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Plutonium

Ultimatemanundefined

Ultimateman

@Ultimateman
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Recent Best Controversial

  • Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025
    Ultimatemanundefined Ultimateman

    callabo12 you should not use any other mods with tranzit revamped. It rewrites so much original game logic that most likely thats causing an issue with ur other mod.

    BO2 Modding Releases & Resources

  • Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025
    Ultimatemanundefined Ultimateman

    RedxSkull You're absolutely correct.
    I've been saying this for years now when developing my own projects: Don't mix and match unless you know what you're doing.
    For reference, even a small zombie counter hud text will break plenty of Tranzit Revamped hud elems coz the mod already pushes strings & elems to their max limit pretty much.. 👍

    To answer Astroolean , your bot system might not work due to how it is setup. Tranzit Revamped already access some vanilla game functions and rewrites them to support everything that Tranzit Revamped is supposed to take into accountability based on the mod, not other mods.

    One could rewrite some functionality for bot support to work with tranzit revamped 2024 but it would take some work and I have no interest / time to start implementing other people's mods into my own mods when my mod is already pushing the engine to it's limits, without any other mod / script being loaded on the background.

    Is bot support possible with Tranzit Revamped?

    • Yeah, but it would require plenty of woooork and time that would be off from my commission projects, or other personal bo 1 / 2 mods. 👍
    BO2 Modding Releases & Resources

  • TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025
    Ultimatemanundefined Ultimateman

    @SpadesNJM no problem, glad you like it! 🔥

    BO2 Modding Releases & Resources bo2 bo2 zombies reimagined tranzit

  • TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025
    Ultimatemanundefined Ultimateman

    Whale_N yeah there is, you can look thru the source codes that I have on my github but here's the vairable that needs to go inside of init()

    level.power_local_doors_globally = true;
    
    BO2 Modding Releases & Resources bo2 bo2 zombies reimagined tranzit

  • Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025
    Ultimatemanundefined Ultimateman

    Winkum Dice Hi!
    I appreciate the kind words, boss!
    It means a lot to me especially when considering the amount of time that went into creating this mod.

    What comes to the hud error / g_configstring crash:
    I prolly will have to limit some hud elems or make the hud in lua since the mod pushes the engine to it's absolute limits gsc wise hence some hud stuff glitching. 👍

    I'm currently working on a Die Rise Revamped mod for bo2, a full on custom zombies map for bo1 and a mp lobby mod that is for one of my clients.

    These things take hella lot of time to make so no eta for any projects, other than stay tuned! 😉

    BO2 Modding Releases & Resources

  • Changing bus speed in Tranzit
    Ultimatemanundefined Ultimateman

    OtaroDeluxe yeah it's possible. get the level.bus ent and alter it's speed with <ent> setspeed() & <ent> setimmediatespeed().

    I would look into zm_transit_bus.gsc to see all the other notifies / triggers, zones that make the bus to slow down etc and bypass those also. 👍

    And to answer your question: I've done custom bus stops for tranzit where you can call the bus to and make it stop / skip stops. The bus also looped thru the map in like 15 seconds so defo doable. 🔥

    BO2 Modding Support & Discussion

  • Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025
    Ultimatemanundefined Ultimateman

    SrWalnut It should be doable but the mod removed Denizens meaning that you can't trigger the "original lamp teleportation" method that is required for both Maxis and Rich's final step with emps. If you enable denizens back in the mod the og easter eggs + revamped 2024 main egg + side quests should be doable all at once.

    BO2 Modding Releases & Resources

  • Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025
    Ultimatemanundefined Ultimateman

    OtaroDeluxe plutonium compiles the source code automatically 👍 for mod building u need to make ur own batch files and make sure that the batch references to files that are required for the mod ⛈

    BO2 Modding Releases & Resources

  • Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025
    Ultimatemanundefined Ultimateman

    G0LD3N 4RM Hey, thanks for playing and enjoying the mod! It took so much effort and time to create, makes me feel really good to see people enjoying it!
    Stay tuned for future projects and have a damn good day!

    BO2 Modding Releases & Resources

  • Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025
    Ultimatemanundefined Ultimateman

    CosmicAmora175 yeah ill fix it eventually if I overcome a solution by def.

    BO2 Modding Releases & Resources

  • Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025
    Ultimatemanundefined Ultimateman

    CosmicAmora175 you both need to load the mod first. then have host player go into custom games menu and only then invite your friend in. We noticed the same when recording trailer. Hope this helps 👍

    BO2 Modding Releases & Resources

  • Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025
    Ultimatemanundefined Ultimateman

    outofliquidity hey, try playing in 16:9 aspect ratio 👍

    BO2 Modding Releases & Resources

  • Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025
    Ultimatemanundefined Ultimateman

    GhostRider0125 yeah I got cooked :Dd but im good now again

    BO2 Modding Releases & Resources

  • TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025
    Ultimatemanundefined Ultimateman

    Szeini Yeah so I think plutonium finally scrapped the t6r folder method.
    Send me a msg on our discord server and ill get back to you with a new way of loading the old tranzit mod 👍

    name: ultimateman

    BO2 Modding Releases & Resources bo2 bo2 zombies reimagined tranzit

  • Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025
    Ultimatemanundefined Ultimateman

    Polar8e2 Haha yeah I poured few years into this project 😄 I'm glad you're enjoying it!
    That crashing thing is most likely a problem with plutonium since it creates a crashdump of the match.
    You should try sending that crashdump to pluto so that they can see what actually crashes ur game on nacht / corn. 👍

    Also I heard that you're missing the infinite sprint?
    Try getting to "step 3" of the main easter egg, I think "Dr. Schruder" will reward you with something like "Muscle Up"! It gives the player infinite stamina and a bit higher movement speed... 🔥

    BO2 Modding Releases & Resources

  • 7 Camo Pack (ZM)
    Ultimatemanundefined Ultimateman

    GhostRider0125 my boi, how many times have u busted already for camos over all these years lmaoo

    BO2 Modding Releases & Resources bo2 camo camo pack zombies

  • Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025
    Ultimatemanundefined Ultimateman

    o1_iRush_1o hey im super happy to hear that! Stay tuned for future projects! 🙂

    BO2 Modding Releases & Resources

  • Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025
    Ultimatemanundefined Ultimateman

    o1_iRush_1o I replied to you on youtube I believe. Shoot me a msg over at our discord server or dm me on discord at: Ultimateman

    BO2 Modding Releases & Resources

  • TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025
    Ultimatemanundefined Ultimateman

    leonzo I don't recommend downloading this anymore since Tranzit Revamped is out. Check it out from my profile instead. 👍
    However if you want to use this version, just dl it from the forum link or from github

    BO2 Modding Releases & Resources bo2 bo2 zombies reimagined tranzit
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