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Plutonium IW5 - The future of scripting

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  • Vulture Aidundefined Offline
    Vulture Aidundefined Offline
    Vulture Aid Contributor
    wrote on last edited by
    #11

    lua is the way to go I guess

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    • Mr. Androidundefined Offline
      Mr. Androidundefined Offline
      Mr. Android Plutonium Admin
      wrote on last edited by
      #12

      LUA has a proven track record and has years worth of widespread usage to learn from.

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      • HOP ON FFXIVundefined Offline
        HOP ON FFXIVundefined Offline
        HOP ON FFXIV
        wrote on last edited by
        #13

        +1 for LUA

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        • Xerxesundefined Offline
          Xerxesundefined Offline
          Xerxes Plutonium Staff
          replied to Snake on last edited by
          #14

          Snake said in Plutonium IW5 - The future of scripting:

          Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.

          Take a look at SourcePawn it is actively developed and used by SourceMod which is a Source Engine mod.

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          • LightOTFundefined Offline
            LightOTFundefined Offline
            LightOTF
            wrote on last edited by
            #15

            LUA please

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            • A Former User? Offline
              A Former User? Offline
              A Former User
              wrote on last edited by
              #16

              Javascript

              Boobsundefined 1 Reply Last reply
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              • Combineundefined Offline
                Combineundefined Offline
                Combine
                wrote on last edited by
                #17

                lua ๐Ÿ‘

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                • Boobsundefined Offline
                  Boobsundefined Offline
                  Boobs
                  replied to A Former User on last edited by
                  #18

                  Spectre said in Plutonium IW5 - The future of scripting:

                  Javascript

                  Javascript would be cool, done something similar a while ago...

                  https://github.com/Boboo99/OhBoi

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                  • xhibitundefined Offline
                    xhibitundefined Offline
                    xhibit
                    replied to RektInator on last edited by
                    #19

                    Interesting.

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                    • LunaFolfundefined Offline
                      LunaFolfundefined Offline
                      LunaFolf VIP
                      wrote on last edited by
                      #20

                      Lua and/or JavaScript.
                      Lua because it worked well last time and I still have old projects I want to revive.
                      JavaScript because it has newer shiz and because as a web dev itโ€™s the most obvious answer I can give ๐Ÿ˜‹

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                      • Thanatosundefined Offline
                        Thanatosundefined Offline
                        Thanatos
                        wrote on last edited by
                        #21

                        +1 javascript

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                        • LastDemon99undefined Offline
                          LastDemon99undefined Offline
                          LastDemon99
                          wrote on last edited by
                          #22

                          c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                          S3VDITOundefined RektInatorundefined 2 Replies Last reply
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                          • S3VDITOundefined Offline
                            S3VDITOundefined Offline
                            S3VDITO
                            replied to LastDemon99 on last edited by
                            #23

                            +1 for LUA

                            LastDemon99 The language is good, but IS(Infinity Script) was too cut back

                            • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
                            • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
                            • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
                              IS worked poorly...
                              I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
                              I donโ€™t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
                            LastDemon99undefined 1 Reply Last reply
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                            • LastDemon99undefined Offline
                              LastDemon99undefined Offline
                              LastDemon99
                              wrote on last edited by
                              #24
                              This post is deleted!
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                              • LastDemon99undefined Offline
                                LastDemon99undefined Offline
                                LastDemon99
                                replied to S3VDITO on last edited by
                                #25

                                S3VDITO Yeah, I know, I just used it as an example. IS had many errors, regarding BulletTrace, and the Notifys you mention, I remember getting the correct values in version 1.1

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                                • RektInatorundefined Offline
                                  RektInatorundefined Offline
                                  RektInator Plutonium Admin
                                  replied to LastDemon99 on last edited by
                                  #26

                                  LastDemon99 said in Plutonium IW5 - The future of scripting:

                                  c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                                  C# is not a scripting language and is in fact a terrible choice for scripting.

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                                  • Ghostmanundefined Offline
                                    Ghostmanundefined Offline
                                    Ghostman
                                    wrote on last edited by
                                    #27

                                    amxx pawn is easy to read and write.

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                                    • Commissar Dinxyundefined Offline
                                      Commissar Dinxyundefined Offline
                                      Commissar Dinxy
                                      wrote on last edited by
                                      #28

                                      +1 for JavaScript, +0.5 to Lua (good language but can be limited)

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                                      • BuIlDaLiBlEundefined Offline
                                        BuIlDaLiBlEundefined Offline
                                        BuIlDaLiBlE
                                        wrote on last edited by
                                        #29

                                        Either Lua or JavaScript - both of them are better than whatever was before (also I'm voting for them because I have at least some experience with them :P)

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                                        • MH11undefined Offline
                                          MH11undefined Offline
                                          MH11
                                          wrote on last edited by
                                          #30

                                          It would be great if it was possible to use old plugins/scripts as well

                                          1 Reply Last reply
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