Offline
              TheHiddenHour
              Contributor
              wrote on last edited by
              #15

              Duui YT Did you add the rest to onPlayerSpawned()?

              Duui YTundefined Codgogo_undefined 2 Replies Last reply
              3
              • TheHiddenHourundefined TheHiddenHour

                Duui YT Did you add the rest to onPlayerSpawned()?

                Duui YTundefined Offline
                Duui YTundefined Offline
                Duui YT
                wrote on last edited by
                #16

                TheHiddenHour yes i added both of them

                if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))  
                
                self moveToSavedLocation(); 
                
                1 Reply Last reply
                0
                • Duui YTundefined Offline
                  Duui YTundefined Offline
                  Duui YT
                  wrote on last edited by Duui YT
                  #17

                  TheHiddenHour i did it like this

                  onplayerspawned()
                  {
                      self endon( "disconnect" );
                      level endon( "game_ended" );
                      self freezecontrols(false);
                      self.MenuInit = false;
                      isFirstSpawn = true;
                      for(;;)
                      {
                          if(isFirstSpawn)
                          {
                          	if (self isHost())
                          	{
                          		self iPrintln(" ^1 ");
                  	        }
                  	        isFirstSpawn = false;
                          }
                  		self waittill( "spawned_player" );         
                          if(self is_bot()) self takeallweapons();
                  		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                  		   self setPerk("specialty_fallheight");
                  		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                  		{
                  			if (!self.MenuInit)
                  			{
                  		        self moveToSavedLocation();
                  			}
                  		}
                      }
                  } 
                  
                  // Set saved location 
                  saveLocation() {
                  	self.savedOrigin = self.origin;
                  	self.savedAngles = self.angles;
                  	
                  	self iprintln("^2Saved location when you die you will ^6spawn here");
                  }
                  
                  // Move entity to saved location 
                  moveToSavedLocation() {
                  	self setOrigin(self.savedOrigin);
                  	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
                  	
                  	self iprintln("^2Moved to saved location");
                  }
                  
                  // Erase saved location to prevent spawning on it 
                  eraseSavedLocation() {
                  	self.savedOrigin = undefined;
                  	self.savedAngles = undefined;
                  	
                  	self iprintln("^1Saved location erased");
                  } 
                  
                  TheHiddenHourundefined 1 Reply Last reply
                  0
                  • Duui YTundefined Duui YT

                    TheHiddenHour i did it like this

                    onplayerspawned()
                    {
                        self endon( "disconnect" );
                        level endon( "game_ended" );
                        self freezecontrols(false);
                        self.MenuInit = false;
                        isFirstSpawn = true;
                        for(;;)
                        {
                            if(isFirstSpawn)
                            {
                            	if (self isHost())
                            	{
                            		self iPrintln(" ^1 ");
                    	        }
                    	        isFirstSpawn = false;
                            }
                    		self waittill( "spawned_player" );         
                            if(self is_bot()) self takeallweapons();
                    		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                    		   self setPerk("specialty_fallheight");
                    		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                    		{
                    			if (!self.MenuInit)
                    			{
                    		        self moveToSavedLocation();
                    			}
                    		}
                        }
                    } 
                    
                    // Set saved location 
                    saveLocation() {
                    	self.savedOrigin = self.origin;
                    	self.savedAngles = self.angles;
                    	
                    	self iprintln("^2Saved location when you die you will ^6spawn here");
                    }
                    
                    // Move entity to saved location 
                    moveToSavedLocation() {
                    	self setOrigin(self.savedOrigin);
                    	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
                    	
                    	self iprintln("^2Moved to saved location");
                    }
                    
                    // Erase saved location to prevent spawning on it 
                    eraseSavedLocation() {
                    	self.savedOrigin = undefined;
                    	self.savedAngles = undefined;
                    	
                    	self iprintln("^1Saved location erased");
                    } 
                    
                    TheHiddenHourundefined Offline
                    TheHiddenHourundefined Offline
                    TheHiddenHour
                    Contributor
                    wrote on last edited by
                    #18

                    Duui YT

                    if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                    		   self setPerk("specialty_fallheight");
                    

                    🤔

                    if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                    		{
                    			if (!self.MenuInit)
                    			{
                    		        self moveToSavedLocation();
                    			}
                    		}
                    

                    🤔 🤔 🤔

                    Give this a try

                    onplayerspawned()
                    {
                        self endon( "disconnect" );
                        level endon( "game_ended" );
                    	
                        self freezecontrols(false);
                        self.MenuInit = false;
                        isFirstSpawn = true;
                    	
                        for(;;)
                        {
                    		self waittill( "spawned_player" );    
                    		
                            if(isFirstSpawn)
                            {
                            	if (self isHost())
                            	{
                            		self iPrintln(" ^1 ");
                    	        }
                    	        isFirstSpawn = false;
                            }
                    		
                            if(self is_bot())
                    			self takeallweapons();
                    		
                    		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                    		   self moveToSavedLocation();
                    	   
                    		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                    		{
                    			if (!self.MenuInit)
                    			{
                    		        // self moveToSavedLocation();
                    			}
                    		}
                        }
                    } 
                    
                    Duui YTundefined 1 Reply Last reply
                    1
                    • TheHiddenHourundefined TheHiddenHour

                      Duui YT

                      if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                      		   self setPerk("specialty_fallheight");
                      

                      🤔

                      if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                      		{
                      			if (!self.MenuInit)
                      			{
                      		        self moveToSavedLocation();
                      			}
                      		}
                      

                      🤔 🤔 🤔

                      Give this a try

                      onplayerspawned()
                      {
                          self endon( "disconnect" );
                          level endon( "game_ended" );
                      	
                          self freezecontrols(false);
                          self.MenuInit = false;
                          isFirstSpawn = true;
                      	
                          for(;;)
                          {
                      		self waittill( "spawned_player" );    
                      		
                              if(isFirstSpawn)
                              {
                              	if (self isHost())
                              	{
                              		self iPrintln(" ^1 ");
                      	        }
                      	        isFirstSpawn = false;
                              }
                      		
                              if(self is_bot())
                      			self takeallweapons();
                      		
                      		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                      		   self moveToSavedLocation();
                      	   
                      		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                      		{
                      			if (!self.MenuInit)
                      			{
                      		        // self moveToSavedLocation();
                      			}
                      		}
                          }
                      } 
                      
                      Duui YTundefined Offline
                      Duui YTundefined Offline
                      Duui YT
                      wrote on last edited by
                      #19

                      TheHiddenHour it works but when i try binding it it says it is bad

                      buttonMonitorsaveandlaod()
                      {
                          self endon("disconnect");
                          
                          for(;;)
                          {
                              if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                                  self saveLocation();
                              wait .05;
                          }
                      } 
                      
                      TheHiddenHourundefined Cahzundefined 2 Replies Last reply
                      1
                      • Duui YTundefined Duui YT

                        TheHiddenHour it works but when i try binding it it says it is bad

                        buttonMonitorsaveandlaod()
                        {
                            self endon("disconnect");
                            
                            for(;;)
                            {
                                if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                                    self saveLocation();
                                wait .05;
                            }
                        } 
                        
                        TheHiddenHourundefined Offline
                        TheHiddenHourundefined Offline
                        TheHiddenHour
                        Contributor
                        wrote on last edited by
                        #20

                        Duui YT

                        it says it is bad

                        Elaborate.

                        1 Reply Last reply
                        0
                        • Duui YTundefined Duui YT

                          TheHiddenHour it works but when i try binding it it says it is bad

                          buttonMonitorsaveandlaod()
                          {
                              self endon("disconnect");
                              
                              for(;;)
                              {
                                  if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                                      self saveLocation();
                                  wait .05;
                              }
                          } 
                          
                          Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz
                          VIP
                          wrote on last edited by
                          #21

                          Duui YT weird_face.png

                          1 Reply Last reply
                          0
                          • Duui YTundefined Offline
                            Duui YTundefined Offline
                            Duui YT
                            wrote on last edited by
                            #22

                            TheHiddenHour how am i going to bind it

                            TheHiddenHourundefined mikzyundefined 2 Replies Last reply
                            0
                            • Duui YTundefined Duui YT

                              TheHiddenHour how am i going to bind it

                              TheHiddenHourundefined Offline
                              TheHiddenHourundefined Offline
                              TheHiddenHour
                              Contributor
                              wrote on last edited by
                              #23

                              Duui YT I mean, what you've got already looks like it should work.

                              1 Reply Last reply
                              1
                              • Duui YTundefined Duui YT

                                TheHiddenHour how am i going to bind it

                                mikzyundefined Offline
                                mikzyundefined Offline
                                mikzy
                                Banned
                                wrote on last edited by mikzy
                                #24

                                Duui YT simple. 2 lines in onPlayerSpawned.

                                Onplayerspawn, put this:

                                if (isDefined(self.a) && isDefined(self.o)) {
                                    self setplayerangles(self.a);
                                    self setorigin(self.o);
                                }
                                

                                This will respawn you on your saved position if its set. Keep the original save and load code too.

                                Codgogo_undefined 1 Reply Last reply
                                0
                                • mikzyundefined mikzy

                                  Duui YT simple. 2 lines in onPlayerSpawned.

                                  Onplayerspawn, put this:

                                  if (isDefined(self.a) && isDefined(self.o)) {
                                      self setplayerangles(self.a);
                                      self setorigin(self.o);
                                  }
                                  

                                  This will respawn you on your saved position if its set. Keep the original save and load code too.

                                  Codgogo_undefined Offline
                                  Codgogo_undefined Offline
                                  Codgogo_
                                  wrote on last edited by Codgogo_
                                  #25

                                  mikey where i put this scripte which folder and type

                                  1 Reply Last reply
                                  0
                                  • TheHiddenHourundefined TheHiddenHour

                                    Duui YT Did you add the rest to onPlayerSpawned()?

                                    Codgogo_undefined Offline
                                    Codgogo_undefined Offline
                                    Codgogo_
                                    wrote on last edited by
                                    #26

                                    TheHiddenHour How did u name it in .gsc

                                    1 Reply Last reply
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