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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahzundefined Cahz

    ZOMBIES ++ MOD
    Developer: @ItsCahz
    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

    README
    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

    TOGGLE-ABLE FEATURES

    • Zombie Counter on screen
    • Custom Powerup drops
    • Extra Perk Machines

    CUSTOM POWERUPS

    • Money Drop (Random amount of money)
    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
    • Unlimited Ammo (Probably the best one. Credit @_Ox)
    • Fast Feet (Super sonic speed)

    EXTRA PERK MACHINES

    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
    • Stamin-Up (Nuketown)
    • Mule Kick (Nuketown, Tranzit)
    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

    OTHER FEATURES

    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

    • Game Length gets displayed at the end of the game (hours and minutes)

    Some Pictures
    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
    DIERISE_PHD.jpg
    My favorite perk and perk machine!
    all perks die rise.jpg
    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
    custom perks.jpg
    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
    MOTD_PHD.jpg
    MOTD PHD Flopper Machine!
    NUKETOWN_MULEKICK.jpg
    Nuketown Mule Kick
    BURIED_PHD.jpg
    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
    I don't think there's much else to say here other than have fun

    Version 1.2
    should be more stable. Won't know until server owners test it.

    tino1occoundefined Offline
    tino1occoundefined Offline
    tino1occo
    wrote on last edited by tino1occo
    #132

    Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

    Cahzundefined 1 Reply Last reply
    0
    • tino1occoundefined tino1occo

      Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

      Cahzundefined Offline
      Cahzundefined Offline
      Cahz
      VIP
      wrote on last edited by Cahz
      #133

      tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

      Most likely it is that
      (disable in your dedicated_zm.cfg)

      tino1occoundefined 1 Reply Last reply
      0
      • RedFoxundefined Offline
        RedFoxundefined Offline
        RedFox
        wrote on last edited by
        #134

        Im so noob,Where and how i can install this mod?

        (Sorry for my bad english :c )

        1 Reply Last reply
        0
        • Cahzundefined Cahz

          tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

          Most likely it is that
          (disable in your dedicated_zm.cfg)

          tino1occoundefined Offline
          tino1occoundefined Offline
          tino1occo
          wrote on last edited by
          #135

          Cahz thank you

          1 Reply Last reply
          1
          • DannyIsHereundefined Offline
            DannyIsHereundefined Offline
            DannyIsHere
            wrote on last edited by
            #136

            when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

            Cahzundefined 1 Reply Last reply
            0
            • DannyIsHereundefined DannyIsHere

              when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

              Cahzundefined Offline
              Cahzundefined Offline
              Cahz
              VIP
              wrote on last edited by
              #137

              DannyIsHere change the jugg health to 250 in your dedicated_zm.cfg

              1 Reply Last reply
              0
              • Thoxyundefined Offline
                Thoxyundefined Offline
                Thoxy
                wrote on last edited by
                #138

                alt text

                Cahz I have issue when try to launch the server and i have commented the 2 lines :

                set customMysteryBoxPriceEnabled 0
                set customMysteryBoxPrice 10
                

                have you an idea ?

                Here my dedicated_zm.cfg

                Cahzundefined 1 Reply Last reply
                0
                • DannyIsHereundefined Offline
                  DannyIsHereundefined Offline
                  DannyIsHere
                  wrote on last edited by
                  #139

                  another question, where do i put the dedicated_zm folder in the first place? i don't even know how i installed the mod but i was trying to a while ago, i'm not using a dedi server either, just wanna play with it on my own

                  1 Reply Last reply
                  0
                  • DannyIsHereundefined Offline
                    DannyIsHereundefined Offline
                    DannyIsHere
                    wrote on last edited by
                    #140

                    Nevermind i just chucked it in there and it worked, sorry

                    1 Reply Last reply
                    0
                    • Thoxyundefined Thoxy

                      alt text

                      Cahz I have issue when try to launch the server and i have commented the 2 lines :

                      set customMysteryBoxPriceEnabled 0
                      set customMysteryBoxPrice 10
                      

                      have you an idea ?

                      Here my dedicated_zm.cfg

                      Cahzundefined Offline
                      Cahzundefined Offline
                      Cahz
                      VIP
                      wrote on last edited by
                      #141

                      Thoxy In the file you provided you have

                      //set customMysteryBoxPriceEnabled 0
                      //set customMysteryBoxPrice 950
                      

                      Take off the "//" in the front of each of them

                      set customMysteryBoxPriceEnabled 0
                      set customMysteryBoxPrice 950
                      
                      Thoxyundefined 1 Reply Last reply
                      0
                      • Cahzundefined Cahz

                        Thoxy In the file you provided you have

                        //set customMysteryBoxPriceEnabled 0
                        //set customMysteryBoxPrice 950
                        

                        Take off the "//" in the front of each of them

                        set customMysteryBoxPriceEnabled 0
                        set customMysteryBoxPrice 950
                        
                        Thoxyundefined Offline
                        Thoxyundefined Offline
                        Thoxy
                        wrote on last edited by
                        #142

                        Cahz I'ts the same i have made cause of your last reply with DannyIsHere

                        1 Reply Last reply
                        0
                        • wxsifundefined Offline
                          wxsifundefined Offline
                          wxsif
                          wrote on last edited by
                          #143

                          **** 1 script error(s):
                          **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

                          help ?

                          wxsifundefined 1 Reply Last reply
                          0
                          • wxsifundefined wxsif

                            **** 1 script error(s):
                            **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

                            help ?

                            wxsifundefined Offline
                            wxsifundefined Offline
                            wxsif
                            wrote on last edited by
                            #144

                            wxsif nvm i figured it out

                            1 Reply Last reply
                            1
                            • Cahzundefined Cahz

                              ZOMBIES ++ MOD
                              Developer: @ItsCahz
                              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                              README
                              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                              TOGGLE-ABLE FEATURES

                              • Zombie Counter on screen
                              • Custom Powerup drops
                              • Extra Perk Machines

                              CUSTOM POWERUPS

                              • Money Drop (Random amount of money)
                              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                              • Unlimited Ammo (Probably the best one. Credit @_Ox)
                              • Fast Feet (Super sonic speed)

                              EXTRA PERK MACHINES

                              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                              • Stamin-Up (Nuketown)
                              • Mule Kick (Nuketown, Tranzit)
                              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                              OTHER FEATURES

                              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                              • Game Length gets displayed at the end of the game (hours and minutes)

                              Some Pictures
                              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                              DIERISE_PHD.jpg
                              My favorite perk and perk machine!
                              all perks die rise.jpg
                              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                              custom perks.jpg
                              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                              MOTD_PHD.jpg
                              MOTD PHD Flopper Machine!
                              NUKETOWN_MULEKICK.jpg
                              Nuketown Mule Kick
                              BURIED_PHD.jpg
                              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                              I don't think there's much else to say here other than have fun

                              Version 1.2
                              should be more stable. Won't know until server owners test it.

                              espancamentoundefined Offline
                              espancamentoundefined Offline
                              espancamento
                              wrote on last edited by
                              #145

                              Cahz is there any way to play zombies++ in solo/lan mode ?

                              1 Reply Last reply
                              0
                              • Cahzundefined Cahz

                                ZOMBIES ++ MOD
                                Developer: @ItsCahz
                                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                README
                                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                TOGGLE-ABLE FEATURES

                                • Zombie Counter on screen
                                • Custom Powerup drops
                                • Extra Perk Machines

                                CUSTOM POWERUPS

                                • Money Drop (Random amount of money)
                                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                • Fast Feet (Super sonic speed)

                                EXTRA PERK MACHINES

                                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                • Stamin-Up (Nuketown)
                                • Mule Kick (Nuketown, Tranzit)
                                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                OTHER FEATURES

                                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                • Game Length gets displayed at the end of the game (hours and minutes)

                                Some Pictures
                                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                DIERISE_PHD.jpg
                                My favorite perk and perk machine!
                                all perks die rise.jpg
                                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                custom perks.jpg
                                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                MOTD_PHD.jpg
                                MOTD PHD Flopper Machine!
                                NUKETOWN_MULEKICK.jpg
                                Nuketown Mule Kick
                                BURIED_PHD.jpg
                                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                I don't think there's much else to say here other than have fun

                                Version 1.2
                                should be more stable. Won't know until server owners test it.

                                Cheeeesyyundefined Offline
                                Cheeeesyyundefined Offline
                                Cheeeesyy
                                wrote on last edited by
                                #146

                                Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

                                Cahzundefined 1 Reply Last reply
                                0
                                • Acrillxundefined Offline
                                  Acrillxundefined Offline
                                  Acrillx
                                  wrote on last edited by
                                  #147

                                  wait you can play custom games with this??

                                  1 Reply Last reply
                                  0
                                  • Cheeeesyyundefined Cheeeesyy

                                    Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

                                    Cahzundefined Offline
                                    Cahzundefined Offline
                                    Cahz
                                    VIP
                                    wrote on last edited by
                                    #148

                                    Cheeeesyy

                                    To have all players spawn on round 1, you can use this simple GSC in your script.

                                    Add this into your script anywhere.

                                    spawn_if_round_one() //force spawn player
                                    {
                                    	wait 5; //waits for blackscreen to load
                                    	if ( self.sessionstate == "spectator" && level.round_number == 1 )
                                    	{
                                    		self [[ level.spawnplayer ]]();
                                    		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
                                    			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
                                    	}
                                    }
                                    

                                    Then add this

                                    player thread spawn_if_round_one();
                                    

                                    under your OnPlayerConnect function, like so.

                                    onPlayerConnect()
                                    {
                                    	level endon( "end_game" );
                                            self endon( "disconnect" );
                                    	for (;;)
                                    	{
                                    		level waittill( "connected", player );
                                    		player thread spawn_if_round_one();
                                    	}
                                    }
                                    

                                    Hope this helps

                                    https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

                                    Cheeeesyyundefined 1 Reply Last reply
                                    0
                                    • Acrillxundefined Offline
                                      Acrillxundefined Offline
                                      Acrillx
                                      wrote on last edited by
                                      #149

                                      yo Cahz can i play custom games with this or what im just wondering for now?

                                      1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        Cheeeesyy

                                        To have all players spawn on round 1, you can use this simple GSC in your script.

                                        Add this into your script anywhere.

                                        spawn_if_round_one() //force spawn player
                                        {
                                        	wait 5; //waits for blackscreen to load
                                        	if ( self.sessionstate == "spectator" && level.round_number == 1 )
                                        	{
                                        		self [[ level.spawnplayer ]]();
                                        		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
                                        			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
                                        	}
                                        }
                                        

                                        Then add this

                                        player thread spawn_if_round_one();
                                        

                                        under your OnPlayerConnect function, like so.

                                        onPlayerConnect()
                                        {
                                        	level endon( "end_game" );
                                                self endon( "disconnect" );
                                        	for (;;)
                                        	{
                                        		level waittill( "connected", player );
                                        		player thread spawn_if_round_one();
                                        	}
                                        }
                                        

                                        Hope this helps

                                        https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

                                        Cheeeesyyundefined Offline
                                        Cheeeesyyundefined Offline
                                        Cheeeesyy
                                        wrote on last edited by
                                        #150

                                        Cahz sorry to bother you again, but, how can i compile this code, what do i have to download?

                                        1 Reply Last reply
                                        0
                                        • So Highundefined Offline
                                          So Highundefined Offline
                                          So High
                                          wrote on last edited by
                                          #151

                                          Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1, 1

                                          ItsTopNickundefined 1 Reply Last reply
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