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Plutonium IW5 - The future of scripting

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  • LunaFolfundefined Offline
    LunaFolfundefined Offline
    LunaFolf
    VIP
    wrote on last edited by
    #20

    Lua and/or JavaScript.
    Lua because it worked well last time and I still have old projects I want to revive.
    JavaScript because it has newer shiz and because as a web dev it’s the most obvious answer I can give 😋

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    • Thanatosundefined Offline
      Thanatosundefined Offline
      Thanatos
      wrote on last edited by
      #21

      +1 javascript

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      0
      • LastDemon99undefined Offline
        LastDemon99undefined Offline
        LastDemon99
        wrote on last edited by
        #22

        c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

        S3VDITOundefined RektInatorundefined 2 Replies Last reply
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        • LastDemon99undefined LastDemon99

          c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

          S3VDITOundefined Offline
          S3VDITOundefined Offline
          S3VDITO
          wrote on last edited by
          #23

          +1 for LUA

          LastDemon99 The language is good, but IS(Infinity Script) was too cut back

          • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
          • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
          • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
            IS worked poorly...
            I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
            I don’t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
          LastDemon99undefined 1 Reply Last reply
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          • LastDemon99undefined Offline
            LastDemon99undefined Offline
            LastDemon99
            wrote on last edited by
            #24
            This post is deleted!
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            • S3VDITOundefined S3VDITO

              +1 for LUA

              LastDemon99 The language is good, but IS(Infinity Script) was too cut back

              • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
              • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
              • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
                IS worked poorly...
                I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
                I don’t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
              LastDemon99undefined Offline
              LastDemon99undefined Offline
              LastDemon99
              wrote on last edited by
              #25

              S3VDITO Yeah, I know, I just used it as an example. IS had many errors, regarding BulletTrace, and the Notifys you mention, I remember getting the correct values in version 1.1

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              • LastDemon99undefined LastDemon99

                c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                RektInatorundefined Offline
                RektInatorundefined Offline
                RektInator
                Plutonium Admin
                wrote on last edited by
                #26

                LastDemon99 said in Plutonium IW5 - The future of scripting:

                c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                C# is not a scripting language and is in fact a terrible choice for scripting.

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                • Ghostmanundefined Offline
                  Ghostmanundefined Offline
                  Ghostman
                  wrote on last edited by
                  #27

                  amxx pawn is easy to read and write.

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                  • Commissar Dinxyundefined Offline
                    Commissar Dinxyundefined Offline
                    Commissar Dinxy
                    wrote on last edited by
                    #28

                    +1 for JavaScript, +0.5 to Lua (good language but can be limited)

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                    • BuIlDaLiBlEundefined Offline
                      BuIlDaLiBlEundefined Offline
                      BuIlDaLiBlE
                      wrote on last edited by
                      #29

                      Either Lua or JavaScript - both of them are better than whatever was before (also I'm voting for them because I have at least some experience with them :P)

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                      • MH11undefined Offline
                        MH11undefined Offline
                        MH11
                        wrote on last edited by
                        #30

                        It would be great if it was possible to use old plugins/scripts as well

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                        • Zwambroundefined Offline
                          Zwambroundefined Offline
                          Zwambro
                          wrote on last edited by
                          #31

                          InfinityScript

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                          0
                          • Fxmundefined Offline
                            Fxmundefined Offline
                            Fxm
                            wrote on last edited by
                            #32

                            Definitly JavaScript with support for ES6 😉

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                            0
                            • Dynamiquelundefined Offline
                              Dynamiquelundefined Offline
                              Dynamiquel
                              wrote on last edited by Dynamiquel
                              #33

                              Rust?
                              Maybe Wren?

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