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Plutonium

AlexInVrundefined

AlexInVr

@AlexInVr
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Recent Best Controversial

  • [ZM][RELEASE] Timer and backspeed patch that follows ZWR rules for ALL maps
    AlexInVrundefined AlexInVr

    Miaa_ see my other patches, they have install instructions

    WAW Modding Releases & Resources

  • [ZM][RELEASE] First box patch + timer + movement speed for ALL maps except moon
    AlexInVrundefined AlexInVr

    TheCrazedCap recently lost alot of shit with my main ssd dying, I will try to send you that tommorow, no promises.

    BO1 Modding Releases & Resources

  • [ZM][RELEASE][PLUTO SCRIPT] Backspeed + game and round timer patch
    AlexInVrundefined AlexInVr

    asherisis open console:

    player_strafeSpeedScale 1

    player_backSpeedScale 1

    BO1 Modding Releases & Resources

  • [ZM][RELEASE][PLUTO SCRIPT] Backspeed + game and round timer patch
    AlexInVrundefined AlexInVr

    @Hulkster you're welcome man, enjoy !

    BO1 Modding Releases & Resources

  • [ZM][RELEASE][PLUTO SCRIPT] Backspeed + game and round timer patch
    AlexInVrundefined AlexInVr

    @Hulkster So basically the custom round think is just so I could add in the notifiers for the round timer, I basically copy pasted the regular method, and added 2 notifiers lmao

    BO1 Modding Releases & Resources

  • i need a bo1 zombies timer
    AlexInVrundefined AlexInVr

    Mf-a Sorry about the timer positions, my screen is ultra wide so testing in another resolution is a bit hard

    BO1 Modding Support & Discussion

  • [ZM][FIX] Temporary fix for CZ crash
    AlexInVrundefined AlexInVr

    Agent_Timber I'm sorry, I won't be updating this, this isn't a correct solution and it's a dogshit patch I made in the span of 15 seconds because I was pissed my game crashed, I'll try to dm BoneCrusher so he reuploads his fix again

    BO1 Modding Releases & Resources

  • [ZM][RELEASE][PLUTO SCRIPT] Backspeed + game and round timer patch
    AlexInVrundefined AlexInVr

    After a request on Discord, I decided to release the script for everyone to use, because a lot of patches are being gatekept or not a lot of patchers release their stuff.

    It's a pluto only version but I have a steam version also that I can release, it's just harder to customize if you don't know what you are doing:

    Install instructions:

    • Turn on file extensions in your windows explorer, see this link if you don't know how

    • Press windows + r, a dialog box will open

    • Inside it type in %LOCALAPPDATA%\Plutonium\storage\t5\scripts\sp

    • Create a folder with the name of the map you want to play

    • Kino: zombie_theater

    • Asc: zombie_cosmodrome

    • Shang: zombie_temple

    • Moon: zombie_moon

    • Cotd: zombie_coast

    Waw maps:

    • Nacht: zombie_cod5_prototype

    • Verruckt: zombie_cod5_asylum

    • Shi no: zombie_cod5_sumpf

    • Der riese: zombie_cod5_factory

    • Create a new file with the name of your choice, and make its file extension .gsc (example: patch.gsc)

    • copy and paste the code inside your gsc file

    launch your game and enjoy !

    I did not include the splash texts as some people don't like that, and I can understand, I'd just appreciate if you could leave a like on the post if my patch helped you 🙂

    #include maps\_utility;
    #include common_scripts\utility;
    #include maps\_zombiemode_utility;
    
    
    init()
    {
            if ( GetDvar( #"zombiemode" ) == "1" )
            {
    			replacefunc(maps\_zombiemode::round_think, ::custom_round_think);
                level thread onPlayerConnect();
            }
    
    }
    
    
    custom_round_think()
    {
    	for( ;; )
    	{
    		//////////////////////////////////////////
    		//designed by prod DT#36173
    		maxreward = 50 * level.round_number;
    		if ( maxreward > 500 )
    			maxreward = 500;
    		level.zombie_vars["rebuild_barrier_cap_per_round"] = maxreward;
    		//////////////////////////////////////////
    
    		level.pro_tips_start_time = GetTime();
    		level.zombie_last_run_time = GetTime();	// Resets the last time a zombie ran
    
            level thread maps\_zombiemode_audio::change_zombie_music( "round_start" );
    		maps\_zombiemode::chalk_one_up();
    		//		round_text( &"ZOMBIE_ROUND_BEGIN" );
    
    		maps\_zombiemode_powerups::powerup_round_start();
    
    		players = get_players();
    		array_thread( players, maps\_zombiemode_blockers::rebuild_barrier_reward_reset );
    
    		//array_thread( players, maps\_zombiemode_ability::giveHardpointItems );
    
    		level thread maps\_zombiemode::award_grenades_for_survivors();
    
    		bbPrint( "zombie_rounds: round %d player_count %d", level.round_number, players.size );
    
    		level.round_start_time = GetTime();
    		level thread [[level.round_spawn_func]]();
    
    		level notify( "start_of_round" );
    
    		[[level.round_wait_func]]();
    
    		level.first_round = false;
    		level notify( "end_of_round" );
    
    		level thread maps\_zombiemode_audio::change_zombie_music( "round_end" );
    
    		UploadStats();
    
    		if ( 1 != players.size )
    		{
    			level thread maps\_zombiemode::spectators_respawn();
    			//level thread last_stand_revive();
    		}
    
    		//		round_text( &"ZOMBIE_ROUND_END" );
    		level maps\_zombiemode::chalk_round_over();
    
    		// here's the difficulty increase over time area
    		timer = level.zombie_vars["zombie_spawn_delay"];
    		if ( timer > 0.08 )
    		{
    			level.zombie_vars["zombie_spawn_delay"] = timer * 0.95;
    		}
    		else if ( timer < 0.08 )
    		{
    			level.zombie_vars["zombie_spawn_delay"] = 0.08;
    		}
    
    		//
    		// Increase the zombie move speed
    		level.zombie_move_speed = level.round_number * level.zombie_vars["zombie_move_speed_multiplier"];
    
    		level.round_number++;
    
    		level notify( "between_round_over" );
    	}
    }
    
    
    
    game_timer()
    {
    	hud = create_simple_hud( self );
    	hud.foreground = true;
    	hud.sort = 1;
    	hud.hidewheninmenu = true;
    	hud.alignX = "left";
    	hud.alignY = "top";
    	hud.horzAlign = "user_left";
    	hud.vertAlign = "user_top";
    	hud.alpha = 1;
    	//=======================CUSTOM SECTION==============
    	hud.x = hud.x - -720; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right.
    	hud.y = hud.y + 35; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up.
    	hud.fontscale = 1.2; //This is for the font size, increase it by whatever you want and see what you like
    	hud.color =  (255, 255, 255); //This is for the color using RGB, use a website for that
    	//=========================================
    	time_text = string(GetTime() / 1000);
    	flag_wait("all_players_spawned");
    	while (1){
    		hud setTimerUp(1);
    		hud setTimer(time_text);
    	}
    
    }
    
    round_timer()
    {
    	timerHud = create_simple_hud( self );
    	timerHud.foreground = true;
    	timerHud.sort = 1;
    	timerHud.hidewheninmenu = true;
    	timerHud.alignX = "left";
    	timerHud.alignY = "top";
    	timerHud.horzAlign = "user_left";
    	timerHud.vertAlign = "user_top";
    	//=======================CUSTOM SECTION==============
    	timerHud.x = timerHud.x - -720; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right.
    	timerHud.y = timerHud.y + 45; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up.
    	timerHud.fontscale = 1.2; //This is for the font size, increase it by whatever you want and see what you like
    	timerHud.color =  (255, 0, 0); //This is for the color using RGB, use a website for that
    	//=========================================
    	timerHud.alpha = 1;
    	flag_wait("all_players_spawned");
    	for (;;){
    		start_time = GetTime() / 1000;
    		timerHud setTimerUp(0);
    		level waittill("end_of_round");
    		end_time = GetTime() / 1000;
    		time = end_time - start_time;
    		set_time_frozen(timerHud, time);
    	}
    
    }
    
    set_time_frozen(hud, time)
    {
    	level endon("start_of_round");
    	time = time - 0.1;
    	while(1)
    	{
    		hud settimer(time);
    		wait(0.5);
    	}
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill ("connecting", player);
    		player thread onPlayerSpawned();
    	}
    }
    
    onPlayerSpawned()
    {
    	for(;;)
    	{
    		self waittill("spawned_player");
    		self thread game_timer(); //Thread the global timer
    		self thread round_timer(); //Thread the round timer
    		self SetClientDvars("player_backSpeedScale", "1", "player_strafeSpeedScale", "1"); //Patch speed to be same as console
    	}
    }
    
    BO1 Modding Releases & Resources

  • [ZM][RELEASE] First box patch + timer + electric trap timer + movement speed for Der Riese
    AlexInVrundefined AlexInVr

    Cxrrupt2 You're welcome man, I'm not super active these days due to some personal reasons, but I still try and update my stuff when I can. Appreciate the support ❤

    WAW Modding Releases & Resources

  • [ZM][RELEASE] First box patch + timer + electric trap timer + movement speed for Der Riese
    AlexInVrundefined AlexInVr

    **UPDATE: 2/9/2024 **

    • Fixed round timer
    • Added Electric trap timer (Experimental, seems to be working, but could glitch out if using multiple traps at once, needs more testing). It will show up in yellow after you use an electric trap for the first time.
    • Fixed timers positions for 1080P
    WAW Modding Releases & Resources

  • [ZM][FIX] Temporary fix for CZ crash
    AlexInVrundefined AlexInVr

    Bone Crusher GG, will edit the post to say to use your shit instead

    BO1 Modding Releases & Resources

  • new dog bug ?
    AlexInVrundefined AlexInVr

    JezuzLizard Yeah, I was the one in the discord discussing with you guys last time. I will close the thread

    WAW Client Support

  • [ZM] First box patch + timer + movement speed (Fix for moon)
    AlexInVrundefined AlexInVr

    it's not too much work, you had already posted a while ago how to patch Moon for steam version, so I figured I wouldn't post it. Good job

    BO1 Modding Releases & Resources

  • new dog bug ?
    AlexInVrundefined AlexInVr

    proof #2 of the bug

    https://www.twitch.tv/videos/1978262171

    WAW Client Support

  • new dog bug ?
    AlexInVrundefined AlexInVr

    I encountered a bug, 3 times in a row, back to back, I can probably recreate it pretty consistently,

    whenever I get red screened by a dog, I have a very high chance of being permanently "Shadow Redscreened"

    the redscreen sounds loop indefinitly, even after the overlay is gone (heart pounding) and even after the 8 seconds it takes on shino to regen your health after being redcsreened by the dogs, you are still a one hit to any zombie or dog. I have not tested other types of damage, but I would assume they are the same,

    here's a clip of the bug, listen closely to the sounds when the red screen is gone (sorry for the raging lmao after having the same bug 3x in a row at around the same round, fair to say I was pretty pissed)

    https://www.twitch.tv/videos/1977873264

    WAW Client Support

  • [ZM][RELEASE] Timer and backspeed patch that follows ZWR rules for ALL maps
    AlexInVrundefined AlexInVr

    Mystic_YT Hey man, update on the round timer, so I spent a good while investigating, and figured WHY it's not working, but as to fix it, I currently have no idea lol, this game's code is a mess, and I'm not the best at GSC, for some reason, the event that is supposed to trigger the timer to end, does not trigger on 2 out of 4 maps, why this happens I truly have no idea, but if I do find a fix I'll make sure to fix it, otherwise, I am sorry to announce I am unable to fix it at the moment

    WAW Modding Releases & Resources

  • [ZM][RELEASE] First box patch + timer + electric trap timer + movement speed for Der Riese
    AlexInVrundefined AlexInVr

    @zrMstrez it is possible but unfortunately not the goal of this, and I would see no use of it personally so I will not make it, sorry to disapoint

    WAW Modding Releases & Resources

  • [ZM][RELEASE] Timer and backspeed patch that follows ZWR rules for ALL maps
    AlexInVrundefined AlexInVr

    Mystic_YT Will take a look at it soon when I get the time, sorry about the inconvenience !

    WAW Modding Releases & Resources

  • [ZM][RELEASE] First box patch + timer + electric trap timer + movement speed for Der Riese
    AlexInVrundefined AlexInVr

    FaZe Flick I don't compile them because there is no need to, the game will compile it at runtime

    WAW Modding Releases & Resources

  • [ZM][RELEASE] Shi no numa first box + timer + movement speed patch
    AlexInVrundefined AlexInVr

    Cam Out2u Open notepad, copy paste the text into Notepad, click "save as", name it patch.gsc

    press windows + r on your keyboard, a box will appear, type in %LOCALAPPDATA%, search for a folder named plutonium, then you wanna go to storage ---> t4 --> raw ---> scripts ----> sp ----> and then you want to create a folder named nazi_zombie_sumpf

    drop the patch.gsc file in the folder and launch your game

    C:\Users\thrif\AppData\Local\Plutonium\storage\t4\raw\scripts\sp

    WAW Modding Releases & Resources
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