Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
256 Posts 108 Posters 122.2k Views 18 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • DannyIsHereundefined Offline
    DannyIsHereundefined Offline
    DannyIsHere
    wrote on last edited by
    #136

    when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

    Cahzundefined 1 Reply Last reply
    0
    • DannyIsHereundefined DannyIsHere

      when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

      Cahzundefined Offline
      Cahzundefined Offline
      Cahz
      VIP
      wrote on last edited by
      #137

      DannyIsHere change the jugg health to 250 in your dedicated_zm.cfg

      1 Reply Last reply
      0
      • Thoxyundefined Offline
        Thoxyundefined Offline
        Thoxy
        wrote on last edited by
        #138

        alt text

        Cahz I have issue when try to launch the server and i have commented the 2 lines :

        set customMysteryBoxPriceEnabled 0
        set customMysteryBoxPrice 10
        

        have you an idea ?

        Here my dedicated_zm.cfg

        Cahzundefined 1 Reply Last reply
        0
        • DannyIsHereundefined Offline
          DannyIsHereundefined Offline
          DannyIsHere
          wrote on last edited by
          #139

          another question, where do i put the dedicated_zm folder in the first place? i don't even know how i installed the mod but i was trying to a while ago, i'm not using a dedi server either, just wanna play with it on my own

          1 Reply Last reply
          0
          • DannyIsHereundefined Offline
            DannyIsHereundefined Offline
            DannyIsHere
            wrote on last edited by
            #140

            Nevermind i just chucked it in there and it worked, sorry

            1 Reply Last reply
            0
            • Thoxyundefined Thoxy

              alt text

              Cahz I have issue when try to launch the server and i have commented the 2 lines :

              set customMysteryBoxPriceEnabled 0
              set customMysteryBoxPrice 10
              

              have you an idea ?

              Here my dedicated_zm.cfg

              Cahzundefined Offline
              Cahzundefined Offline
              Cahz
              VIP
              wrote on last edited by
              #141

              Thoxy In the file you provided you have

              //set customMysteryBoxPriceEnabled 0
              //set customMysteryBoxPrice 950
              

              Take off the "//" in the front of each of them

              set customMysteryBoxPriceEnabled 0
              set customMysteryBoxPrice 950
              
              Thoxyundefined 1 Reply Last reply
              0
              • Cahzundefined Cahz

                Thoxy In the file you provided you have

                //set customMysteryBoxPriceEnabled 0
                //set customMysteryBoxPrice 950
                

                Take off the "//" in the front of each of them

                set customMysteryBoxPriceEnabled 0
                set customMysteryBoxPrice 950
                
                Thoxyundefined Offline
                Thoxyundefined Offline
                Thoxy
                wrote on last edited by
                #142

                Cahz I'ts the same i have made cause of your last reply with DannyIsHere

                1 Reply Last reply
                0
                • wxsifundefined Offline
                  wxsifundefined Offline
                  wxsif
                  wrote on last edited by
                  #143

                  **** 1 script error(s):
                  **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

                  help ?

                  wxsifundefined 1 Reply Last reply
                  0
                  • wxsifundefined wxsif

                    **** 1 script error(s):
                    **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

                    help ?

                    wxsifundefined Offline
                    wxsifundefined Offline
                    wxsif
                    wrote on last edited by
                    #144

                    wxsif nvm i figured it out

                    1 Reply Last reply
                    1
                    • Cahzundefined Cahz

                      ZOMBIES ++ MOD
                      Developer: @ItsCahz
                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                      README
                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                      TOGGLE-ABLE FEATURES

                      • Zombie Counter on screen
                      • Custom Powerup drops
                      • Extra Perk Machines

                      CUSTOM POWERUPS

                      • Money Drop (Random amount of money)
                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                      • Fast Feet (Super sonic speed)

                      EXTRA PERK MACHINES

                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                      • Stamin-Up (Nuketown)
                      • Mule Kick (Nuketown, Tranzit)
                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                      OTHER FEATURES

                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                      • Game Length gets displayed at the end of the game (hours and minutes)

                      Some Pictures
                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                      DIERISE_PHD.jpg
                      My favorite perk and perk machine!
                      all perks die rise.jpg
                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                      custom perks.jpg
                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                      MOTD_PHD.jpg
                      MOTD PHD Flopper Machine!
                      NUKETOWN_MULEKICK.jpg
                      Nuketown Mule Kick
                      BURIED_PHD.jpg
                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                      I don't think there's much else to say here other than have fun

                      Version 1.2
                      should be more stable. Won't know until server owners test it.

                      espancamentoundefined Offline
                      espancamentoundefined Offline
                      espancamento
                      wrote on last edited by
                      #145

                      Cahz is there any way to play zombies++ in solo/lan mode ?

                      1 Reply Last reply
                      0
                      • Cahzundefined Cahz

                        ZOMBIES ++ MOD
                        Developer: @ItsCahz
                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                        README
                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                        TOGGLE-ABLE FEATURES

                        • Zombie Counter on screen
                        • Custom Powerup drops
                        • Extra Perk Machines

                        CUSTOM POWERUPS

                        • Money Drop (Random amount of money)
                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                        • Fast Feet (Super sonic speed)

                        EXTRA PERK MACHINES

                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                        • Stamin-Up (Nuketown)
                        • Mule Kick (Nuketown, Tranzit)
                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                        OTHER FEATURES

                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                        • Game Length gets displayed at the end of the game (hours and minutes)

                        Some Pictures
                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                        DIERISE_PHD.jpg
                        My favorite perk and perk machine!
                        all perks die rise.jpg
                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                        custom perks.jpg
                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                        MOTD_PHD.jpg
                        MOTD PHD Flopper Machine!
                        NUKETOWN_MULEKICK.jpg
                        Nuketown Mule Kick
                        BURIED_PHD.jpg
                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                        I don't think there's much else to say here other than have fun

                        Version 1.2
                        should be more stable. Won't know until server owners test it.

                        Cheeeesyyundefined Offline
                        Cheeeesyyundefined Offline
                        Cheeeesyy
                        wrote on last edited by
                        #146

                        Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

                        Cahzundefined 1 Reply Last reply
                        0
                        • Acrillxundefined Offline
                          Acrillxundefined Offline
                          Acrillx
                          wrote on last edited by
                          #147

                          wait you can play custom games with this??

                          1 Reply Last reply
                          0
                          • Cheeeesyyundefined Cheeeesyy

                            Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

                            Cahzundefined Offline
                            Cahzundefined Offline
                            Cahz
                            VIP
                            wrote on last edited by
                            #148

                            Cheeeesyy

                            To have all players spawn on round 1, you can use this simple GSC in your script.

                            Add this into your script anywhere.

                            spawn_if_round_one() //force spawn player
                            {
                            	wait 5; //waits for blackscreen to load
                            	if ( self.sessionstate == "spectator" && level.round_number == 1 )
                            	{
                            		self [[ level.spawnplayer ]]();
                            		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
                            			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
                            	}
                            }
                            

                            Then add this

                            player thread spawn_if_round_one();
                            

                            under your OnPlayerConnect function, like so.

                            onPlayerConnect()
                            {
                            	level endon( "end_game" );
                                    self endon( "disconnect" );
                            	for (;;)
                            	{
                            		level waittill( "connected", player );
                            		player thread spawn_if_round_one();
                            	}
                            }
                            

                            Hope this helps

                            https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

                            Cheeeesyyundefined 1 Reply Last reply
                            0
                            • Acrillxundefined Offline
                              Acrillxundefined Offline
                              Acrillx
                              wrote on last edited by
                              #149

                              yo Cahz can i play custom games with this or what im just wondering for now?

                              1 Reply Last reply
                              0
                              • Cahzundefined Cahz

                                Cheeeesyy

                                To have all players spawn on round 1, you can use this simple GSC in your script.

                                Add this into your script anywhere.

                                spawn_if_round_one() //force spawn player
                                {
                                	wait 5; //waits for blackscreen to load
                                	if ( self.sessionstate == "spectator" && level.round_number == 1 )
                                	{
                                		self [[ level.spawnplayer ]]();
                                		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
                                			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
                                	}
                                }
                                

                                Then add this

                                player thread spawn_if_round_one();
                                

                                under your OnPlayerConnect function, like so.

                                onPlayerConnect()
                                {
                                	level endon( "end_game" );
                                        self endon( "disconnect" );
                                	for (;;)
                                	{
                                		level waittill( "connected", player );
                                		player thread spawn_if_round_one();
                                	}
                                }
                                

                                Hope this helps

                                https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

                                Cheeeesyyundefined Offline
                                Cheeeesyyundefined Offline
                                Cheeeesyy
                                wrote on last edited by
                                #150

                                Cahz sorry to bother you again, but, how can i compile this code, what do i have to download?

                                1 Reply Last reply
                                0
                                • So Highundefined Offline
                                  So Highundefined Offline
                                  So High
                                  wrote on last edited by
                                  #151

                                  Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1, 1

                                  ItsTopNickundefined 1 Reply Last reply
                                  0
                                  • So Highundefined So High

                                    Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1, 1

                                    ItsTopNickundefined Offline
                                    ItsTopNickundefined Offline
                                    ItsTopNick
                                    wrote on last edited by
                                    #152

                                    @Hobo-Tim check your _clientids.gsc

                                    1 Reply Last reply
                                    0
                                    • Cahzundefined Cahz

                                      ZOMBIES ++ MOD
                                      Developer: @ItsCahz
                                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                      README
                                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                      TOGGLE-ABLE FEATURES

                                      • Zombie Counter on screen
                                      • Custom Powerup drops
                                      • Extra Perk Machines

                                      CUSTOM POWERUPS

                                      • Money Drop (Random amount of money)
                                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                      • Fast Feet (Super sonic speed)

                                      EXTRA PERK MACHINES

                                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                      • Stamin-Up (Nuketown)
                                      • Mule Kick (Nuketown, Tranzit)
                                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                      OTHER FEATURES

                                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                      • Game Length gets displayed at the end of the game (hours and minutes)

                                      Some Pictures
                                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                      DIERISE_PHD.jpg
                                      My favorite perk and perk machine!
                                      all perks die rise.jpg
                                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                      custom perks.jpg
                                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                      MOTD_PHD.jpg
                                      MOTD PHD Flopper Machine!
                                      NUKETOWN_MULEKICK.jpg
                                      Nuketown Mule Kick
                                      BURIED_PHD.jpg
                                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                      I don't think there's much else to say here other than have fun

                                      Version 1.2
                                      should be more stable. Won't know until server owners test it.

                                      badatfps31undefined Offline
                                      badatfps31undefined Offline
                                      badatfps31
                                      wrote on last edited by
                                      #153

                                      so how would i install this with the latest ver of bo2 zombies with plutonium ?

                                      1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        ZOMBIES ++ MOD
                                        Developer: @ItsCahz
                                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                        README
                                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                        TOGGLE-ABLE FEATURES

                                        • Zombie Counter on screen
                                        • Custom Powerup drops
                                        • Extra Perk Machines

                                        CUSTOM POWERUPS

                                        • Money Drop (Random amount of money)
                                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                        • Fast Feet (Super sonic speed)

                                        EXTRA PERK MACHINES

                                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                        • Stamin-Up (Nuketown)
                                        • Mule Kick (Nuketown, Tranzit)
                                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                        OTHER FEATURES

                                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                        • Game Length gets displayed at the end of the game (hours and minutes)

                                        Some Pictures
                                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                        DIERISE_PHD.jpg
                                        My favorite perk and perk machine!
                                        all perks die rise.jpg
                                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                        custom perks.jpg
                                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                        MOTD_PHD.jpg
                                        MOTD PHD Flopper Machine!
                                        NUKETOWN_MULEKICK.jpg
                                        Nuketown Mule Kick
                                        BURIED_PHD.jpg
                                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                        I don't think there's much else to say here other than have fun

                                        Version 1.2
                                        should be more stable. Won't know until server owners test it.

                                        RedOne2undefined Offline
                                        RedOne2undefined Offline
                                        RedOne2
                                        wrote on last edited by
                                        #154

                                        Cahz Can i play with friends who dont have the mod or vice versa?

                                        1 Reply Last reply
                                        0
                                        • Cahzundefined Cahz

                                          ZOMBIES ++ MOD
                                          Developer: @ItsCahz
                                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                          README
                                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                          TOGGLE-ABLE FEATURES

                                          • Zombie Counter on screen
                                          • Custom Powerup drops
                                          • Extra Perk Machines

                                          CUSTOM POWERUPS

                                          • Money Drop (Random amount of money)
                                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                          • Fast Feet (Super sonic speed)

                                          EXTRA PERK MACHINES

                                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                          • Stamin-Up (Nuketown)
                                          • Mule Kick (Nuketown, Tranzit)
                                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                          OTHER FEATURES

                                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                          • Game Length gets displayed at the end of the game (hours and minutes)

                                          Some Pictures
                                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                          DIERISE_PHD.jpg
                                          My favorite perk and perk machine!
                                          all perks die rise.jpg
                                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                          custom perks.jpg
                                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                          MOTD_PHD.jpg
                                          MOTD PHD Flopper Machine!
                                          NUKETOWN_MULEKICK.jpg
                                          Nuketown Mule Kick
                                          BURIED_PHD.jpg
                                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                          I don't think there's much else to say here other than have fun

                                          Version 1.2
                                          should be more stable. Won't know until server owners test it.

                                          romanoj1undefined Offline
                                          romanoj1undefined Offline
                                          romanoj1
                                          wrote on last edited by
                                          #155

                                          Cahz OK I wanna change like the amount of zombies or the price of anything n stuff I see I can do it in the source file but you said to compile it before replacing the gsc file but I have no clue how to do that could you send a video or a link to something that does that I have notepad++ but no clue how to use it

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 12
                                          • 13
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate