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[Release] [ZM] ZOMBIES++

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  • goodspaghetti21undefined Offline
    goodspaghetti21undefined Offline
    goodspaghetti21
    wrote on last edited by
    #93

    Friends and I have both been having issues now where randomly Jug becomes a 3 hit down and sticks like that for the rest of the match with this mod epic bro

    Cahzundefined 1 Reply Last reply
    0
    • Cahzundefined Offline
      Cahzundefined Offline
      Cahz VIP
      replied to goodspaghetti21 on last edited by
      #94

      goodspaghetti21 If there's a problem with it, you can:
      1) Fix it yourself
      2) Ignore the problem
      3) Don't use the mod at all

      CHEERS

      goodspaghetti21undefined 1 Reply Last reply
      2
      • Amuseddundefined Offline
        Amuseddundefined Offline
        Amusedd
        wrote on last edited by
        #95

        I couldn't find any functionality for Mule Kick, and couldn't get it to work until I added this into _zm_weapons.gsc

        get_player_weapon_limit( player )
        {
        	if ( isDefined( level.get_player_weapon_limit ) )
        	{
        		return [[ level.get_player_weapon_limit ]]( player );
        	}
        	weapon_limit = 2;
        	if ( player hasperk( "specialty_additionalprimaryweapon" ) || player.hasMuleKick == true )
        	{
        		weapon_limit = 3;
        	}
        	return weapon_limit;
        }
        

        Essentially having the weapon_give function read this function rather then the _zm_utility one, which didn't work with mule kick, will look for both specialty_additionalprimaryweapon (normal mule kick perk) and self.hasMuleKick which is Cahz's mule kick detection.

        Cahzundefined 1 Reply Last reply
        0
        • Cahzundefined Offline
          Cahzundefined Offline
          Cahz VIP
          replied to Amusedd on last edited by Cahz
          #96

          Amusedd
          The mod uses functions from _zm_perks.gsc to enable mule kick. There was no need for me to change any functionality of mule kick because it's all already done inside _zm_perks.gsc.

          self setperk( perk );
          

          And the self.hasMuleKick variable was supposed to be used for the custom perk hud, but I never actually ended up using the variables anywhere. So they're useless.

          for(;;)
          {
          	self waittill( "player_downed" );
              	self unsetperk( "specialty_additionalprimaryweapon" ); //removes mulekick
          	self unsetperk( "specialty_longersprint" ); //removes staminup
          	self unsetperk( "specialty_deadshot" ); //removes deadshot
              	self.icon1 Destroy();self.icon1 = undefined; //deletes the perk icon
              	self.icon2 Destroy();self.icon2 = undefined; //deletes the perk icon
              	self.icon3 Destroy();self.icon3 = undefined; //deletes the perk icon
              	self.icon4 Destroy();self.icon4 = undefined; //deletes the perk icon
          }
          

          So unless you managed to remove either the setperk function and the unsetperk functions, it should be working fine. Nobody else seems to have any issues with that, and I just tested the most recent version on my github and had no issues.

          But whatever works for you, buddy

          1 Reply Last reply
          0
          • aloneundefined Offline
            aloneundefined Offline
            alone Contributor
            wrote on last edited by
            #97

            Great work, cool that you managed to add extra perk machines to maps, also the custom powerup drops as well.

            1 Reply Last reply
            1
            • FNAFBOYGAMINGundefined Offline
              FNAFBOYGAMINGundefined Offline
              FNAFBOYGAMING
              wrote on last edited by
              #98

              How do i install this "Mod?"

              luigistyleundefined 1 Reply Last reply
              0
              • luigistyleundefined Offline
                luigistyleundefined Offline
                luigistyle Plutonium Staff
                replied to FNAFBOYGAMING on last edited by
                #99

                FNAFBOYGAMING
                https://forum.plutonium.pw/topic/10/tutorial-loading-custom-gsc-scripts?_=1595179001285

                1 Reply Last reply
                0
                • GerardS0406undefined Offline
                  GerardS0406undefined Offline
                  GerardS0406 VIP
                  wrote on last edited by
                  #100

                  congrats on 100 posts!

                  1 Reply Last reply
                  1
                  • ItsTopNickundefined Offline
                    ItsTopNickundefined Offline
                    ItsTopNick
                    wrote on last edited by ItsTopNick
                    #101

                    don't work ZombieBlood.How to fix?

                    luigistyleundefined 1 Reply Last reply
                    0
                    • thebx2undefined Offline
                      thebx2undefined Offline
                      thebx2
                      wrote on last edited by thebx2
                      #102

                      So I've been getting a weird issue on all maps with this mod. I am running my own password protected server.
                      Essentially, at some point mid game(random intervals, but seems mostly to happen while portaling in tranzit), other players on my server will have their screen freeze until they alt+tab and close the game. The server will still receive input until they close the game. Everyone else sees that character running around and shooting at nothing.

                      The server itself continues on, but the client has to be restarted mid round on their end so they can join back in.
                      I did change a couple lines in the gsc script, just so it says my server name. I did not changed anything else in the script. I used my IDE text editor to combine the files into 1 gsc, and used compiler.exe to compile the code.

                      I was wonder if:
                      a) someone can confirm this happens to them (or doesn't)
                      b) someone is willing to look at my script/server config
                      c) anyone can tell me how I can read the dmp file so I can see for myself what is happening
                      d) reshade makes a diff? hasn't caused problems before, but you never know. I don't use depth effects.

                      any insight is greatly appreciated. I've already gone as far as clean installing windows, but I've also checked into various other things like re-running piry. The next thing I will try on my own will be just going back to my basic server and see if it persists.
                      thanks!

                      *EDITED FOR CLARITY/CONCISENESS

                      1 Reply Last reply
                      0
                      • luigistyleundefined Offline
                        luigistyleundefined Offline
                        luigistyle Plutonium Staff
                        replied to ItsTopNick on last edited by
                        #103

                        ItsTopNick It's bugged, I guess just don't use the mod on Origins

                        1 Reply Last reply
                        0
                        • 1Kaiserundefined Offline
                          1Kaiserundefined Offline
                          1Kaiser
                          replied to Cahz on last edited by
                          #104

                          Cahz the link is dead, can u update the old links on top plz

                          Cahzundefined 1 Reply Last reply
                          0
                          • Cahzundefined Offline
                            Cahzundefined Offline
                            Cahz VIP
                            replied to 1Kaiser on last edited by Cahz
                            #105

                            @U-A-G https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2

                            1 Reply Last reply
                            0
                            • UnbidBurrito281undefined Offline
                              UnbidBurrito281undefined Offline
                              UnbidBurrito281
                              wrote on last edited by
                              #106

                              Hey is there a way to have the players start with any of the special perks.

                              Cahzundefined 1 Reply Last reply
                              0
                              • Cahzundefined Offline
                                Cahzundefined Offline
                                Cahz VIP
                                replied to UnbidBurrito281 on last edited by
                                #107

                                UnbidBurrito281 totally. but its not necessary as the perk machines allow you to purchase them for X amount of points.

                                1 Reply Last reply
                                0
                                • goodspaghetti21undefined Offline
                                  goodspaghetti21undefined Offline
                                  goodspaghetti21
                                  replied to Cahz on last edited by
                                  #108

                                  Cahz it's your broken mod buddy lmao are all CS students this cocky?

                                  Cahzundefined luigistyleundefined 2 Replies Last reply
                                  2
                                  • Cahzundefined Offline
                                    Cahzundefined Offline
                                    Cahz VIP
                                    replied to goodspaghetti21 on last edited by
                                    #109

                                    goodspaghetti21 it's updated have fun skid

                                    1 Reply Last reply
                                    0
                                    • luigistyleundefined Offline
                                      luigistyleundefined Offline
                                      luigistyle Plutonium Staff
                                      replied to goodspaghetti21 on last edited by
                                      #110

                                      goodspaghetti21 If you don't like it, fix the mod yourself or don't use it, it's that simple

                                      1 Reply Last reply
                                      1
                                      • ShadowslIMTundefined Offline
                                        ShadowslIMTundefined Offline
                                        ShadowslIMT
                                        replied to Cahz on last edited by
                                        #111

                                        Cahz buenas cuanto pesa el juego no se soy nuevo

                                        1 Reply Last reply
                                        0
                                        • thebx2undefined Offline
                                          thebx2undefined Offline
                                          thebx2
                                          wrote on last edited by
                                          #112

                                          I tried with the updated gsc 1.2, and my friends still have the same issue unfortunately. I have a working theory that because their ping is not great, when they hit a spike the server ends the player thread, but without removing them from the session. I think, maybe. I'm going to try to add a bunch of 5 second wait states and see if that mitigates their issue, because all of us playing on good internet seem ok 99% of the time.

                                          also you didn't mention in your changelog that you removed the bank emulation, connect message (which I added back in for myself), and also added in thousands of lines of extra code.

                                          However thank you for all your hard work, I will keep troubleshooting on my own so you can do what you do. I'll share as I make progress. thanks again!

                                          Cahzundefined 1 Reply Last reply
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