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  3. [Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)

[Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)

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  • GerardS0406undefined GerardS0406

    Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

    Also Note: Please report bugs found below!

    Created by GerardS0406, Cahz, and JezuzLizard
    First of all, I'm back beautiful people ❤

    The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

    Version 3.0 New Features:

    • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
    • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
    • Buried Maze Fountain doesn't look like a portal anymore.
    • Completely Rewritten to support Custom-Named Scripts
    • General bug fixes and crash prevention to previous versions.

    Maps and Features:

    Tranzit

    • Cornfield (code: cornfield)
      • Sprinters from start, claymores, all 6 perks
    • Diner (code: diner)
      • Roof Open, all perks
    • Cabin (code: house)
      • Sprinters from start, Wunderfizz machine, powerups move to axe
    • Power Station (code: power)
      • Can hear Maxis when power turns on. hehe funny.
    • Tunnel (code: tunnel)
      • Pack in Lava like Town. Very cool.
    • Bus Depot (code: busdepot)
      • 4 perks + PaP
    • Farm (code: farm)
      • PaP Added
    • Town (code: town)
      • Regular Ol Town Survival

    Nuketown (code: nuketown)

    Die Rise

    • Spawn Building (code: building1top)
      • PHD added, Sliquifier is Pack-a-Punchable
    • Red Room (code: redroom)
      • PHD added, Wunderfizz Only

    Mob of the Dead

    • Docks (code: docks)
      • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
    • Cellblock (code: cellblock)
      • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
    • Rooftop/Bridge (code: rooftop)
      • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

    Buried

    • Maze (Challenge Map) (code: maze)
      • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

    Origins

    • Trenches (code: trenches)
      • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
    • Crazy Place (code: crazyplace)
      • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

    Other Features:

    • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
    • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
    • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

    Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

    Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

    Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

    These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

    Got a Record? Submit it here!
    https://forms.gle/dcRDfGLzW6Tq2G1L6

    Images
    :::
    Cornfield Images
    alt text
    alt text

    Diner image
    alt text

    Cabin image
    alt text

    Power Images
    alt text
    alt text

    Tunnel Images
    alt text
    alt text

    Maze Images
    5.png 4.png 3.png 2.png 1.png

    Die Rise Spawn Images
    11.png 10.png 9.png 8.png 7.png 6.png

    Trenches Images
    15.png 14.png 13.png 12.png
    :::

    Want to try it out?
    Active Servers (Search in Pluto Browser):
    Leave discord below to be featured.

    Changelog

    Version 3.0 Update Release:
    New Feature(s):

    Gamemode Update
    New Gamemode: Sharpshooter (Solo and Co-op Supported)
    Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
    Completely Rewritten to support Custom Scripts
    Fixes a lot of bugs with the previous versions.

    Fixel090undefined Offline
    Fixel090undefined Offline
    Fixel090
    wrote on last edited by
    #81
    This post is deleted!
    Atmoistundefined 1 Reply Last reply
    0
    • Fixel090undefined Fixel090

      This post is deleted!

      Atmoistundefined Offline
      Atmoistundefined Offline
      Atmoist
      wrote on last edited by
      #82

      Fixel090 Do you have a server set up to run it on?

      1 Reply Last reply
      0
      • A Former User? A Former User

        GerardS0406 Yo! For some reasons when I try to run a normal tranzit server the bus get stuck behind the bus depot. I want to link my progressions of all my servers from this one but I cant since all servers get fucked up by this script, tranzit doesnt works. I tried putting it to vanilla but it get stuck, here is the screenshot, any ideas how to fix this?
        Screenshot from 2022-07-30 06-19-57.png

        Kalitosundefined Offline
        Kalitosundefined Offline
        Kalitos
        wrote on last edited by
        #83

        Monologue You must run a normal transit on a separate server, because this script disables the bus to run custom maps. Unless you modify the script for your need.

        1 Reply Last reply
        0
        • GerardS0406undefined GerardS0406

          Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

          Also Note: Please report bugs found below!

          Created by GerardS0406, Cahz, and JezuzLizard
          First of all, I'm back beautiful people ❤

          The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

          Version 3.0 New Features:

          • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
          • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
          • Buried Maze Fountain doesn't look like a portal anymore.
          • Completely Rewritten to support Custom-Named Scripts
          • General bug fixes and crash prevention to previous versions.

          Maps and Features:

          Tranzit

          • Cornfield (code: cornfield)
            • Sprinters from start, claymores, all 6 perks
          • Diner (code: diner)
            • Roof Open, all perks
          • Cabin (code: house)
            • Sprinters from start, Wunderfizz machine, powerups move to axe
          • Power Station (code: power)
            • Can hear Maxis when power turns on. hehe funny.
          • Tunnel (code: tunnel)
            • Pack in Lava like Town. Very cool.
          • Bus Depot (code: busdepot)
            • 4 perks + PaP
          • Farm (code: farm)
            • PaP Added
          • Town (code: town)
            • Regular Ol Town Survival

          Nuketown (code: nuketown)

          Die Rise

          • Spawn Building (code: building1top)
            • PHD added, Sliquifier is Pack-a-Punchable
          • Red Room (code: redroom)
            • PHD added, Wunderfizz Only

          Mob of the Dead

          • Docks (code: docks)
            • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
          • Cellblock (code: cellblock)
            • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
          • Rooftop/Bridge (code: rooftop)
            • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

          Buried

          • Maze (Challenge Map) (code: maze)
            • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

          Origins

          • Trenches (code: trenches)
            • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
          • Crazy Place (code: crazyplace)
            • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

          Other Features:

          • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
          • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
          • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

          Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

          Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

          Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

          These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

          Got a Record? Submit it here!
          https://forms.gle/dcRDfGLzW6Tq2G1L6

          Images
          :::
          Cornfield Images
          alt text
          alt text

          Diner image
          alt text

          Cabin image
          alt text

          Power Images
          alt text
          alt text

          Tunnel Images
          alt text
          alt text

          Maze Images
          5.png 4.png 3.png 2.png 1.png

          Die Rise Spawn Images
          11.png 10.png 9.png 8.png 7.png 6.png

          Trenches Images
          15.png 14.png 13.png 12.png
          :::

          Want to try it out?
          Active Servers (Search in Pluto Browser):
          Leave discord below to be featured.

          Changelog

          Version 3.0 Update Release:
          New Feature(s):

          Gamemode Update
          New Gamemode: Sharpshooter (Solo and Co-op Supported)
          Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
          Completely Rewritten to support Custom Scripts
          Fixes a lot of bugs with the previous versions.

          LudwigRainbowundefined Offline
          LudwigRainbowundefined Offline
          LudwigRainbow
          wrote on last edited by
          #84

          GerardS0406
          When I Install the files given into "Scripts", then I load tranzit and put the two given command, I always have script error, how does it work?

          1 Reply Last reply
          0
          • GerardS0406undefined GerardS0406

            Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

            Also Note: Please report bugs found below!

            Created by GerardS0406, Cahz, and JezuzLizard
            First of all, I'm back beautiful people ❤

            The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

            Version 3.0 New Features:

            • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
            • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
            • Buried Maze Fountain doesn't look like a portal anymore.
            • Completely Rewritten to support Custom-Named Scripts
            • General bug fixes and crash prevention to previous versions.

            Maps and Features:

            Tranzit

            • Cornfield (code: cornfield)
              • Sprinters from start, claymores, all 6 perks
            • Diner (code: diner)
              • Roof Open, all perks
            • Cabin (code: house)
              • Sprinters from start, Wunderfizz machine, powerups move to axe
            • Power Station (code: power)
              • Can hear Maxis when power turns on. hehe funny.
            • Tunnel (code: tunnel)
              • Pack in Lava like Town. Very cool.
            • Bus Depot (code: busdepot)
              • 4 perks + PaP
            • Farm (code: farm)
              • PaP Added
            • Town (code: town)
              • Regular Ol Town Survival

            Nuketown (code: nuketown)

            Die Rise

            • Spawn Building (code: building1top)
              • PHD added, Sliquifier is Pack-a-Punchable
            • Red Room (code: redroom)
              • PHD added, Wunderfizz Only

            Mob of the Dead

            • Docks (code: docks)
              • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
            • Cellblock (code: cellblock)
              • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
            • Rooftop/Bridge (code: rooftop)
              • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

            Buried

            • Maze (Challenge Map) (code: maze)
              • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

            Origins

            • Trenches (code: trenches)
              • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
            • Crazy Place (code: crazyplace)
              • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

            Other Features:

            • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
            • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
            • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

            Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

            Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

            Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

            These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

            Got a Record? Submit it here!
            https://forms.gle/dcRDfGLzW6Tq2G1L6

            Images
            :::
            Cornfield Images
            alt text
            alt text

            Diner image
            alt text

            Cabin image
            alt text

            Power Images
            alt text
            alt text

            Tunnel Images
            alt text
            alt text

            Maze Images
            5.png 4.png 3.png 2.png 1.png

            Die Rise Spawn Images
            11.png 10.png 9.png 8.png 7.png 6.png

            Trenches Images
            15.png 14.png 13.png 12.png
            :::

            Want to try it out?
            Active Servers (Search in Pluto Browser):
            Leave discord below to be featured.

            Changelog

            Version 3.0 Update Release:
            New Feature(s):

            Gamemode Update
            New Gamemode: Sharpshooter (Solo and Co-op Supported)
            Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
            Completely Rewritten to support Custom Scripts
            Fixes a lot of bugs with the previous versions.

            EasilyUnstpp_undefined Offline
            EasilyUnstpp_undefined Offline
            EasilyUnstpp_
            wrote on last edited by
            #85

            GerardS0406 how do i stop these trucks to spawn when i'm playing tranzit?? (not dinner, tranzit) it's kinda annoying since i can't shoot through them. the bus and i can clip through them tho so it's not that big of an issue but it's confusing. is there any way to remove them when i'm playing Tranzit? 48ddb73c-2418-42a1-a420-8f862e3bc591-image.png 4e8e8443-ebfb-400c-8a66-5588fc15ae74-image.png

            1 Reply Last reply
            0
            • GerardS0406undefined GerardS0406

              Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

              Also Note: Please report bugs found below!

              Created by GerardS0406, Cahz, and JezuzLizard
              First of all, I'm back beautiful people ❤

              The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

              Version 3.0 New Features:

              • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
              • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
              • Buried Maze Fountain doesn't look like a portal anymore.
              • Completely Rewritten to support Custom-Named Scripts
              • General bug fixes and crash prevention to previous versions.

              Maps and Features:

              Tranzit

              • Cornfield (code: cornfield)
                • Sprinters from start, claymores, all 6 perks
              • Diner (code: diner)
                • Roof Open, all perks
              • Cabin (code: house)
                • Sprinters from start, Wunderfizz machine, powerups move to axe
              • Power Station (code: power)
                • Can hear Maxis when power turns on. hehe funny.
              • Tunnel (code: tunnel)
                • Pack in Lava like Town. Very cool.
              • Bus Depot (code: busdepot)
                • 4 perks + PaP
              • Farm (code: farm)
                • PaP Added
              • Town (code: town)
                • Regular Ol Town Survival

              Nuketown (code: nuketown)

              Die Rise

              • Spawn Building (code: building1top)
                • PHD added, Sliquifier is Pack-a-Punchable
              • Red Room (code: redroom)
                • PHD added, Wunderfizz Only

              Mob of the Dead

              • Docks (code: docks)
                • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
              • Cellblock (code: cellblock)
                • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
              • Rooftop/Bridge (code: rooftop)
                • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

              Buried

              • Maze (Challenge Map) (code: maze)
                • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

              Origins

              • Trenches (code: trenches)
                • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
              • Crazy Place (code: crazyplace)
                • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

              Other Features:

              • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
              • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
              • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

              Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

              Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

              Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

              These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

              Got a Record? Submit it here!
              https://forms.gle/dcRDfGLzW6Tq2G1L6

              Images
              :::
              Cornfield Images
              alt text
              alt text

              Diner image
              alt text

              Cabin image
              alt text

              Power Images
              alt text
              alt text

              Tunnel Images
              alt text
              alt text

              Maze Images
              5.png 4.png 3.png 2.png 1.png

              Die Rise Spawn Images
              11.png 10.png 9.png 8.png 7.png 6.png

              Trenches Images
              15.png 14.png 13.png 12.png
              :::

              Want to try it out?
              Active Servers (Search in Pluto Browser):
              Leave discord below to be featured.

              Changelog

              Version 3.0 Update Release:
              New Feature(s):

              Gamemode Update
              New Gamemode: Sharpshooter (Solo and Co-op Supported)
              Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
              Completely Rewritten to support Custom Scripts
              Fixes a lot of bugs with the previous versions.

              ytjusteliundefined Offline
              ytjusteliundefined Offline
              ytjusteli
              wrote on last edited by
              #86

              GerardS0406 do we need a server for this too work????

              1 Reply Last reply
              0
              • Soufantundefined Offline
                Soufantundefined Offline
                Soufant
                wrote on last edited by
                #87

                Whenever I load a map from this pack I get the error "G_Spawn: no free entities".

                Other maps load fine, only these ones with the problem.

                1 Reply Last reply
                0
                • GerardS0406undefined GerardS0406

                  Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

                  Also Note: Please report bugs found below!

                  Created by GerardS0406, Cahz, and JezuzLizard
                  First of all, I'm back beautiful people ❤

                  The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

                  Version 3.0 New Features:

                  • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
                  • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
                  • Buried Maze Fountain doesn't look like a portal anymore.
                  • Completely Rewritten to support Custom-Named Scripts
                  • General bug fixes and crash prevention to previous versions.

                  Maps and Features:

                  Tranzit

                  • Cornfield (code: cornfield)
                    • Sprinters from start, claymores, all 6 perks
                  • Diner (code: diner)
                    • Roof Open, all perks
                  • Cabin (code: house)
                    • Sprinters from start, Wunderfizz machine, powerups move to axe
                  • Power Station (code: power)
                    • Can hear Maxis when power turns on. hehe funny.
                  • Tunnel (code: tunnel)
                    • Pack in Lava like Town. Very cool.
                  • Bus Depot (code: busdepot)
                    • 4 perks + PaP
                  • Farm (code: farm)
                    • PaP Added
                  • Town (code: town)
                    • Regular Ol Town Survival

                  Nuketown (code: nuketown)

                  Die Rise

                  • Spawn Building (code: building1top)
                    • PHD added, Sliquifier is Pack-a-Punchable
                  • Red Room (code: redroom)
                    • PHD added, Wunderfizz Only

                  Mob of the Dead

                  • Docks (code: docks)
                    • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                  • Cellblock (code: cellblock)
                    • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                  • Rooftop/Bridge (code: rooftop)
                    • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

                  Buried

                  • Maze (Challenge Map) (code: maze)
                    • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

                  Origins

                  • Trenches (code: trenches)
                    • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
                  • Crazy Place (code: crazyplace)
                    • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

                  Other Features:

                  • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
                  • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
                  • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

                  Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

                  Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

                  Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

                  These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

                  Got a Record? Submit it here!
                  https://forms.gle/dcRDfGLzW6Tq2G1L6

                  Images
                  :::
                  Cornfield Images
                  alt text
                  alt text

                  Diner image
                  alt text

                  Cabin image
                  alt text

                  Power Images
                  alt text
                  alt text

                  Tunnel Images
                  alt text
                  alt text

                  Maze Images
                  5.png 4.png 3.png 2.png 1.png

                  Die Rise Spawn Images
                  11.png 10.png 9.png 8.png 7.png 6.png

                  Trenches Images
                  15.png 14.png 13.png 12.png
                  :::

                  Want to try it out?
                  Active Servers (Search in Pluto Browser):
                  Leave discord below to be featured.

                  Changelog

                  Version 3.0 Update Release:
                  New Feature(s):

                  Gamemode Update
                  New Gamemode: Sharpshooter (Solo and Co-op Supported)
                  Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
                  Completely Rewritten to support Custom Scripts
                  Fixes a lot of bugs with the previous versions.

                  xanderlikundefined Offline
                  xanderlikundefined Offline
                  xanderlik
                  wrote on last edited by
                  #88

                  GerardS0406 Hey man, yes, I would just like to install the pack to punch in the farm because I'm looking for just that file and I can't find it.

                  1 Reply Last reply
                  0
                  • Relay17undefined Offline
                    Relay17undefined Offline
                    Relay17
                    wrote on last edited by
                    #89

                    how to get back to original maps ?
                    GerardS0406 JezuzLizard Cahz

                    1 Reply Last reply
                    0
                    • GerardS0406undefined GerardS0406

                      Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

                      Also Note: Please report bugs found below!

                      Created by GerardS0406, Cahz, and JezuzLizard
                      First of all, I'm back beautiful people ❤

                      The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

                      Version 3.0 New Features:

                      • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
                      • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
                      • Buried Maze Fountain doesn't look like a portal anymore.
                      • Completely Rewritten to support Custom-Named Scripts
                      • General bug fixes and crash prevention to previous versions.

                      Maps and Features:

                      Tranzit

                      • Cornfield (code: cornfield)
                        • Sprinters from start, claymores, all 6 perks
                      • Diner (code: diner)
                        • Roof Open, all perks
                      • Cabin (code: house)
                        • Sprinters from start, Wunderfizz machine, powerups move to axe
                      • Power Station (code: power)
                        • Can hear Maxis when power turns on. hehe funny.
                      • Tunnel (code: tunnel)
                        • Pack in Lava like Town. Very cool.
                      • Bus Depot (code: busdepot)
                        • 4 perks + PaP
                      • Farm (code: farm)
                        • PaP Added
                      • Town (code: town)
                        • Regular Ol Town Survival

                      Nuketown (code: nuketown)

                      Die Rise

                      • Spawn Building (code: building1top)
                        • PHD added, Sliquifier is Pack-a-Punchable
                      • Red Room (code: redroom)
                        • PHD added, Wunderfizz Only

                      Mob of the Dead

                      • Docks (code: docks)
                        • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                      • Cellblock (code: cellblock)
                        • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                      • Rooftop/Bridge (code: rooftop)
                        • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

                      Buried

                      • Maze (Challenge Map) (code: maze)
                        • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

                      Origins

                      • Trenches (code: trenches)
                        • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
                      • Crazy Place (code: crazyplace)
                        • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

                      Other Features:

                      • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
                      • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
                      • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

                      Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

                      Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

                      Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

                      These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

                      Got a Record? Submit it here!
                      https://forms.gle/dcRDfGLzW6Tq2G1L6

                      Images
                      :::
                      Cornfield Images
                      alt text
                      alt text

                      Diner image
                      alt text

                      Cabin image
                      alt text

                      Power Images
                      alt text
                      alt text

                      Tunnel Images
                      alt text
                      alt text

                      Maze Images
                      5.png 4.png 3.png 2.png 1.png

                      Die Rise Spawn Images
                      11.png 10.png 9.png 8.png 7.png 6.png

                      Trenches Images
                      15.png 14.png 13.png 12.png
                      :::

                      Want to try it out?
                      Active Servers (Search in Pluto Browser):
                      Leave discord below to be featured.

                      Changelog

                      Version 3.0 Update Release:
                      New Feature(s):

                      Gamemode Update
                      New Gamemode: Sharpshooter (Solo and Co-op Supported)
                      Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
                      Completely Rewritten to support Custom Scripts
                      Fixes a lot of bugs with the previous versions.

                      FaZe Flickundefined Offline
                      FaZe Flickundefined Offline
                      FaZe Flick
                      wrote on last edited by
                      #90

                      GerardS0406 where can i find my dedicated zm cfg?

                      1 Reply Last reply
                      0
                      • Excitingtronundefined Offline
                        Excitingtronundefined Offline
                        Excitingtron
                        wrote on last edited by
                        #91

                        JezuzLizard I get this error when I try to load any map. Any ideas?

                        ******* script link error *******

                        **** 2 script error(s):
                        **** Unresolved external : "checkscorelimit" with 0 parameters in "maps/mp/gametypes_zm/_globallogic_score.gsc" at lines 1,1,1 ****
                        **** Unresolved external : "checkteamscorelimitsoon" with 1 parameters in "maps/mp/gametypes_zm/_globallogic_score.gsc" a


                        1 Reply Last reply
                        0
                        • GerardS0406undefined GerardS0406

                          Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

                          Also Note: Please report bugs found below!

                          Created by GerardS0406, Cahz, and JezuzLizard
                          First of all, I'm back beautiful people ❤

                          The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

                          Version 3.0 New Features:

                          • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
                          • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
                          • Buried Maze Fountain doesn't look like a portal anymore.
                          • Completely Rewritten to support Custom-Named Scripts
                          • General bug fixes and crash prevention to previous versions.

                          Maps and Features:

                          Tranzit

                          • Cornfield (code: cornfield)
                            • Sprinters from start, claymores, all 6 perks
                          • Diner (code: diner)
                            • Roof Open, all perks
                          • Cabin (code: house)
                            • Sprinters from start, Wunderfizz machine, powerups move to axe
                          • Power Station (code: power)
                            • Can hear Maxis when power turns on. hehe funny.
                          • Tunnel (code: tunnel)
                            • Pack in Lava like Town. Very cool.
                          • Bus Depot (code: busdepot)
                            • 4 perks + PaP
                          • Farm (code: farm)
                            • PaP Added
                          • Town (code: town)
                            • Regular Ol Town Survival

                          Nuketown (code: nuketown)

                          Die Rise

                          • Spawn Building (code: building1top)
                            • PHD added, Sliquifier is Pack-a-Punchable
                          • Red Room (code: redroom)
                            • PHD added, Wunderfizz Only

                          Mob of the Dead

                          • Docks (code: docks)
                            • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                          • Cellblock (code: cellblock)
                            • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                          • Rooftop/Bridge (code: rooftop)
                            • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

                          Buried

                          • Maze (Challenge Map) (code: maze)
                            • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

                          Origins

                          • Trenches (code: trenches)
                            • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
                          • Crazy Place (code: crazyplace)
                            • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

                          Other Features:

                          • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
                          • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
                          • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

                          Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

                          Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

                          Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

                          These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

                          Got a Record? Submit it here!
                          https://forms.gle/dcRDfGLzW6Tq2G1L6

                          Images
                          :::
                          Cornfield Images
                          alt text
                          alt text

                          Diner image
                          alt text

                          Cabin image
                          alt text

                          Power Images
                          alt text
                          alt text

                          Tunnel Images
                          alt text
                          alt text

                          Maze Images
                          5.png 4.png 3.png 2.png 1.png

                          Die Rise Spawn Images
                          11.png 10.png 9.png 8.png 7.png 6.png

                          Trenches Images
                          15.png 14.png 13.png 12.png
                          :::

                          Want to try it out?
                          Active Servers (Search in Pluto Browser):
                          Leave discord below to be featured.

                          Changelog

                          Version 3.0 Update Release:
                          New Feature(s):

                          Gamemode Update
                          New Gamemode: Sharpshooter (Solo and Co-op Supported)
                          Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
                          Completely Rewritten to support Custom Scripts
                          Fixes a lot of bugs with the previous versions.

                          Echostarsundefined Offline
                          Echostarsundefined Offline
                          Echostars
                          wrote on last edited by
                          #92

                          GerardS0406 How would I go about converting each area into it's own gsc script? I'd like to run these along side other maps on my server but their format would make it too messy. The maps I currently run are each their own dvar based gsc script that I call using cfg files

                          1 Reply Last reply
                          0
                          • Red Devilundefined Offline
                            Red Devilundefined Offline
                            Red Devil
                            wrote on last edited by
                            #93

                            Screenshot_1.png Guys can anyone explain this error i am trying since hours to fix it but to no avail...

                            Red Devilundefined Balrog85undefined 2 Replies Last reply
                            0
                            • Red Devilundefined Red Devil

                              Screenshot_1.png Guys can anyone explain this error i am trying since hours to fix it but to no avail...

                              Red Devilundefined Offline
                              Red Devilundefined Offline
                              Red Devil
                              wrote on last edited by Red Devil
                              #94

                              GerardS0406

                              1 Reply Last reply
                              0
                              • Kalitosundefined Kalitos

                                Looks like I fixed it. The error was sv_maprotation". I set it to sv_maprotation "exec zm_standard_transit.cfg map zm_trasit"".
                                So, since the first map was diner, it did not load correctly.
                                I guess sv_maprotation should just look like this: sv_maprotation "diner" since that's how it was fixed.

                                7ec05a1c-e84c-4d75-b834-4e856beeccce-zmshot0004.jpg

                                Although after this. When entering the server, the loading screen is not displayed. Is that normal too?

                                f6544e5f-8c29-416e-99a1-9eb1d229857c-image.png

                                GhostRider0125undefined Offline
                                GhostRider0125undefined Offline
                                GhostRider0125
                                wrote on last edited by
                                #95

                                Kalitos can you send me that box texture looks fire😆

                                1 Reply Last reply
                                0
                                • Red Devilundefined Red Devil

                                  Screenshot_1.png Guys can anyone explain this error i am trying since hours to fix it but to no avail...

                                  Balrog85undefined Offline
                                  Balrog85undefined Offline
                                  Balrog85
                                  wrote on last edited by
                                  #96

                                  Red Devil If you haven't already solved this (or for anyone else that gets this error), it's because you're using forward slashes for file/folder paths when it wants backslashes. I just had the same error when I moved a script from the old GSC replacement folder to the scripts folder.

                                  Sourcelessundefined 1 Reply Last reply
                                  0
                                  • RocketboiSourceundefined Offline
                                    RocketboiSourceundefined Offline
                                    RocketboiSource
                                    wrote on last edited by
                                    #97

                                    this popped up when I tried to load tranzit
                                    20231008001828_1.jpg

                                    SludgeFestundefined 1 Reply Last reply
                                    0
                                    • Balrog85undefined Balrog85

                                      Red Devil If you haven't already solved this (or for anyone else that gets this error), it's because you're using forward slashes for file/folder paths when it wants backslashes. I just had the same error when I moved a script from the old GSC replacement folder to the scripts folder.

                                      Sourcelessundefined Offline
                                      Sourcelessundefined Offline
                                      Sourceless
                                      wrote on last edited by
                                      #98

                                      Balrog85 bro please can you explain it simplier that happend to me too and idk how to fix it.....i mean ik im doin a mistake but i dont know what that is,showing some screenshots would be perfect too if ou got the costum maps installed

                                      1 Reply Last reply
                                      0
                                      • Balrog85undefined Offline
                                        Balrog85undefined Offline
                                        Balrog85
                                        wrote on last edited by
                                        #99

                                        Usually the first few lines of a GSC file will be lines like this:
                                        #include maps\mp_utility;
                                        ... which tell it to include the code from another file. Sometimes they will use forward slashes (/) instead of backslashes () but if you're running the server on Windows, you might need to swap them to backslashes to fix the problem. Also, if you see any lines that look something like this:
                                        maps\mp\zombies_zm_perks::wait_give_perk
                                        ... with a filename and two colons (::), you'll need to correct them to backslashes there too.

                                        I've had several problems trying to get this mod to run though. Some maps work and others don't. It hasn't been updated since Jan 2022 so it probably needs a lot of updates to the code.

                                        1 Reply Last reply
                                        0
                                        • Gidoxyundefined Offline
                                          Gidoxyundefined Offline
                                          Gidoxy
                                          Contributor
                                          wrote on last edited by
                                          #100

                                          an update doesn't work like before! I got the error message too! please! I love these survival maps

                                          1 Reply Last reply
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