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Plutonium

Ultimatemanundefined

Ultimateman

@Ultimateman
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Recent Best Controversial

  • TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025
    Ultimatemanundefined Ultimateman

    NightMaRe_911 thanks I do appreciate it. A mega update is about to come for this mod in a week or so. The update adds so many things for players to explore / do while playing in the map. Stay tuned!

    BO2 Modding Releases & Resources bo2 bo2 zombies reimagined tranzit

  • TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025
    Ultimatemanundefined Ultimateman

    GhostRider0125 https://x.com/iTzUltimateman/status/1827473388492722381

    BO2 Modding Releases & Resources bo2 bo2 zombies reimagined tranzit

  • TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025
    Ultimatemanundefined Ultimateman

    GhostRider0125 This mod is getting a mega update pretty soon, stay stuned!

    BO2 Modding Releases & Resources bo2 bo2 zombies reimagined tranzit

  • Gold AK Family no reflective wooden partπŸ€”
    Ultimatemanundefined Ultimateman

    all out reflective sounds like you just got lazy.
    No make the wooden part non reflective

    BO2 Modding Support & Discussion

  • Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025
    Ultimatemanundefined Ultimateman

    I believe you guys are runnning other mods while using this. Please do not use other mods while playing City of Mars, as the mod might not work as intended.

    BO2 Modding Releases & Resources bo2 city of mars nuketown reimagined zombies

  • [Question] How to play audio from a gun firing?
    Ultimatemanundefined Ultimateman

    qristiano My bad I misread. I thought you wanted a sound to play upon weapon_fired notify

    BO2 Modding Releases & Resources

  • [Question] How to play audio from a gun firing?
    Ultimatemanundefined Ultimateman

    qristiano place this in your script.

    init()
    {
     flag_wait( "initial_blackscreen_passed" );
     level thread playsoundforguy( level.players[ 0 ] );
    }
    
    playsoundforguy( ent )
    {
     ent endon( "disconnect" );
     while( true )
     {
      ent waittill( "weapon_fired" );
      ent playsound( "soundtoplay" );
      }
    }
    

    try this my guy.
    change "soundtoplay" to "yoursoundname"
    hope this helps πŸ‘

    BO2 Modding Releases & Resources

  • Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025
    Ultimatemanundefined Ultimateman

    NickleCreeper yes

    BO2 Modding Releases & Resources bo2 city of mars nuketown reimagined zombies

  • TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025
    Ultimatemanundefined Ultimateman

    aboodbanafa Hi sorry for the late reply. You could try following the way that it had to be installed when it was released.
    I did a video tutorial back then. You can check it out: https://www.youtube.com/watch?v=0th6_aloZq0
    Let me know if it helps πŸ‘

    BO2 Modding Releases & Resources bo2 bo2 zombies reimagined tranzit

  • TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025
    Ultimatemanundefined Ultimateman

    dylanrm hey. do you have other mods installed? Tranzit 2.0 is getting a huge update and it will require users to load the mod differently then. Stay tuned..

    BO2 Modding Releases & Resources bo2 bo2 zombies reimagined tranzit

  • Cod 2 plutonium would go hard
    Ultimatemanundefined Ultimateman

    up 😎 😎 😎

    General Discussion

  • TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025
    Ultimatemanundefined Ultimateman

    VALXD Yeah this mod will be updated eventually.

    BO2 Modding Releases & Resources bo2 bo2 zombies reimagined tranzit

  • TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025
    Ultimatemanundefined Ultimateman

    Ebernite pretty much

    BO2 Modding Releases & Resources bo2 bo2 zombies reimagined tranzit

  • Black ops 1 has a problem with the FOV
    Ultimatemanundefined Ultimateman

    McMoffett You're incorrect.
    cg_fov_default is the same as cg_fov. The only difference is that cg_fov_default doesn't reset back to it's original value when ending a session.
    cg_fov & default affect both, world and viewarms.
    cg_gun_x, cg_gun_y and cg_gun_z affect only player viewmodels.

    Guess you learned something today πŸ˜›

    BO1 Client Support

  • Black ops 1 has a problem with the FOV
    Ultimatemanundefined Ultimateman

    cg_fov_default 90

    BO1 Client Support

  • How can I enable Self player Shadows?
    Ultimatemanundefined Ultimateman

    dweaver33 yes boss

    BO2 Modding Support & Discussion

  • Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025
    Ultimatemanundefined Ultimateman

    FeelinaraSylveon make sure that all dummy heads are cut off from the mannequin. You shooting the "light" does nothing other than to indicate if you've found said mannequin yet. Make sure to decapitate all heads!

    BO2 Modding Releases & Resources bo2 city of mars nuketown reimagined zombies

  • Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025
    Ultimatemanundefined Ultimateman

    FaZe Nyte ahh my bad glad you got it working already! Thanks boss I appreciate the feedback. More to come out eventually 😝

    BO2 Modding Releases & Resources bo2 city of mars nuketown reimagined zombies

  • TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025
    Ultimatemanundefined Ultimateman

    Jeniussmort my bad, did u wanna remove everything that comes with tranzit 2.0 or what? then you can simply delete the images folder and every script file πŸ‘

    BO2 Modding Releases & Resources bo2 bo2 zombies reimagined tranzit

  • TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025
    Ultimatemanundefined Ultimateman

    Jeniussmort Comment out the following

    //this
    thread set_transit_visuals();
    
    // && this
    level.is_player_in_screecher_zone = ::hook_is_player_in_screecher_zone;
    

    Hope this helps πŸ˜ƒ

    BO2 Modding Releases & Resources bo2 bo2 zombies reimagined tranzit
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