M3ZMERUS seperate
Ultimateman
Posts
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[ BO2 TranZit 2.0 Reimagined Release ] -
[ BO2 TranZit 2.0 Reimagined Release ]dodger944 glad to hear! Not sure if you saw but this mod is getting a mega update somewhat pretty soon! Stay tuned
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[ BO2 TranZit 2.0 Reimagined Release ]NightMaRe_911 You're welcome, my pleasure boss
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[ BO2 TranZit 2.0 Reimagined Release ]GhostRider0125 denizens won't be needed for map teleportation... at one point of the main quest, players will unlock rift portals that they can use to fly thru the map to different locations
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[ BO2 TranZit 2.0 Reimagined Release ]NightMaRe_911 thanks I do appreciate it. A mega update is about to come for this mod in a week or so. The update adds so many things for players to explore / do while playing in the map. Stay tuned!
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[ BO2 TranZit 2.0 Reimagined Release ] -
[ BO2 TranZit 2.0 Reimagined Release ]GhostRider0125 This mod is getting a mega update pretty soon, stay stuned!
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Gold AK Family no reflective wooden partπ€all out reflective sounds like you just got lazy.
No make the wooden part non reflective -
[ City Of Mars V2 "The Final Awakening" Update - BO2 Nuketown Reimagined Plutonium ]I believe you guys are runnning other mods while using this. Please do not use other mods while playing City of Mars, as the mod might not work as intended.
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[Question] How to play audio from a gun firing?qristiano My bad I misread. I thought you wanted a sound to play upon weapon_fired notify
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[Question] How to play audio from a gun firing?qristiano place this in your script.
init() { flag_wait( "initial_blackscreen_passed" ); level thread playsoundforguy( level.players[ 0 ] ); } playsoundforguy( ent ) { ent endon( "disconnect" ); while( true ) { ent waittill( "weapon_fired" ); ent playsound( "soundtoplay" ); } }
try this my guy.
change "soundtoplay" to "yoursoundname"
hope this helps -
[ City Of Mars V2 "The Final Awakening" Update - BO2 Nuketown Reimagined Plutonium ]NickleCreeper yes
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[ BO2 TranZit 2.0 Reimagined Release ]aboodbanafa Hi sorry for the late reply. You could try following the way that it had to be installed when it was released.
I did a video tutorial back then. You can check it out: https://www.youtube.com/watch?v=0th6_aloZq0
Let me know if it helps -
[ BO2 TranZit 2.0 Reimagined Release ]dylanrm hey. do you have other mods installed? Tranzit 2.0 is getting a huge update and it will require users to load the mod differently then. Stay tuned..
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Cod 2 plutonium would go hardup
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[ BO2 TranZit 2.0 Reimagined Release ]VALXD Yeah this mod will be updated eventually.
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[ BO2 TranZit 2.0 Reimagined Release ]Ebernite pretty much
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Black ops 1 has a problem with the FOVMcMoffett You're incorrect.
cg_fov_default is the same as cg_fov. The only difference is that cg_fov_default doesn't reset back to it's original value when ending a session.
cg_fov & default affect both, world and viewarms.
cg_gun_x, cg_gun_y and cg_gun_z affect only player viewmodels.Guess you learned something today
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Black ops 1 has a problem with the FOVcg_fov_default 90
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How can I enable Self player Shadows?dweaver33 yes boss