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  3. Respawn on Saved Position Code?

Respawn on Saved Position Code?

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • undefined Offline
    undefined Offline
    TheHiddenHour Contributor
    replied to Duui YT on May 20, 2020, 11:41 PM last edited by
    #10

    Duui YT If you commission me to write it, test it, and ensure that you incorporate it into your project properly then yeah lmao.

    Here's a simple example that should get you started if you know how to script

    init() {
    	level thread onPlayerConnect();
    }
    
    onPlayerConnect() {
    	level waittill("connected", player);
    	
    	player thread onPlayerSpawned();
    }
    
    onPlayerSpawned() {
    	self endon("disconnect");
    	
    	for(;;) {
    		self waittill("spawned_player");
    		
    		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
    			self moveToSavedLocation();
    		}
    	}
    }
    
    // Set saved location 
    saveLocation() {
    	self.savedOrigin = self.origin;
    	self.savedAngles = self.angles;
    	
    	self iprintln("^1Saved location");
    }
    
    // Move entity to saved location 
    moveToSavedLocation() {
    	self setOrigin(self.savedOrigin);
    	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
    	
    	self iprintln("^1Moved to saved location");
    }
    
    // Erase saved location to prevent spawning on it 
    eraseSavedLocation() {
    	self.savedOrigin = undefined;
    	self.savedAngles = undefined;
    	
    	self iprintln("^1Saved location erased");
    }
    
    undefined 2 Replies Last reply May 20, 2020, 11:44 PM
    2
    • undefined Offline
      undefined Offline
      Duui YT
      replied to TheHiddenHour on May 20, 2020, 11:44 PM last edited by
      #11

      TheHiddenHour idk any scripting

      1 Reply Last reply
      0
      • undefined Offline
        undefined Offline
        Duui YT
        replied to TheHiddenHour on May 29, 2020, 2:23 AM last edited by Duui YT May 29, 2020, 5:26 AM
        #12

        TheHiddenHour i tried to see if i can do it i can't do every time i do it is bad can you see if you can help me with it

        undefined 1 Reply Last reply May 29, 2020, 3:20 AM
        0
        • undefined Offline
          undefined Offline
          TheHiddenHour Contributor
          replied to Duui YT on May 29, 2020, 3:20 AM last edited by
          #13

          Duui YT Show me what you've got so far.

          1 Reply Last reply
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          • undefined Offline
            undefined Offline
            Duui YT
            wrote on May 29, 2020, 2:48 PM last edited by Duui YT May 29, 2020, 7:33 PM
            #14

            TheHiddenHour i got it in add to my menu but it still works as a save and load i have to do it like this bec when i just do saveloaction it dose not spawn me on savedpos on when i die

            self add_option("SubM10", "saveLocation", ::saveLocation);
            self add_option("SubM10", "Load", ::moveToSavedLocation); 
            
            undefined 1 Reply Last reply May 30, 2020, 2:18 AM
            0
            • undefined Offline
              undefined Offline
              TheHiddenHour Contributor
              replied to Duui YT on May 30, 2020, 2:18 AM last edited by
              #15

              Duui YT Did you add the rest to onPlayerSpawned()?

              undefined undefined 2 Replies Last reply May 30, 2020, 2:33 AM
              3
              • undefined Offline
                undefined Offline
                Duui YT
                replied to TheHiddenHour on May 30, 2020, 2:33 AM last edited by
                #16

                TheHiddenHour yes i added both of them

                if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))  
                
                self moveToSavedLocation(); 
                
                1 Reply Last reply
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                • undefined Offline
                  undefined Offline
                  Duui YT
                  wrote on May 30, 2020, 2:38 AM last edited by Duui YT May 30, 2020, 5:45 AM
                  #17

                  TheHiddenHour i did it like this

                  onplayerspawned()
                  {
                      self endon( "disconnect" );
                      level endon( "game_ended" );
                      self freezecontrols(false);
                      self.MenuInit = false;
                      isFirstSpawn = true;
                      for(;;)
                      {
                          if(isFirstSpawn)
                          {
                          	if (self isHost())
                          	{
                          		self iPrintln(" ^1 ");
                  	        }
                  	        isFirstSpawn = false;
                          }
                  		self waittill( "spawned_player" );         
                          if(self is_bot()) self takeallweapons();
                  		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                  		   self setPerk("specialty_fallheight");
                  		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                  		{
                  			if (!self.MenuInit)
                  			{
                  		        self moveToSavedLocation();
                  			}
                  		}
                      }
                  } 
                  
                  // Set saved location 
                  saveLocation() {
                  	self.savedOrigin = self.origin;
                  	self.savedAngles = self.angles;
                  	
                  	self iprintln("^2Saved location when you die you will ^6spawn here");
                  }
                  
                  // Move entity to saved location 
                  moveToSavedLocation() {
                  	self setOrigin(self.savedOrigin);
                  	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
                  	
                  	self iprintln("^2Moved to saved location");
                  }
                  
                  // Erase saved location to prevent spawning on it 
                  eraseSavedLocation() {
                  	self.savedOrigin = undefined;
                  	self.savedAngles = undefined;
                  	
                  	self iprintln("^1Saved location erased");
                  } 
                  
                  undefined 1 Reply Last reply May 30, 2020, 5:47 AM
                  0
                  • undefined Offline
                    undefined Offline
                    TheHiddenHour Contributor
                    replied to Duui YT on May 30, 2020, 5:47 AM last edited by
                    #18

                    Duui YT

                    if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                    		   self setPerk("specialty_fallheight");
                    

                    🤔

                    if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                    		{
                    			if (!self.MenuInit)
                    			{
                    		        self moveToSavedLocation();
                    			}
                    		}
                    

                    🤔 🤔 🤔

                    Give this a try

                    onplayerspawned()
                    {
                        self endon( "disconnect" );
                        level endon( "game_ended" );
                    	
                        self freezecontrols(false);
                        self.MenuInit = false;
                        isFirstSpawn = true;
                    	
                        for(;;)
                        {
                    		self waittill( "spawned_player" );    
                    		
                            if(isFirstSpawn)
                            {
                            	if (self isHost())
                            	{
                            		self iPrintln(" ^1 ");
                    	        }
                    	        isFirstSpawn = false;
                            }
                    		
                            if(self is_bot())
                    			self takeallweapons();
                    		
                    		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                    		   self moveToSavedLocation();
                    	   
                    		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                    		{
                    			if (!self.MenuInit)
                    			{
                    		        // self moveToSavedLocation();
                    			}
                    		}
                        }
                    } 
                    
                    undefined 1 Reply Last reply May 30, 2020, 11:09 AM
                    1
                    • undefined Offline
                      undefined Offline
                      Duui YT
                      replied to TheHiddenHour on May 30, 2020, 11:09 AM last edited by
                      #19

                      TheHiddenHour it works but when i try binding it it says it is bad

                      buttonMonitorsaveandlaod()
                      {
                          self endon("disconnect");
                          
                          for(;;)
                          {
                              if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                                  self saveLocation();
                              wait .05;
                          }
                      } 
                      
                      undefined Cahzundefined 2 Replies Last reply May 30, 2020, 6:56 PM
                      1
                      • undefined Offline
                        undefined Offline
                        TheHiddenHour Contributor
                        replied to Duui YT on May 30, 2020, 6:56 PM last edited by
                        #20

                        Duui YT

                        it says it is bad

                        Elaborate.

                        1 Reply Last reply
                        0
                        • Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz VIP
                          replied to Duui YT on May 30, 2020, 7:00 PM last edited by
                          #21

                          Duui YT weird_face.png

                          1 Reply Last reply
                          0
                          • undefined Offline
                            undefined Offline
                            Duui YT
                            wrote on May 30, 2020, 7:04 PM last edited by
                            #22

                            TheHiddenHour how am i going to bind it

                            undefined mikzyundefined 2 Replies Last reply May 30, 2020, 7:20 PM
                            0
                            • undefined Offline
                              undefined Offline
                              TheHiddenHour Contributor
                              replied to Duui YT on May 30, 2020, 7:20 PM last edited by
                              #23

                              Duui YT I mean, what you've got already looks like it should work.

                              1 Reply Last reply
                              1
                              • mikzyundefined Offline
                                mikzyundefined Offline
                                mikzy Banned
                                replied to Duui YT on May 31, 2020, 12:11 AM last edited by mikzy Feb 9, 2021, 6:43 PM
                                #24

                                Duui YT simple. 2 lines in onPlayerSpawned.

                                Onplayerspawn, put this:

                                if (isDefined(self.a) && isDefined(self.o)) {
                                    self setplayerangles(self.a);
                                    self setorigin(self.o);
                                }
                                

                                This will respawn you on your saved position if its set. Keep the original save and load code too.

                                undefined 1 Reply Last reply Feb 8, 2021, 5:17 PM
                                0
                                • undefined Offline
                                  undefined Offline
                                  Codgogo_
                                  replied to mikzy on Feb 8, 2021, 5:17 PM last edited by Codgogo_ Feb 8, 2021, 7:24 PM
                                  #25

                                  mikey where i put this scripte which folder and type

                                  1 Reply Last reply
                                  0
                                  • undefined Offline
                                    undefined Offline
                                    Codgogo_
                                    replied to TheHiddenHour on Feb 9, 2021, 4:30 PM last edited by
                                    #26

                                    TheHiddenHour How did u name it in .gsc

                                    1 Reply Last reply
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