Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release] BO2 Zombie Hitmarkers

[Release] BO2 Zombie Hitmarkers

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
49 Posts 22 Posters 13.9k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • thebx2undefined Offline
    thebx2undefined Offline
    thebx2
    wrote on last edited by thebx2
    #18

    Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.

    could you maybe post a pic of what I'm missing out on? thanks!

    EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds

    mikzyundefined 1 Reply Last reply
    0
    • thebx2undefined thebx2

      Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.

      could you maybe post a pic of what I'm missing out on? thanks!

      EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds

      mikzyundefined Offline
      mikzyundefined Offline
      mikzy
      Banned
      wrote on last edited by mikzy
      #19

      thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

      thebx2undefined 1 Reply Last reply
      1
      • mikzyundefined mikzy

        thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

        thebx2undefined Offline
        thebx2undefined Offline
        thebx2
        wrote on last edited by
        #20

        mikey hey man, thanks for looking into it 🙂

        just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

        Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

        mikzyundefined 1 Reply Last reply
        0
        • thebx2undefined thebx2

          mikey hey man, thanks for looking into it 🙂

          just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

          Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

          mikzyundefined Offline
          mikzyundefined Offline
          mikzy
          Banned
          wrote on last edited by
          #21

          thebx2 Idk how its not working..

          1 Reply Last reply
          0
          • mikzyundefined mikzy

            Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

            Issues:

            • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

            to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

            RED HITMARKERS:
            Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
            set redHitmarkers 1

            Xeratoneundefined Offline
            Xeratoneundefined Offline
            Xeratone
            wrote on last edited by
            #22

            mikey Please make a video tutorial on this the instructions are confusing to me.

            1 Reply Last reply
            0
            • mikzyundefined Offline
              mikzyundefined Offline
              mikzy
              Banned
              wrote on last edited by
              #23

              @Sklaxtik
              click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

              Xeratoneundefined AZE_Hidayetundefined 2 Replies Last reply
              0
              • mikzyundefined mikzy

                @Sklaxtik
                click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

                Xeratoneundefined Offline
                Xeratoneundefined Offline
                Xeratone
                wrote on last edited by
                #24

                mikey What about the red hitmarkers thing?

                mikzyundefined 1 Reply Last reply
                0
                • Xeratoneundefined Xeratone

                  mikey What about the red hitmarkers thing?

                  mikzyundefined Offline
                  mikzyundefined Offline
                  mikzy
                  Banned
                  wrote on last edited by
                  #25

                  @Sklaxtik
                  Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                  set redHitmarkers 1

                  Xeratoneundefined 1 Reply Last reply
                  0
                  • mikzyundefined mikzy

                    @Sklaxtik
                    Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                    set redHitmarkers 1

                    Xeratoneundefined Offline
                    Xeratoneundefined Offline
                    Xeratone
                    wrote on last edited by
                    #26

                    mikey Where is the dedicated CFG?

                    mikzyundefined 1 Reply Last reply
                    0
                    • Xeratoneundefined Xeratone

                      mikey Where is the dedicated CFG?

                      mikzyundefined Offline
                      mikzyundefined Offline
                      mikzy
                      Banned
                      wrote on last edited by
                      #27

                      @Sklaxtik dedicated.cfg is a CFG your server should have. If you are not on a server, putting set redHitmarkers 1 in your in-game console should work.

                      also, make sure to update to the most recent version as it fixes everything.

                      1 Reply Last reply
                      0
                      • mikzyundefined mikzy

                        Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                        Issues:

                        • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                        to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                        RED HITMARKERS:
                        Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                        set redHitmarkers 1

                        mikzyundefined Offline
                        mikzyundefined Offline
                        mikzy
                        Banned
                        wrote on last edited by
                        #28

                        mikey

                        updated the mod to be working on all maps. this should be fix basically every problem.
                        thanks to INSANEMODE for some help

                        LeonFullundefined 1 Reply Last reply
                        1
                        • mikzyundefined mikzy

                          mikey

                          updated the mod to be working on all maps. this should be fix basically every problem.
                          thanks to INSANEMODE for some help

                          LeonFullundefined Offline
                          LeonFullundefined Offline
                          LeonFull
                          wrote on last edited by
                          #29

                          mikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.

                          alt text

                          alt text

                          mikzyundefined 1 Reply Last reply
                          0
                          • LeonFullundefined LeonFull

                            mikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.

                            alt text

                            alt text

                            mikzyundefined Offline
                            mikzyundefined Offline
                            mikzy
                            Banned
                            wrote on last edited by
                            #30

                            LeonFull are you sure it's not another script

                            LeonFullundefined AZE_Hidayetundefined 2 Replies Last reply
                            0
                            • mikzyundefined mikzy

                              LeonFull are you sure it's not another script

                              LeonFullundefined Offline
                              LeonFullundefined Offline
                              LeonFull
                              wrote on last edited by
                              #31

                              mikey today the server was 24 hrs without any crash, yesterday when I activated the script 2 tranzit maps crashed. Before, there was also no crash. So yes I think it's because of that script, but you can test it too.

                              1 Reply Last reply
                              1
                              • mikzyundefined mikzy

                                Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                                Issues:

                                • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                                to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                                RED HITMARKERS:
                                Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                                set redHitmarkers 1

                                REH DOGGundefined Offline
                                REH DOGGundefined Offline
                                REH DOGG
                                wrote on last edited by
                                #32

                                mikey is there a video tutorial on this? Im having trouble understanding what to do

                                1 Reply Last reply
                                2
                                • mikzyundefined mikzy

                                  @Sklaxtik
                                  click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

                                  AZE_Hidayetundefined Offline
                                  AZE_Hidayetundefined Offline
                                  AZE_Hidayet
                                  wrote on last edited by
                                  #33
                                  This post is deleted!
                                  1 Reply Last reply
                                  0
                                  • mikzyundefined mikzy

                                    LeonFull are you sure it's not another script

                                    AZE_Hidayetundefined Offline
                                    AZE_Hidayetundefined Offline
                                    AZE_Hidayet
                                    wrote on last edited by
                                    #34

                                    mikey what is init function??
                                    you said copy all except init function but idk which of these init function

                                    1 Reply Last reply
                                    0
                                    • mikzyundefined mikzy

                                      Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                                      Issues:

                                      • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                                      to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                                      RED HITMARKERS:
                                      Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                                      set redHitmarkers 1

                                      Xeratoneundefined Offline
                                      Xeratoneundefined Offline
                                      Xeratone
                                      wrote on last edited by
                                      #35
                                      This post is deleted!
                                      1 Reply Last reply
                                      0
                                      • lUcYandYoUundefined Offline
                                        lUcYandYoUundefined Offline
                                        lUcYandYoU
                                        wrote on last edited by lUcYandYoU
                                        #36

                                        Hello, do you know how to fix that ? I use this file and compilated it
                                        Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                                        34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                                        XxUlisESSgamerxXundefined Hadi77KSAundefined 2 Replies Last reply
                                        0
                                        • lUcYandYoUundefined lUcYandYoU

                                          Hello, do you know how to fix that ? I use this file and compilated it
                                          Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                                          34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                                          XxUlisESSgamerxXundefined Offline
                                          XxUlisESSgamerxXundefined Offline
                                          XxUlisESSgamerxX
                                          wrote on last edited by
                                          #37

                                          lUcYandYoU Hello, did you solve it?

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate