NightMaRe_911 thanks I do appreciate it. A mega update is about to come for this mod in a week or so. The update adds so many things for players to explore / do while playing in the map. Stay tuned!
Ultimateman
Posts
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TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025 -
TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025 -
TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025GhostRider0125 This mod is getting a mega update pretty soon, stay stuned!
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Gold AK Family no reflective wooden partπ€all out reflective sounds like you just got lazy.
No make the wooden part non reflective -
Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025I believe you guys are runnning other mods while using this. Please do not use other mods while playing City of Mars, as the mod might not work as intended.
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[Question] How to play audio from a gun firing?qristiano My bad I misread. I thought you wanted a sound to play upon weapon_fired notify
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[Question] How to play audio from a gun firing?qristiano place this in your script.
init() { flag_wait( "initial_blackscreen_passed" ); level thread playsoundforguy( level.players[ 0 ] ); } playsoundforguy( ent ) { ent endon( "disconnect" ); while( true ) { ent waittill( "weapon_fired" ); ent playsound( "soundtoplay" ); } }try this my guy.
change "soundtoplay" to "yoursoundname"
hope this helps
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Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025NickleCreeper yes
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TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025aboodbanafa Hi sorry for the late reply. You could try following the way that it had to be installed when it was released.
I did a video tutorial back then. You can check it out: https://www.youtube.com/watch?v=0th6_aloZq0
Let me know if it helps
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TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025dylanrm hey. do you have other mods installed? Tranzit 2.0 is getting a huge update and it will require users to load the mod differently then. Stay tuned..
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Cod 2 plutonium would go hardup

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TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025VALXD Yeah this mod will be updated eventually.
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TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025Ebernite pretty much
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Black ops 1 has a problem with the FOVMcMoffett You're incorrect.
cg_fov_default is the same as cg_fov. The only difference is that cg_fov_default doesn't reset back to it's original value when ending a session.
cg_fov & default affect both, world and viewarms.
cg_gun_x, cg_gun_y and cg_gun_z affect only player viewmodels.Guess you learned something today

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Black ops 1 has a problem with the FOVcg_fov_default 90
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How can I enable Self player Shadows?dweaver33 yes boss
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Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025FeelinaraSylveon make sure that all dummy heads are cut off from the mannequin. You shooting the "light" does nothing other than to indicate if you've found said mannequin yet. Make sure to decapitate all heads!
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Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025FaZe Nyte ahh my bad glad you got it working already! Thanks boss I appreciate the feedback. More to come out eventually

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TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025Jeniussmort my bad, did u wanna remove everything that comes with tranzit 2.0 or what? then you can simply delete the images folder and every script file

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TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025Jeniussmort Comment out the following
//this thread set_transit_visuals(); // && this level.is_player_in_screecher_zone = ::hook_is_player_in_screecher_zone;Hope this helps
