Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release] BO2 Zombie Hitmarkers

[Release] BO2 Zombie Hitmarkers

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
49 Posts 22 Posters 14.3k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Xeratoneundefined Xeratone

    mikey Where is the dedicated CFG?

    mikzyundefined Offline
    mikzyundefined Offline
    mikzy
    Banned
    wrote on last edited by
    #27

    @Sklaxtik dedicated.cfg is a CFG your server should have. If you are not on a server, putting set redHitmarkers 1 in your in-game console should work.

    also, make sure to update to the most recent version as it fixes everything.

    1 Reply Last reply
    0
    • mikzyundefined mikzy

      Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

      Issues:

      • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

      to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

      RED HITMARKERS:
      Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
      set redHitmarkers 1

      mikzyundefined Offline
      mikzyundefined Offline
      mikzy
      Banned
      wrote on last edited by
      #28

      mikey

      updated the mod to be working on all maps. this should be fix basically every problem.
      thanks to INSANEMODE for some help

      LeonFullundefined 1 Reply Last reply
      1
      • mikzyundefined mikzy

        mikey

        updated the mod to be working on all maps. this should be fix basically every problem.
        thanks to INSANEMODE for some help

        LeonFullundefined Offline
        LeonFullundefined Offline
        LeonFull
        wrote on last edited by
        #29

        mikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.

        alt text

        alt text

        mikzyundefined 1 Reply Last reply
        0
        • LeonFullundefined LeonFull

          mikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.

          alt text

          alt text

          mikzyundefined Offline
          mikzyundefined Offline
          mikzy
          Banned
          wrote on last edited by
          #30

          LeonFull are you sure it's not another script

          LeonFullundefined AZE_Hidayetundefined 2 Replies Last reply
          0
          • mikzyundefined mikzy

            LeonFull are you sure it's not another script

            LeonFullundefined Offline
            LeonFullundefined Offline
            LeonFull
            wrote on last edited by
            #31

            mikey today the server was 24 hrs without any crash, yesterday when I activated the script 2 tranzit maps crashed. Before, there was also no crash. So yes I think it's because of that script, but you can test it too.

            1 Reply Last reply
            1
            • mikzyundefined mikzy

              Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

              Issues:

              • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

              to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

              RED HITMARKERS:
              Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
              set redHitmarkers 1

              REH DOGGundefined Offline
              REH DOGGundefined Offline
              REH DOGG
              wrote on last edited by
              #32

              mikey is there a video tutorial on this? Im having trouble understanding what to do

              1 Reply Last reply
              2
              • mikzyundefined mikzy

                @Sklaxtik
                click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

                AZE_Hidayetundefined Offline
                AZE_Hidayetundefined Offline
                AZE_Hidayet
                wrote on last edited by
                #33
                This post is deleted!
                1 Reply Last reply
                0
                • mikzyundefined mikzy

                  LeonFull are you sure it's not another script

                  AZE_Hidayetundefined Offline
                  AZE_Hidayetundefined Offline
                  AZE_Hidayet
                  wrote on last edited by
                  #34

                  mikey what is init function??
                  you said copy all except init function but idk which of these init function

                  1 Reply Last reply
                  0
                  • mikzyundefined mikzy

                    Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                    Issues:

                    • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                    to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                    RED HITMARKERS:
                    Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                    set redHitmarkers 1

                    Xeratoneundefined Offline
                    Xeratoneundefined Offline
                    Xeratone
                    wrote on last edited by
                    #35
                    This post is deleted!
                    1 Reply Last reply
                    0
                    • lUcYandYoUundefined Offline
                      lUcYandYoUundefined Offline
                      lUcYandYoU
                      wrote on last edited by lUcYandYoU
                      #36

                      Hello, do you know how to fix that ? I use this file and compilated it
                      Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                      34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                      XxUlisESSgamerxXundefined Hadi77KSAundefined 2 Replies Last reply
                      0
                      • lUcYandYoUundefined lUcYandYoU

                        Hello, do you know how to fix that ? I use this file and compilated it
                        Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                        34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                        XxUlisESSgamerxXundefined Offline
                        XxUlisESSgamerxXundefined Offline
                        XxUlisESSgamerxX
                        wrote on last edited by
                        #37

                        lUcYandYoU Hello, did you solve it?

                        1 Reply Last reply
                        0
                        • lUcYandYoUundefined lUcYandYoU

                          Hello, do you know how to fix that ? I use this file and compilated it
                          Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                          34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                          Hadi77KSAundefined Offline
                          Hadi77KSAundefined Offline
                          Hadi77KSA
                          Contributor
                          wrote on last edited by Hadi77KSA
                          #38

                          lUcYandYoU XxUlisESSgamerxX this is caused by an error in the source.
                          Go to line 45 and make it like this:

                          // a improved updatedamagefeedback
                          do_hitmarker_internal(mod, inflictor, death)
                          

                          After that, you can use the script without compiling.

                          Update: changed the script so it works as intended.

                          XxUlisESSgamerxXundefined 1 Reply Last reply
                          2
                          • Hadi77KSAundefined Hadi77KSA

                            lUcYandYoU XxUlisESSgamerxX this is caused by an error in the source.
                            Go to line 45 and make it like this:

                            // a improved updatedamagefeedback
                            do_hitmarker_internal(mod, inflictor, death)
                            

                            After that, you can use the script without compiling.

                            Update: changed the script so it works as intended.

                            XxUlisESSgamerxXundefined Offline
                            XxUlisESSgamerxXundefined Offline
                            XxUlisESSgamerxX
                            wrote on last edited by
                            #39

                            Hadi77KSA thank you bro, it worked

                            1 Reply Last reply
                            0
                            • Ghy54-undefined Offline
                              Ghy54-undefined Offline
                              Ghy54-
                              wrote on last edited by
                              #40

                              Hello.. does anyone know of a Hitmarker script similar to this but for "MP". .

                              Hadi77KSAundefined 1 Reply Last reply
                              0
                              • VZLAxScorpionundefined Offline
                                VZLAxScorpionundefined Offline
                                VZLAxScorpion
                                wrote on last edited by
                                #41

                                How much do you charge to make it work in multiplayer?

                                1 Reply Last reply
                                0
                                • Ghy54-undefined Ghy54-

                                  Hello.. does anyone know of a Hitmarker script similar to this but for "MP". .

                                  Hadi77KSAundefined Offline
                                  Hadi77KSAundefined Offline
                                  Hadi77KSA
                                  Contributor
                                  wrote on last edited by Hadi77KSA
                                  #42

                                  Ghy54- VZLAxScorpion I've just made one. You can find it here: https://github.com/Hadi77KSA/Plutonium-Scripts/blob/main/t6/scripts/mp/death_red_hitmarker.gsc
                                  To download it, click on the "Download raw file" button from the top right.
                                  The script goes in: %localappdata%\Plutonium\storage\t6\scripts\mp

                                  1 Reply Last reply
                                  0
                                  • Arttyom77undefined Offline
                                    Arttyom77undefined Offline
                                    Arttyom77
                                    Banned
                                    wrote on last edited by
                                    #43

                                    IMG_20240717_012325.jpg
                                    Dont work in 2024...

                                    1 Reply Last reply
                                    0
                                    • Arttyom77undefined Offline
                                      Arttyom77undefined Offline
                                      Arttyom77
                                      Banned
                                      wrote on last edited by
                                      #44

                                      Someon can help me please (pleas make a tutorial in youtube)

                                      Mr_Noble54321undefined 1 Reply Last reply
                                      0
                                      • Arttyom77undefined Arttyom77

                                        Someon can help me please (pleas make a tutorial in youtube)

                                        Mr_Noble54321undefined Offline
                                        Mr_Noble54321undefined Offline
                                        Mr_Noble54321
                                        wrote on last edited by
                                        #45

                                        Arttyom77 You finally
                                        started talking in English nicee for me only.

                                        1 Reply Last reply
                                        0
                                        • Sorexundefined Sorex

                                          mikey JezuzLizard Good Job. However, I invite you to make a guide in which you explain how to add on a server. Many users don't know much about GSC and explaining how to implement it would help them a lot.
                                          If you can do the Release link even if it's not necessary (it's more professional).
                                          In any case, great work 🙂 👍

                                          Rillix 999undefined Offline
                                          Rillix 999undefined Offline
                                          Rillix 999
                                          wrote on last edited by
                                          #46

                                          Sorex Hi i know this is old now but could you please explain to me how to get these hitmarkers working in a public game through the server browser? Thanks

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate