Admiral_Floor all the bo1 weapons, besides wallbuys on waw maps. i have ones for those as well

Brigeezy123
Posts
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WAW Pack-A-Punch Camo for BO1 Weapons -
Galaxy HK21+Purple RPKbrazil_FTW i use gimp
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[ZM] WAW Weapons mod for bo1 maps v2.13HomerJay42 yeah it just looks kind of buggy on the flamethrower is all
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[ZM] WAW Weapons mod for bo1 maps v2.13u can add the teleporter and mainframe textures i made if u want also. and the black waffe vacuum tubes from my better waffe textures mod to resemble waw more.
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[ZM] WAW Weapons mod for bo1 maps v2.13and heres a higher res reticle for the thundergun/flamethrower
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[ZM] WAW Weapons mod for bo1 maps v2.13HomerJay42 honestly, i think five doesnt need a wonderweapon, just because thats kind of what made it unique and more challenging. though the flamethrower is fine. and waffe on verruckt was needed lmao
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Galaxy HK21+Purple RPKbrazil_FTW i took the gold camo textures and made them purple
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[ZM] WAW Weapons mod for bo1 maps v2.13heres a better spec map for you to use. should make the engravings pop out more in the light
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[ZM] WAW Weapons mod for bo1 maps v2.13so i did some digging in the waw and bo1 mod tools files, and have some updated files to give you, and not the greatest advice since i dont know jack shit about scripting.
so here are some higher quality images you could use;
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~-gorniment_silver_dark.iwi
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~~-ggold_spec-rgb&~-rblacknes~9126c4c9.iwi
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orniment_soft_n.iwi
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tiny_bumps_n.iwi
so, the tiny_bumps_n may look better on the waffe, raygun, etc. but is there a way of overlaying this file onto the already placed normal maps of those metal parts? if not then just try putting that as the normal map for those guns just to test.
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[ZM] WAW Weapons mod for bo1 maps v2.13HomerJay42 yeah, ig its not reasonable to try and change that tbh. its fine as it is now.
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[ZM] WAW Weapons mod for bo1 maps v2.13HomerJay42 i see
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[ZM] WAW Weapons mod for bo1 maps v2.13also if u want i can take a look at the gunfire flare fx files and i can edit them to look like waws, not sure how u would add in separate ones for guns that have distinct flares like ppsh. edit; actually in bo1's campaign it uses the same flash effects as waw's.
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[ZM] WAW Weapons mod for bo1 maps v2.13HomerJay42 cool, camo on the vr11 and wavegun will look sick
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[ZM] WAW Weapons mod for bo1 maps v2.13dont mean to give another update, but i turned the black level of the silver_dark up a tiny bit and gave it some color.
this is before and after
you can notice it more on the top part of the gun, i just did it so the difference in color isnt too out of place.
this is the new file
and this is the old one i sent earlier
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[ZM] WAW Weapons mod for bo1 maps v2.13beautiful
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[ZM] WAW Weapons mod for bo1 maps v2.13HomerJay42 also if you want to tweak around and see what looks best on the camo, just mess with the spec map's opacity values.
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[ZM] WAW Weapons mod for bo1 maps v2.13HomerJay42 cool, cool. i would also suggest taking off the metal bumps map from the browning, waffe and raygun for now, and use the other normal map instead. ill try figuring out how it was mapped on waw.
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[ZM] WAW Weapons mod for bo1 maps v2.13hey, so i lowered the opacity of the pap camos spec map and lowered the black level of the silver_dark texture. i think it looks a bit closer and spec map allows more shine if u wanna use these files.
the files;
silver_dark
spec map
this is how it looks now
dw ab the files i sent like a day or 2 ago
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Purple Trench Gundownload - https://www.mediafire.com/file/4y282ppjv6jyd6r/waw_version.rar/file
screenshots
bo1 version - https://forum.plutonium.pw/topic/41857/purple-trench-gun
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[ZM] WAW Weapons mod for bo1 maps v2.13also the camo seems to have that bug where it turns white on kino for me still if u can check that out. seems to be random though. most games it looks normal and every other couple games it looks pure white