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  3. [Release] BO2 Zombie Hitmarkers

[Release] BO2 Zombie Hitmarkers

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  • mikzyundefined mikzy

    Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

    Issues:

    • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

    to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

    RED HITMARKERS:
    Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
    set redHitmarkers 1

    mikzyundefined Offline
    mikzyundefined Offline
    mikzy
    Banned
    wrote on last edited by
    #28

    mikey

    updated the mod to be working on all maps. this should be fix basically every problem.
    thanks to INSANEMODE for some help

    LeonFullundefined 1 Reply Last reply
    1
    • mikzyundefined mikzy

      mikey

      updated the mod to be working on all maps. this should be fix basically every problem.
      thanks to INSANEMODE for some help

      LeonFullundefined Offline
      LeonFullundefined Offline
      LeonFull
      wrote on last edited by
      #29

      mikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.

      alt text

      alt text

      mikzyundefined 1 Reply Last reply
      0
      • LeonFullundefined LeonFull

        mikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.

        alt text

        alt text

        mikzyundefined Offline
        mikzyundefined Offline
        mikzy
        Banned
        wrote on last edited by
        #30

        LeonFull are you sure it's not another script

        LeonFullundefined AZE_Hidayetundefined 2 Replies Last reply
        0
        • mikzyundefined mikzy

          LeonFull are you sure it's not another script

          LeonFullundefined Offline
          LeonFullundefined Offline
          LeonFull
          wrote on last edited by
          #31

          mikey today the server was 24 hrs without any crash, yesterday when I activated the script 2 tranzit maps crashed. Before, there was also no crash. So yes I think it's because of that script, but you can test it too.

          1 Reply Last reply
          1
          • mikzyundefined mikzy

            Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

            Issues:

            • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

            to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

            RED HITMARKERS:
            Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
            set redHitmarkers 1

            REH DOGGundefined Offline
            REH DOGGundefined Offline
            REH DOGG
            wrote on last edited by
            #32

            mikey is there a video tutorial on this? Im having trouble understanding what to do

            1 Reply Last reply
            2
            • mikzyundefined mikzy

              @Sklaxtik
              click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

              AZE_Hidayetundefined Offline
              AZE_Hidayetundefined Offline
              AZE_Hidayet
              wrote on last edited by
              #33
              This post is deleted!
              1 Reply Last reply
              0
              • mikzyundefined mikzy

                LeonFull are you sure it's not another script

                AZE_Hidayetundefined Offline
                AZE_Hidayetundefined Offline
                AZE_Hidayet
                wrote on last edited by
                #34

                mikey what is init function??
                you said copy all except init function but idk which of these init function

                1 Reply Last reply
                0
                • mikzyundefined mikzy

                  Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                  Issues:

                  • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                  to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                  RED HITMARKERS:
                  Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                  set redHitmarkers 1

                  Xeratoneundefined Offline
                  Xeratoneundefined Offline
                  Xeratone
                  wrote on last edited by
                  #35
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • lUcYandYoUundefined Offline
                    lUcYandYoUundefined Offline
                    lUcYandYoU
                    wrote on last edited by lUcYandYoU
                    #36

                    Hello, do you know how to fix that ? I use this file and compilated it
                    Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                    34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                    XxUlisESSgamerxXundefined Hadi77KSAundefined 2 Replies Last reply
                    0
                    • lUcYandYoUundefined lUcYandYoU

                      Hello, do you know how to fix that ? I use this file and compilated it
                      Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                      34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                      XxUlisESSgamerxXundefined Offline
                      XxUlisESSgamerxXundefined Offline
                      XxUlisESSgamerxX
                      wrote on last edited by
                      #37

                      lUcYandYoU Hello, did you solve it?

                      1 Reply Last reply
                      0
                      • lUcYandYoUundefined lUcYandYoU

                        Hello, do you know how to fix that ? I use this file and compilated it
                        Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                        34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                        Hadi77KSAundefined Online
                        Hadi77KSAundefined Online
                        Hadi77KSA
                        Contributor
                        wrote on last edited by Hadi77KSA
                        #38

                        lUcYandYoU XxUlisESSgamerxX this is caused by an error in the source.
                        Go to line 45 and make it like this:

                        // a improved updatedamagefeedback
                        do_hitmarker_internal(mod, inflictor, death)
                        

                        After that, you can use the script without compiling.

                        Update: changed the script so it works as intended.

                        XxUlisESSgamerxXundefined 1 Reply Last reply
                        2
                        • Hadi77KSAundefined Hadi77KSA

                          lUcYandYoU XxUlisESSgamerxX this is caused by an error in the source.
                          Go to line 45 and make it like this:

                          // a improved updatedamagefeedback
                          do_hitmarker_internal(mod, inflictor, death)
                          

                          After that, you can use the script without compiling.

                          Update: changed the script so it works as intended.

                          XxUlisESSgamerxXundefined Offline
                          XxUlisESSgamerxXundefined Offline
                          XxUlisESSgamerxX
                          wrote on last edited by
                          #39

                          Hadi77KSA thank you bro, it worked

                          1 Reply Last reply
                          0
                          • Ghy54-undefined Offline
                            Ghy54-undefined Offline
                            Ghy54-
                            wrote on last edited by
                            #40

                            Hello.. does anyone know of a Hitmarker script similar to this but for "MP". .

                            Hadi77KSAundefined 1 Reply Last reply
                            0
                            • VZLAxScorpionundefined Offline
                              VZLAxScorpionundefined Offline
                              VZLAxScorpion
                              wrote on last edited by
                              #41

                              How much do you charge to make it work in multiplayer?

                              1 Reply Last reply
                              0
                              • Ghy54-undefined Ghy54-

                                Hello.. does anyone know of a Hitmarker script similar to this but for "MP". .

                                Hadi77KSAundefined Online
                                Hadi77KSAundefined Online
                                Hadi77KSA
                                Contributor
                                wrote on last edited by Hadi77KSA
                                #42

                                Ghy54- VZLAxScorpion I've just made one. You can find it here: https://github.com/Hadi77KSA/Plutonium-Scripts/blob/main/t6/scripts/mp/death_red_hitmarker.gsc
                                To download it, click on the "Download raw file" button from the top right.
                                The script goes in: %localappdata%\Plutonium\storage\t6\scripts\mp

                                1 Reply Last reply
                                0
                                • Arttyom77undefined Offline
                                  Arttyom77undefined Offline
                                  Arttyom77
                                  Banned
                                  wrote on last edited by
                                  #43

                                  IMG_20240717_012325.jpg
                                  Dont work in 2024...

                                  1 Reply Last reply
                                  0
                                  • Arttyom77undefined Offline
                                    Arttyom77undefined Offline
                                    Arttyom77
                                    Banned
                                    wrote on last edited by
                                    #44

                                    Someon can help me please (pleas make a tutorial in youtube)

                                    Mr_Noble54321undefined 1 Reply Last reply
                                    0
                                    • Arttyom77undefined Arttyom77

                                      Someon can help me please (pleas make a tutorial in youtube)

                                      Mr_Noble54321undefined Offline
                                      Mr_Noble54321undefined Offline
                                      Mr_Noble54321
                                      wrote on last edited by
                                      #45

                                      Arttyom77 You finally
                                      started talking in English nicee for me only.

                                      1 Reply Last reply
                                      0
                                      • Sorexundefined Sorex

                                        mikey JezuzLizard Good Job. However, I invite you to make a guide in which you explain how to add on a server. Many users don't know much about GSC and explaining how to implement it would help them a lot.
                                        If you can do the Release link even if it's not necessary (it's more professional).
                                        In any case, great work 🙂 👍

                                        Rillix 999undefined Offline
                                        Rillix 999undefined Offline
                                        Rillix 999
                                        wrote on last edited by
                                        #46

                                        Sorex Hi i know this is old now but could you please explain to me how to get these hitmarkers working in a public game through the server browser? Thanks

                                        1 Reply Last reply
                                        0
                                        • Sorexundefined Sorex

                                          mikey JezuzLizard Good Job. However, I invite you to make a guide in which you explain how to add on a server. Many users don't know much about GSC and explaining how to implement it would help them a lot.
                                          If you can do the Release link even if it's not necessary (it's more professional).
                                          In any case, great work 🙂 👍

                                          A N X I E T Yundefined Offline
                                          A N X I E T Yundefined Offline
                                          A N X I E T Y
                                          wrote on last edited by
                                          #47
                                          This post is deleted!
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