gobi_za_cat yeah you can send me a message request on discord or join in on our public discord server if u cant get a msg thru.
server link is in the forum post.
my dc: ultimateman
Ultimateman
Posts
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Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025 -
Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025gobi_za_cat didnt happen to me or playtesters, all I can say is make sure that ur pc is good enough and that ur not running other mods & scripts while running this mod

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Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025parappatherapper load the mod from the mod list that the mod is properly loaded ( you know this by the background change ) and then just go to custom games > start match

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Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025SnowOmijachi watch my tranzit revamped 2024 mod installation tutorial from here and follow same steps for the city of mars mod

https://www.youtube.com/watch?v=u9DzjGIY76w&ab_channel=Ultimateman -
[Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6you know,
its you doing some boss ass work bro
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Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025Silencehoe just unzip the zip folder inside of your mods folder.
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Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025mrmarvin1983 I had accidentally left an oversight in the code. I fixed the mod, you can now download fully working one from this forum post. Sorry for the inconvience!
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Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025never.lucid moedyisfine
Thanks for notifying me about the bug.
I had an oversight when I updated the mod and fucked the floating head functionality.
I just repaired the mod and finished the whole ee to see that everything else also now works flawlessly!
You can download the updated mod file now from this forum post. Have fun!



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Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025never.lucid ill look into this and get back to you guys here.

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Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025LS_mtmidia

show me what this window says.
you are prolly running another script / mod in the background that you are not supposed to.
Take a screenshot of the window that has a red circle and send it in back here!
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Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025moedyisfine hold your door buy key near the head for a second

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Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025EuropeanPatriot wdym?
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Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025GusTR Did you fix this / is the issue still relevant? I haven't encountered this bug before but can look into it if it's stil relevant

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Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025mrmarvin1983 hi boss, just interact with the "tedd head" once it spawns in. Press / hold your reload button while on it

Btw you should use the latest files if youre using the more older ones. Just released it a few days ago
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[ZM] Minimalist style HUD / Black Ops 2MiaDeexire check my projects for available sources

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Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025callabo12 you should not use any other mods with tranzit revamped. It rewrites so much original game logic that most likely thats causing an issue with ur other mod.
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Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025RedxSkull You're absolutely correct.
I've been saying this for years now when developing my own projects: Don't mix and match unless you know what you're doing.
For reference, even a small zombie counter hud text will break plenty of Tranzit Revamped hud elems coz the mod already pushes strings & elems to their max limit pretty much..
To answer Astroolean , your bot system might not work due to how it is setup. Tranzit Revamped already access some vanilla game functions and rewrites them to support everything that Tranzit Revamped is supposed to take into accountability based on the mod, not other mods.
One could rewrite some functionality for bot support to work with tranzit revamped 2024 but it would take some work and I have no interest / time to start implementing other people's mods into my own mods when my mod is already pushing the engine to it's limits, without any other mod / script being loaded on the background.
Is bot support possible with Tranzit Revamped?
- Yeah, but it would require plenty of woooork and time that would be off from my commission projects, or other personal bo 1 / 2 mods.

- Yeah, but it would require plenty of woooork and time that would be off from my commission projects, or other personal bo 1 / 2 mods.
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TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025@SpadesNJM no problem, glad you like it!

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TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025Whale_N yeah there is, you can look thru the source codes that I have on my github but here's the vairable that needs to go inside of init()
level.power_local_doors_globally = true;