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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • DannyIsHereundefined DannyIsHere

    when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

    Cahzundefined Offline
    Cahzundefined Offline
    Cahz
    VIP
    wrote on last edited by
    #137

    DannyIsHere change the jugg health to 250 in your dedicated_zm.cfg

    1 Reply Last reply
    0
    • Thoxyundefined Offline
      Thoxyundefined Offline
      Thoxy
      wrote on last edited by
      #138

      alt text

      Cahz I have issue when try to launch the server and i have commented the 2 lines :

      set customMysteryBoxPriceEnabled 0
      set customMysteryBoxPrice 10
      

      have you an idea ?

      Here my dedicated_zm.cfg

      Cahzundefined 1 Reply Last reply
      0
      • DannyIsHereundefined Offline
        DannyIsHereundefined Offline
        DannyIsHere
        wrote on last edited by
        #139

        another question, where do i put the dedicated_zm folder in the first place? i don't even know how i installed the mod but i was trying to a while ago, i'm not using a dedi server either, just wanna play with it on my own

        1 Reply Last reply
        0
        • DannyIsHereundefined Offline
          DannyIsHereundefined Offline
          DannyIsHere
          wrote on last edited by
          #140

          Nevermind i just chucked it in there and it worked, sorry

          1 Reply Last reply
          0
          • Thoxyundefined Thoxy

            alt text

            Cahz I have issue when try to launch the server and i have commented the 2 lines :

            set customMysteryBoxPriceEnabled 0
            set customMysteryBoxPrice 10
            

            have you an idea ?

            Here my dedicated_zm.cfg

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by
            #141

            Thoxy In the file you provided you have

            //set customMysteryBoxPriceEnabled 0
            //set customMysteryBoxPrice 950
            

            Take off the "//" in the front of each of them

            set customMysteryBoxPriceEnabled 0
            set customMysteryBoxPrice 950
            
            Thoxyundefined 1 Reply Last reply
            0
            • Cahzundefined Cahz

              Thoxy In the file you provided you have

              //set customMysteryBoxPriceEnabled 0
              //set customMysteryBoxPrice 950
              

              Take off the "//" in the front of each of them

              set customMysteryBoxPriceEnabled 0
              set customMysteryBoxPrice 950
              
              Thoxyundefined Offline
              Thoxyundefined Offline
              Thoxy
              wrote on last edited by
              #142

              Cahz I'ts the same i have made cause of your last reply with DannyIsHere

              1 Reply Last reply
              0
              • wxsifundefined Offline
                wxsifundefined Offline
                wxsif
                wrote on last edited by
                #143

                **** 1 script error(s):
                **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

                help ?

                wxsifundefined 1 Reply Last reply
                0
                • wxsifundefined wxsif

                  **** 1 script error(s):
                  **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

                  help ?

                  wxsifundefined Offline
                  wxsifundefined Offline
                  wxsif
                  wrote on last edited by
                  #144

                  wxsif nvm i figured it out

                  1 Reply Last reply
                  1
                  • Cahzundefined Cahz

                    ZOMBIES ++ MOD
                    Developer: @ItsCahz
                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                    README
                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                    TOGGLE-ABLE FEATURES

                    • Zombie Counter on screen
                    • Custom Powerup drops
                    • Extra Perk Machines

                    CUSTOM POWERUPS

                    • Money Drop (Random amount of money)
                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                    • Fast Feet (Super sonic speed)

                    EXTRA PERK MACHINES

                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                    • Stamin-Up (Nuketown)
                    • Mule Kick (Nuketown, Tranzit)
                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                    OTHER FEATURES

                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                    • Game Length gets displayed at the end of the game (hours and minutes)

                    Some Pictures
                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                    DIERISE_PHD.jpg
                    My favorite perk and perk machine!
                    all perks die rise.jpg
                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                    custom perks.jpg
                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                    MOTD_PHD.jpg
                    MOTD PHD Flopper Machine!
                    NUKETOWN_MULEKICK.jpg
                    Nuketown Mule Kick
                    BURIED_PHD.jpg
                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                    I don't think there's much else to say here other than have fun

                    Version 1.2
                    should be more stable. Won't know until server owners test it.

                    espancamentoundefined Offline
                    espancamentoundefined Offline
                    espancamento
                    wrote on last edited by
                    #145

                    Cahz is there any way to play zombies++ in solo/lan mode ?

                    1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      ZOMBIES ++ MOD
                      Developer: @ItsCahz
                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                      README
                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                      TOGGLE-ABLE FEATURES

                      • Zombie Counter on screen
                      • Custom Powerup drops
                      • Extra Perk Machines

                      CUSTOM POWERUPS

                      • Money Drop (Random amount of money)
                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                      • Fast Feet (Super sonic speed)

                      EXTRA PERK MACHINES

                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                      • Stamin-Up (Nuketown)
                      • Mule Kick (Nuketown, Tranzit)
                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                      OTHER FEATURES

                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                      • Game Length gets displayed at the end of the game (hours and minutes)

                      Some Pictures
                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                      DIERISE_PHD.jpg
                      My favorite perk and perk machine!
                      all perks die rise.jpg
                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                      custom perks.jpg
                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                      MOTD_PHD.jpg
                      MOTD PHD Flopper Machine!
                      NUKETOWN_MULEKICK.jpg
                      Nuketown Mule Kick
                      BURIED_PHD.jpg
                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                      I don't think there's much else to say here other than have fun

                      Version 1.2
                      should be more stable. Won't know until server owners test it.

                      Cheeeesyyundefined Offline
                      Cheeeesyyundefined Offline
                      Cheeeesyy
                      wrote on last edited by
                      #146

                      Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

                      Cahzundefined 1 Reply Last reply
                      0
                      • Acrillxundefined Offline
                        Acrillxundefined Offline
                        Acrillx
                        wrote on last edited by
                        #147

                        wait you can play custom games with this??

                        1 Reply Last reply
                        0
                        • Cheeeesyyundefined Cheeeesyy

                          Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

                          Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz
                          VIP
                          wrote on last edited by
                          #148

                          Cheeeesyy

                          To have all players spawn on round 1, you can use this simple GSC in your script.

                          Add this into your script anywhere.

                          spawn_if_round_one() //force spawn player
                          {
                          	wait 5; //waits for blackscreen to load
                          	if ( self.sessionstate == "spectator" && level.round_number == 1 )
                          	{
                          		self [[ level.spawnplayer ]]();
                          		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
                          			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
                          	}
                          }
                          

                          Then add this

                          player thread spawn_if_round_one();
                          

                          under your OnPlayerConnect function, like so.

                          onPlayerConnect()
                          {
                          	level endon( "end_game" );
                                  self endon( "disconnect" );
                          	for (;;)
                          	{
                          		level waittill( "connected", player );
                          		player thread spawn_if_round_one();
                          	}
                          }
                          

                          Hope this helps

                          https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

                          Cheeeesyyundefined 1 Reply Last reply
                          0
                          • Acrillxundefined Offline
                            Acrillxundefined Offline
                            Acrillx
                            wrote on last edited by
                            #149

                            yo Cahz can i play custom games with this or what im just wondering for now?

                            1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              Cheeeesyy

                              To have all players spawn on round 1, you can use this simple GSC in your script.

                              Add this into your script anywhere.

                              spawn_if_round_one() //force spawn player
                              {
                              	wait 5; //waits for blackscreen to load
                              	if ( self.sessionstate == "spectator" && level.round_number == 1 )
                              	{
                              		self [[ level.spawnplayer ]]();
                              		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
                              			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
                              	}
                              }
                              

                              Then add this

                              player thread spawn_if_round_one();
                              

                              under your OnPlayerConnect function, like so.

                              onPlayerConnect()
                              {
                              	level endon( "end_game" );
                                      self endon( "disconnect" );
                              	for (;;)
                              	{
                              		level waittill( "connected", player );
                              		player thread spawn_if_round_one();
                              	}
                              }
                              

                              Hope this helps

                              https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

                              Cheeeesyyundefined Offline
                              Cheeeesyyundefined Offline
                              Cheeeesyy
                              wrote on last edited by
                              #150

                              Cahz sorry to bother you again, but, how can i compile this code, what do i have to download?

                              1 Reply Last reply
                              0
                              • So Highundefined Offline
                                So Highundefined Offline
                                So High
                                wrote on last edited by
                                #151

                                Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1, 1

                                ItsTopNickundefined 1 Reply Last reply
                                0
                                • So Highundefined So High

                                  Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1, 1

                                  ItsTopNickundefined Offline
                                  ItsTopNickundefined Offline
                                  ItsTopNick
                                  wrote on last edited by
                                  #152

                                  @Hobo-Tim check your _clientids.gsc

                                  1 Reply Last reply
                                  0
                                  • Cahzundefined Cahz

                                    ZOMBIES ++ MOD
                                    Developer: @ItsCahz
                                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                    README
                                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                    TOGGLE-ABLE FEATURES

                                    • Zombie Counter on screen
                                    • Custom Powerup drops
                                    • Extra Perk Machines

                                    CUSTOM POWERUPS

                                    • Money Drop (Random amount of money)
                                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                    • Fast Feet (Super sonic speed)

                                    EXTRA PERK MACHINES

                                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                    • Stamin-Up (Nuketown)
                                    • Mule Kick (Nuketown, Tranzit)
                                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                    OTHER FEATURES

                                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                    • Game Length gets displayed at the end of the game (hours and minutes)

                                    Some Pictures
                                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                    DIERISE_PHD.jpg
                                    My favorite perk and perk machine!
                                    all perks die rise.jpg
                                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                    custom perks.jpg
                                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                    MOTD_PHD.jpg
                                    MOTD PHD Flopper Machine!
                                    NUKETOWN_MULEKICK.jpg
                                    Nuketown Mule Kick
                                    BURIED_PHD.jpg
                                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                    I don't think there's much else to say here other than have fun

                                    Version 1.2
                                    should be more stable. Won't know until server owners test it.

                                    badatfps31undefined Offline
                                    badatfps31undefined Offline
                                    badatfps31
                                    wrote on last edited by
                                    #153

                                    so how would i install this with the latest ver of bo2 zombies with plutonium ?

                                    1 Reply Last reply
                                    0
                                    • Cahzundefined Cahz

                                      ZOMBIES ++ MOD
                                      Developer: @ItsCahz
                                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                      README
                                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                      TOGGLE-ABLE FEATURES

                                      • Zombie Counter on screen
                                      • Custom Powerup drops
                                      • Extra Perk Machines

                                      CUSTOM POWERUPS

                                      • Money Drop (Random amount of money)
                                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                      • Fast Feet (Super sonic speed)

                                      EXTRA PERK MACHINES

                                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                      • Stamin-Up (Nuketown)
                                      • Mule Kick (Nuketown, Tranzit)
                                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                      OTHER FEATURES

                                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                      • Game Length gets displayed at the end of the game (hours and minutes)

                                      Some Pictures
                                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                      DIERISE_PHD.jpg
                                      My favorite perk and perk machine!
                                      all perks die rise.jpg
                                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                      custom perks.jpg
                                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                      MOTD_PHD.jpg
                                      MOTD PHD Flopper Machine!
                                      NUKETOWN_MULEKICK.jpg
                                      Nuketown Mule Kick
                                      BURIED_PHD.jpg
                                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                      I don't think there's much else to say here other than have fun

                                      Version 1.2
                                      should be more stable. Won't know until server owners test it.

                                      RedOne2undefined Offline
                                      RedOne2undefined Offline
                                      RedOne2
                                      wrote on last edited by
                                      #154

                                      Cahz Can i play with friends who dont have the mod or vice versa?

                                      1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        ZOMBIES ++ MOD
                                        Developer: @ItsCahz
                                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                        README
                                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                        TOGGLE-ABLE FEATURES

                                        • Zombie Counter on screen
                                        • Custom Powerup drops
                                        • Extra Perk Machines

                                        CUSTOM POWERUPS

                                        • Money Drop (Random amount of money)
                                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                        • Fast Feet (Super sonic speed)

                                        EXTRA PERK MACHINES

                                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                        • Stamin-Up (Nuketown)
                                        • Mule Kick (Nuketown, Tranzit)
                                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                        OTHER FEATURES

                                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                        • Game Length gets displayed at the end of the game (hours and minutes)

                                        Some Pictures
                                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                        DIERISE_PHD.jpg
                                        My favorite perk and perk machine!
                                        all perks die rise.jpg
                                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                        custom perks.jpg
                                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                        MOTD_PHD.jpg
                                        MOTD PHD Flopper Machine!
                                        NUKETOWN_MULEKICK.jpg
                                        Nuketown Mule Kick
                                        BURIED_PHD.jpg
                                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                        I don't think there's much else to say here other than have fun

                                        Version 1.2
                                        should be more stable. Won't know until server owners test it.

                                        romanoj1undefined Offline
                                        romanoj1undefined Offline
                                        romanoj1
                                        wrote on last edited by
                                        #155

                                        Cahz OK I wanna change like the amount of zombies or the price of anything n stuff I see I can do it in the source file but you said to compile it before replacing the gsc file but I have no clue how to do that could you send a video or a link to something that does that I have notepad++ but no clue how to use it

                                        1 Reply Last reply
                                        0
                                        • Sn34KeRz_Offundefined Offline
                                          Sn34KeRz_Offundefined Offline
                                          Sn34KeRz_Off
                                          wrote on last edited by
                                          #156

                                          Who can help me install, because I can't get my discord: Sn34KeRz_Off # 9162

                                          1 Reply Last reply
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