MrT12 Then unfortunately I wouldn't know how else to solve it. Hopefully someone else can provide a possible fix

Cahz
Posts
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Origins white screen -
I need help for my script, I need a wait function ie waittil (""); for when a specific map falls, perform the action, something like waittil ("mp_hijacked"); this is an invention that I just wrote but it is so that you have a notion of what I meanalejandrodarz Here ya go. Simple if statement for ya.
if ( getDvar("mapname") == "mp_hijacked" ) { //put scripts here }
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Can't Login On Plutonium LauncherLairyHegs The login is case sensitive. Make sure to put proper capitalization for your username
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How to restrict weapons, accessories, etc, etc, without script, by the traditional method I would say.alejandrodarz Nice find! That helps fix some problems from the past
thanks for sharing buddy
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Origins white screenMrT12 You dont need to delete any existing game files. Just try to re-run piry.exe and check origins again after piry.exe finishes.
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Origins white screenMrT12 Re-Run Piry.exe as it may have not completed the downloads for that DLC pack.
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[Support] Code for distance meter for trickshots?Duui YT
When someone dies, does another player not get a kill?
1 KILL (attacker) = 1 DEATH (self)You're literally making no sense when it comes to this. Instead of spamming the forums with questions over and over, how about do some research into the game files and ask YOURSELF, "why is this script behaving like this?" Instead of asking a million questions on the forums. (Which could all be solved on your own if you put a little time into learning)
I personally don't like the idea of someone running a server that only knows how to copy and paste other people's scripts, but couldn't tell you how any of them work. This is exactly the type of stuff that leads to servers crashing more frequently due to poorly made/unstable scripts being used by someone who doesn't know that it is poorly made/unstable.
Research GSC there's plenty of information out on the internet.
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need help with only vip bindmonitorButtons() { self endon("disconnect"); for(;;) { if(self isvip() && self meleebuttonpressed() && self actionslotonebuttonpressed()) self something(); wait .05; } }
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problem at zombies custom games with friendsduducm IPV4 Address = Local Address for the machine (example: 192.168.1.5)
So this should show you your friend's IPV4 similar to the screenshot provided.
So when you try to connect via console, it should beconnect (your friends IPV4)
or following the example,
connect 192.168.1.5
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Can you improve the bots?@Mr-Android said in Can you improve the bots?:
Bots can't be improved at this time as there us no way to interact with them due to how GSC is handled in MW3.
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World At War@Skuly WAW has mod support through the Steam version. There is no need for a "Plutonium WAW".
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[Release] Overwrite Default Class (GSC)alejandrodarz Make sure you have ALL the scripts from the original post in this tread. Sounds like you deleted code.
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[Release] Overwrite Default Class (GSC)alejandrodarz Replace the old doChangeClass() function with this one
doChangeClass() { self endon("disconnect"); for(;;) { self waittill("changed_class"); if ( level.inGracePeriod && !self.hasDoneCombat ) { if(self.pers[ "class" ] == "CLASS_SMG") { self.pers[ "class" ] = undefined; self maps/mp/gametypes/_class::giveloadout( self.team, self.class ); self thread doRandomClass(); self.RandomClass = true; } else { self.pers[ "class" ] = undefined; self maps/mp/gametypes/_class::giveloadout( self.team, self.class ); self.RandomClass = undefined; } } else { self iPrintLnBold( game["strings"]["change_class"] ); } } }
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THE"UNLOCK ALL" BUTTON IS NOT WORKING,ITS NOT EVEN OPENING OTHER GUNS AND CREATE A CLASSHassan Aftab you need to click unlock all, then join a dedicated server and play through one full match. Then when the game rotates to the next map, you can disconnect and should be fully ranked up.
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[Release] [ZM] ZOMBIES++ -
[Release] [ZM] ZOMBIES++@MrSlark Ok so it seems I can't fix the zombie blood
Sorry
(Not that this mod was ever intented for Origins anyway) -
Checking for one Zombie?techboy04gaming you can put it in a for loop and allow it to constantly be checking the zombie count
Respawn_Players_If_One_Zombie() { level endon ( "end_game" ); for(;;) { if ( get_current_zombie_count() == 1 ) { foreach ( player in level.players ) { if ( player.sessionstate == "spectator" ) player [[ level.spawnplayer ]](); } } wait 0.05; } }
notes: if there is no wait or waittill, there will be a crash bc the script will try to run too many times. Also, it is good practice to end loops at the end of game to prevent crashes.
and if you want to use the script above, call this inside of your Init function
level thread Respawn_Players_If_One_Zombie();
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[Release] [ZM] ZOMBIES++LastKing Try now buddy should be fixed
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Checking for one Zombie?if ( get_current_zombie_count() == 1 ) { //put your respawn function here }
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MW3 DLC unlocker for Spec Ops on SteamTommieboy40 There's no such thing as a "DLC Unlocker" for Steam. They are pretty strong with their security when it comes to DLC. Unless someone can provide evidence otherwise.