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  3. [Release] IW5 Mapvote

[Release] IW5 Mapvote

Scheduled Pinned Locked Moved MW3 Modding Support & Discussion
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  • mikzy
    mikzy
    mikzy
    Banned
    wrote on last edited by
    #2

    Crazy Fucker

    1 Reply Last reply
    3
    • H3X1C
      H3X1C
      H3X1C
      Plutonium Staff
      wrote on last edited by
      #3

      Very nice work. Pinned.
      I hope to see this in action on servers 🙂

      1 Reply Last reply
      1
      • birchy birchy

        IW5 mapvote for dedicated servers.

        Preview

        Repository: https://github.com/callanb/iw5-mapvote
        Preview: https://www.youtube.com/watch?v=erPDZ6ETiL0

        Installation:

        • Download the .gsc file from the main repository.
        • Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
        • Note: Create folders if they do not exist.
        Kalitos
        Kalitos
        Kalitos
        wrote on last edited by
        #4

        birchy It would be very nice if the option to vote for maps and game types is implemented. Example: Domain on Dome, TDM on Lockdown.

        1 Reply Last reply
        4
        • Country
          Country
          Country
          Contributor
          wrote on last edited by
          #5

          Probably a real dumb question, but I am new to the server hosting thing lol, so um how do I install this and the dependencies

          birchy 1 Reply Last reply
          2
          • Country Country

            Probably a real dumb question, but I am new to the server hosting thing lol, so um how do I install this and the dependencies

            birchy
            birchy
            birchy
            wrote on last edited by
            #6

            Country Updated the main post.

            1 Reply Last reply
            1
            • VIP
              VIP
              VIP
              wrote on last edited by
              #7

              Brilliant! These make servers way better, thank you

              1 Reply Last reply
              1
              • vwps
                vwps
                vwps
                wrote on last edited by
                #8

                cvvvv

                1 Reply Last reply
                0
                • Country
                  Country
                  Country
                  Contributor
                  wrote on last edited by
                  #9

                  Can you add DLC Maps to the script at some point?

                  Kalitos 1 Reply Last reply
                  2
                  • Country Country

                    Can you add DLC Maps to the script at some point?

                    Kalitos
                    Kalitos
                    Kalitos
                    wrote on last edited by
                    #10

                    Country You can do it by adding them on this line:

                    level.mapvotemaps = strtok("mp_alpha#mp_bootleg#mp_bravo#mp_carbon#mp_dome#mp_exchange#mp_hardhat#mp_interchange#mp_lambeth#mp_mogadishu#mp_paris#mp_plaza2#mp_radar#mp_seatown#mp_underground#mp_village#mp_terminal_cls#mp_rust", "#");
                    

                    In doing so, you will need to add a description for each map.

                    level.mapvotedescs = strtok("European city center. Great for Team \nDefender.#Medium sized Asian market. Fun for all game \nmodes.#African colonial settlement. Fight to control \nthe center.#Medium sized refinery. Great for any number \nof players.#Small outpost in the desert. Fast and frantic \naction.#Urban map with wide streets. Good for long \nand short range fights.#A small construction site. Fast paced, close \nquarter action.#Destroyed freeway. Great for a wide range of \nspaces and styles.#Derelict Russian ghost town. Great for \ncareful, tactical engagements.#Crash site in an African city. Classic urban \ncombat.#Parisian district. Great for Domination and Kill \nConfirmed.#Medium sized German mall. Intense Search & \nDestroy games.#Large Siberian airbase. Great for epic large \nbattles.#A costal town. Narrow streets bring hectic, \nclose encounters.#Small subway station. Fast paced action both \ninside and out.#Large African village. Great for all game \nmodes.#Russian airport terminal under siege. The \nclassic fan favorite is back.#Tiny desert sandstorm. Fast-paced action on \na small map.", "#");
                    
                    Pythagorion 1 Reply Last reply
                    2
                    • birchy birchy

                      IW5 mapvote for dedicated servers.

                      Preview

                      Repository: https://github.com/callanb/iw5-mapvote
                      Preview: https://www.youtube.com/watch?v=erPDZ6ETiL0

                      Installation:

                      • Download the .gsc file from the main repository.
                      • Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
                      • Note: Create folders if they do not exist.
                      TheHyper
                      TheHyper
                      TheHyper
                      wrote on last edited by
                      #11

                      what a god dude

                      1 Reply Last reply
                      0
                      • Kalitos Kalitos

                        Country You can do it by adding them on this line:

                        level.mapvotemaps = strtok("mp_alpha#mp_bootleg#mp_bravo#mp_carbon#mp_dome#mp_exchange#mp_hardhat#mp_interchange#mp_lambeth#mp_mogadishu#mp_paris#mp_plaza2#mp_radar#mp_seatown#mp_underground#mp_village#mp_terminal_cls#mp_rust", "#");
                        

                        In doing so, you will need to add a description for each map.

                        level.mapvotedescs = strtok("European city center. Great for Team \nDefender.#Medium sized Asian market. Fun for all game \nmodes.#African colonial settlement. Fight to control \nthe center.#Medium sized refinery. Great for any number \nof players.#Small outpost in the desert. Fast and frantic \naction.#Urban map with wide streets. Good for long \nand short range fights.#A small construction site. Fast paced, close \nquarter action.#Destroyed freeway. Great for a wide range of \nspaces and styles.#Derelict Russian ghost town. Great for \ncareful, tactical engagements.#Crash site in an African city. Classic urban \ncombat.#Parisian district. Great for Domination and Kill \nConfirmed.#Medium sized German mall. Intense Search & \nDestroy games.#Large Siberian airbase. Great for epic large \nbattles.#A costal town. Narrow streets bring hectic, \nclose encounters.#Small subway station. Fast paced action both \ninside and out.#Large African village. Great for all game \nmodes.#Russian airport terminal under siege. The \nclassic fan favorite is back.#Tiny desert sandstorm. Fast-paced action on \na small map.", "#");
                        
                        Pythagorion
                        Pythagorion
                        Pythagorion
                        wrote on last edited by
                        #12

                        Kalitos Hey. I`ve edited the lines as you said. While the descriptions fit, is every DLC Map in the Voting Menu just be shown as "MAP". Is this a known issue when adding DLC Maps to the gsc-file?

                        Here is the line, extracted from the server files:
                        https://pastebin.com/NkSH4qTk

                        birchy 1 Reply Last reply
                        0
                        • Pythagorion Pythagorion

                          Kalitos Hey. I`ve edited the lines as you said. While the descriptions fit, is every DLC Map in the Voting Menu just be shown as "MAP". Is this a known issue when adding DLC Maps to the gsc-file?

                          Here is the line, extracted from the server files:
                          https://pastebin.com/NkSH4qTk

                          birchy
                          birchy
                          birchy
                          wrote on last edited by
                          #13

                          Pythagorion He didn't add the fact that you need to provide map names, refer to the bottom of the source code.

                          Pythagorion 1 Reply Last reply
                          1
                          • birchy birchy

                            Pythagorion He didn't add the fact that you need to provide map names, refer to the bottom of the source code.

                            Pythagorion
                            Pythagorion
                            Pythagorion
                            wrote on last edited by Pythagorion
                            #14

                            birchy Ah. Thanks. That does make sense XD
                            You've done a great job with this mod.

                            1 Reply Last reply
                            0
                            • birchy birchy

                              IW5 mapvote for dedicated servers.

                              Preview

                              Repository: https://github.com/callanb/iw5-mapvote
                              Preview: https://www.youtube.com/watch?v=erPDZ6ETiL0

                              Installation:

                              • Download the .gsc file from the main repository.
                              • Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
                              • Note: Create folders if they do not exist.
                              Fry
                              Fry
                              Fry
                              Plutonium Staff
                              wrote on last edited by
                              #15

                              Amazing job. Putting this on RG servers.

                              1 Reply Last reply
                              0
                              • Fry
                                Fry
                                Fry
                                Plutonium Staff
                                wrote on last edited by Fry
                                #16

                                So I had some issues not able to go down. seems like +speed_throw is the bind command? which is set on a controller???? Anyway I added some additional commands and seem to play nicely to me and other players.

                                    self notifyonplayercommand("up", "+attack");
                                    self notifyonplayercommand("up", "+forward");
                                    self notifyonplayercommand("down", "+toggleads_throw");
                                    self notifyonplayercommand("down", "+speed_throw");
                                    self notifyonplayercommand("down", "+back");
                                    self notifyonplayercommand("select", "+usereload");
                                    self notifyonplayercommand("select", "+activate");
                                

                                Unless you have a reason why you didn't use +toggleads_throw or +forward and +back?

                                birchy 1 Reply Last reply
                                0
                                • Fry Fry

                                  So I had some issues not able to go down. seems like +speed_throw is the bind command? which is set on a controller???? Anyway I added some additional commands and seem to play nicely to me and other players.

                                      self notifyonplayercommand("up", "+attack");
                                      self notifyonplayercommand("up", "+forward");
                                      self notifyonplayercommand("down", "+toggleads_throw");
                                      self notifyonplayercommand("down", "+speed_throw");
                                      self notifyonplayercommand("down", "+back");
                                      self notifyonplayercommand("select", "+usereload");
                                      self notifyonplayercommand("select", "+activate");
                                  

                                  Unless you have a reason why you didn't use +toggleads_throw or +forward and +back?

                                  birchy
                                  birchy
                                  birchy
                                  wrote on last edited by
                                  #17

                                  Fry those were the bindings I have in my cfg, in hindsight should have added the others for completeness. Glad you sorted it for yourself.

                                  1 Reply Last reply
                                  1
                                  • Fry
                                    Fry
                                    Fry
                                    Plutonium Staff
                                    wrote on last edited by
                                    #18

                                    Ah I see. I sent a pull request for you. 🙂 So far I tested it with scr_war_timelimit .1 bunch of times and look fine.

                                    birchy 1 Reply Last reply
                                    0
                                    • Fry Fry

                                      Ah I see. I sent a pull request for you. 🙂 So far I tested it with scr_war_timelimit .1 bunch of times and look fine.

                                      birchy
                                      birchy
                                      birchy
                                      wrote on last edited by
                                      #19
                                      This post is deleted!
                                      1 Reply Last reply
                                      0
                                      • Thanatos
                                        Thanatos
                                        Thanatos
                                        wrote on last edited by
                                        #20

                                        51c7ec2a-328a-440a-b95c-a5413d09bdae-image.png
                                        how can I fix that ?
                                        (I have installed the .dll in the plugins folder

                                        Thanatos 1 Reply Last reply
                                        0
                                        • Thanatos Thanatos

                                          51c7ec2a-328a-440a-b95c-a5413d09bdae-image.png
                                          how can I fix that ?
                                          (I have installed the .dll in the plugins folder

                                          Thanatos
                                          Thanatos
                                          Thanatos
                                          wrote on last edited by
                                          #21

                                          Thanatos birchy any idea how to fix this ?

                                          Sorex 1 Reply Last reply
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