Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. Announcements
  3. Plutonium IW5 - The future of scripting

Plutonium IW5 - The future of scripting

Scheduled Pinned Locked Moved Announcements
33 Posts 29 Posters 5.1k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Vulture Aidundefined Offline
    Vulture Aidundefined Offline
    Vulture Aid
    Contributor
    wrote on last edited by
    #11

    lua is the way to go I guess

    1 Reply Last reply
    0
    • Mr. Androidundefined Offline
      Mr. Androidundefined Offline
      Mr. Android
      Plutonium Admin
      wrote on last edited by
      #12

      LUA has a proven track record and has years worth of widespread usage to learn from.

      1 Reply Last reply
      0
      • HOP ON FFXIVundefined Offline
        HOP ON FFXIVundefined Offline
        HOP ON FFXIV
        wrote on last edited by
        #13

        +1 for LUA

        1 Reply Last reply
        0
        • Snakeundefined Snake

          justviper you, my friend, are a legend. And that is definitely not a compliment.

          Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.

          Xerxesundefined Offline
          Xerxesundefined Offline
          Xerxes
          Plutonium Staff
          wrote on last edited by
          #14

          Snake said in Plutonium IW5 - The future of scripting:

          Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.

          Take a look at SourcePawn it is actively developed and used by SourceMod which is a Source Engine mod.

          1 Reply Last reply
          0
          • LightOTFundefined Offline
            LightOTFundefined Offline
            LightOTF
            wrote on last edited by
            #15

            LUA please

            1 Reply Last reply
            0
            • A Former User? Offline
              A Former User? Offline
              A Former User
              wrote on last edited by
              #16

              Javascript

              Boobsundefined 1 Reply Last reply
              2
              • Combineundefined Offline
                Combineundefined Offline
                Combine
                wrote on last edited by
                #17

                lua ๐Ÿ‘

                1 Reply Last reply
                0
                • A Former User? A Former User

                  Javascript

                  Boobsundefined Offline
                  Boobsundefined Offline
                  Boobs
                  wrote on last edited by
                  #18

                  Spectre said in Plutonium IW5 - The future of scripting:

                  Javascript

                  Javascript would be cool, done something similar a while ago...

                  https://github.com/Boboo99/OhBoi

                  1 Reply Last reply
                  0
                  • RektInatorundefined RektInator

                    Hello Community,

                    We developers are considering to implement more scripting capabilities into the game engine. This because after using chai for a week now, we realized there are quite a few issues with it we cannot solve easily. We will attempt to resolve these issues but we would also like to look at other scripting languages. If you have any ideas about this, feel free to reply to this thread. Include the scripting language you would like to see and why you would like to see this scripting language being supported. Note: The scripting language must have C++ bindings, otherwise we will not be able to implement it.

                    Thanks!
                    The Plutonium Staff Team

                    xhibitundefined Offline
                    xhibitundefined Offline
                    xhibit
                    wrote on last edited by
                    #19

                    Interesting.

                    1 Reply Last reply
                    0
                    • LunaFolfundefined Offline
                      LunaFolfundefined Offline
                      LunaFolf
                      VIP
                      wrote on last edited by
                      #20

                      Lua and/or JavaScript.
                      Lua because it worked well last time and I still have old projects I want to revive.
                      JavaScript because it has newer shiz and because as a web dev itโ€™s the most obvious answer I can give ๐Ÿ˜‹

                      1 Reply Last reply
                      2
                      • Thanatosundefined Offline
                        Thanatosundefined Offline
                        Thanatos
                        wrote on last edited by
                        #21

                        +1 javascript

                        1 Reply Last reply
                        0
                        • LastDemon99undefined Offline
                          LastDemon99undefined Offline
                          LastDemon99
                          wrote on last edited by
                          #22

                          c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                          S3VDITOundefined RektInatorundefined 2 Replies Last reply
                          0
                          • LastDemon99undefined LastDemon99

                            c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                            S3VDITOundefined Offline
                            S3VDITOundefined Offline
                            S3VDITO
                            wrote on last edited by
                            #23

                            +1 for LUA

                            LastDemon99 The language is good, but IS(Infinity Script) was too cut back

                            • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
                            • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
                            • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
                              IS worked poorly...
                              I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
                              I donโ€™t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
                            LastDemon99undefined 1 Reply Last reply
                            0
                            • LastDemon99undefined Offline
                              LastDemon99undefined Offline
                              LastDemon99
                              wrote on last edited by
                              #24
                              This post is deleted!
                              1 Reply Last reply
                              0
                              • S3VDITOundefined S3VDITO

                                +1 for LUA

                                LastDemon99 The language is good, but IS(Infinity Script) was too cut back

                                • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
                                • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
                                • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
                                  IS worked poorly...
                                  I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
                                  I donโ€™t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
                                LastDemon99undefined Offline
                                LastDemon99undefined Offline
                                LastDemon99
                                wrote on last edited by
                                #25

                                S3VDITO Yeah, I know, I just used it as an example. IS had many errors, regarding BulletTrace, and the Notifys you mention, I remember getting the correct values in version 1.1

                                1 Reply Last reply
                                0
                                • LastDemon99undefined LastDemon99

                                  c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                                  RektInatorundefined Offline
                                  RektInatorundefined Offline
                                  RektInator
                                  Plutonium Admin
                                  wrote on last edited by
                                  #26

                                  LastDemon99 said in Plutonium IW5 - The future of scripting:

                                  c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                                  C# is not a scripting language and is in fact a terrible choice for scripting.

                                  1 Reply Last reply
                                  1
                                  • Ghostmanundefined Offline
                                    Ghostmanundefined Offline
                                    Ghostman
                                    wrote on last edited by
                                    #27

                                    amxx pawn is easy to read and write.

                                    1 Reply Last reply
                                    0
                                    • Commissar Dinxyundefined Offline
                                      Commissar Dinxyundefined Offline
                                      Commissar Dinxy
                                      wrote on last edited by
                                      #28

                                      +1 for JavaScript, +0.5 to Lua (good language but can be limited)

                                      1 Reply Last reply
                                      0
                                      • BuIlDaLiBlEundefined Offline
                                        BuIlDaLiBlEundefined Offline
                                        BuIlDaLiBlE
                                        wrote on last edited by
                                        #29

                                        Either Lua or JavaScript - both of them are better than whatever was before (also I'm voting for them because I have at least some experience with them :P)

                                        1 Reply Last reply
                                        0
                                        • MH11undefined Offline
                                          MH11undefined Offline
                                          MH11
                                          wrote on last edited by
                                          #30

                                          It would be great if it was possible to use old plugins/scripts as well

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate